Class cocos.actions.basegrid_actions.Grid3DAction

    base_actions.Action --+        
                          |        
base_actions.IntervalAction --+    
                              |    
                 GridBaseAction --+
                                  |
                                 Grid3DAction
Known Subclasses:
quadmoveby_actions.QuadMoveBy, grid3d_actions.FlipX3D, grid3d_actions.FlipY3D, grid3d_actions.Lens3D, grid3d_actions.Liquid, grid3d_actions.Ripple3D, grid3d_actions.Shaky3D, grid3d_actions.Twirl, grid3d_actions.Waves, grid3d_actions.Waves3D
Action that does transformations to a 3D grid ( Grid3D )

Methods

  get_grid(self)
(float, float, float) get_vertex(self, x, y)
Get the current vertex coordinate
(float, float, float) get_original_vertex(self, x, y)
Get the original vertex coordinate.
  set_vertex(self, x, y, v)
Set a vertex point is a certain value
  __add__(self, action)
sequence operator - concatenates actions action1 + action2 -> action_result where action_result performs as: first do all that action1 would do; then perform all that action2 would do
(Inherited from cocos.actions.base_actions.Action)
  __init__(self, *args, **kwargs)
dont override - use init
(Inherited from cocos.actions.base_actions.Action)
  __mul__(self, other)
repeats ntimes the action action * n -> action_result where action result performs as: repeat n times the changes that action would do
(Inherited from cocos.actions.base_actions.IntervalAction)
  __or__(self, action)
spawn operator - runs two actions in parallel action1 | action2 -> action_result
(Inherited from cocos.actions.base_actions.Action)
  __reversed__(self) (Inherited from cocos.actions.basegrid_actions.GridBaseAction)
  done(self)
When in the worker role, this method is reliable.
(Inherited from cocos.actions.base_actions.IntervalAction)
  init(self, grid=(4, 4), duration=5)
Initialize the Grid Action
(Inherited from cocos.actions.basegrid_actions.GridBaseAction)
  start(self)
External code sets self.target and then calls this method.
(Inherited from cocos.actions.basegrid_actions.GridBaseAction)
  step(self, dt)
Dont customize this method: it will not be called when in the component role for certain composite actions (like Sequence_IntervalAction).
(Inherited from cocos.actions.base_actions.IntervalAction)
  stop(self)
When the action must cease to perform this function is called by external code; after this call no other method should be called.
(Inherited from cocos.actions.base_actions.Action)
  update(self, t)
Gets called on every frame 't' is the time elapsed normalized to [0, 1] If this action takes 5 seconds to execute, t will be equal to 0 at 0 seconds.
(Inherited from cocos.actions.base_actions.IntervalAction)

Instance Variables

  target
CocosNode object that is the target of the action
(Inherited from cocos.actions.base_actions.Action)

Method Details

get_vertex

get_vertex(self, x, y)
Get the current vertex coordinate
Parameters:
x : int
x-vertex
y : int
y-vertex
Returns: (float, float, float)

get_original_vertex

get_original_vertex(self, x, y)
Get the original vertex coordinate. The original vertices are the ones weren't modified by the current action.
Parameters:
x : int
x-vertex
y : int
y-vertex
Returns: (float, float, float)

set_vertex

set_vertex(self, x, y, v)
Set a vertex point is a certain value
Parameters:
x : int
x-vertex
y : int
y-vertex
v : (float, float, float)
tuple value for the vertex