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base_actions.Action --+ | base_actions.IntervalAction --+ | basegrid_actions.GridBaseAction --+ | basegrid_actions.Grid3DAction --+ | QuadMoveBy
QuadMoveBy moves each vertex of the grid. The size of the grid is (1,1)
Vertex positions:
vertex3 --<-- vertex2 | | v ^ | | vertex0 -->-- vertex1 The vertices will move from the origin (src parameters) a relative distance (delta parameters) in duration time.
Example:
scene.do( QuadMoveBy( src0, src1, src2, src3, delta0, delta1, delta2, delta3, duration) )
init(self,
src0=( 0, 0) ,
src1=( -1, -1) ,
src2=( -1, -1) ,
src3=( -1, -1) ,
delta0=( 0, 0) ,
delta1=( 0, 0) ,
delta2=( 0, 0) ,
delta3=( 0, 0) ,
grid=( 1, 1) ,
*args,
**kw)
Initializes the QuadMoveBy
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update(self,
t)
Gets called on every frame
't' is the time elapsed normalized to [0, 1]
If this action takes 5 seconds to execute,
t will be equal to 0
at 0 seconds. |
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__add__(self,
action)
sequence operator - concatenates actions
action1 + action2 -> action_result
where action_result performs as:
first do all that action1 would do; then
perform all that action2 would do
(Inherited from cocos.actions.base_actions.Action)
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__init__(self,
*args,
**kwargs)
dont override - use init
(Inherited from cocos.actions.base_actions.Action)
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__mul__(self,
other)
repeats ntimes the action
action * n -> action_result
where action result performs as:
repeat n times the changes that action would do
(Inherited from cocos.actions.base_actions.IntervalAction)
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__or__(self,
action)
spawn operator - runs two actions in parallel
action1 | action2 -> action_result
(Inherited from cocos.actions.base_actions.Action)
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__reversed__(self) (Inherited from cocos.actions.basegrid_actions.GridBaseAction) | |
done(self)
When in the worker role, this method is reliable.
(Inherited from cocos.actions.base_actions.IntervalAction)
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get_grid(self) (Inherited from cocos.actions.basegrid_actions.Grid3DAction) | |
(float, float, float) |
get_original_vertex(self,
x,
y)
Get the original vertex coordinate.
(Inherited from cocos.actions.basegrid_actions.Grid3DAction)
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(float, float, float) |
get_vertex(self,
x,
y)
Get the current vertex coordinate
(Inherited from cocos.actions.basegrid_actions.Grid3DAction)
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set_vertex(self,
x,
y,
v)
Set a vertex point is a certain value
(Inherited from cocos.actions.basegrid_actions.Grid3DAction)
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start(self)
External code sets self.target and then calls this method.
(Inherited from cocos.actions.basegrid_actions.GridBaseAction)
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step(self,
dt)
Dont customize this method: it will not be called when in the component
role for certain composite actions (like Sequence_IntervalAction).
(Inherited from cocos.actions.base_actions.IntervalAction)
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stop(self)
When the action must cease to perform this function is called by
external code; after this call no other method should be called.
(Inherited from cocos.actions.base_actions.Action)
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target
CocosNode object that is the target of the action
(Inherited from cocos.actions.base_actions.Action)
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(
0,
0)
,
src1=(
-1,
-1)
,
src2=(
-1,
-1)
,
src3=(
-1,
-1)
,
delta0=(
0,
0)
,
delta1=(
0,
0)
,
delta2=(
0,
0)
,
delta3=(
0,
0)
,
grid=(
1,
1)
,
*args,
**kw)
t
will be equal to 0
at 0 seconds. t
will be 0.5 at 2.5 seconds and t
will be 1 at 5sec.
This method must not use self._elapsed, which is not guaranted to be
updated.
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