Class cocos.actions.quadmoveby_actions.MoveCornerDown

    base_actions.Action --+                
                          |                
base_actions.IntervalAction --+            
                              |            
basegrid_actions.GridBaseAction --+        
                                  |        
      basegrid_actions.Grid3DAction --+    
                                      |    
                             QuadMoveBy --+
                                          |
                                         MoveCornerDown
MoveCornerDown moves the upper-left corner to the bottom-right corner in duration time

Methods

  __init__(self, *args, **kw)
dont override - use init
  __add__(self, action)
sequence operator - concatenates actions action1 + action2 -> action_result where action_result performs as: first do all that action1 would do; then perform all that action2 would do
(Inherited from cocos.actions.base_actions.Action)
  __mul__(self, other)
repeats ntimes the action action * n -> action_result where action result performs as: repeat n times the changes that action would do
(Inherited from cocos.actions.base_actions.IntervalAction)
  __or__(self, action)
spawn operator - runs two actions in parallel action1 | action2 -> action_result
(Inherited from cocos.actions.base_actions.Action)
  __reversed__(self) (Inherited from cocos.actions.basegrid_actions.GridBaseAction)
  done(self)
When in the worker role, this method is reliable.
(Inherited from cocos.actions.base_actions.IntervalAction)
  get_grid(self) (Inherited from cocos.actions.basegrid_actions.Grid3DAction)
(float, float, float) get_original_vertex(self, x, y)
Get the original vertex coordinate.
(Inherited from cocos.actions.basegrid_actions.Grid3DAction)
(float, float, float) get_vertex(self, x, y)
Get the current vertex coordinate
(Inherited from cocos.actions.basegrid_actions.Grid3DAction)
  init(self, src0=(0, 0), src1=(-1, -1), src2=(-1, -1), src3=(-1, -1), delta0=(0, 0), delta1=(0, 0), delta2=(0, 0), delta3=(0, 0), grid=(1, 1), *args, **kw)
Initializes the QuadMoveBy
(Inherited from cocos.actions.quadmoveby_actions.QuadMoveBy)
  set_vertex(self, x, y, v)
Set a vertex point is a certain value
(Inherited from cocos.actions.basegrid_actions.Grid3DAction)
  start(self)
External code sets self.target and then calls this method.
(Inherited from cocos.actions.basegrid_actions.GridBaseAction)
  step(self, dt)
Dont customize this method: it will not be called when in the component role for certain composite actions (like Sequence_IntervalAction).
(Inherited from cocos.actions.base_actions.IntervalAction)
  stop(self)
When the action must cease to perform this function is called by external code; after this call no other method should be called.
(Inherited from cocos.actions.base_actions.Action)
  update(self, t)
Gets called on every frame 't' is the time elapsed normalized to [0, 1] If this action takes 5 seconds to execute, t will be equal to 0 at 0 seconds.
(Inherited from cocos.actions.quadmoveby_actions.QuadMoveBy)

Instance Variables

  target
CocosNode object that is the target of the action
(Inherited from cocos.actions.base_actions.Action)

Method Details

__init__

(Constructor) __init__(self, *args, **kw)
dont override - use init
Overrides:
base_actions.Action.__init__