I like to build symmetrical bases and have settled on a play style I always use on ONI The rooms I make are 16 x 4 making them 64 tiles total. Each floor has 4 airflow tiles spread evenly with 4 normal tiles between. The doors are one tile off the floor to prevent spills should any dupe make a me.
Recreation buildings can be used during Downtime and award a Morale buff. Each recreation building provides a buff for a certain duration. Usage Time is reduced by Lit Workspace for all buildings except Beach Chair.
The game code indicates the Party Line Phone isn't meant to benefit from Lit Workspace, but it seems actually to (possibly a bug). Morale×Duration is the "morale⋅cycles. If you can supply the morale requirements for your duplicants by means that don't take up extra time (room bonus, decor, food), then none of the recreation buildings is worth using (showers included).
most efficient recreation building Morale per duplicant time (→ buff duration, usage time, morale amount) or morale per resource cost? A guide to building a compact and efficient "core" for your base, which includes an automated kitchen, infinite frozen food storage, great room and recreation room. We're back to Oxygen Not Included, and my colony has started to get a bit bored without anything fun to do! Today I think I'll create the perfect RECREATION. I'm having trouble making recreation rooms.
I know how to build an Arcade and Dancing area but they take so much power that my powering room is struggling. When my dupes learn new things they take 18 morale for building, digging, athletics and having an extra morale room makes me take the suit. My 24 Duplicant Luxury Base Layout (3 recreation rooms, 2 great halls, one bathroom for each duplicant) Archived post.
New comments cannot be posted and votes cannot be cast. Rooms offer a variety of bonuses, but most rooms will provide a buff to Duplicant morale. A room can only be one type, if a room meets the requirements of multiple types of room simultaneously then it will be treated as a "miscellaneous room" with no bonus until it is specialized as a single type.
The room size requirements are measured in two-dimensional area, so a rectangular room 10 tiles. A collection of useful structures for in-game colonies, currently up-to-date for ONI's official release. Note that additional late-game oriented patterns may be found in my late-game guide; I've yet to convert those over for use here.
Each build includes exposition regarding the room's role, advantages, and design philosophy. Can you offer the most effective recreational room (s) (preferably with a screenshot), with the maximum decor and providing the most effective amount of morale, taking into account the fact that duplicants sleep 3 blocks and rest 4 blocks. I think it is possible to create 2 recreation rooms of the maximum size so that duplicants can choose where to go.
At the same time, it is desirable to.