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cocosnode.CocosNode --+ | batch.BatchableNode --+ | pyglet.event.EventDispatcher --+ | | | pyglet.sprite.Sprite --+ | Sprite
A CocosNode that displays a rectangular image.
Example:
sprite = Sprite('grossini.png')
supported_classes
A CocosNode that displays a rectangular image.
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Inherited from pyglet.sprite.Sprite :
on_animation_end
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__init__(self,
image,
position=( 0, 0) ,
rotation=0,
scale=1,
opacity=255,
color=( 255, 255, 255) ,
anchor=None)
Initialize the sprite
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get_rect(self)
Get a cocos.rect.Rect for this sprite.
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get_AABB(self)
Returns a local-coordinates Axis aligned Bounding Box
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contains(self,
x,
y)
Test whether this (untransformed) Sprite contains the pixel coordinates
given.
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draw(self)
When the sprite is not into a batch it will be draw with this method.
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__contains__(self, child) (Inherited from cocos.cocosnode.CocosNode) | |
CocosNode instance |
add(self,
child,
z=0,
name=None)
Adds a child and if it becomes part of the active scene calls its on_enter method
(Inherited from cocos.batch.BatchableNode)
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are_actions_running(self)
Determine whether any actions are running.
(Inherited from cocos.cocosnode.CocosNode)
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Action instance |
do(self,
action,
target=None)
Executes an action.
(Inherited from cocos.cocosnode.CocosNode)
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CocosNode |
get(self,
name)
Gets a child given its name
(Inherited from cocos.cocosnode.CocosNode)
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CocosNode or None |
get_ancestor(self,
klass)
Walks the nodes tree upwards until it finds a node of the class
(Inherited from cocos.cocosnode.CocosNode)
klass
or returns None |
list of CocosNode |
get_children(self)
Return a list with the node's childs, order is back to front
(Inherited from cocos.cocosnode.CocosNode)
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euclid.Matrix3 |
get_local_inverse(self)
returns an euclid.Matrix3 with the local inverse transformation matrix
(Inherited from cocos.cocosnode.CocosNode)
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euclid.Matrix3 |
get_local_transform(self)
returns an euclid.Matrix3 with the local transformation matrix
(Inherited from cocos.cocosnode.CocosNode)
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euclid.Matrix3 |
get_world_inverse(self)
returns an euclid.Matrix3 with the world inverse transformation matrix
(Inherited from cocos.cocosnode.CocosNode)
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euclid.Matrix3 |
get_world_transform(self)
returns an euclid.Matrix3 with the world transformation matrix
(Inherited from cocos.cocosnode.CocosNode)
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kill(self)
Remove this object from its parent, and thus most likely from
everything.
(Inherited from cocos.cocosnode.CocosNode)
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on_enter(self)
Called every time just before the node enters the stage.
(Inherited from cocos.cocosnode.CocosNode)
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on_exit(self)
Called every time just before the node leaves the stage
(Inherited from cocos.cocosnode.CocosNode)
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pause(self)
Suspends the execution of actions.
(Inherited from cocos.cocosnode.CocosNode)
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pause_scheduler(self)
Time will stop passing for this node: scheduled callbacks will
not be called, worker actions will not be called
(Inherited from cocos.cocosnode.CocosNode)
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euclid.Vector2 |
point_to_local(self,
p)
returns an euclid.Vector2 converted to local space
(Inherited from cocos.cocosnode.CocosNode)
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euclid.Vector2 |
point_to_world(self,
p)
returns an euclid.Vector2 converted to world space
(Inherited from cocos.cocosnode.CocosNode)
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remove(self,
child)
Removes a child given its name or object
(Inherited from cocos.batch.BatchableNode)
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remove_action(self,
action)
Removes an action from the node actions container, potentially calling action.stop()
(Inherited from cocos.cocosnode.CocosNode)
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resume(self)
Resumes the execution of actions.
(Inherited from cocos.cocosnode.CocosNode)
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resume_scheduler(self)
Time will continue/start passing for this node and callbacks
will be called, worker actions will be called
(Inherited from cocos.cocosnode.CocosNode)
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schedule(self,
callback,
*args,
**kwargs)
Schedule a function to be called every frame.
(Inherited from cocos.cocosnode.CocosNode)
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schedule_interval(self,
callback,
interval,
*args,
**kwargs)
Schedule a function to be called every
(Inherited from cocos.cocosnode.CocosNode)
interval seconds. |
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set_batch(self, batch, groups=None, z=0) (Inherited from cocos.batch.BatchableNode) | |
stop(self)
Removes all actions from the running action list
(Inherited from cocos.cocosnode.CocosNode)
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transform(self)
Apply ModelView transformations
(Inherited from cocos.cocosnode.CocosNode)
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unschedule(self,
callback)
Remove a function from the schedule.
(Inherited from cocos.cocosnode.CocosNode)
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visit(self)
This function visits it's children in a recursive
way.
(Inherited from cocos.cocosnode.CocosNode)
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list |
walk(self,
callback,
collect=None)
Executes callback on all the subtree starting at self.
(Inherited from cocos.cocosnode.CocosNode)
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Inherited from pyglet.sprite.Sprite :
__del__ ,
delete ,
set_position
Inherited from pyglet.event.EventDispatcher :
dispatch_event ,
event ,
pop_handlers ,
push_handlers ,
register_event_type ,
remove_handler ,
remove_handlers ,
set_handler ,
set_handlers
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image_anchor_x | |
image_anchor_y | |
image_anchor | |
(int,int) |
anchor
Anchor point of the object.
(Inherited from cocos.cocosnode.CocosNode)
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(int,int) |
anchor_x
Anchor x value for transformations and adding children
(Inherited from cocos.cocosnode.CocosNode)
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(int,int) |
anchor_y
Anchor y value for transformations and adding children
(Inherited from cocos.cocosnode.CocosNode)
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object |
parent
The parent of this object.
(Inherited from cocos.cocosnode.CocosNode)
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(int,int) |
transform_anchor
Transformation anchor point.
(Inherited from cocos.cocosnode.CocosNode)
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x
The x coordinate of the object
(Inherited from cocos.cocosnode.CocosNode)
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y
The y coordinate of the object
(Inherited from cocos.cocosnode.CocosNode)
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Inherited from pyglet.sprite.Sprite :
batch ,
group ,
height ,
image ,
width
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position
position of the sprite in (x,y) coordinates
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rotation
rotation degrees of the sprite.
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scale
scale of the sprite where 1.0 the default value
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opacity
opacity of the sprite where 0 is transparent and 255 is solid
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color
color of the sprite in R,G,B format where 0,0,0 is black and 255,255,255 is white
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actions
list of Action objects that are running
(Inherited from cocos.cocosnode.CocosNode)
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camera
eye, center and up vector for the Camera.
(Inherited from cocos.cocosnode.CocosNode)
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children
list of (int, child-reference) where int is the z-order, sorted by ascending z (back to front order)
(Inherited from cocos.cocosnode.CocosNode)
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children_names
dictionary that maps children names with children references
(Inherited from cocos.cocosnode.CocosNode)
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grid
the grid object for the grid actions.
(Inherited from cocos.cocosnode.CocosNode)
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is_running
whether of not the object is running
(Inherited from cocos.cocosnode.CocosNode)
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scheduled_calls
list of scheduled callbacks
(Inherited from cocos.cocosnode.CocosNode)
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scheduled_interval_calls
list of scheduled interval callbacks
(Inherited from cocos.cocosnode.CocosNode)
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skip_frame
whether or not the next frame will be skipped
(Inherited from cocos.cocosnode.CocosNode)
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to_remove
list of Action objects to be removed
(Inherited from cocos.cocosnode.CocosNode)
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transform_anchor_x
offset from (x,0) from where rotation and scale will be applied.
(Inherited from cocos.cocosnode.CocosNode)
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transform_anchor_y
offset from (0,y) from where rotation and scale will be applied.
(Inherited from cocos.cocosnode.CocosNode)
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visible
whether of not the object is visible.
(Inherited from cocos.cocosnode.CocosNode)
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Inherited from pyglet.sprite.Sprite :
event_types
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(
0,
0)
,
rotation=0,
scale=1,
opacity=255,
color=(
255,
255,
255)
,
anchor=None)
Get a cocos.rect.Rect for this sprite.
Note that this rect's position is most likely NOT the same as the Sprite's position - in fact by default the rect's center is the Sprite's position. If you move the rect around and wish to reflect this change in the Sprite, you will probably have to do something like (again with the default image anchor in the center):
rect = sprite.get_rect() rect.midbottom = (0, 100) sprite.position = rect.center
Returns a cocos.rect.Rect instance.
Returns a local-coordinates Axis aligned Bounding Box
Returns a cocos.rect.Rect instance.
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