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base_actions.Action --+ | base_actions.IntervalAction --+ | basegrid_actions.GridBaseAction --+ | basegrid_actions.TiledGrid3DAction --+ | FadeOutTRTiles
Fades out each tile following a diagonal Top-Right path until all the tiles are faded out.
Example:
scene.do( FadeOutTRTiles( grid=(16,12), duration=10) )
update(self,
t)
Gets called on every frame
't' is the time elapsed normalized to [0, 1]
If this action takes 5 seconds to execute,
t will be equal to 0
at 0 seconds. |
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turn_on_tile(self, x, y) | |
transform_tile(self, x, y, t) | |
turn_off_tile(self, x, y) | |
test_func(self, i, j, t) | |
__add__(self,
action)
sequence operator - concatenates actions
action1 + action2 -> action_result
where action_result performs as:
first do all that action1 would do; then
perform all that action2 would do
(Inherited from cocos.actions.base_actions.Action)
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__init__(self,
*args,
**kwargs)
dont override - use init
(Inherited from cocos.actions.base_actions.Action)
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__mul__(self,
other)
repeats ntimes the action
action * n -> action_result
where action result performs as:
repeat n times the changes that action would do
(Inherited from cocos.actions.base_actions.IntervalAction)
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__or__(self,
action)
spawn operator - runs two actions in parallel
action1 | action2 -> action_result
(Inherited from cocos.actions.base_actions.Action)
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__reversed__(self) (Inherited from cocos.actions.basegrid_actions.GridBaseAction) | |
done(self)
When in the worker role, this method is reliable.
(Inherited from cocos.actions.base_actions.IntervalAction)
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get_grid(self) (Inherited from cocos.actions.basegrid_actions.TiledGrid3DAction) | |
[ float, float, float, float, float, float, float, float, float, float, float, float ] |
get_original_tile(self,
x,
y)
Get the 4-original tile coordinates.
(Inherited from cocos.actions.basegrid_actions.TiledGrid3DAction)
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[ float, float, float, float, float, float, float, float, float, float, float, float ] |
get_tile(self,
x,
y)
Get the current tile coordinates.
(Inherited from cocos.actions.basegrid_actions.TiledGrid3DAction)
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init(self,
grid=( 4, 4) ,
duration=5)
Initialize the Grid Action
(Inherited from cocos.actions.basegrid_actions.GridBaseAction)
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set_tile(self,
x,
y,
coords)
Set the 4 tile coordinates
(Inherited from cocos.actions.basegrid_actions.TiledGrid3DAction)
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start(self)
External code sets self.target and then calls this method.
(Inherited from cocos.actions.basegrid_actions.GridBaseAction)
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step(self,
dt)
Dont customize this method: it will not be called when in the component
role for certain composite actions (like Sequence_IntervalAction).
(Inherited from cocos.actions.base_actions.IntervalAction)
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stop(self)
When the action must cease to perform this function is called by
external code; after this call no other method should be called.
(Inherited from cocos.actions.base_actions.Action)
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target
CocosNode object that is the target of the action
(Inherited from cocos.actions.base_actions.Action)
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t
will be equal to 0
at 0 seconds. t
will be 0.5 at 2.5 seconds and t
will be 1 at 5sec.
This method must not use self._elapsed, which is not guaranted to be
updated.
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