#summary List of Usable Images for FoFiX Themes.
#labels Phase-ThemeMaking

<wiki:comment>
What I wouldn't give for a WYSIWYG editor...
I recommend copy-pasting all this text into a text editor (with monospaced font and option to turn off word wrapping) if you intend to edit this
</wiki:comment>

=Images Usable By FoFiX=

This will be a complete list of usable images that FoFiX can use.
It will list what directory they belong in, and if they are Required or if they are just usable if they exist.
<BR>An image is marked required if FoFiX crashes/freezes when the file is not present. Sometimes files are only required for specific theme types.
<BR>As at the time of writing there are 4 main theme types: RB, GH2, GH3 and GH:WT. Anything marked "GH Based" means it falls into all of GH2, GH3 and GH:WT (i.e., everything but RB)
<BR>This is WIP status until completed. Then it will just be maintained as things are added.
<BR>*As of March 1 2009, all _required_ images (i.e. those that if missing, FoFiX will crash) are listed*
<wiki:toc max_depth="3" />
=Image Format=
Sometimes FoFiX can be picky about the image format it uses. All filenames in this list are _exact_, meaning they must have the .png extension. When creating images, you must adhere to the following limerick:
<BR>
<BR>_The format for all PNGs_
<BR>_Is twenty-four bit RGB_
<BR>_Use non-interlaced_
<BR>_and avoid palette-based_
<BR>_Or you can also rename JPGs_
<BR>
<BR>...sums it up pretty nicely, if I do say so myself. 
<wiki:comment>
I was tired and sick and couldn't sleep...
</wiki:comment>

<wiki:comment>
|| This comment puts the tables underneath the nav bar on the side and makes it take up the whole width of the page ||
|| This comment needs to contain a table for some reason, or it won't have the desired effect || (I don't get it either) ||
</wiki:comment>

=Files By Directory=

---------------------------------------------------------

==Main Theme Directory==
||  _Filename_                  ||  _What is file for in FoFiX?_                  ||  _Required?_ ||  _Related to Theme Type_ ||  _Notes_||
||  bassgroovemult.png          || Used as a replacement multiplier when bassgroove is active     || No           || All                      || This is split into 4 rows: 5x, 6x and when in overdrive 10x, 12x||
||  bassgrooveneckovr.png       || Displays over the neck when in bassgroove  || No           || All                      || ||
||  bigtail1.png                || Long part of the tail used when a note or chord is being held || No           || All                     || ||
||  bigtail2.png                || End of the tail when a note or chord is held  || No           || All                     || ||
||  bpm_beat.png                || Line across the fretboard every beat           || Yes          || All                      || ||
||  bpm_halfbeat.png            || Line across the fretboard every half beat      || Yes          || All                      || ||
||  bpm_measure.png             || Line across the fretboard every measure        || Yes          || All                      || For example, every four beats in 4/4 time ||
||  center_lines.png            || The "strings" running down the fretboard       || Yes          || All                      || ||
||  counter.png                 || Background for current streak count            || Yes          || All                      || GH2/3 – Appears below score meter (bottom left) after 25 note streak (note, the font for the rightmost digit is black, while the rest is white, so it pays to have a lighter area to the right). RB – Appears below score meter (top right) always. WT – Never appears, but is required to prevent crash ||
||  dots.png                    || Streak Dots                                    || GH3 Based    || GH3 Based                || Can also use dotshalf.png instead. Also, for GH2 themes the "dots" directory is required (See below) ||
||  drumcenterlines.png         || If present these lines will be used instead of centerlines.png when the player is a drum part  || No           || All                      || ||
||  drumnotes.png               || Used instead of notes.png if player part is a drum part, contains a row just for the bass bar for a cleaner look  || No           || All  || ||
||  editor.png                  || Instrument and difficulty select background    || Yes          || All                      || ||
||  fail.png                    || Image that appears after failing               || GH Based     || All                      || ||
||  fretbuttons.png             || Buttons at bottom of neck to hit notes with    || Yes          || All                      || ||
||  gameresults.png             || Results screen background                      || Yes          || All                      || ||
||  glow.png                    || Little glow that shows when a note is held. || No           || All                      || Not to be confused with hitglow.png, this shows on top of the fret button and will change color if the option is on ||
||  guitarsoloneck.png          || This neck will replace the player's neck if the player is in a guitarsolo     || No           || All                      || ||
||  guitarsoloneckovr.png       || If present and the option is turned on, instead of the neck being replace in a guitar solo, this will overlay on top of it  || No           || All                      || ||
||  hitflames1.png              || Flashes when you hit a note                    || No (3.120+)|| All                      || ||
||  hitflames2.png              || Flashes when you hit a note                    || No (3.120+)|| All                      || ||
||  hitglow.png                 || Shines when holding a sustain                  || No (3.120+)|| All                      || ||
||  hitglow2.png                || Shines when holding a sustain                  || No (3.120+)|| All                      || ||
||  icon.png                    || Changes the window and status bar icons        || No (3.120+)|| All                      || By default, the FoFiX icon is used ||
||  kill1.png                   || If killswitch tails are set to static and shaders are turned off, this will become the long part of the tail on the note held when killswitch is activated.  || No           || All                      || ||
||  kill2.png                   || If killswitch tails are set to static and shaders are turned off, this will become the end of the tail on the note held when killswitch is activated.                             || No           || All                      || ||
||  lightning.png               || Flashes when star power is gained              || GH Based     || GH Based                 || ||
||  loadingbg.png               || Shows while loading                            || Yes          || All                      || Loading phrases are displayed on this screen also||
||  lyricsheet.png              || If rb-styled lyrics are present in the song and the player is not playing a vocal part, this will be displayed at the top for lyrics to scroll across  || No           || All || Even though vocals can not be played in GH Based themes, this will still show if lyrics are present in the song being played.||
||  mult.png                    || Displays current multiplier                    || Yes          || All                      || Split into 8 rows (for 1x,2x,3x,4x and sp:2x,4x,6x,8x) is displayed to the left under reockmeter.png for GH2/GH3 based themes, below the fret buttons and overdrive meter in RB based themes, and along the right-hand side of the fretboard about mid-way up on GHWT themes ||
||  mult2.png                   || Displays current multiplier progress           || No           || RB Based                 || Split into 10 rows. Shows each row sequentially as another note is hit. When 10 notes are hit, the multiplier is increased and the image resets to the first frame. Displayed underneath mult.png ||
||  notes.png                   || Notes that come down the fretboard to be hit   || Yes          || All                      || Split into 5 columns (one for each coloured note). In GH themes it is split into 5 rows (normal notes, hopo notes, star notes, hopo star notes, and the last row contains one sp active note on the left, followed by a sp active hopo note). In RB based themes it is spit into 6 rows (normal notes, hopo notes, overdrive notes, overdrive hopo notes, overdrive active notes, overdrive active hopos) ||
||  overdrive bottom.png        || Bottom layer of overdrive meter                || RB Based     || RB Based                 || ||
||  overdrive center_lines.png  || These lines will replace the center lines during overdrive if present        || No           || RB Based                   || Drums also have their own center_lines called drum_overdrive_center_lines.png||
||  overdrive_string_flash.png  || When a series of overdrive notes are hit, these will display as if to show the strings flashing  || No           || RB Based                   || Drums also have their own called drum_overdrive_string_flash.png||
||  overdrive fill.png          || Indicates how much overdrive is collected      || RB Based     || RB Based                 || Revealed from left to right as more overdrive (starpower) is collected. For example, if you have 45% full overdrive, it will show the leftmost 45% of the image.||
||  overdrive full.png          || Glows when overdrive can be activated          || RB Based     || RB Based                 || Fades in and out when there is enough overdrive to activate. It is rendered on top of all other overdrive bar related images|| 
||  overdrive side_bars.png     || These side bars will replace the normal sidebars during overdrive if present   || No           || RB Based                      || Drums also have their own center_lines called drum_overdrive_side_bars.png ||
||  overdrive top.png           || Top layer of overdrive meter                   || RB Based     || RB Based                 || Displays on top of overdrive bottom and overdrive fill.||
||  overdriveneck.png           || During overdrive, this neck will replace the player's normal neck          || No           || RB Based                      || Different parts can also have their own overdrive necks, these are overdriveneck_bass.png and overdriveneck_drum.png.  GH Based theme also have their own variant called starpowerneck.png (part necks follow same rules).||
||  pause.png                   || Shows when the game is paused                  || Yes          || All                      || Not scaled, but is shown in the centre of the window (above all game elements). Pause menu text is rendered on top of this.||
||  rock_arr.png                || Indicates position on the rock meter           || Yes          || All                      || On RB based themes, this moves up and down the rock meter and is rendered on top of other rock meter elements. On GH based themes, this is drawn below rock top and is rotated in a range from approx -45° and 45° (i.e. from failed, to full)||
||  rock_bottom.png             || The bottom layer of the rock meter             || RB Based     || RB Based                 || ||
||  rock_fill.png               || Fills up as notes are hit                      || RB Based     || RB Based                 || Revealed from bottom to top as the rock meter is filled. *Note:* This image is coloured in code (red for low, yellow for mid and green for high). It is therefore reccommended that you make this image greyscale.||
||  rock_hi.png                 || Rock meter image when high                     || GH Based     || GH Based                 || These three are displayed to the right of the fretboard in GH2/GH3 themes, and to the left in GHWT themes||
||  rock_low.png                || Rock meter image when low                      || GH Based     || GH Based                 || ||
||  rock_max.png                || Overlay of rock meter when it is full          || RB Based     || RB Based                 || ||
||  rock_med.png                || Rock meter image when between high and low     || GH Based     || GH Based                 || ||
||  rock_top.png                || Top layer of the rock meter                    || Yes          || All                      || Displayed over the top of other rock meter elements (except rock max and rock arr in RB Based themes ONLY)||
||  rockmeter.png               || Where the score is displayed in GH themes      || GH Based     || GH Based                 || Displayed on the left. For GH2/GH3 themes, this needs a hole, as it renders on top of mult.png. On GH2 themes, the score text is spaced and slanted to fit the GH2 theme's image. On GHWT themes, this incorperates what would normally be counter.png||
||  score.png                   || Where the score is displayed in RB themes      || RB Based     || RB Based                 || Displayed top right, below lyrics (if any) and above counter. Background image to the current score.||
||  side_bars.png               || Display all up the side of the fretboard       || Yes          || All                      || Stretched to fit the _entire_ width of the fretboard, and the length of the fretboard (as much as one neck image is)||
||  soloframe.png               || During a solo, this frame will create a box in which the percentage or numbers of the player's progress/accuracy will display.                            || No           || All                      || ||
||  spbottom.png                || The bottom layer of the star power meter       || GH2 Based    || GH2 Based                || ||
||  spfill.png                  || Fills up as star power is collected            || GH2 Based    || GH2 Based                || ||
||  spfull.png                  || _Unknown_                                      || GH2 Based    || GH2 Based                || _This image does not appear to ever display, however it is still required for GH2 based themes_||
||  splight.png                 || Star power indication lights                   || GH3 / GH:WT  || GH3 / GH:WT Based        || Split into 3 columns: left - unlit globe (no starpower), middle - lit globe (star power collected), right - glowing globe (star power ready/active). As star power builds, one of the "lit" globes wil fade in over the top of the unlit globe image. Also, only 3 globes are displayed initally. When starpower is ready, the other 3 display (larger than the first 3). When not in use, these larger globes are still rendered under rock_low/rock_med/rock_high||
||  sptop.png                   || Top layer of star power meter                  || GH2 Based    || GH2 Based                || ||
||  star1.png                   || Empty star for game results                    || Yes          || All                      || ||
||  star2.png                   || Star displayed for game results star ranking   || Yes          || All                      || To indicate a perfect ranking, these images will be rendered green in GH-based themes and yellow (gold) in RB Based themes||
||  stargrey.png                || Used in partial stars, this is the image the stars start out as.            || No           || All                      || ||
||  stargrey{X}.png (where {X}=[1-7])    || Used in partial stars          || No           || All                      || ||
||  starperfect.png             || Used in partial stars and on the results screen, displayed if player 6 stars or FC's the song                   || No           || All                      || ||
||  starwhite.png               || Used in partial stars, displayed once a star is filled                          || No           || All                      || ||
||  tail1.png                   || Long part of a tail before it is hit or if it is not played.                            || No           || All                      || ||
||  tail2.png                   || End of a tail before it is hit or if it is not played.                            || No           || All                      || ||
||  youfailed.png               || Indication that you failed a song              || Yes          || All                      || Appears for a few seconds before the failure menu is displayed||
||  yourock.png                 || Indication that you finished a song successfuly|| Yes          || All                      || Appears for a few seconds after you finish a song, before the game results appear||

====Battle Mode====
||  notesbattle.png             || Same as notes.png for battle mode              || Untested     || GH Based (Battle Mode)   || Split into 5 columns (one for each coloured note). In GH themes it is split into 5 rows (normal notes, hopo notes, battle notes, hopo battle notes, and the last row is ignored _(Needs verification)_ ||
||  spinnotesbattle.png         || Same as spinnotes.png for battle mode          || Untested     || GH Based (Battle Mode)   || WIP ||
||  battle_whammy.png           || Shows a 'whammy attack'                        || Untested     || GH Based (Battle Mode)   || Displayed on the right side of frets. ||
||  battle_rock_top.png         || Battle mode rock meter                         || Untested     || GH Based (Battle Mode)   || Has 3 slots for battle items. ||
||  battle_push.png             || Shows which string is broken in an attack      || Untested     || GH Based (Battle Mode)   || Displays above the fret which is "broken" in a broken string attack ||
||  battle_icons.png            || Battle attack icons.                           || Untested     || GH Based (Battle Mode)   || Divided into 10 rows (Empty, Death Drain, Difficulty Up, Broken String, Whammy, Steal, Lefty/Righty Flip, Double Notes, Amp Overload and Guitar Tune) ||
||  battle_hands.png            || Shows the winner of battle mode                || Untested     || GH Based (Battle Mode)   || Covers the winner's display area when battle mode is over (either p1rocks.png, or p2rocks.png will display over the top of this image) ||
||  p1rocks.png                 || Shows that Player 1 is the winner of battle    || Untested     || GH Based (Battle Mode)   || Displays over battle_hands.png if Player 1 is the winner of battle mode ||
||  p2rocks.png                 || Shows that Player 2 is the winner of battle    || Untested     || GH Based (Battle Mode)   || Displays over battle_hands.png if Player 2 is the winner of battle mode ||
||  battle_frets.png            || Fret buttons for a broken string attack        || Untested     || GH Based (Battle Mode)   || Replaces a fret button if that fret button is under a broken string attack. Divided into 5 columns (one for each fret color) and 8 rows (top row is most broken, bottom is least broken, in between should be a progression between these) ||

====3D Notes====
||  note.dae                    || 3D model for 3D notes                          || No           || All (3D notes)           || This model is in COLLADA (dae) format ||
||  notetex_{a-e}.png           || Textures for 3D notes                          || No           || All (3D notes)           || All 5 note color textures must be defined ('a' is for the leftmost fret, and 'e' is for the rightmost). You can't just draw a png for this image, you must map the texture properly using a 3D model editor such as Blender ||
||  open.dae                    || 3D model for open (bass) note                  || No           || All (3D notes)           || This model is in COLLADA (dae) format. If not defined, and 3D notes is on, it will use a normal note of the 5th color (usually orange) in the middle of the fretboard ||
||  opentex.png                 || Texture for 3D open (bass) note                || No           || All (3D notes)           || You can't just draw a png for this image, you must map the texture properly using a 3D model editor such as Blender ||
||  opentex_star.png            || Texture for 3D open (bass) starpower note      || No           || All (3D notes)           || This texture is for notes that give you starpower ||
||  opentex_stara.png           || Texture for 3D open (bass) starpower active note || No         || All (3D notes)           || This texture is for notes that appear while starpower is active ||
||  startex_{a-e}.png           || Textures for 3D starpower notes                ||              || All (3D notes)           || All 5 note color textures must be defined ('a' is for the leftmost fret, and 'e' is for the rightmost). These textures are for notes that give you starpower ||
||  staratex_{a-e}.png          || Textures for 3D starpower active notes         ||              || All (3D notes)           || All 5 note color textures must be defined ('a' is for the leftmost fret, and 'e' is for the rightmost). These textures are for notes that appear while starpower is active ||


----------------------------------------------------------------------------

==\dots\ Directory==
_*Note:* This folder is required only on GH2 based themes. It contains all images required for displaying "dots" (how many notes hit until multiplier increases_
||  _Filename_                  ||  _What is file for in FoFiX?_  ||  _Required?_                 ||  _Related to Theme Type_ ||  _Notes_||
||  basedots.png                ||  Base image for no dots        ||  GH2, if Dots folder present ||  GH2 Based               ||  All these images are displayed on the left, over the score meter (rockmeter.png)||
||  dt{X}.png (where {X}=[1-9]) ||  Images for displaying dots 1-9||  GH2, if Dots folder present ||  GH2 Based               ||  ||
||  dtfull.png                  ||  Image for all 10 dots on      ||  GH2, if Dots folder present ||  GH2 Based               ||  ||

-----------------------------------------------------------------------------

==\menu\ Directory==
||  _Filename_                  ||  _What is file for in FoFiX?_                    ||  _Required?_                         ||  _Related to Theme Type_ ||  _Notes_||
||  mainbg.png                  ||  Main Menu Backround                             || Yes                                  ||  All                     || ||
||  maintext.png                ||  Main Menu Text                                  || Yes                                  ||  All                     || Divided into 5 rows ("Single Player", "Multiplayer", "Training", "Options", "Quit"), 2 columns (unselected, selected) for RB based themes and 6 rows ("Career", "Quickplay", "Multiplayer", "Training", "Options" "Quit"), 2 columns (unselected, selected) for other themes ||
||  neckchoosebg.png            ||  Neck select background                          || Yes                                  ||  All                     || Staggered on GH themes, not on RB ones ||
||  neckchooseselect.png        ||  Image that wraps selected neck                  || Yes                                  ||  All                     || ||
||  optionsbg.png               ||  Options background                              || Yes                                  ||  All                     || ||
||  optionspanel.png            ||  Pallet for options text                         || Yes                                  ||  All                     || Small overlay on optionsbg for text to be displayed ||
|| credits.png                  || Background for credits screen                    || No (Fallback: optionsbg.png)         || All                      || This file must be present for the creditstop.png image to display ||
|| creditstop.png               || Title for credits screen                         || No                                   || All                      || Displays near the top of the credits screen ||
|| versiontag.png               || Graphical version tag on main and options menus  || No (Fallback: \data\versiontag.png)  || All                      || Displayed in centre of screen and scaled to fit horizontally. _*Note:* It is reccommended that you *do not* use this in your theme and leave the fallback in place, as the fallback disaplys the current FoFiX version_ ||

=====In-Game=====
||  _Filename_                  ||  _What is file for in FoFiX?_                    ||  _Required?_                         ||  _Related to Theme Type_ ||  _Notes_||
|| careerfail.png               || Overlay on fail menu in career mode              || No                                   || All                      || This overlay will only appear if careerfailtext4.png is present.<BR>Also, the careerfailtext4 key should be defined in your [ThemeFileSettings theme.ini] ||
|| careerfailtext4.png          || Graphical text for fail menu in career mode      || No                                   || All                      || Divided into 4 rows ("Retry", "Practice", "New Song", "Quit") and two columns (unselected, selected) ||
|| careerpause.png              || Overlay on pause menu in career mode             || No                                   || GH Based (needs testing) || This overlay will only appear if careerpausetext5.png is present in GH-Based themes or careerpausetext6.png is present in RB-Based themes<BR>Also, the careerpausetext{5 or 6} key must be defined in your [ThemeFileSettings theme.ini]||
|| careerpausetext5.png         || Graphical text for pause menu in career mode     || No                                   || GH Based                 || Divided into 5 rows ("Resume", "Restart", "Practice", "Options", "Quit") and two columns (unselected, selected) ||
|| careerpausetext6.png         || Graphical text for pause menu in career mode     || No                                   || RB Based                 || Divided into 6 rows ("Resume", "Restart", "Practice", "End Song", "Options", "Quit") and two columns (unselected, selected) ||
|| fail.png                     || Overlay on fail menu in quickplay mode           || No                                   || All                      || This overlay will only appear if failtext3.png is present.<BR>Also, the failtext3 key should be defined in your [ThemeFileSettings theme.ini]||
|| failtext3.png                || Graphical text for fail menu in quickplay mode   || No                                   || All                      || Divided into 3 rows ("Retry", "New Song", "Quit") and two columns (unselected, selected) ||
|| pause.png                    || Overlay on pause menu in quickplay mode          || No                                   || All                      || This overlay will only appear if pausetext5.png is present in GH-Based themes or pausetext6.png is present in RB-Based themes<BR>Also, the pausetext{5 or 6} key must be defined in your [ThemeFileSettings theme.ini]||
|| pausetext5.png               || Graphical text for pause menu in quickplay mode  || No                                   || GH Based                 || Divided into 5 rows ("Resume", "Restart", "End Song", "Options", "Quit") and two columns (unselected, selected) ||
|| pausetext6.png               || Graphical text for pause menu in quickplay mode  || No                                   || RB Based                 || Divided into 6 rows ("Resume", "Restart", "Practice", "End Song", "Options", "Quit") and two columns (unselected, selected) ||

=====Setlist=====
||  _Filename_                  ||  _What is file for in FoFiX?_                    ||  _Required?_                         ||  _Related to Theme Type_ ||  _Notes_||
||  selected.png                ||  Highlights selected song                        || Yes                                  ||  All                     || Used for "list" mode setlist view ||
|| diff1.png                    || Empty spot for difficulty rating                 || No (Fallback: star1.png)             || All (RB2 Setlist)        || Difficulty can be 0-6. 0 shows 5 diff1.png images, 1 shows 1 diff2.png and 4 diff1.png ... etc ... 5 shows 5 diff2.png and 6 shows 5 diff3.png ||
|| diff2.png                    || Lit spot for difficulty rating                   || No (Fallback: star2.png)             || All (RB2 Setlist)        || ||
|| diff3.png                    || Lit spot for highest difficulty rating           || No (Fallback: starperfect.png)       || All (RB2 Setlist)        || If there is no "diffX.png" images, the star images will be used. For difficulty of 6, 5 starperfect.png will be shown, (or, if not present, 5 star2.png tinted in the "perfect" color (Green for GH and yellow/gold for RB)) ||
|| emptylabel.png               || Label displayed when no label found for song     || No                                   || All (RB2 Setlist)        || Should be square, like any "album" label. Will display as label if no label is found for the selected song ||
|| lockedlabel.png              || Label displayed for locked song in career mode   || No                                   || All (RB2 Setlist)        || Should be square, like any "album" label. Will display as label when a song in career mode marked as locked is selected. ||
|| preview.png                  || Overlay on the setlist                           || No                                   || All                      || Displayed in centre of screen and scaled to fit horizontally. Usually used to indicate what buttons do on the setlist. Completely optional. ||
|| random.png                   || Label displayed selecting random song            || No                                   || All (RB2 Setlist)        || Should be square, like any "album" label. Will display as label for the "Random song" selection ||
|| resetlabel.png               || Uses this image for career reset.                || No                                   || All  ||  ||
|| selectedlistcd.png           || Highlights selcted song for List/CD mode setlist || No (Fallback: selected.png           || All (List/CD setlist)    || ||
|| selectedrb2.png              || Highlights selected song for RB2 mode setlist    || No (Fallback: selected.png)          || All (RB2 Setlist)        || ||
|| setlistguidebuttons.png      || Displays guide buttons overlayed on the songlist || No                                   || All                      || Useful if using the scrolling songlist background <BR>Have theme.ini settings control over X+Y pos and also X+Y scale size ||
|| songchooseback.png           || Background behind paper for scrolling setlist    || No                                   || All (List setlist mode)  || This is displayed behind songchoosepaper if scrolling setlist is enabled (songback=true). Is only seen if you scroll past th end of the paper ||
|| songchooselistcd.png         || Background for List/CD mode setlist              || No (Fallback: songchoosepaper.png)   || All (List/CD setlist)    || ||
||  songchoosepaper.png         ||  Song select background                          || Yes                                  ||  All                     || Note: if using a scrolling setlist (songback=true in the [ThemeFileSettings theme.ini]) this image wil be scaled so that it fits the width of the screen (aspect ratio is kept) and will scroll up the screen when moving down the song list (and vice-versa). At the time of writing, the middle of the image is at the top of the setlist.||
|| songchooserb2.png            || Background for RB2 mode setlist                  || No (Fallback: songchoosepaper.png)   || All (RB2 Setlist)        || ||
|| tier.png                     || Displays behind tier titles in RB2 mode setlist  || No                                   || All (RB2 Setlist)        || ||

=====Graphical Menus=====
||  _Filename_                  ||  _What is file for in FoFiX?_                    ||  _Required?_                         ||  _Related to Theme Type_ ||  _Notes_||
|| advsettings.png              || Background for graphical advanced settings menu  || No (Fallback: optionsbg.png)         || All                      || Both "advsettings.png" and "advsettingstext10.png" must be present for graphical advanced settings menu to display<BR>Also, the advsettingstext10 key should be defined in your [ThemeFileSettings theme.ini]  ||
|| advsettingstext10.png        || Graphical text for advanced settings menu        || No                                   || All                      || Divided into 10 rows ("Gameplay Settings", "Control Settings", "Display Settings", "Audio Settings", "Setlist Settings", "Advanced Settings", "Mods, Cheats, AI", "Credits", "Quickset", "Hide Advanced Options") and 2 columns (unselected, selected) ||
|| multiplayer.png              || Background for graphical multiplayer menu        || No (Fallback: optionsbg.png)         || All                      || Both "multiplayer.png" and "multiplayertext{3, 5, 6}.png" must be present for graphical multiplayer menu to display. _Note: The text image required is dependant on theme. See below_<BR>Also, the multiplayertext{3, 5 or 6} key should be defined in your [ThemeFileSettings theme.ini] ||
|| multiplayertext3.png         || Graphical text for multiplayer menu              || No                                   || GH Based (w/o coop imgs) || Divided into 3 rows ("Face-Off", "Pro Face-Off", "Party Mode") and 2 columns (unselected, selected) ||
|| multiplayertext5.png         || Graphical text for multiplayer menu              || No                                   || GH Based (with coop imgs)|| Divided into 5 rows ("Face-Off", "Pro Face-Off", "Party Mode", "(GH) Co-op", "FoFiX Co-Op") and 2 columns (unselected, selected) ||
|| multiplayertext6.png         || Graphical text for multiplayer menu              || No                                   || RB Based                 || Divided into 6 rows ("FoFiX Co-Op", "RB Co-Op", "GH Co-op", "Face-Off", "Pro Face-Off", "Party Mode") and 2 columns (unselected, selected) ||
|| settings.png                 || Background for graphical settings menu           || No (Fallback: optionsbg.png)         || All                      || Both "settings.png" and "settingstext9.png" must be present for graphical settings menu to display.<BR>Also, the settingstext9 key should be defined in your [ThemeFileSettings theme.ini] ||
|| settingstext9.png            || Graphical text for settings menu                 || No                                   || All                      || Divided into 9 rows ("Gameplay Settings", "Control Settings", "Display Settings", "Audio Settings", "Setlist Settings", "Mods, Cheats, AI", "Credits", "Quickset", "See Advanced Options") and 2 columns (unselected, selected) ||
|| solo.png                     || Background for graphical solo menu               || No                                   || RB Based                 || Both "solo.png" and "solotext2.png" must be present for graphical solo menu to display <BR>Also, the solotext2 key should be defined in your [ThemeFileSettings theme.ini]||
|| solotext2.png                || Graphical text for solo menu                     || No                                   || RB Based                 || Divided into 2 rows ("Career" ("Solo Tour"), "Quickplay") and 2 columns (unselected, selected) ||
|| training.png                 || Background for graphical training menu           || No (Fallback: optionsbg.png)         || All                      || Both "training.png" and "trainingtext2.png" must be present for graphical training menu to display <BR>Also, the trainingtext2 key should be defined in your [ThemeFileSettings theme.ini]||
|| trainingtext2.png            || Graphical text for training menu                 || No                                   || All                      || Divided into 2 rows ("Tutorials", "Practice") and 2 columns (unselcected, selected) ||

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===\menu\icon\ Directory===
This folder contains icons to be displayed next to songs in the RB2 setlist. None of these files is required, and there is no set names, as names are specified in the song.inis.
For example, if the song has the entry "icon=rb2" in its song.ini, then on the RB2 setlist next to that song it will display "\menu\icon\rb2.png". 
Similarly, if the song has the entry "icon=gobbldygook" in its song.ini, then on the RB2 setlist next to that song it will display "\menu\icon\gobbldygook.png".
<BR>Here is a list of some commonly used icon titles:
 * gh1
 * gh2
 * gh2dlc
 * gh3
 * gh3dlc
 * gh80s
 * gha
 * ph1
 * ph2
 * ph3
 * ph4
 * phm
 * rb1
 * rb2
 * rbdlc
 * rbtpk

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==\lobby\ Directory==
||  _Filename_                  ||  _What is file for in FoFiX?_                 ||  _Required?_                   ||  _Related to Theme Type_ ||  _Notes_||
||  avatarframe.png             ||  Used for the Avatar Frame                    ||  No                         ||  All                     ||  ||
||  avatarbg.png                ||  Used for the Avatar Background               ||  No                         ||  All                     ||  ||
||  avatarselectframe.png       ||  Used for the Avatar Selected Frame           ||  No                         ||  All                     ||  ||
||  choosechar.png              ||  Overlay on character selection screen        ||  No (fallback: text)           ||  All                     ||  If this image is not present, the text "Choose Your Character:" is displayed instead ||
||  controlbg.png               ||  Background to controller selection screen    ||  No (fallback: optionsbg.png)  ||  All                     ||  ||
||  creator.png                 ||  Background to character creation screen      ||  No (fallback: None (blank))   ||  All                     ||  ||
||  information.png             ||  Overlay on character selection screen        ||  No (fallback: text)           ||  All                     ||  If this image is not present, the text "Information:" is displayed instead ||
||  lobby.png                   ||  Background to character selection screen     ||  No (fallback: optionsbg.png)  ||  All                     ||  ||
||  ready.png                   ||  Overlay when controllers are selected        ||  No (fallback: text)           ||  All                     ||  Fades in and out. If this image is not present, the text "Press start to continue" is displayed instead ||
||  select.png                  ||  Highlights selected character/controller     ||  No                            ||  All                     ||  If this image is not present, the selected character/controller's text will be a different color ||

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==\vocals\ Directory==
||  _Filename_                  ||  _What is file for in FoFiX?_                 ||  _Required?_  ||  _Related to Theme Type_ ||  _Notes_||
||  arrow.png                   ||  Moves to show current pitch detected by mic  ||  Untested     ||  All (Vocals)            || ||
||  beatline.png                ||  Scrolls across at end of each vocal phrase   ||  Untested     ||  All (Vocals)            || ||
||  fill.png                    ||  Indicates sp/overdrive for vocal parts       ||  Untested     ||  All (Vocals)            || ||
||  glow.png                    ||  fades in an out when sp/overdrive is ready   ||  Untested     ||  All (Vocals)            || ||
||  lyricsheet.png              ||  Alternate lyric sheet for vocal parts        ||  Untested     ||  All (Vocals)            || ||
||  lyricsheetglow.png          ||  Overlay on lyricsheet when sp/od active      ||  Untested     ||  All (Vocals)            || ||
||  meter.png                   ||  Bottom layer of vocal sp/overdrive meter     ||  Untested     ||  All (Vocals)            || ||
||  mult.png                    ||  Displays current vocal multiplier            ||  Untested     ||  All (Vocals)            || Split into 8 rows (for 1x,2x,3x,4x and sp:2x,4x,6x,8x) ||
||  tap.png                     ||  Replaces arrow when tap notes are incoming   ||  Untested     ||  All (Vocals)            || ||
||  tap_note.png                ||  Visual representation of tap notes           ||  Untested     ||  All (Vocals)            || ||
||  text.png                    ||  Indicates how well a vocal phrase was sung   ||  Untested     ||  All (Vocals)            || Split into 6 rows, with the top row representing a perfectly sung phrase, down to the bottom representing a completely wrong phrase ||

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==\stages\ Directory==
_*Note:* The stages folder is not required, however if it is present, there must be a "default.png" and a "practice.png" or FoFiX will crash_
||  _Filename_                  ||  _What is file for in FoFiX?_  ||  _Required?_                   ||  _Related to Theme Type_ ||  _Notes_||
||  default.png                 ||  Default stage image           ||  Yes, if Stages folder present ||  All                     || Stage background defaults to this image when no other images are present in this folder, or slideshow mode is set to "off". This image _is_ included in normal stage rotation ||
||  pratice.png                 ||  Stage image in practice mode  ||  Yes, if Stages folder present ||  All                     || This is displayed in the background of practice mode gameplay for guitar, and if no instrument specific practice stage is found ||

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