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cocos2d cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications.
- Flow control: Manage the flow control between different scenes in an easy way
- Sprites: Fast and easy sprites
- Actions: Just tell sprites what you want them to do. Composable actions like move, rotate, scale and much more
- Effects: Effects like waves, twirl, lens and much more
- Tiled Maps: Support for rectangular and hexagonal tiled maps
- Transitions: Move from scene to scene with style
- Menus: Built in classes to create menus
- Text Rendering: Label and HTMLLabel with action support
- Documentation: Programming Guide + API Reference + Video Tutorials + Lots of simple tests showing how to use it
- Built-in Python Interpreter: For debugging purposes
- BSD License: Just use it
- Pyglet Based: No external dependencies
- OpenGL Based: Hardware Acceleration
Author: cocos2d team
cocos.actions | |
cocos.actions.base_actions Foundation for all actions | |
cocos.actions.basegrid_actions Grid Actions | |
cocos.actions.camera_actions Camera Actions | |
cocos.actions.grid3d_actions Implementation of Grid3DAction actions | |
cocos.actions.instant_actions Instant Actions | |
cocos.actions.interval_actions Interval Action | |
cocos.actions.move_actions Actions for moving things around based on their velocity and
acceleration. | |
cocos.actions.quadmoveby_actions Implementation of QuadMoveBy actions | |
cocos.actions.tiledgrid_actions Implementation of TiledGrid3DAction actions | |
cocos.audio | |
cocos.audio.SDL Main module for importing SDL-ctypes. | |
cocos.audio.SDL.array | |
cocos.audio.SDL.audio Access to the raw audio mixing buffer. | |
cocos.audio.SDL.constants Constants and enums for all SDL submodules. | |
cocos.audio.SDL.dll | |
cocos.audio.SDL.endian Functions for converting to native byte order | |
cocos.audio.SDL.error Error detection and error handling functions. | |
cocos.audio.SDL.mixer A simple multi-channel audio mixer. | |
cocos.audio.SDL.rwops General interface for SDL to read and write data sources. | |
cocos.audio.SDL.timer Time management routines. | |
cocos.audio.SDL.version Functions related to the SDL shared library version. | |
cocos.audio.actions | |
cocos.audio.effect | |
cocos.audio.exceptions | |
cocos.audio.music This is a wrapper to the low level music API. | |
cocos.audio.pygame Top-level Pygame module. | |
cocos.audio.pygame.base Pygame core routines | |
cocos.audio.pygame.mixer Pygame module for loading and playing sounds. | |
cocos.audio.pygame.music Pygame module for controlling streamed audio | |
cocos.audio.pygame.version Simply the current installed pygame version. | |
cocos.batch Batch | |
cocos.camera Camera object | |
cocos.cocosnode CocosNode: the basic element of cocos2d | |
cocos.director Singleton that handles the logic behind the Scenes | |
cocos.draw | |
cocos.euclid euclid graphics maths module | |
cocos.framegrabber Utility classes for rendering to a texture. | |
cocos.gl_framebuffer_object A thin wrapper for OpenGL framebuffer objets. | |
cocos.grid Grid data structure | |
cocos.layer | |
cocos.layer.base_layers Layer class and subclasses | |
cocos.layer.python_interpreter | |
cocos.layer.scrolling This module defines the ScrollableLayer and ScrollingManager classes. | |
cocos.layer.util_layers Layer class and subclasses | |
cocos.menu A Layer that implements a simple menu | |
cocos.particle Particle system engine | |
cocos.particle_systems Pre-defined Particle Systems | |
cocos.path | |
cocos.rect | |
cocos.scene Scene class and subclasses | |
cocos.scenes | |
cocos.scenes.pause Pause scene | |
cocos.scenes.transitions Transitions between Scenes | |
cocos.shader | |
cocos.skeleton | |
cocos.sprite Sprite | |
cocos.text Text cocos nodes | |
cocos.tiles Tile maps are made of three components: | |
cocos.utils Here are a bunch of utilities to use with cocos. | |
cocos.wired |
import_all() |
__package__ =
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sdl_lib_path =
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unittesting = False
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version =
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