SCENE 1000, dungeon1, "Main Gate"
#include include.txt
GOTO LINK 0, 9
;
;-----------------------------------------------------------------------
;
SCENE 1001, dungeon1, "Main Gate"
#include include.txt
GOTO LINK 11,0
;
;-----------------------------------------------------------------------
;
SCENE 1002, dungeon1, "Mine Entry"
#include include.txt
GOTO LINK 39,0
;
;-----------------------------------------------------------------------
;
SCENE 1003, dungeon1, "Main Gate"
#include include.txt
GOTO LINK 45,1
;
;-----------------------------------------------------------------------
;
SCENE 1005, "weapons", SCENE, "Weapons", 0, 1
#include include.txt
ACTOR 1, Bartac, dwarf5, 1, 25, 90
IF T3993|T3988 @halloweenActors
GOTO @nextStepAfterHalloweenActors

@halloweenActors
ACTOR 1, "Bartac", #<spEvent.Name>-dwarf, 5, 25, 90
@nextStepAfterHalloweenActors
1: Welcome, %C.
OFFER 324, 328, 332, 336, 340
END
;
;-----------------------------------------------------------------------
;
SCENE 1006, alchemy, SCENE, "Alchemist"
#include include.txt
ACTOR 1, Heragel, dwarf5, 1, 25, 90
IF T3993|T3988 @halloweenActors
GOTO @nextStepAfterHalloweenActors

@halloweenActors
ACTOR 1, "Heragel", #<spEvent.Name>-dwarf, 5, 25, 90
@nextStepAfterHalloweenActors
1: Welcome to my shop
OFFER 1, 3, 4, 7, 13, 29, 30, 31, 32, 33, 36, 38, 39
END 
;
;-------------------------------------------------------------------------------
;
SCENE 1007, weapons2, SCENE, "Smithy"
#include include.txt
ACTOR 1,Godul, dwarf9, 1, 40, 95
IF T3993|T3988 @halloweenActors
GOTO @nextStepAfterHalloweenActors

@halloweenActors
ACTOR 1, "Godul", #<spEvent.Name>-dwarf, 9, 40, 95
@nextStepAfterHalloweenActors
COMPARE #<c5talkedtoblacksmith>, 0
IF= @firsttimeblacksmith.txt
1: Hello, adventurer.
1: Toss me the item you want to upgrade.
OFFER 132, 134, 135, 658
END

#include blacksmith.txt
;
;-------------------------------------------------------------------------------
;
;
;-----------------------------------------------------------------------
;
SCENE 1009, "mine", SCENE, "Minor"
#include include.txt
ACTOR 1, "Minor", dwarf8, 1, 25, 85
IF T3993|T3988 @halloweenActors
GOTO @nextStepAfterHalloweenActors

@halloweenActors
ACTOR 1, "Minor", #<spEvent.Name>-dwarf, 8, 25, 85
@nextStepAfterHalloweenActors
IF -T41+V70 @start
IF T42-I662-T619 @reward
IF T42+I662 @end
1: No way to return there...
1: I'd better find another job.
1: It's hard times for miners, traveller.
END

@start
1: The mine is closed.
1: The ancients went too far.
1: They dug galleries deep in the mountain and woke up a dragon, asleep for centuries.
1: I think of the gold, laying in the galleries...
GIVE T41
END

@reward
1: What?!
1: You have killed the dragon?!
1: I can't believe it!
1: You are my savior!
1: Please, accept this gold as a reward.
HOST_GIVE I662
HOST_GIVE T619
SOUND FoundItem.wav
END

@end
OFFER 662
1: Too much money?
1: Buy some gold!
END
;
;---------------------------------------------------------------------------------
;
SCENE 1010, "houseinside1", SCENE, "Elder"
#include include.txt
ACTOR 1, "Elder", dwarf11, 1, 45, 80
IF T3993|T3988 @halloweenActors
GOTO @nextStepAfterHalloweenActors

@halloweenActors
ACTOR 1, "Elder", #<spEvent.Name>-dwarf, 11, 45, 80
@nextStepAfterHalloweenActors
IF T75 @wb
IF -T75 @welcome
END

@wb
1: Welcome back.
1: I hope you have found a master to teach you what you need to know.
END

@welcome
1: Hello, young adventurer.
IF C7 @alchemist
IF C11 @hardcore
END

@alchemist
HOST_GIVE T101
HOST_GIVE T2
HOST_GIVE T7
HOST_GIVE T12
HOST_GIVE T3000
HOST_GIVE T3001
HOST_GIVE T3002
HOST_GIVE T3003
HOST_GIVE T3004
HOST_GIVE T3005
HOST_GIVE T3008
HOST_GIVE T3009
HOST_GIVE T3010
HOST_GIVE T3011
HOST_GIVE T3012
HOST_GIVE T3013
HOST_GIVE T3019
1: So you have chosen to become an alchemist.
1: Good.
1: Arguazil is the best place to learn that job.
1: Seek masters in the Academy of Alchemy.
1: May you become a great alchemist, young adventurer.
HOST_GIVE T75
GOTO @trainingground

@hardcore
HOST_GIVE T1
HOST_GIVE T4
HOST_GIVE T12
HOST_GIVE T3001
HOST_GIVE T3003
HOST_GIVE T3006
HOST_GIVE T3009
HOST_GIVE T3011
HOST_GIVE T3014
HOST_GIVE T3019
HOST_GIVE T102
1: So you have chosen to become a hardcore.
1: You'd better know how to fight...
1: You should go to the city of Irkatshk for good training.
1: Be careful, people may be brutal there.
1: Only the strongest can survive.
HOST_GIVE T75
GOTO @trainingground

@trainingground
END
;
;---------------------------------------------------------------------------------
;
SCENE 1011, tavern1, SCENE, "Tavern"
#include include.txt
ACTOR 1, Ozul, dwarf4, 1, 30, 89
ACTOR 2, Grosbill, human64, 1, 91, 85
FACE 2, 0
ACTOR 3, Demetor, human136, 1, 15, 83
IF T3993|T3988 @halloweenActors
GOTO @nextStepAfterHalloweenActors

@halloweenActors
ACTOR 1, "Ozul", #<spEvent.Name>-dwarf, 4, 30, 89
ACTOR 2, Grosbill, #<spEvent.Name>-humans, 64, 91, 85
FACE 2, 0
ACTOR 3, Demetor, #<spEvent.Name>-humans, 136, 15, 83
@nextStepAfterHalloweenActors
1: Hello.
1: What do you want to drink?
OFFER 2, 34
IF V99 @comparemerc.firsttime
@normalV99
END

@comparemerc.firsttime
COMPARE #<merc.firstTime>, 1
IF= @normalV99
GOTO @mercfirstime.txt

#include merc-firsttime.txt

@eventActorClick2
SOUND sword1.wav
SET temp.currentMerc, 2915
#include merc-alreadyHired.txt
@nextstepaftermercalreadyhired2915
ACTOR 20, , merc2915, 0, 50, 50
ACTOR 21, , hire, 0, 40, 75
ACTOR 22, , cancel, 0, 60, 75
END

@eventActorClick3
SOUND sword1.wav
SET temp.currentMerc, 2916
#include merc-alreadyHired.txt
@nextstepaftermercalreadyhired2916
ACTOR 20, , merc2916, 0, 50, 50
ACTOR 21, , hire, 0, 40, 75
ACTOR 22, , cancel, 0, 60, 75
END

#include merc-hire.txt
;
;-------------------------------------------------------------------------------
;
SCENE 1012, houseinside1, SCENE, "Library"
#include include.txt
ACTOR 1, "Librarian", dwarf6, 1, 47, 80
IF T3993|T3988 @halloweenActors
GOTO @nextStepAfterHalloweenActors

@halloweenActors
ACTOR 1, "Librarian", #<spEvent.Name>-dwarf, 6, 47, 80
@nextStepAfterHalloweenActors
#include library.txt
1: Welcome to Arguazil Library!
END
;
;--------------------------------------------------------------------------------------
;
SCENE 1013, weapons, SCENE, "Armory", 0, 1
#include include.txt
ACTOR 1, Kaliz, dwarf6, 1, 25, 90
IF T3993|T3988 @halloweenActors
GOTO @nextStepAfterHalloweenActors

@halloweenActors
ACTOR 1, "Kaliz", #<spEvent.Name>-dwarf, 6, 25, 90
@nextStepAfterHalloweenActors
1: Best armors in Athelias!
OFFER 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 200, 209, 213, 217, 221, 250, 254, 258, 262, 266, 635, 639, 643, 647, 651, 565, 569, 573, 578, 582
1: And we now supply some equipment for mages as well!
END
;
;---------------------------------------------------------------------------------
;
SCENE 1014, weapons, SCENE, "Runesmith", 0, 1
#include include.txt
ACTOR 1, Salduz, dwarf6, 1, 25, 90
IF T3993|T3988 @halloweenActors
GOTO @nextStepAfterHalloweenActors

@halloweenActors
ACTOR 1, "Salduz", #<spEvent.Name>-dwarf, 6, 25, 90
@nextStepAfterHalloweenActors
1: Hello.
1: What are your needs?
OFFER 545, 546, 547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564
END
;
;---------------------------------------------------------------------------------
;
SCENE 1015, templeinside7, SCENE, "Temple"
IF T3980 @antigods
#include include.txt
ACTOR 1, Zelim, dwarf11, 2, 35, 100
IF T3993|T3988 @halloweenActors
GOTO @nextStepAfterHalloweenActors

@antigods
FIGHT 821
IF WIN @antigodswin
END

@antigodswin
HOST_TAKE T3980
HOST_GIVE Z821ss
SOUND trophyFound.wav
END

@halloweenActors
ACTOR 1, "Zelim", #<spEvent.Name>-dwarf, 11, 35, 100
@nextStepAfterHalloweenActors
GIVE L1
GIVE H5000
GIVE M5000
OFFER 37
1: Welcome to the temple of Arguazil.
1: You have been healed.
END
