SCENE 110027
END

@check
STRCMP #<str.serverName>, "Solo Channel"
IF= @checkdone
COMPARE #<num.serverTimeMonth>, 1
IF= @xmas1
COMPARE #<num.serverTimeMonth>, 12
IF= @xmas12
GOTO @checkdone

@xmas1
COMPARE #<num.serverTimeDay>, 5
IF> @checkdone
GOTO @xmasstarted

@xmas12
COMPARE #<num.serverTimeDay>, 20
IF< @checkdone
@xmasstarted
GIVE T3988
SET spEvent.Name, christmas
STRCMP #<scene.bkgnd>, "alchemy"
IF= @return
STRCMP #<scene.bkgnd>, "ancienthall"
IF= @return
STRCMP #<scene.bkgnd>, "aralshek"
IF= @return
STRCMP #<scene.bkgnd>, "arena"
IF= @return
STRCMP #<scene.bkgnd>, "assassins"
IF= @return
STRSTR #<scene.bkgnd>, "cave"
IF> @return
STRCMP #<scene.bkgnd>, "cell"
IF= @return
STRCMP #<scene.bkgnd>, "darkroom"
IF= @return
STRSTR #<scene.bkgnd>, "desert"
IF> @return
STRCMP #<scene.bkgnd>, "door1"
IF= @return
STRSTR #<scene.bkgnd>, "inside"
IF> @return
STRCMP #<scene.bkgnd>, "kotorcastle"
IF= @return
STRCMP #<scene.bkgnd>, "mine"
IF= @return
STRCMP #<scene.bkgnd>, "oasis"
IF= @return
STRCMP #<scene.bkgnd>, "palace"
IF= @return
STRCMP #<scene.bkgnd>, "palace2"
IF= @return
STRCMP #<scene.bkgnd>, "rodeurs1"
IF= @return
STRSTR #<scene.bkgnd>, "room"
IF> @return
STRSTR #<scene.bkgnd>, "sewer"
IF> @return
STRCMP #<scene.bkgnd>, "souterrain"
IF= @return
STRCMP #<scene.bkgnd>, "taj"
IF= @return
STRSTR #<scene.bkgnd>, "tavern"
IF> @return
STRCMP #<scene.bkgnd>, "undergroundgalleries"
IF= @return
STRCMP #<scene.bkgnd>, "vestibulary"
IF= @return
STRCMP #<scene.bkgnd>, "weapons2"
IF= @return
STRSTR #<scene.bkgnd>, "wallof"
IF> @return
STRCMP #<scene.bkgnd>, "widepalace2"
IF= @return
WEATHER 9
@return
RETURN

@taket3988
TAKE T3988
RETURN

@checkdone
IF T3988 @taket3988
RETURN


