Module cocos.draw

Classes

  Shader
  VertexShader
  FragmentShader
  Context
  Segment
  Canvas
  Line

Functions

  parameter(default=None)
  flatten(*args)

Constants

  BEVEL_JOIN = 1
  BUTT_CAP = 2
  MITER_JOIN = 0
  ROUND_CAP = 0
  ROUND_JOIN = 2
  SQUARE_CAP = 1

Variables

  cuadric_t = '\nvoid main() {\n vec2 pos = gl_TexCoord[0].st...
  __package__ = 'cocos'

Variables Details

cuadric_t

Value:
'''
void main() {
    vec2 pos = gl_TexCoord[0].st;
    float res = pos.x*pos.x - pos.y;
    if (res<0.0) {
        gl_FragColor = gl_Color;
    } else {
        gl_FragColor = vec4(0.0,0.0,0.0,0.0);
...