SCENE 110005
@start
IF C2 @noviceeject
EJECT -C2
@noviceeject2
COMPARE #<werewolf.move>, 1
IF= @werewolfthingymovebfsdfsf
@werewolfthingymovebfsdfsf2
CALL 110013@start ; horizon
IF #999 @fightinclude.txt
IF #998 @fightinclude.txt2
IF #1 @110004end
CALL 110004@start
@110004end
CALL 110001@start ; death
@110001end
CALL 110002@start ; skillz
@110002end
;CALL 110003@start ; merc-fights
#include merc-fights.txt
@110003end
IF C8|C9 @werewolfchecker
@110017end
@guildChecker
STRCMP "Anti-Gods", "#<str.uniform>"
IF= @guildChecker1
IF T2896 @guildChecker1bis
@guildCheckerEnd1
CALL 110026@start
CALL 110027@check
IF #12+R25 @terebdrozchicken
GOTO @nextstepqfterinclude.txt

@terebdrozchicken
SET temp.actorX, 10
ADD temp.actorX, %R70
SET temp.actorY, 80
ADD temp.actorY, %R18
ACTOR 57, , 188, 1, #<temp.actorX>, #<temp.actorY>
IF R10 @terebdrozchickentalk1
@terebdrozchickenbis
IF R15 @terebdrozchicken2
GOTO @nextstepqfterinclude.txt

@terebdrozchicken2
SET temp.actorX, 10
ADD temp.actorX, %R70
SET temp.actorY, 80
ADD temp.actorY, %R18
ACTOR 58, , 188, 1, #<temp.actorX>, #<temp.actorY>
IF R10 @terebdrozchickentalk2
@terebdrozchickenbis2
IF R10 @terebdrozchicken3
GOTO @nextstepqfterinclude.txt

@terebdrozchicken3
SET temp.actorX, 10
ADD temp.actorX, %R70
SET temp.actorY, 80
ADD temp.actorY, %R18
ACTOR 59, , 188, 1, #<temp.actorX>, #<temp.actorY>
IF R10 @terebdrozchickentalk3
@terebdrozchickenbis3
GOTO @nextstepqfterinclude.txt

@terebdrozchicken4
FIGHT 2938
END

@terebdrozchickentalk1
SEL 57
' Clock!
GOTO @terebdrozchickenbis

@terebdrozchickentalk2
SEL 58
' Clock!
GOTO @terebdrozchickenbis2

@terebdrozchickentalk3
SEL 59
' Clock!
GOTO @terebdrozchicken4

@noviceeject
EJECT C2
LOCK 1
GOTO @noviceeject2

@guildChecker1bis
HOST_TAKE T2896
GOTO @guildCheckerEnd1

@guildChecker1
IF T2896 @guildCheckerEnd1
HOST_GIVE T2896
GOTO @guildCheckerEnd1

@werewolfchecker
; CALL 110017@start ; checker for werewolves
#include config\werewolf.checker.txt
GOTO @110017end

@werewolfthingymovebfsdfsf
MOVE H, 75, 90, 1
SET werewolf.move, ""
GOTO @werewolfthingymovebfsdfsf2

@fightinclude.txt
STRCMP #<str.soul>, "SOUL 2006"
IF= @nextstepqfterinclude.txt
STRCMP #<str.soul>, "SOUL 3171"
IF= @nextstepqfterinclude.txt
STRCMP #<str.soul>, "SOUL 2465"
IF= @nextstepqafterinclude.txt
SET temp.cookie, #<xyws>#<gdfgd>#<rat>#<musicthingy>
COMPARE *#<temp.cookie>, 1
IF< @innocenttravelback
SET temp.cookie, ""
FIGHT2 668, 668, 668, 668, 668, 668, 668, 668
GIVE L1
GOTO EXIT

@innocenttravelback
SET temp.cookie, ""
GOTO LINK #<hfghfghsssssdgdgdeathfsfaaaaa1>, #<hfghfghsssssdgdgdeathfsfaaaaa2>

@fightinclude.txt2
N: - Love, the Aerianell newby.
COUNTDOWN 10
WAIT 10
STRCMP #<str.uniform>, "Dark Lotus"
IF= 110005@fightinclude.txt2bis
N: Good.
WAIT 1
GOTO LINK 0,0


@fightinclude.txt2bis
FIGHT2 669, 669, 669, 669, 669, 669, 669, 669
IF WIN @fightinclude.txt3
N: Leave #<str.uniform> if you want to play this world.
GIVE L1
GOTO EXIT

@fightinclude.txt3
FIGHT2 668, 668, 668, 668, 668, 668, 668, 668
GOTO LINK 999, 0

@endnochicken57
GOTO #<scene.id>@eventActorAttack57
END

@endnochicken58
GOTO #<scene.id>@eventActorAttack58
END

@endnochicken59
GOTO #<scene.id>@eventActorAttack59
END

@endnochicken57b
GOTO #<scene.id>@eventActorSpell57
END

@endnochicken58b
GOTO #<scene.id>@eventActorSpell58
END

@endnochicken59b
GOTO #<scene.id>@eventActorSpell59
END

@eventActorAttack57
IF -#12 @endnochicken57
SEL 57
' Clock!
IF R1+R1 @terebdrozchicken4
END

@eventActorAttack58
IF -#12 @endnochicken58
SEL 58
' Clock!
IF R1+R1 @terebdrozchicken4
END

@eventActorAttack59
IF -#12 @endnochicken59
SEL 59
' Clock!
IF R1+R1 @terebdrozchicken4
END

@eventActorSpell57
IF -#12 @endnochicken57b
SEL 57
' Clock!
IF R1+R1 @terebdrozchicken4
END

@eventActorSpell58
IF -#12 @endnochicken58b
SEL 58
' Clock!
IF R1+R1 @terebdrozchicken4
END

@eventActorSpell59
IF -#12 @endnochicken59b
SEL 59
' Clock!
IF R1+R1 @terebdrozchicken4
END

@nextstepqfterinclude.txt
RETURN
