/* * Scene * * Copyright (c) 2014 Renato de Pontes Pereira. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** * @module Creatine **/ // namespace: this.creatine = this.creatine || {}; (function() { "use strict"; /** * A Scene is a general container for display objects. * * @class Scene * @constructor * @extends createjs.Container **/ var Scene = function() { this.initialize(); } var p = Scene.prototype = new createjs.Container(); /** * Dispatched when the scene is set as the active scene in Director. * * @event sceneenter **/ /** * Dispatched when the scene is remove from Director. * * @event sceneexit **/ /** * Dispatched when the scene is paused, i.e., when it is replaced as a * active scene and placed in the Director stack. * * @event scenepause **/ /** * Dispatched when the scene is resumed, i.e., when it is removed from the * Director stack and set as the active scene. * * @event sceneresume **/ creatine.Scene = Scene; }());