SCENE 4300, "darkroom", SCENE, "Gate"
#include include.txt
GOTO LINK 67, 1
;
;------------------------------------------------------------------------------
;
SCENE 4301, "darkroom", SCENE, "Gate"
#include include.txt
IF T70 @cantpass
N: Welcome to the challenge!
FIGHT 205, 205, 205
IF LOSE @end
GOTO LINK 43, 2
END

@cantpass
N: There's nothing left here
END

@end
END
;
;------------------------------------------------------------------------------
;
SCENE 4302, "darkroom", SCENE, "Gate"
#include include.txt
GOTO LINK 43, 1
;
;------------------------------------------------------------------------------
;
SCENE 4303, "darkroom", SCENE, "Gate"
#include include.txt
IF T70 @cantpass
FIGHT 207, 207, 208, 209
IF LOSE @end
GOTO LINK 43, 4

@end
END

@cantpass
N: There's nothing left here
END
;
;------------------------------------------------------------------------------
;
SCENE 4304, "darkroom", SCENE, "Gate"
#include include.txt
GOTO LINK 43, 3
;
;------------------------------------------------------------------------------
;
SCENE 4305, "darkroom", SCENE, "Gate"
#include include.txt
IF T70 @cantpass
FIGHT 210, 210, 211, 211
IF LOSE @end
GOTO LINK 43, 6

@cantpass
N: There's nothing left here
END

@end
END
;
;------------------------------------------------------------------------------
;
SCENE 4306, "darkroom", SCENE, "Gate"
#include include.txt
GOTO LINK 43, 5
;
;------------------------------------------------------------------------------
;
SCENE 4307, "darkroom", SCENE, "Gate"
#include include.txt
IF T70 @cantpass
FIGHT 212, 212, 212
IF LOSE @end
GOTO LINK 43, 8

@cantpass
N: There's nothing left here
END

@end
END
;
;------------------------------------------------------------------------------
;
SCENE 4308, "darkroom", SCENE, "Gate"
#include include.txt
GOTO LINK 43, 7
;
;------------------------------------------------------------------------------
;
SCENE 4309, "darkroom", SCENE, "Gate"
#include include.txt
IF T70 @cantpass
FIGHT 212, 212, 213
IF LOSE @end
GOTO LINK 43, 10

@cantpass
N: There's nothing left here
END

@end
END
;
;------------------------------------------------------------------------------
;
SCENE 4310, "darkroom", SCENE, "Gate"
#include include.txt
GOTO LINK 43, 9
;
;------------------------------------------------------------------------------
;
SCENE 4311, "darkroom", SCENE, "Gate"
#include include.txt
IF T70 @cantpass
FIGHT 211, 211, 211, 240 
IF LOSE @end
GOTO LINK 43, 12

@cantpass
N: There's nothing left here
END

@end
END
;
;------------------------------------------------------------------------------
;
SCENE 4312, "darkroom", SCENE, "Gate"
#include include.txt
GOTO LINK 43, 11
;
;------------------------------------------------------------------------------
;
SCENE 4313, "darkroom", SCENE, "Gate"
#include include.txt
IF T70 @cantpass
FIGHT 240, 212, 212, 212
IF LOSE @end
GOTO LINK 43, 14

@cantpass
N: There's nothing left here
END

@end
END
;
;------------------------------------------------------------------------------
;
SCENE 4314, "darkroom", SCENE, "Gate"
#include include.txt
GOTO LINK 43, 13
;
;------------------------------------------------------------------------------
;
SCENE 4315, "darkroom", SCENE, "Gate"
#include include.txt
IF T70 @cantpass
ACTOR 1, "Illusionist", 22, 1, 25, 90, 12
1: Congratulations.
1: You have succeeded in reaching this place.
1: Could you kill one more illusion?
1: Or maybe it's real?
1: But, by the way, are YOU real?
MOVE 1, -25, 90, 1
FIGHT 76.25.90
IF LOSE @end
MOVE 1, 25, 90
WAIT 3
1: Don't believe in what you see.
WAIT 2
GOTO LINK 43, 16

@cantpass
N: There's nothing left here
END

@end
END
;
;------------------------------------------------------------------------------
;
SCENE 4316, "darkroom", SCENE, "Gate"
#include include.txt
GOTO LINK 43, 15
;
;------------------------------------------------------------------------------
;
SCENE 4317, "darkroom", SCENE, "Gate"
#include include.txt
IF T70 @cantpass
TAKE T69
IF DEAD @4313
SET peopleheretohelp, #<num.peopleInScene>
FIGHT 211, 211, 211, 211, 211
IF LOSE @end
@goto
GOTO LINK 43, 18

@cantpass
N: There's nothing left here
END

@end
END
;
;------------------------------------------------------------------------------
;
SCENE 4318, "darkroom", SCENE, "Gate"
#include include.txt
GOTO LINK 43, 17
;
;------------------------------------------------------------------------------
;
SCENE 4319, "darkroom", SCENE, "Gate"
#include include.txt
IF T70 @end
FIGHT 77
IF LOSE @end
N: You find a shining crystal on the corpse of the illusionist.
GIVE T70
GIVE I702
GIVE T3000
GIVE T3001
GIVE T3002
GIVE T3003
GIVE T3004
GIVE T3005
GIVE T3006
GIVE T3007
GIVE T3008
GIVE T3009
GIVE T3010
GIVE T3011
GIVE T3012
GIVE T3013
GIVE T3014
GIVE T3015
SOUND FoundItem.wav
WAIT 3
GOTO LINK 43, 0

@end
N: There is nothing left here.
END
;
;-----------------------------------------------
;
; Here is an evil part of the challenge I took off - too evil I'd say...
;
SCENE 4399, "darkroom", SCENE, "Gate"
#include include.txt
LOCK 1
FLAGS 45204
IF T70 @pass
ACTOR 1, "Illusionist", 22, 1, 25, 90, 12
IF DEAD @return
IF T69 @where
COMPARE #<peopleheretohelp>, #<num.peopleInScene>
IF> @where2
COMPARE #<num.peopleInScene>, "1"
IF= @pass
1: There is an impostor among you...
1: A dead shadow thinking he is alive...
1: You didn't tell that to your companions, %1, did you?
1: Maybe you didn't know it...
1: However there is one way for you to join again the other souls: kill one of your companions, take his life to get yours back.
SET PKPKPKPK, #<num.hostPKs>
GIVE T69
1: Fight and kill someone here to pass.
1: Fight and kill to join me.
1: Or maybe you want to run away?
ASK 30
IF YES @run
1: Right-click on me when your companions will have taken your place among the deads.
END

@where2
1: That's funny.
1: There were #<peopleheretohelp> people with you for the last fights...
1: I bet they ran out at the end of the last fight, staying in the party though, in order to avoid the next challenge...
1: Or Maybe they have left the party and try to pass one by one.
1: Good job, but this trick doesn't work.
GOTO LINK 43, 14
END

@where
1: Do you think this trick can work?
1: You've just left the party and try to pass one by one.
1: Good job, but I'm not stupid.
1: Uncamp and remake the party.
1: Or run away!
END

@eventActorClick1
GOTO @blablabla
END

@set 
COMPARE #<num.hostPKs>, "0"
IF= @blablabla
SET PKPKPKPK, #<num.hostPKs>
GOTO @blablabla
END

@blablabla
COMPARE #<PKPKPKPK>, "#<num.hostPKs>"
IF< @pass
1: You haven't killed anyone here yet...
1: Maybe you want to run?
ASK 30
IF YES @run
1: No?
1: So take a weapon and FIGHT!
1: Fight for your life!
END

@return
GOTO LINK 43, 0
TAKE T69
END

@pass
EJECT ALIVE
GOTO LINK 43, 18
END

@run
1: Here you go, weak %3!
GOTO LINK 43, 0
END
;
;------------------------------------------------------------------------------------------------
;