SCENE 12000, taj, SCENE, "Taj Isha's Sepulchre"
#include include.txt
SET temp.mapNum, %R10
ADD temp.mapNum, 99
GOTO LINK #<temp.mapNum>, #<tajIsha2>
;
;------------------------------------------------------------------------------------------------------------
;
SCENE 12001, taj, SCENE, "Taj Isha's Sepulchre"
#include include.txt
IF T1101 @opened
IF -T1100 @end
N: You open Taj Isha's tomb.
WAIT 3
SOUND thunder.wav
WAIT 1.5
; HTML tombe qui s'ouvre et une momie qui en sort : "Qui ose interrompre mon sommeil?"
ACTOR 1, "Taj Isha", 113, 1, 25, 100
SEL 1
POSE 1, 2
N: Who dares to interrupt my sleep?
WAIT 4
MOVE 1, 120, 90, 1
FIGHT 85.25.100
IF WIN @win
@end
END

@win
N: You defeat Taj Isha and take his scepter.
SOUND FoundItem.wav
GIVE I1054
TAKE T1100
GIVE T1101
WAIT 3
GOTO LINK 81, 1

@opened
N: Taj Isha's tomb is empty.
END
;
;------------------------------------------------------------------------------------------------------------
;
SCENE 12002, taj, SCENE, "Taj Isha's Sepulchre"
#include include.txt
N: You drink the water of the shrine and have your HP and MP recharged!
GIVE L1
GIVE H5000
GIVE M5000
END
;
;------------------------------------------------------------------------------------------------------------
;
SCENE 12003, taj, SCENE, "Taj Isha's Sepulchre"
#include include.txt
IF T1101 @pass
IF -T1100 @end
N: The door is closed.
WAIT 1.3
@menu1
SOUND sword1.wav
MENU "Try to open it=@open", "Move away=@end"
GOTO @menu1

@open
SOUND sword1.wav
WAIT 2
SOUND thunder.wav
WAIT 2
; HTML animation : old stony door opening
ACTOR 1, Guard, 142, 1, 102, 103
ACTOR 2, Guard, 142, 1, 115, 103
ACTOR 3, Guard, 142, 1, 128, 103
ACTOR 4, Guard, 142, 1, 152, 103
ACTOR 5, Guard, 142, 1, 165, 103
ACTOR 6, Guard, 142, 1, 178, 103
MOVE 1, 12, 103
MOVE 2, 25, 103
MOVE 3, 38, 103
MOVE 4, 62, 103
MOVE 5, 75, 103
MOVE 6, 88, 103
SOUND sword1.wav
WAIT 1
SOUND sword1.wav
WAIT 1
SOUND sword1.wav
WAIT 1
SOUND sword1.wav
WAIT 1
SOUND sword1.wav
WAIT 1
SOUND sword1.wav
WAIT 1
SOUND sword1.wav
WAIT 1
SOUND sword1.wav
WAIT 1
SOUND sword1.wav
WAIT 1
SOUND sword1.wav
WAIT 1
SOUND sword1.wav
WAIT 1
SOUND sword1.wav
WAIT 2
SOUND sword2.wav
FACE 1, 1
FACE 2, 1
FACE 3, 1
N: You awake the guards of the sanctuary!
WAIT 3.5
MOVE 1,-20, 90, 1
MOVE 2,-20, 90, 1
MOVE 3,-20, 90, 1
MOVE 4,-20, 90, 1
MOVE 5,-20, 90, 1
MOVE 6,-20, 90, 1
FIGHT 82.12.103, 82.25.103, 82.38.103, 82.62.103, 82.75.103, 82.88.103
IF WIN @pass
@end
END

@end
SOUND sword1.wav
END

@pass
GOTO LINK 121, 3
;
;------------------------------------------------------------------------------------------------------------
;
SCENE 12004, taj, SCENE, "Taj Isha's Sepulchre"
#include include.txt
IF T1101 @pass
IF -T1100 @end
FIGHT 82, 82, 82, 83, 84
IF WIN @pass
END

@pass
GOTO LINK 122, 4
;
;------------------------------------------------------------------------------------------------------------
;
