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Match Making
Trophies are the gold cups at the top left of your user interface, just beneath your
name, level, and experience bar. You get Trophies for successful multi player
fights, either offensively or defensively. When attacking, if you get at least one
star (50% of base wrecked or Town Hall destroyed) you will get Trophies. Should
you not reach at least one star, you will lose Trophies. The amount depends on
your relative
t
rophy counts (you vs your opponent). Getting one star results in
getting ? from the quantity of Trophies listed on the top left when attacking a
base. Getting two stars means getting ? of the amount, and obtaining 3 stars
means you get the full amount. For one and two stars the count is curved down.
Experience is gained for finishing buildings. The total amount varies non-linearly
depending on the time it takes to complete and the resources it requires to
complete. The exact quantity of Experience can be seen in blue text when a
construction finishes. Note: you aren't getting experience for updating Walls,
researching troops, placing ornaments, or purchasing Traps. You also receive a
small amount of experience for getting rid of natural obstacles and wiping out
enemy towns.
Levels are attained by earning more Experience. Level is simply good for getting a
summary for how much an individual has played and does not have any real
meaning for multiplayer. You can appear ‘weaker’ by keeping your level low by
under-investing in resource collectors and not obtaining Achievements.
Upgrading the Town Hall results in unlocking more structures and new structures.
Town Hall stage does affect multiplayer in two ways: the amount of resources
that are available to raid, and also the available troops and defenses each side can
gather towards the battle.So how exactly does Matchmaking work
Matchmaking relies entirely on Trophies.
Level and experience don’t make a difference. Town Hall level doesn’t make a
difference (when it comes to finding a match). each player can deliberately gain
or shed Trophies as they wish, essentially giving them control over how hard they
desire their foes to be. This means that a level 7 TH may come and ruin your day