|
__init__(self,
vertex_shader=None,
fragment_shader=None)
|
|
__del__(self)
|
|
destroy(self)
|
|
setShader(self,
shader)
|
|
link(self)
|
|
prog(self)
|
|
install(self)
|
|
uninstall(self)
|
|
uniformLoc(self,
var)
|
|
uset1F(self,
var,
x)
|
|
uset2F(self,
var,
x,
y)
|
|
uset3F(self,
var,
x,
y,
z)
|
|
uset4F(self,
var,
x,
y,
z,
w)
|
|
uset1I(self,
var,
x)
|
|
uset3I(self,
var,
x,
y,
z)
|
|
usetM4F(self,
var,
m)
|
|
usetTex(self,
var,
u,
v)
|