;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
;>>>>>>>>>>>>>>>>>>>                   Pets                <<<<<<<<<<<<<<<<<<<<<<<<<
;<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
;
@eventActorClick16
STRCMP #<str.actorName16>, ""
IF> @nothing
IF< @nothing
STRCMP #<buttonsHere>, no
IF= @nothing
STRCMP #<temp.buttonThingy>, "x"
IF= @eventClick16bis
COMPARE #<temp.buttonThingy>, 1
IF> @end222
@eventClick16bis
SET temp.buttonThingy, 1
SOUND sword1.wav
IF -I748 @noincubator
STRCMP #<temp.incubatorCurrentThingy>, "setfree"
IF= @disincub.stfree
STRCMP #<temp.incubatorCurrentThingy>, "incubate"
IF= @incubator.menu2
STRCMP #<temp.incubatorCurrentThingy>, "disincubate"
IF= @incubator.menu2
@incubator.menu1
MENU "Incubate an egg=@incubator.incubate33X", "Disincubate a pet=@incubator.disincubate", "Cancel=@incubator.end"
SET temp.buttonThingy, "x"
END

@noeggtoincubate
MENU "No egg to incubate=@end"
SET temp.buttonThingy, "x"
END

@incubator.menu2
MENU "Cancel=@incubatorCancelXXX"
SET temp.buttonThingy, "x"
END

@incubate.giveend
HOST_TAKE I748
GOTO @incubate.giveend2

@incubatorCancelXXX
SOUND sword1.wav
@incubate.giveend2
SET temp.incubatorCurrentThingy, ""
MOVE 1, 120, 90, 1
MOVE 2, 120, 90, 1
MOVE 3, 120, 90, 1
MOVE 4, 120, 90, 1
MOVE 5, 120, 90, 1
MOVE 6, 120, 90, 1
MOVE 7, 120, 90, 1
MOVE 8, 120, 90, 1
MOVE 9, 120, 90, 1
MOVE 10, 120, 90, 1
MOVE 11, 120, 90, 1
MOVE 12, 120, 90, 1
MOVE 13, 120, 90, 1
MOVE 15, 120, 90, 1
SET temp.buttonThingy, "x"
END

@incubate.calculusBis
ADD temp.number2, 1
SET temp.number1, 0
GOTO @incubate.calculusTer

@incubator.incubate33X
IF -Z37-Z38-Z39-Z40-Z41-Z42-Z43-Z44-Z45-Z46-Z87-Z99-Z133-Z134-Z346-Z347-Z1002-Z1003-Z1004-Z1005-Z1006-Z1007-Z1008-Z1009-Z1010-Z1011-Z1012-Z1013-Z1014-Z1015-Z1016-Z1017-Z2001-Z2002-Z2003-Z2004-Z2005-Z2006-Z2007-Z2010-Z2011-Z2012-Z1020-Z635 @noeggtoincubate
N: Select the egg you want to incubate.
@incubator.incubate
SET temp.incubatorCurrentThingy, "incubate"
SET temp.currentActor, 0
SET temp.currentPage, 1
SET temp.pageNumber, 1
SET current.coordX, 25
SET current.coordY, 40
SOUND sword1.wav
MOVE 15, 120, 90, 1
MOVE 13, 120, 90, 1
@incubate.calculus
SET temp.number1, 0
SET temp.number2, 1
@incubate.calculusTer
SET temp.currentActor.#<temp.number1>.#<temp.number2>, ""
COMPARE #<temp.number2>, 4
IF> @incubate.calculusEnd
COMPARE #<temp.number1>, 12
IF> @incubate.calculusBis
ADD temp.number1, 1
GOTO @incubate.calculusTer

@incubate.calculusEnd
SET temp.petActors.coordsX1, 35
SET temp.petActors.coordsY1, 40
SET temp.petActors.coordsX2, 45
SET temp.petActors.coordsY2, 40
SET temp.petActors.coordsX3, 55
SET temp.petActors.coordsY3, 40
SET temp.petActors.coordsX4, 65
SET temp.petActors.coordsY4, 40
SET temp.petActors.coordsX5, 35
SET temp.petActors.coordsY5, 62
SET temp.petActors.coordsX6, 45
SET temp.petActors.coordsY6, 62
SET temp.petActors.coordsX7, 55
SET temp.petActors.coordsY7, 62
SET temp.petActors.coordsX8, 65
SET temp.petActors.coordsY8, 62
SET temp.petActors.coordsX9, 35
SET temp.petActors.coordsY9, 84
SET temp.petActors.coordsX10, 45
SET temp.petActors.coordsY10, 84
SET temp.petActors.coordsX11, 55
SET temp.petActors.coordsY11, 84
SET temp.petActors.coordsX12, 65
SET temp.petActors.coordsY12, 84
SET pet.pose1, 0
SET pet.pose2, 1
SET pet.pose3, 2
SET pet.pose4, 3
SET pet.pose5, 4
SET pet.pose6, 5
SET pet.pose7, 6
SET pet.pose8, 7
SET pet.pose9, 8
SET pet.pose10, 9
SET pet.pose11, 10
SET pet.pose12, 11
SET pet.pose13, 12
SET pet.pose14, 13
SET pet.pose15, 14
SET pet.pose16, 15
SET pet.pose17, 16
SET pet.pose18, 17
SET pet.pose19, 18
SET pet.pose20, 19
SET pet.pose21, 20
SET pet.pose22, 21
SET pet.pose23, 22
SET pet.pose24, 23
SET pet.pose25, 24
SET pet.pose26, 25
SET pet.pose27, 26
SET pet.pose28, 27
SET pet.pose29, 28
SET pet.pose30, 29
SET pet.pose31, 30
SET pet.pose32, 31
SET pet.pose33, 32
SET pet.pose34, 33
SET pet.pose35, 34
SET pet.pose36, 35
SET pet.pose37, 39
SET pet.pose38, 40
SET pet.pose39, 41
SET pet.pose40, 42
SET pet.pose41, 36
SET pet.pose42, 37
SET pet.pose43, 38
SET pet.pose44, 43
@incubator.incubate1
SET temp.currentLabel, 1
SET temp.currentActor, 1
IF -Z37 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate2
IF -Z38 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate3
IF -Z39 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate4
IF -Z40 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate5
IF -Z41 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate6
IF -Z42 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate7
IF -Z43 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate8
IF -Z44 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate9
IF -Z45 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate10
IF -Z46 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate11
IF -Z87 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate12
IF -Z99 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate13
IF -Z133 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate14
IF -Z134 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate15
IF -Z346 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate16
IF -Z347 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate17
IF -Z1002 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate18
IF -Z1003 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate19
IF -Z1004 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate20
IF -Z1005 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate21
IF -Z1006 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate22
IF -Z1007 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate23
IF -Z1008 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate24
IF -Z1009 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate25
IF -Z1010 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate26
IF -Z1011 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate27
IF -Z1012 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate28
IF -Z1013 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate29
IF -Z1014 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate30
IF -Z1015 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate31
IF -Z1016 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate32
IF -Z1017 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate33
IF -Z2001 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate34
IF -Z2002 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate35
IF -Z2003 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate36
IF -Z2004 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate37
IF -Z2010 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate38
IF -Z2011 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate39
IF -Z2012 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate40
IF -Z1020 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate40
IF -Z1020 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate41
IF -Z2005 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate42
IF -Z2006 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate43
IF -Z2007 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate44
IF -Z635 @incubator.incubbbee
GOTO @incubator.incubbb

@incubator.incubate45
COMPARE #<temp.pageNumber>, 1
IF> @incubator.poseThe-Next-Button
END

@incubator.incubbb
COMPARE #<temp.pageNumber>, 1
IF> @incubator.incubatebnewpage
SET pet.poseZZ, pet.pose#<temp.currentLabel>
SET temp.petActorsCoordsXX, temp.petActors.coordsX#<temp.currentActor>
SET temp.petActorsCoordsYY, temp.petActors.coordsY#<temp.currentActor>
ACTOR #<temp.currentActor>, , pets, *#<pet.poseZZ>, *#<temp.petActorsCoordsXX>, *#<temp.petActorsCoordsYY>
SET temp.currentActor.#<temp.currentActor>.#<temp.pageNumber>, *#<pet.poseZZ>
ADD temp.currentActor, 1
COMPARE #<temp.currentActor>, 13
IF= @incubator.page2
@incubator.incubbbee
ADD temp.currentLabel, 1
GOTO @incubator.incubate#<temp.currentLabel>

@incubator.page2
ADD temp.pageNumber, 1
SET temp.currentActor, 1
GOTO @incubator.incubbbee

@incubator.incubatebnewpage
SET pet.poseZZ, pet.pose#<temp.currentLabel>
SET temp.petActorsCoordsXX, temp.petActors.coordsX#<temp.currentActor>
SET temp.petActorsCoordsYY, temp.petActors.coordsY#<temp.currentActor>
SET temp.currentActor.#<temp.currentActor>.#<temp.pageNumber>, *#<pet.poseZZ>
ADD temp.currentActor, 1
COMPARE #<temp.currentActor>, 13
IF= @incubator.page2
GOTO @incubator.incubbbee

@incubator.poseThe-Next-Button
SET temp.pageNumber2, #<temp.pageNumber>
SUB temp.pageNumber2, 1
COMPARE #<temp.pageNumber2>, #<temp.currentPage>
IF= @incubator.poseThe-Next-Button2??2
GOTO @incubator.poseThe-Next-Button2??233

@incubator.poseThe-Next-Button2??2
SET temp.stuff, temp.currentActor.1.#<temp.pageNumber>
STRCMP *#<temp.stuff>, ""
IF= @incubator.poseThe-Next-Button2??
@incubator.poseThe-Next-Button2??233
ACTOR 13, , next, 0, 50, 96
SET temp.actor13Status, 0
@incubator.poseThe-Next-Button2??
STRCMP *#<temp.stuff>,""
IF= @posepreviousbutton?
COMPARE #<temp.currentPage>, 1
IF> @incubator.poseThe-Previous-Button
END

@posepreviousbutton?
COMPARE #<temp.currentPage>, 1
IF> @incubator.poseThe-Previous-Button2
END

@eventActorClick13
STRCMP #<str.actorName13>, ""
IF> @nothing
IF< @nothing
STRCMP #<buttonsHere>, no
IF= @nothing
SOUND sword1.wav
MOVE 1, 120, 90, 1
MOVE 2, 120, 90, 1
MOVE 3, 120, 90, 1
MOVE 4, 120, 90, 1
MOVE 5, 120, 90, 1
MOVE 6, 120, 90, 1
MOVE 7, 120, 90, 1
MOVE 8, 120, 90, 1
MOVE 9, 120, 90, 1
MOVE 10, 120, 90, 1
MOVE 11, 120, 90, 1
MOVE 12, 120, 90, 1
MOVE 13, 120, 90, 1
MOVE 15, 50, 96, 1
ADD temp.currentPage, 1
@incubate.setThingies
SET temp.actor13config, temp.currentActor.1.#<temp.currentPage>
ACTOR 1, , pets, *#<temp.actor13config>, 35, 40
SET temp.actor13config, temp.currentActor.2.#<temp.currentPage>
STRCMP *#<temp.actor13config>, ""
IF= @endincarnateeee
ACTOR 2, , pets, *#<temp.actor13config>, 45, 40
SET temp.actor13config, temp.currentActor.3.#<temp.currentPage>
STRCMP *#<temp.actor13config>, ""
IF= @endincarnateeee
ACTOR 3, , pets, *#<temp.actor13config>, 55, 40
SET temp.actor13config, temp.currentActor.4.#<temp.currentPage>
STRCMP *#<temp.actor13config>, ""
IF= @endincarnateeee
ACTOR 4, , pets, *#<temp.actor13config>, 65, 40
SET temp.actor13config, temp.currentActor.5.#<temp.currentPage>
STRCMP *#<temp.actor13config>, ""
IF= @endincarnateeee
ACTOR 5, , pets, *#<temp.actor13config>, 35, 62
SET temp.actor13config, temp.currentActor.6.#<temp.currentPage>
STRCMP *#<temp.actor13config>, ""
IF= @endincarnateeee
ACTOR 6, , pets, *#<temp.actor13config>, 45, 62
SET temp.actor13config, temp.currentActor.7.#<temp.currentPage>
STRCMP *#<temp.actor13config>, ""
IF= @endincarnateeee
ACTOR 7, , pets, *#<temp.actor13config>, 55, 62
SET temp.actor13config, temp.currentActor.8.#<temp.currentPage>
STRCMP *#<temp.actor13config>, ""
IF= @endincarnateeee
ACTOR 8, , pets, *#<temp.actor13config>, 65, 62
SET temp.actor13config, temp.currentActor.9.#<temp.currentPage>
STRCMP *#<temp.actor13config>, ""
IF= @endincarnateeee
ACTOR 9, , pets, *#<temp.actor13config>, 35, 84
SET temp.actor13config, temp.currentActor.10.#<temp.currentPage>
STRCMP *#<temp.actor13config>, ""
IF= @endincarnateeee
ACTOR 10, , pets, *#<temp.actor13config>, 45, 84
SET temp.actor13config, temp.currentActor.11.#<temp.currentPage>
STRCMP *#<temp.actor13config>, ""
IF= @endincarnateeee
ACTOR 11, , pets, *#<temp.actor13config>, 55, 84
SET temp.actor13config, temp.currentActor.12.#<temp.currentPage>
STRCMP *#<temp.actor13config>, ""
IF= @endincarnateeee
ACTOR 12, , pets, *#<temp.actor13config>, 65, 84
@endincarnateeee
COMPARE #<temp.currentPage>, #<temp.pageNumber>
IF< @incubator.poseThe-Next-Button
GOTO @posepreviousbutton?

@incubator.poseThe-Previous-Button
MOVE 13, 60, 96, 1
ACTOR 15, , previous, 0, 40, 96
SET temp.actor13Status, 0
END

@incubator.poseThe-Previous-Button2
ACTOR 15, , previous, 0, 50, 96
SET temp.actor13Status, 0
END

@eventActorClick15
STRCMP #<str.actorName15>, ""
IF> @nothing
IF< @nothing
STRCMP #<buttonsHere>, no
IF= @nothing
SOUND sword1.wav
SUB temp.currentPage, 1
COMPARE #<temp.currentPage>, 1
IF= @incubator.incubate
GOTO @incubate.setThingies

@eventActorClick1
STRCMP #<str.actorName1>, ""
IF> @nothing
IF< @nothing
STRCMP #<buttonsHere>, no
IF= @nothing
IF -I748 @noincubator2
SET temp.currentActorClicked, 1
GOTO @incubate.eventActorClicked

@eventActorClick2
STRCMP #<str.actorName2>, ""
IF> @nothing
IF< @nothing
STRCMP #<buttonsHere>, no
IF= @nothing
IF -I748 @noincubator2
SET temp.currentActorClicked, 2
GOTO @incubate.eventActorClicked

@eventActorClick3
STRCMP #<str.actorName3>, ""
IF> @nothing
IF< @nothing
STRCMP #<buttonsHere>, no
IF= @nothing
IF -I748 @noincubator2
SET temp.currentActorClicked, 3
GOTO @incubate.eventActorClicked

@eventActorClick4
STRCMP #<str.actorName4>, ""
IF> @nothing
IF< @nothing
STRCMP #<buttonsHere>, no
IF= @nothing
IF -I748 @noincubator2
SET temp.currentActorClicked, 4
GOTO @incubate.eventActorClicked

@eventActorClick5
STRCMP #<str.actorName5>, ""
IF> @nothing
IF< @nothing
STRCMP #<buttonsHere>, no
IF= @nothing
IF -I748 @noincubator2
SET temp.currentActorClicked, 5
GOTO @incubate.eventActorClicked

@eventActorClick6
STRCMP #<str.actorName6>, ""
IF> @nothing
IF< @nothing
STRCMP #<buttonsHere>, no
IF= @nothing
IF -I748 @noincubator2
SET temp.currentActorClicked, 6
GOTO @incubate.eventActorClicked

@eventActorClick7
STRCMP #<str.actorName7>, ""
IF> @nothing
IF< @nothing
STRCMP #<buttonsHere>, no
IF= @nothing
IF -I748 @noincubator2
SET temp.currentActorClicked, 7
GOTO @incubate.eventActorClicked

@eventActorClick8
STRCMP #<str.actorName8>, ""
IF> @nothing
IF< @nothing
STRCMP #<buttonsHere>, no
IF= @nothing
IF -I748 @noincubator2
SET temp.currentActorClicked, 8
GOTO @incubate.eventActorClicked

@eventActorClick9
STRCMP #<str.actorName9>, ""
IF> @nothing
IF< @nothing
STRCMP #<buttonsHere>, no
IF= @nothing
IF -I748 @noincubator2
SET temp.currentActorClicked, 9
GOTO @incubate.eventActorClicked

@eventActorClick10
STRCMP #<str.actorName10>, ""
IF> @nothing
IF< @nothing
STRCMP #<buttonsHere>, no
IF= @nothing
IF -I748 @noincubator2
SET temp.currentActorClicked, 10
GOTO @incubate.eventActorClicked

@eventActorClick11
STRCMP #<str.actorName11>, ""
IF> @nothing
IF< @nothing
STRCMP #<buttonsHere>, no
IF= @nothing
IF -I748 @noincubator2
SET temp.currentActorClicked, 11
GOTO @incubate.eventActorClicked

@eventActorClick12
STRCMP #<str.actorName12>, ""
IF> @nothing
IF< @nothing
STRCMP #<buttonsHere>, no
IF= @nothing
IF -I748 @noincubator2
SET temp.currentActorClicked, 12
GOTO @incubate.eventActorClicked

@incubate.eventActorClicked
SOUND sword1.wav
SET pet.poseZZ, pet.pose#<temp.currentActorClicked>
GOTO @incubate.give#<temp.currentActorClicked>.#<temp.currentPage>

@incubate.give
SET temp.something, temp.currentActor.#<temp.currentActorClicked>.#<temp.currentPage>
GOTO @incubate.give*#<temp.something>

@incubate.give0
HOST_TAKE Z37
HOST_GIVE I1099
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give1
HOST_TAKE Z38
HOST_GIVE I1100
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give2
HOST_TAKE Z39
HOST_GIVE I1101
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give3
HOST_TAKE Z40
HOST_GIVE I1102
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give4
HOST_TAKE Z41
HOST_GIVE I1103
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give5
HOST_TAKE Z42
HOST_GIVE I1104
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give6
HOST_TAKE Z43
HOST_GIVE I1105
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give7
HOST_TAKE Z44
HOST_GIVE I1106
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give8
HOST_TAKE Z45
HOST_GIVE I1107
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give9
HOST_TAKE Z46
HOST_GIVE I1108
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give10
HOST_TAKE Z87
HOST_GIVE I1109
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give11
HOST_TAKE Z99
HOST_GIVE I1110
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give12
HOST_TAKE Z133
HOST_GIVE I1111
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give13
HOST_TAKE Z134
HOST_GIVE I1112
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give14
HOST_TAKE Z346
HOST_GIVE I1000
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give15
HOST_TAKE Z347
HOST_GIVE I1001
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give16
HOST_TAKE Z1002
HOST_GIVE I1002
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give17
HOST_TAKE Z1003
HOST_GIVE I1003
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give18
HOST_TAKE Z1004
HOST_GIVE I1004
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give19
HOST_TAKE Z1005
HOST_GIVE I1005
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give20
HOST_TAKE Z1006
HOST_GIVE I1096
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give21
HOST_TAKE Z1007
HOST_GIVE I1097
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give22
HOST_TAKE Z1008
HOST_GIVE I1098
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give23
HOST_TAKE Z1009
HOST_GIVE I1006
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give24
HOST_TAKE Z1010
HOST_GIVE I1007
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give25
HOST_TAKE Z1011
HOST_GIVE I1008
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give26
HOST_TAKE Z1012
HOST_GIVE I1039
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give27
HOST_TAKE Z1013
HOST_GIVE I1040
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give28
HOST_TAKE Z1014
HOST_GIVE I1041
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give29
HOST_TAKE Z1015
HOST_GIVE I3024
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give30
HOST_TAKE Z1016
HOST_GIVE I3025
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give31
HOST_TAKE Z1017
HOST_GIVE I3026
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give32
HOST_TAKE Z2001
HOST_GIVE I1021
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give33
HOST_TAKE Z2002
HOST_GIVE I1022
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give34
HOST_TAKE Z2003
HOST_GIVE I1023
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give35
HOST_TAKE Z2004
HOST_GIVE I1009
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give36
HOST_TAKE Z2005
HOST_GIVE I2005
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give37
HOST_TAKE Z2006
HOST_GIVE I2006
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give38
HOST_TAKE Z2007
HOST_GIVE I2007
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give39
HOST_TAKE Z2010
HOST_GIVE I1010
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give40
HOST_TAKE Z2011
HOST_GIVE I1011
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give41
HOST_TAKE Z2012
HOST_GIVE I1012
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give42
HOST_TAKE Z1020
HOST_GIVE I1120
SOUND FoundItem.wav
GOTO @incubate.giveend

@incubate.give43
HOST_TAKE Z635
HOST_GIVE I1138
SOUND FoundItem.wav
GOTO @incubate.giveend



@incubator.disincubate
SOUND sword1.wav
@incubator.disincubateddddddd
IF -I748 @noincubator
COMPARE #<num.hostPets>, 0
IF= @disincub.menurrr
SET temp.incubatorCurrentThingy, "disincubate"
N: Name of the pet you want to disincubate (or "cancel" to cancel)?
ASK 60
IF Qcancel @disincCancel
STRCMP "Thesarian Shell", #<lastAsk>
IF= @disincubPet1
IF Qcancel @disincCancel
STRCMP "Thesarian Crab", #<lastAsk>
IF= @disincubPet2
IF Qcancel @disincCancel
STRCMP "Fongy", #<lastAsk>
IF= @disincubPet3
IF Qcancel @disincCancel
STRCMP "Sage Worm", #<lastAsk>
IF= @disincubPet4
IF Qcancel @disincCancel
STRCMP "Toad", #<lastAsk>
IF= @disincubPet5
IF Qcancel @disincCancel
STRCMP "Poison Spore", #<lastAsk>
IF= @disincubPet6
IF Qcancel @disincCancel
STRCMP "Tiky", #<lastAsk>
IF= @disincubPet7
IF Qcancel @disincCancel
STRCMP "Aralian Harpy", #<lastAsk>
IF= @disincubPet8
IF Qcancel @disincCancel
STRCMP "Black Ant", #<lastAsk>
IF= @disincubPet9
IF Qcancel @disincCancel
STRCMP "Young Ent", #<lastAsk>
IF= @disincubPet10
IF Qcancel @disincCancel
STRCMP "Erzog Bear", #<lastAsk>
IF= @disincubPet11
IF Qcancel @disincCancel
STRCMP "Gorgona", #<lastAsk>
IF= @disincubPet12
IF Qcancel @disincCancel
STRCMP "Minotaur", #<lastAsk>
IF= @disincubPet13
IF Qcancel @disincCancel
STRCMP "Kamikaze Bumblebee", #<lastAsk>
IF= @disincubPet14
IF Qcancel @disincCancel
STRCMP "Cherub", #<lastAsk>
IF= @disincubPet15
IF Qcancel @disincCancel
STRCMP "Guardian Angel", #<lastAsk>
IF= @disincubPet16
IF Qcancel @disincCancel
STRCMP "Archangel", #<lastAsk>
IF= @disincubPet17
IF Qcancel @disincCancel
STRCMP "Baby Wolf", #<lastAsk>
IF= @disincubPet18
IF Qcancel @disincCancel
STRCMP "Wolf", #<lastAsk>
IF= @disincubPet19
IF Qcancel @disincCancel
STRCMP "Grand Wolf", #<lastAsk>
IF= @disincubPet20
IF Qcancel @disincCancel
STRCMP "Cobra", #<lastAsk>
IF= @disincubPet21
IF Qcancel @disincCancel
STRCMP "Tarantula", #<lastAsk>
IF= @disincubPet22
IF Qcancel @disincCancel
STRCMP "Black Scorpion", #<lastAsk>
IF= @disincubPet23
IF Qcancel @disincCancel
STRCMP "Savage Dog", #<lastAsk>
IF= @disincubPet24
IF Qcancel @disincCancel
STRCMP "Leopard", #<lastAsk>
IF= @disincubPet25
IF Qcancel @disincCancel
STRCMP "Brown Bear", #<lastAsk>
IF= @disincubPet26
IF Qcancel @disincCancel
STRCMP "Circus Cat", #<lastAsk>
IF= @disincubPet27
IF Qcancel @disincCancel
STRCMP "Performing Monkey", #<lastAsk>
IF= @disincubPet28
IF Qcancel @disincCancel
STRCMP "Bear", #<lastAsk>
IF= @disincubPet29
IF Qcancel @disincCancel
STRCMP "Mangeas Fae", #<lastAsk>
IF= @disincubPet30
IF Qcancel @disincCancel
STRCMP "Benevolent Fae", #<lastAsk>
IF= @disincubPet31
IF Qcancel @disincCancel
STRCMP "Healing Fae", #<lastAsk>
IF= @disincubPet32
IF Qcancel @disincCancel
STRCMP "Baby Fae", #<lastAsk>
IF= @disincubPet33
IF Qcancel @disincCancel
STRCMP "Life Will-o'-the-wisp", #<lastAsk>
IF= @disincubPet34
IF Qcancel @disincCancel
STRCMP "Benevolent Imp", #<lastAsk>
IF= @disincubPet35
IF Qcancel @disincCancel
STRCMP "Spirit of the Mirror", #<lastAsk>
IF= @disincubPet36
IF Qcancel @disincCancel
STRCMP "Horse", #<lastAsk>
IF= @disincubPet37
IF Qcancel @disincCancel
STRCMP "Destrier", #<lastAsk>
IF= @disincubPet38
IF Qcancel @disincCancel
STRCMP "Azgueral", #<lastAsk>
IF= @disincubPet39
STRCMP "Healing Pumpkin", #<lastAsk>
IF= @disincubPet40
STRCMP "Rider", #<lastAsk>
IF= @disincubPet41
STRCMP "Poisoner", #<lastAsk>
IF= @disincubPet42
STRCMP "Dove", #<lastAsk>
IF= @disincubPet43
STRCMP "Life Stealer", #<lastAsk>
IF= @disincubPet44
SET temp.incubatorCurrentThingy, ""
N: This pet doesn't seem to exist or was tamed in the wild and cannot be reincubated.
WAIT 2
N: If not, check for typos.
WAIT 2
N: Do you want to disincubate another pet?
ASK 30
IF YES @incubator.disincubateddddddd
SET temp.buttonThingy, "x"
END

@disincubPet1
SET temp.currentTrophy, 37
SET temp.currentPet, 394
GOTO @disincubPetGive

@disincubPet2
SET temp.currentTrophy, 38
SET temp.currentPet, 410
GOTO @disincubPetGive

@disincubPet3
SET temp.currentTrophy, 39
SET temp.currentPet, 357
GOTO @disincubPetGive

@disincubPet4
SET temp.currentTrophy, 40
SET temp.currentPet, 424
GOTO @disincubPetGive

@disincubPet5
SET temp.currentTrophy, 41
SET temp.currentPet, 359
GOTO @disincubPetGive

@disincubPet6
SET temp.currentTrophy, 42
SET temp.currentPet, 433
GOTO @disincubPetGive

@disincubPet7
SET temp.currentTrophy, 43
SET temp.currentPet, 294
GOTO @disincubPetGive

@disincubPet8
SET temp.currentTrophy, 44
SET temp.currentPet, 442
GOTO @disincubPetGive

@disincubPet9
SET temp.currentTrophy, 45
SET temp.currentPet, 443
GOTO @disincubPetGive

@disincubPet10
SET temp.currentTrophy, 46
SET temp.currentPet, 298
GOTO @disincubPetGive

@disincubPet11
SET temp.currentTrophy, 87
SET temp.currentPet, 456
GOTO @disincubPetGive

@disincubPet12
SET temp.currentTrophy, 99
SET temp.currentPet, 307
GOTO @disincubPetGive

@disincubPet13
SET temp.currentTrophy, 133
SET temp.currentPet, 474
GOTO @disincubPetGive

@disincubPet14
SET temp.currentTrophy, 134
SET temp.currentPet, 498
GOTO @disincubPetGive

@disincubPet15
SET temp.currentTrophy, 346
SET temp.currentPet, 1000
GOTO @disincubPetGive

@disincubPet16
SET temp.currentTrophy, 347
SET temp.currentPet, 1001
GOTO @disincubPetGive

@disincubPet17
SET temp.currentTrophy, 1002
SET temp.currentPet, 1002
GOTO @disincubPetGive

@disincubPet18
SET temp.currentTrophy, 1003
SET temp.currentPet, 1003
GOTO @disincubPetGive

@disincubPet19
SET temp.currentTrophy, 1004
SET temp.currentPet, 1004
GOTO @disincubPetGive

@disincubPet20
SET temp.currentTrophy, 1005
SET temp.currentPet, 1005
GOTO @disincubPetGive

@disincubPet21
SET temp.currentTrophy, 1006
SET temp.currentPet, 1006
GOTO @disincubPetGive

@disincubPet22
SET temp.currentTrophy, 1007
SET temp.currentPet, 1007
GOTO @disincubPetGive

@disincubPet23
SET temp.currentTrophy, 1008
SET temp.currentPet, 1008
GOTO @disincubPetGive

@disincubPet24
SET temp.currentTrophy, 1009
SET temp.currentPet, 1009
GOTO @disincubPetGive

@disincubPet25
SET temp.currentTrophy, 1010
SET temp.currentPet, 1010
GOTO @disincubPetGive

@disincubPet26
SET temp.currentTrophy, 1011
SET temp.currentPet, 1011
GOTO @disincubPetGive

@disincubPet27
SET temp.currentTrophy, 1012
SET temp.currentPet, 1012
GOTO @disincubPetGive

@disincubPet28
SET temp.currentTrophy, 1013
SET temp.currentPet, 1013
GOTO @disincubPetGive

@disincubPet29
SET temp.currentTrophy, 1014
SET temp.currentPet, 1014
GOTO @disincubPetGive

@disincubPet30
SET temp.currentTrophy, 1015
SET temp.currentPet, 1015
GOTO @disincubPetGive

@disincubPet31
SET temp.currentTrophy, 1016
SET temp.currentPet, 1016
GOTO @disincubPetGive

@disincubPet32
SET temp.currentTrophy, 1017
SET temp.currentPet, 1017
GOTO @disincubPetGive

@disincubPet33
SET temp.currentTrophy, 2001
SET temp.currentPet, 2001
GOTO @disincubPetGive

@disincubPet34
SET temp.currentTrophy, 2002
SET temp.currentPet, 2002
GOTO @disincubPetGive

@disincubPet35
SET temp.currentTrophy, 2003
SET temp.currentPet, 2003
GOTO @disincubPetGive

@disincubPet36
SET temp.currentTrophy, 2004
SET temp.currentPet, 2004
GOTO @disincubPetGive

@disincubPet37
SET temp.currentTrophy, 2010
SET temp.currentPet, 2010
GOTO @disincubPetGive

@disincubPet38
SET temp.currentTrophy, 2011
SET temp.currentPet, 2011
GOTO @disincubPetGive

@disincubPet39
SET temp.currentTrophy, 2012
SET temp.currentPet, 2012
GOTO @disincubPetGive

@disincubPet40
SET temp.currentTrophy, 1020
SET temp.currentPet, 1020
GOTO @disincubPetGive

@disincubPet41
SET temp.currentTrophy, 635
SET temp.currentPet, 1020
GOTO @disincubPetGive

@disincubPet42
SET temp.currentTrophy, 2006
SET temp.currentPet, 2006
GOTO @disincubPetGive

@disincubPet43
SET temp.currentTrophy, 2007
SET temp.currentPet, 2007
GOTO @disincubPetGive

@disincubPet44
SET temp.currentTrophy, 2005
SET temp.currentPet, 2005
GOTO @disincubPetGive

@disincubPetGive
SET temp.incubatorCurrentThingy, "setfree"
SET temp.thingy, num.hostHasPet#<temp.currentPet>
SET temp.numCurrentPet, *#<temp.thingy>
N: Release the pet to the wild and then press this button again.
END

@disincub.stfree
SET temp.thingy, num.hostHasPet#<temp.currentPet>
COMPARE #<temp.numCurrentPet>, *#<temp.thingy>
IF= @disincubHaventReleased
SET temp.incubatorCurrentThingy, ""
SOUND petDead.wav
FIGHT -4000
COMPARE #<num.TrophyBagEmptySlots>, 0
IF= @disincTrophyBagFull
@disincub.stfree22
HOST_GIVE Z#<temp.currentTrophy>
HOST_TAKE I748
N: %1 has acquired  a new egg!
SET temp.buttonThingy, "x"
END

@disincTrophyBagFull
N: Your trophy bag is full.
WAIT 1
N: You have 10 seconds to make room in your trophy bag if you don't want to lose the egg.
COUNTDOWN 10
WAIT 10
GOTO @disincub.stfree22

@disincubHaventReleased
N: How weird, you still seem to have the pet in your pen.
WAIT 1.5
N: Set it free and press this button again.
END

@disincCancel
SET temp.incubatorCurrentThingy, ""
SET temp.buttonThingy, "x"
END

@disincub.menurrr
MENU "No pet in the pen=@end"
SET temp.buttonThingy, "x"
END

@incubator.end
SOUND sword1.wav
MOVE 1, 120, 90, 1
MOVE 2, 120, 90, 1
MOVE 3, 120, 90, 1
MOVE 4, 120, 90, 1
MOVE 5, 120, 90, 1
MOVE 6, 120, 90, 1
MOVE 7, 120, 90, 1
MOVE 8, 120, 90, 1
MOVE 9, 120, 90, 1
MOVE 10, 120, 90, 1
MOVE 11, 120, 90, 1
MOVE 12, 120, 90, 1
MOVE 13, 120, 90, 1
SET temp.buttonThingy, "x"
END

@noincubator2
N: You need to purchase another incubator first.
SET temp.buttonThingy, "x"
END

@noincubator
MENU "You need to purchase an incubator first=@end"
SET temp.buttonThingy, "x"
END
