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ctypes.Structure --+ | Sound_Sample
Represents sound data in the process of being decoded.
The Sound_Sample structure is the heart of SDL_sound. This holds information about a source of sound data as it is beind decoded. All fields in this structure are read-only.
__getattr__(self, name) |
Sound_AudioInfo |
actual
Actual audio format of the sample
|
SDL_array |
buffer
Buffer of decoded data, as bytes
|
int |
buffer_size
Current size of the buffer, in bytes
|
Sound_DecoderInfo |
decoder
Decoder used for this sample
|
Sound_AudioInfo |
desired
Desired audio format for conversion
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int |
flags
Bitwise combination of SOUND_SAMPLEFLAG_CANSEEK,
SOUND_SAMPLEFLAG_EOF, SOUND_SAMPLEFLAG_ERROR,
SOUND_SAMPLEFLAG_EGAIN
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_fields_ = [('opaque', c_void_p), ('_decoder', POINTER(Sound_D
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[('opaque', c_void_p), ('_decoder', POINTER(Sound_DecoderInfo)), ('des |
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