Module cocos.actions.tiledgrid_actions

Implementation of TiledGrid3DAction actions

Classes

  ShakyTiles3D
Simulates a shaky floor composed of tiles
  ShatteredTiles3D
ShatterTiles shatters the tiles according to a random value.
  ShuffleTiles
ShuffleTiles moves the tiles randomly across the screen.
  FadeOutTRTiles
Fades out each tile following a diagonal Top-Right path until all the tiles are faded out.
  FadeOutBLTiles
Fades out each tile following an Bottom-Left path until all the tiles are faded out.
  FadeOutUpTiles
Fades out each tile following an upwards path until all the tiles are faded out.
  FadeOutDownTiles
Fades out each tile following an downwards path until all the tiles are faded out.
  TurnOffTiles
TurnOffTiles turns off each in random order
  WavesTiles3D
Simulates waves using the math.sin() function in the z-axis of each tile
  JumpTiles3D
Odd tiles will perform a jump in the z-axis using the sine function, while the even tiles will perform a jump using sine+pi function
  SplitRows
Split the screen in a number of rows, and move these rows away from the screen.
  SplitCols
Split the screen in a number of columns, and move these columns away from the screen.