<?xml version="1.0" encoding="utf-8"?>
<COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/COLLADASchema">
	<asset>
		<contributor>
			<author>Illusoft Collada 1.4.0 plugin for Blender - http://colladablender.illusoft.com</author>
			<authoring_tool>Blender v:246 - Illusoft Collada Exporter v:0.3.159</authoring_tool>
			<comments></comments>
			<copyright></copyright>
			<source_data>file://C:/</source_data>
		</contributor>
		<created>2008-07-06T09:35:34.258000</created>
		<modified>2008-07-06T09:35:34.258000</modified>
		<unit meter="0.01" name="centimeter"/>
		<up_axis>Z_UP</up_axis>
	</asset>
	<library_effects>
		<effect id="WHITE_GLASS-fx" name="WHITE_GLASS-fx">
			<profile_COMMON>
				<technique sid="blender">
					<phong>
						<emission>
							<color>0.00000 0.00000 0.00000 1</color>
						</emission>
						<ambient>
							<color>0.38824 0.38432 0.38824 1</color>
						</ambient>
						<diffuse>
							<color>0.77647 0.76863 0.77647 1</color>
						</diffuse>
						<specular>
							<color>0.50000 0.50000 0.50000 1</color>
						</specular>
						<shininess>
							<float>12.0</float>
						</shininess>
						<reflective>
							<color>1.00000 1.00000 1.00000 1</color>
						</reflective>
						<reflectivity>
							<float>0.8</float>
						</reflectivity>
						<transparent>
							<color>1 1 1 1</color>
						</transparent>
						<transparency>
							<float>0.0</float>
						</transparency>
					</phong>
				</technique>
			</profile_COMMON>
		</effect>
	</library_effects>
	<library_materials>
		<material id="WHITE_GLASS" name="WHITE_GLASS">
			<instance_effect url="#WHITE_GLASS-fx"/>
		</material>
	</library_materials>
	<library_geometries>
		<geometry id="Mesh_001-lib" name="Mesh_001-lib">
			<mesh>
				<source id="Mesh_001-lib-Position">
					<float_array count="12" id="Mesh_001-lib-Position-array">2.06390 2.06802 -0.21815 2.06390 -2.09356 -0.37358 -2.07613 -2.09356 -0.37358 -2.07613 2.06802 -0.21815</float_array>
					<technique_common>
						<accessor count="4" source="#Mesh_001-lib-Position-array" stride="3">
							<param type="float" name="X"></param>
							<param type="float" name="Y"></param>
							<param type="float" name="Z"></param>
						</accessor>
					</technique_common>
				</source>
				<source id="Mesh_001-lib-Normals">
					<float_array count="3" id="Mesh_001-lib-Normals-array">0.00000 0.03732 -0.99930</float_array>
					<technique_common>
						<accessor count="1" source="#Mesh_001-lib-Normals-array" stride="3">
							<param type="float" name="X"></param>
							<param type="float" name="Y"></param>
							<param type="float" name="Z"></param>
						</accessor>
					</technique_common>
				</source>
				<source id="Mesh_001-lib-UV">
					<float_array count="8" id="Mesh_001-lib-UV-array">0.00000 0.00000 1.00000 0.00000 1.00000 0.99413 0.00000 0.99413</float_array>
					<technique_common>
						<accessor count="4" source="#Mesh_001-lib-UV-array" stride="2">
							<param type="float" name="S"></param>
							<param type="float" name="T"></param>
						</accessor>
					</technique_common>
				</source>
				<vertices id="Mesh_001-lib-Vertex">
					<input semantic="POSITION" source="#Mesh_001-lib-Position"/>
				</vertices>
				<polygons count="1" material="WHITE_GLASS">
					<input offset="0" semantic="VERTEX" source="#Mesh_001-lib-Vertex"/>
					<input offset="1" semantic="NORMAL" source="#Mesh_001-lib-Normals"/>
					<input offset="2" semantic="TEXCOORD" source="#Mesh_001-lib-UV"/>
					<p>0 0 0 1 0 1 2 0 2 3 0 3</p>
				</polygons>
			</mesh>
		</geometry>
	</library_geometries>
	<library_visual_scenes>
		<visual_scene id="Scene002" name="Scene002">
			<node layer="L1" id="Mesh_001" name="Mesh_001">
				<translate sid="translate">-0.00000 -0.02615 -0.01758</translate>
				<rotate sid="rotateZ">0 0 1 0.00000</rotate>
				<rotate sid="rotateY">0 1 0 -0.00000</rotate>
				<rotate sid="rotateX">1 0 0 87.77132</rotate>
				<scale sid="scale">1.03387 1.00000 1.00000</scale>
				<instance_geometry url="#Mesh_001-lib">
					<bind_material>
						<technique_common>
							<instance_material symbol="WHITE_GLASS" target="#WHITE_GLASS">
								<bind_vertex_input input_semantic="TEXCOORD" input_set="1" semantic="CHANNEL1"/>
							</instance_material>
						</technique_common>
					</bind_material>
				</instance_geometry>
			</node>
		</visual_scene>
	</library_visual_scenes>
	<library_physics_materials>
		<physics_material id="Mesh_001-PhysicsMaterial" name="Mesh_001-PhysicsMaterial">
			<technique_common>
				<dynamic_friction>0.5</dynamic_friction>
				<restitution>0.0</restitution>
				<static_friction>0.5</static_friction>
			</technique_common>
		</physics_material>
	</library_physics_materials>
	<library_physics_models>
		<physics_model id="Scene002-PhysicsModel" name="Scene002-PhysicsModel">
			<rigid_body name="Mesh_001-RigidBody" sid="Mesh_001-RigidBody">
				<technique_common>
					<dynamic>false</dynamic>
					<mass>0</mass>
					<instance_physics_material url="#Mesh_001-PhysicsMaterial"/>
					<shape>
						<instance_geometry url="#Mesh_001-lib"/>
					</shape>
				</technique_common>
			</rigid_body>
		</physics_model>
	</library_physics_models>
	<library_physics_scenes>
		<physics_scene id="Scene002-Physics" name="Scene002-Physics">
			<instance_physics_model url="#Scene002-PhysicsModel">
				<instance_rigid_body body="Mesh_001-RigidBody" target="#Mesh_001"/>
			</instance_physics_model>
		</physics_scene>
	</library_physics_scenes>
	<scene>
		<instance_physics_scene url="#Scene002-Physics"/>
		<instance_visual_scene url="#Scene002"/>
	</scene>
</COLLADA>