SCENE 11000, templeoutside2, SCENE, "Gate"
#include include.txt
GOTO LINK 99, 1
;
;----------------------------------------------------------------------------------------
;
SCENE 11001, templeoutside2, SCENE, "Gate"
#include include.txt
ACTOR 1, Bentam, human139, 1, 25, 90
IF T3993|T3988 @halloweenActors
GOTO @nextStepAfterHalloweenActors

@halloweenActors
ACTOR 1, "Bentam", #<spEvent.Name>-humans, 139, 25, 90
@nextStepAfterHalloweenActors
IF T1132 @end
IF T1131 @quest
1: I don't know who let you pass but you can't stay here.
1: Get out of the dungeon or I'll have to call the guards.
END

@quest
1: Welcome, %1.
1: I am Sir Bentam, first blade of the templars of the great desert.
1: Sir Artalis told me you would come.
1: If you feel ready, head to the central room of the dungeon. 
1: There is the source of the evil laying in this castle.
SET talkedToBentamForQuesting, 1
END

@end
1: Welcome back, hero.
END
;
;----------------------------------------------------------------------------------------
;
SCENE 11002, templeoutside2, SCENE, "Central Room"
#include include.txt
IF T1132 @end
ACTOR 1, , 405, 0, 60, 50
COMPARE #<talkedToBentamForQuesting>, 1
IF= @start
END

@end
ACTOR 1, Arifa, wom75, 1, 40, 90
1: Welcome back, hero.
1: Thanks again for what you did for the castle.
1: The dungeon is now being restored.
END

@start
N: You walk to the sword of Sir Almeen and take it.
WAIT 2
SOUND thunder.wav
MOVE 1, 120, 90, 1
COLOR 13
COLOR 2013
FX 4
N: The ground suddenly starts quaking
.
WAIT 1
N: A gate through the warp opens!
ACTOR 1, "Sir Almeen", human139, 0, 100, 100
FX 0
COLOR 0
COLOR 2000
MOVE 1, 80, 100
WAIT 1.5
1: You, fool!
1: Do you realize what you've done?!
1: Fight now!
1: Fight or Gaia will fall under the threat of the Chaos!
1: Gods, don't forsake us!
WAIT 1.2
MOVE 1, 120, 90, 1
FIGHT 586, -587.80.100
IF WIN @win
END

@win
N: You kill the demon and get out of the dungeon with Sir Almeen's sword.
GIVE T1132
END

