Trees | Indices | Toggle frames |
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cocosnode.CocosNode --+ | scene.EventHandlerMixin --+ | scene.Scene --+ | TransitionScene --+ | ShrinkGrowTransitionShrink the outgoing scene while grow the incoming scene
__init__(self,
*args,
**kwargs)
Initializes the transition
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__contains__(self, child) (Inherited from cocos.cocosnode.CocosNode) | |
CocosNode instance |
add(self,
child,
z=0,
name=None)
Adds a child to the container
(Inherited from cocos.cocosnode.CocosNode)
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are_actions_running(self)
Determine whether any actions are running.
(Inherited from cocos.cocosnode.CocosNode)
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Action instance |
do(self,
action,
target=None)
Executes an action.
(Inherited from cocos.cocosnode.CocosNode)
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draw(self,
*args,
**kwargs)
This is the function you will have to override if you want your
subclassed to draw something on screen.
(Inherited from cocos.cocosnode.CocosNode)
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enable_handlers(self,
value=True)
This function makes the scene elegible for receiving events
(Inherited from cocos.scene.Scene)
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end(self,
value=None)
Ends the current scene setting director.return_value with
(Inherited from cocos.scene.Scene)
value |
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finish(self)
Called when the time is over.
(Inherited from cocos.scenes.transitions.TransitionScene)
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CocosNode |
get(self,
name)
Gets a child from the container given its name
(Inherited from cocos.cocosnode.CocosNode)
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CocosNode or None |
get_ancestor(self,
klass)
Walks the nodes tree upwards until it finds a node of the class
(Inherited from cocos.cocosnode.CocosNode)
klass
or returns None |
list of CocosNode |
get_children(self)
Return a list with the node's childs
(Inherited from cocos.cocosnode.CocosNode)
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euclid.Matrix3 |
get_local_inverse(self)
returns an euclid.Matrix3 with the local inverse transformation matrix
(Inherited from cocos.cocosnode.CocosNode)
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euclid.Matrix3 |
get_local_transform(self)
returns an euclid.Matrix3 with the local transformation matrix
(Inherited from cocos.cocosnode.CocosNode)
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euclid.Matrix3 |
get_world_inverse(self)
returns an euclid.Matrix3 with the world inverse transformation matrix
(Inherited from cocos.cocosnode.CocosNode)
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euclid.Matrix3 |
get_world_transform(self)
returns an euclid.Matrix3 with the world transformation matrix
(Inherited from cocos.cocosnode.CocosNode)
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hide_all(self)
Hides both the incoming and outgoing scenes
(Inherited from cocos.scenes.transitions.TransitionScene)
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hide_out_show_in(self)
Hides the outgoing scene and shows the incoming scene
(Inherited from cocos.scenes.transitions.TransitionScene)
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kill(self)
Remove this object from its parent, and thus most likely from
everything.
(Inherited from cocos.cocosnode.CocosNode)
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load_music(self,
filename)
This prepares a streamed music file to be played in this scene.
(Inherited from cocos.scene.Scene)
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on_enter(self)
Called every time just before the node enters the stage.
(Inherited from cocos.scene.Scene)
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on_exit(self)
Called every time just before the node leaves the stage
(Inherited from cocos.scene.Scene)
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pause(self)
Suspends the execution of actions.
(Inherited from cocos.cocosnode.CocosNode)
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pause_scheduler(self)
Time will stop passing for this node: scheduled callbacks will
not be called, worker actions will not be called
(Inherited from cocos.cocosnode.CocosNode)
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play_music(self)
Enable music playback for this scene.
(Inherited from cocos.scene.Scene)
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euclid.Vector2 |
point_to_local(self,
p)
returns an euclid.Vector2 converted to local space
(Inherited from cocos.cocosnode.CocosNode)
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euclid.Vector2 |
point_to_world(self,
p)
returns an euclid.Vector2 converted to world space
(Inherited from cocos.cocosnode.CocosNode)
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push_all_handlers(self) (Inherited from cocos.scene.Scene) | |
remove(self,
obj)
Removes a child from the container given its name or object
(Inherited from cocos.cocosnode.CocosNode)
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remove_action(self,
action)
Removes an action from the node actions container, potentially calling action.stop()
(Inherited from cocos.cocosnode.CocosNode)
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remove_all_handlers(self) (Inherited from cocos.scene.Scene) | |
restore_out(self)
Restore the position, visible and scale attributes of the outgoing scene
to the original values
(Inherited from cocos.scenes.transitions.TransitionScene)
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resume(self)
Resumes the execution of actions.
(Inherited from cocos.cocosnode.CocosNode)
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resume_scheduler(self)
Time will continue/start passing for this node and callbacks
will be called, worker actions will be called
(Inherited from cocos.cocosnode.CocosNode)
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schedule(self,
callback,
*args,
**kwargs)
Schedule a function to be called every frame.
(Inherited from cocos.cocosnode.CocosNode)
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schedule_interval(self,
callback,
interval,
*args,
**kwargs)
Schedule a function to be called every
(Inherited from cocos.cocosnode.CocosNode)
interval seconds. |
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start(self)
Adds the incoming scene with z=1 and the outgoing scene with z=0
(Inherited from cocos.scenes.transitions.TransitionScene)
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stop(self)
Removes all actions from the running action list
(Inherited from cocos.cocosnode.CocosNode)
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stop_music(self)
Stops music playback for this scene.
(Inherited from cocos.scene.Scene)
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transform(self)
Apply ModelView transformations
(Inherited from cocos.cocosnode.CocosNode)
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unschedule(self,
callback)
Remove a function from the schedule.
(Inherited from cocos.cocosnode.CocosNode)
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visit(self)
This function visits it's children in a recursive
way.
(Inherited from cocos.cocosnode.CocosNode)
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list |
walk(self,
callback,
collect=None)
Executes callback on all the subtree starting at self.
(Inherited from cocos.cocosnode.CocosNode)
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(int,int) |
anchor
Anchor point of the object.
(Inherited from cocos.cocosnode.CocosNode)
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(int,int) |
anchor_x
Anchor x value for transformations and adding children
(Inherited from cocos.cocosnode.CocosNode)
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(int,int) |
anchor_y
Anchor y value for transformations and adding children
(Inherited from cocos.cocosnode.CocosNode)
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object |
parent
The parent of this object.
(Inherited from cocos.cocosnode.CocosNode)
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(int, int) |
position
The (x, y) coordinates of the object.
(Inherited from cocos.cocosnode.CocosNode)
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rotation (Inherited from cocos.cocosnode.CocosNode) | |
scale (Inherited from cocos.cocosnode.CocosNode) | |
(int,int) |
transform_anchor
Transformation anchor point.
(Inherited from cocos.cocosnode.CocosNode)
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x
The x coordinate of the object
(Inherited from cocos.cocosnode.CocosNode)
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y
The y coordinate of the object
(Inherited from cocos.cocosnode.CocosNode)
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actions
list of Action objects that are running
(Inherited from cocos.cocosnode.CocosNode)
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camera
eye, center and up vector for the Camera.
(Inherited from cocos.cocosnode.CocosNode)
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children
list of children.
(Inherited from cocos.cocosnode.CocosNode)
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children_names
dictionary that maps children names with children references
(Inherited from cocos.cocosnode.CocosNode)
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duration
duration in seconds of the transition
(Inherited from cocos.scenes.transitions.TransitionScene)
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grid
the grid object for the grid actions.
(Inherited from cocos.cocosnode.CocosNode)
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in_scene
scene that will replace the old one
(Inherited from cocos.scenes.transitions.TransitionScene)
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is_running
whether of not the object is running
(Inherited from cocos.cocosnode.CocosNode)
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out_scene
scene that will be replaced
(Inherited from cocos.scenes.transitions.TransitionScene)
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scheduled_calls
list of scheduled callbacks
(Inherited from cocos.cocosnode.CocosNode)
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scheduled_interval_calls
list of scheduled interval callbacks
(Inherited from cocos.cocosnode.CocosNode)
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skip_frame
whether or not the next frame will be skipped
(Inherited from cocos.cocosnode.CocosNode)
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to_remove
list of Action objects to be removed
(Inherited from cocos.cocosnode.CocosNode)
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transform_anchor_x
offset from (x,0) from where rotation and scale will be applied.
(Inherited from cocos.cocosnode.CocosNode)
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transform_anchor_y
offset from (0,y) from where rotation and scale will be applied.
(Inherited from cocos.cocosnode.CocosNode)
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visible
whether of not the object is visible.
(Inherited from cocos.cocosnode.CocosNode)
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