Class cocos.actions.interval_actions.RandomDelay

    base_actions.Action --+        
                          |        
base_actions.IntervalAction --+    
                              |    
                          Delay --+
                                  |
                                 RandomDelay

Delays the actions between min and max seconds

Example:

action = RandomDelay(2.5, 4.5)      # delays the action between 2.5 and 4.5 seconds
sprite.do( action )

Methods

  init(self, low, hi)
Init method
  __deepcopy__(self, memo)
  __mul__(self, other)
repeats ntimes the action action * n -> action_result where action result performs as: repeat n times the changes that action would do
  __add__(self, action)
sequence operator - concatenates actions action1 + action2 -> action_result where action_result performs as: first do all that action1 would do; then perform all that action2 would do
(Inherited from cocos.actions.base_actions.Action)
  __init__(self, *args, **kwargs)
dont override - use init
(Inherited from cocos.actions.base_actions.Action)
  __or__(self, action)
spawn operator - runs two actions in parallel action1 | action2 -> action_result
(Inherited from cocos.actions.base_actions.Action)
  __reversed__(self) (Inherited from cocos.actions.interval_actions.Delay)
  done(self)
When in the worker role, this method is reliable.
(Inherited from cocos.actions.base_actions.IntervalAction)
  start(self)
External code sets self.target and then calls this method.
(Inherited from cocos.actions.base_actions.Action)
  step(self, dt)
Dont customize this method: it will not be called when in the component role for certain composite actions (like Sequence_IntervalAction).
(Inherited from cocos.actions.base_actions.IntervalAction)
  stop(self)
When the action must cease to perform this function is called by external code; after this call no other method should be called.
(Inherited from cocos.actions.base_actions.Action)
  update(self, t)
Gets called on every frame 't' is the time elapsed normalized to [0, 1] If this action takes 5 seconds to execute, t will be equal to 0 at 0 seconds.
(Inherited from cocos.actions.base_actions.IntervalAction)

Instance Variables

  target
CocosNode object that is the target of the action
(Inherited from cocos.actions.base_actions.Action)

Method Details

init

init(self, low, hi)
Init method
Parameters:
low : float
Minimun seconds of delay
hi : float
Maximun seconds of delay
Overrides:
Delay.init

__mul__

__mul__(self, other)
repeats ntimes the action action * n -> action_result where action result performs as: repeat n times the changes that action would do
Overrides:
base_actions.IntervalAction.__mul__