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Giants and Goblins are a couple of units which are very good at their
work: taking out Defense and Resources, respectively. They're more
complicated than Balloons due to walls. So reading the prior section
about Balloons, we should truly realize that after spawning units pursue
their closest preferred target. As soon as that building is dead, then
they go after the following nearest of their favorite target. But what
happens if the nearest favorite is behind a wall? Well in that case the
units need to decide which to go after. This really is based upon
distance and how hard the nearest target is to get to. The units would
rather go after the close one, even though it must kill a wall initially, if
the farther target is more than 15-20 steps away. Both Goblins and
Giants function the exact same, excluding their target.
IMPORTANT NOTE:
Once it decides to fight a wall to get to their target on the other side, it
will only quit attacking the wall if another nearby wall is demolished
allowing entry to a target, possibly not their original target. They won't
stop if the target is demolished by other units. What this means is if it's
essential to “reset” the objective of a giant, you may use a wall breaker
to eliminate a nearby wall. In reality, it's harder to predict exactly how a
giant will assault a base when compared with how a balloon will since it
has to deal with the walls in the way. In reality, however, you don’t
have to predict exactly where the giant will go during the entire match,
just until it takes out the vital building you’re targeting.
It's also wise to consider other situations. What would happen if when
the pack of giants was Right here, I used wall breakers to blow up the
wall THERE? Would they redirect?
Similarly, what are the results if I use archers to pick off that one turret,
do the Giants perform superior simply because they take a different
route?