#summary List of Audio Files and their Functions.
#labels Phase-ThemeMaking

<wiki:toc max_depth="2" />
=Usable Audio Files for FoFiX=
This is a list of the audio files usable in FoFiX (IE- Claps, Boo's, Ending sounds).
It is sorted into Menu Sounds, Game SFX, and Instrument SFX. Files are not required unless indicated.

  * file(#).ogg represents a sequential number (_file1.ogg_, _file2.ogg_)
  * *file.ogg* represents a sound required for FoFiX to function properly.
  * file(XXX).ogg represents any set of letters or numbers, or none. (_file.ogg_, _file12.ogg_, _fileYourMom.ogg_)

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==Menu Sounds==
|| *Filename* || *Function* ||
|| *accept(#).ogg* ||Random sound used for player SELECT - either _accept1.ogg_ OR _action.ogg_/_in.ogg_ required (depending on theme type)||
|| *action.ogg* ||Played on SELECT in RB-style themes with no accept(#).ogg - either _accept1.ogg_ OR _action.ogg_ required (if RB theme)||
|| *back(#).ogg* ||Random sound used for player BACK - either _back1.ogg_ OR _out.ogg_ required||
|| *in.ogg* ||Played on SELECT in GH-style themes with no accept(#).ogg - either _accept1.ogg_ OR _in.ogg_ required (if GH theme)||
|| *menu(XXX).ogg* ||Menu music - at least one is required (_menu.ogg_)||
|| *out.ogg* ||Played on BACK with no back(#).ogg - either _back1.ogg_ OR _out.ogg_ required||
|| *select1.ogg* ||Changing a menu selection||
|| *select2.ogg* ||Changing a menu selection||
|| *select3.ogg* ||Changing a menu selection||

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==Game SFX==
|| *Filename* || *Function* ||
||coopfail.ogg||Player fails in RB Co-Op Mode||
||crowdcheers.ogg||Plays crowd cheer in-game||
||failsound.ogg||Played when failing a song||
||jurgen(#).ogg||Jurgen's Sarcasm lines||
||rescue.ogg||Rescuing a player in RB Co-Op Mode||
||rocksound.ogg||Song is finished successfully||
||staractivate.ogg||Activating star power/overdrive||
||stardeactivate.ogg||Star power/overdrive runs out||
||starding.ogg||Passing a star score threshold (ie, getting 4 stars) in-game||
|| *starpower.ogg* ||Completing a starpower phrase||
||starpowerready.ogg||Star Power/Overdrive is ready||
|| *start.ogg* ||At the beginning of a song (in-game)||
||battleused.ogg||Battle Object Used||

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==Instrument SFX==
|| *Filename* || *Function* ||
||bassscw(#).ogg||Random sound played when bass misses||
||guitscw(#).ogg||Random sound played when guitar misses||
||bassdrum.ogg||The kick bass sound for fills and before the first drum note||
||tom01.ogg||The left (red) drum sound for fills and before the first drum note||
||tom02.ogg||The second left (yellow) drum sound for fills and before the first drum note||
||tom03.ogg||The second right (blue) drum sound for fills and before the first drum note||
||crash.ogg||The right (green) drum sound for fills and before the first drum note||