Elementia Corpuscula
Element Skills

Knights : Necro 3, Battle 8, Illusion 5
Priests : Air 7, Water 7, Fire 7, Earth 7, Life, 9, Illusion 5
Necrmancers : Air 8, Water 7, Fire 8, Earth 7, Necro 9
Alchemists : Air 3, Water 3, Fire 3, Earth 8, Life 6, Necro 5
Paladins : Air 3, Water 5, Fire 3, Earth 5, Life 7, Battle 8
Archers : Air 3, Life 5, Battle 6, Illusion 6
Mercenaries : Air 6, Water 6, Life 4, Battle 8
Assassins : Necro 7, Battle 3, Illusion 4
Jesters : Battle 8, Illusion 8
Wizards : Air 8, Water 8, Fire 8, Earth 8, Life 7, Necro 5, Illusion 5
Illusionists : Air 8, Water 8, Fire 5, Earth 5, Life 5, Illusion 9
Barbarians : Water 6, Earth 6, Battle 9
Fire Elementalists : Air 6, Water 3, Fire 9, Earth 6, Life 4, Necro 6
Water Elementalists : Air 6, Water 9, Fire 3, Earth 6, Life 7, Necro 4
Air Elementalists : Air 9, Water 6, Fire 6, Earth 3, Life 4, Necro 6
Earth Elementalists : Air 3, Water 6, Fire 6, Earth 9, Life 7, Necro 4
Death Dancers : Battle 9
Rodeurs : Life 8, Necro 4, Battle 6, Illusion 4
Monks of the Ancient Order : Air 9, Water 9, Fire 9, Earth 9, Life 9, Necro 9, Battle 9, Illusion 9
Healers : Life 9, Illusion 3
Special Spells

Summon an eagle : Archers
Summon an elemental : Elementalists
Summon a golem (1-10) : Alchemists
Summon an animal fetish : Wizards
Make the illusions real : Illusionists
Holy fire (+200MP/all) : Fire Elementalists
Mum (Battle) : Knights
Lower wisdom /all : Barbarians
Confuse /all (Battle) : Mercenaries
Cure poison (Necromancy) : Assassins
Vampire Bite (-400HP, +500HP/all) : Necromancers
Vampire Kiss (-200HP, +400MP/al) : Necromancers
Ressurect /all : Necromancers
Charm (Illusion 1) : Archers and Jesters
Tame : Archers and Jesters
Raise strengh /all : Paladins and Healers
Raise Wisdom /all : Priests and Healers
Cure poison /all : Healers
Cure mum /all : Healers
Cure numb /all : Healers
Cure confuse /all : Healers