Class cocos.scenes.transitions.MoveInRTransition

    cocosnode.CocosNode --+            
                          |            
scene.EventHandlerMixin --+            
                          |            
                scene.Scene --+        
                              |        
                TransitionScene --+    
                                  |    
                  MoveInLTransition --+
                                      |
                                     MoveInRTransition
Move in from to the right the incoming scene.

Methods

  init(self)
  get_action(self)
  __contains__(self, child) (Inherited from cocos.cocosnode.CocosNode)
  __init__(self, *args, **kwargs)
Initializes the transition
(Inherited from cocos.scenes.transitions.MoveInLTransition)
  add(self, child, z=0, name=None)
Adds a child to the container
(Inherited from cocos.cocosnode.CocosNode)
  are_actions_running(self)
Determine whether any actions are running.
(Inherited from cocos.cocosnode.CocosNode)
Action instance do(self, action, target=None)
Executes an action.
(Inherited from cocos.cocosnode.CocosNode)
  draw(self, *args, **kwargs)
This is the function you will have to override if you want your subclassed to draw something on screen.
(Inherited from cocos.cocosnode.CocosNode)
  enable_handlers(self, value=True)
This function makes the scene elegible for receiving events
(Inherited from cocos.scene.Scene)
  end(self, value=None)
Ends the current scene setting director.return_value with value
(Inherited from cocos.scene.Scene)
  finish(self)
Called when the time is over.
(Inherited from cocos.scenes.transitions.TransitionScene)
  get(self, name)
Gets a child from the container given its name
(Inherited from cocos.cocosnode.CocosNode)
  get_ancestor(self, klass)
Walks the nodes tree upwards until it finds a node of the class klass or returns None
(Inherited from cocos.cocosnode.CocosNode)
  get_children(self) (Inherited from cocos.cocosnode.CocosNode)
  get_local_inverse(self)
returns an euclid.Matrix3 with the local inverse transformation matrix
(Inherited from cocos.cocosnode.CocosNode)
  get_local_transform(self)
returns an euclid.Matrix3 with the local transformation matrix
(Inherited from cocos.cocosnode.CocosNode)
  get_world_inverse(self)
returns an euclid.Matrix3 with the world inverse transformation matrix
(Inherited from cocos.cocosnode.CocosNode)
  get_world_transform(self)
returns an euclid.Matrix3 with the world transformation matrix
(Inherited from cocos.cocosnode.CocosNode)
  hide_all(self)
Hides both the incoming and outgoing scenes
(Inherited from cocos.scenes.transitions.TransitionScene)
  hide_out_show_in(self)
Hides the outgoing scene and shows the incoming scene
(Inherited from cocos.scenes.transitions.TransitionScene)
  kill(self)
Remove this object from its parent, and thus most likely from everything.
(Inherited from cocos.cocosnode.CocosNode)
  load_music(self, filename)
This prepares a streamed music file to be played in this scene.
(Inherited from cocos.scene.Scene)
  on_enter(self)
Called every time just before the node enters the stage.
(Inherited from cocos.scene.Scene)
  on_exit(self)
Called every time just before the node leaves the stage
(Inherited from cocos.scene.Scene)
  pause(self)
Suspends the execution of actions.
(Inherited from cocos.cocosnode.CocosNode)
  pause_scheduler(self)
Time will stop passing for this node and callbacks will not be called
(Inherited from cocos.cocosnode.CocosNode)
  play_music(self)
Enable music playback for this scene.
(Inherited from cocos.scene.Scene)
  point_to_local(self, p)
returns an euclid.Vector2 converted to local space
(Inherited from cocos.cocosnode.CocosNode)
  point_to_world(self, p)
returns an euclid.Vector2 converted to world space
(Inherited from cocos.cocosnode.CocosNode)
  push_all_handlers(self) (Inherited from cocos.scene.Scene)
  remove(self, obj)
Removes a child from the container given its name or object
(Inherited from cocos.cocosnode.CocosNode)
  remove_action(self, action)
Removes an action from the node actions container, potentially calling action.stop()
(Inherited from cocos.cocosnode.CocosNode)
  remove_all_handlers(self) (Inherited from cocos.scene.Scene)
  restore_out(self)
Restore the position, visible and scale attributes of the outgoing scene to the original values
(Inherited from cocos.scenes.transitions.TransitionScene)
  resume(self)
Resumes the execution of actions.
(Inherited from cocos.cocosnode.CocosNode)
  resume_scheduler(self)
Time will continue/start passing for this node and callbacks will be called.
(Inherited from cocos.cocosnode.CocosNode)
  schedule(self, callback, *args, **kwargs)
Schedule a function to be called every frame.
(Inherited from cocos.cocosnode.CocosNode)
  schedule_interval(self, callback, interval, *args, **kwargs)
Schedule a function to be called every interval seconds.
(Inherited from cocos.cocosnode.CocosNode)
  start(self)
Adds the incoming scene with z=1 and the outgoing scene with z=0
(Inherited from cocos.scenes.transitions.TransitionScene)
  stop(self)
Removes all actions from the running action list
(Inherited from cocos.cocosnode.CocosNode)
  stop_music(self)
Stops music playback for this scene.
(Inherited from cocos.scene.Scene)
  transform(self)
Apply ModelView transformations you will most likely want to wrap calls to this function with glPushMatrix/glPopMatrix
(Inherited from cocos.cocosnode.CocosNode)
  unschedule(self, callback)
Remove a function from the schedule.
(Inherited from cocos.cocosnode.CocosNode)
  visit(self)
This function visits it's children in a recursive way.
(Inherited from cocos.cocosnode.CocosNode)
list walk(self, callback, collect=None)
Executes callback on all the subtree starting at self.
(Inherited from cocos.cocosnode.CocosNode)

Properties

(int,int) anchor
Anchor point of the object.
(Inherited from cocos.cocosnode.CocosNode)
(int,int) anchor_x
Anchor x value for transformations and adding children
(Inherited from cocos.cocosnode.CocosNode)
(int,int) anchor_y
Anchor y value for transformations and adding children
(Inherited from cocos.cocosnode.CocosNode)
object parent
The parent of this object.
(Inherited from cocos.cocosnode.CocosNode)
(int, int) position
The (x, y) coordinates of the object.
(Inherited from cocos.cocosnode.CocosNode)
  rotation (Inherited from cocos.cocosnode.CocosNode)
  scale (Inherited from cocos.cocosnode.CocosNode)
(int,int) transform_anchor
Transformation anchor point.
(Inherited from cocos.cocosnode.CocosNode)
  x
The x coordinate of the object
(Inherited from cocos.cocosnode.CocosNode)
  y
The y coordinate of the object
(Inherited from cocos.cocosnode.CocosNode)

Instance Variables

  actions
list of Action objects that are running
(Inherited from cocos.cocosnode.CocosNode)
  camera
eye, center and up vector for the Camera.
(Inherited from cocos.cocosnode.CocosNode)
  children
list of children.
(Inherited from cocos.cocosnode.CocosNode)
  children_names
dictionary that maps children names with children references
(Inherited from cocos.cocosnode.CocosNode)
  duration
duration in seconds of the transition
(Inherited from cocos.scenes.transitions.TransitionScene)
  grid
the grid object for the grid actions.
(Inherited from cocos.cocosnode.CocosNode)
  in_scene
scene that will replace the old one
(Inherited from cocos.scenes.transitions.TransitionScene)
  is_running
whether of not the object is running
(Inherited from cocos.cocosnode.CocosNode)
  out_scene
scene that will be replaced
(Inherited from cocos.scenes.transitions.TransitionScene)
  scheduled_calls
list of scheduled callbacks
(Inherited from cocos.cocosnode.CocosNode)
  scheduled_interval_calls
list of scheduled interval callbacks
(Inherited from cocos.cocosnode.CocosNode)
  skip_frame
whether or not the next frame will be skipped
(Inherited from cocos.cocosnode.CocosNode)
  to_remove
list of Action objects to be removed
(Inherited from cocos.cocosnode.CocosNode)
  transform_anchor_x
offset from (x,0) from where rotation and scale will be applied.
(Inherited from cocos.cocosnode.CocosNode)
  transform_anchor_y
offset from (0,y) from where rotation and scale will be applied.
(Inherited from cocos.cocosnode.CocosNode)
  visible
whether of not the object is visible.
(Inherited from cocos.cocosnode.CocosNode)

Method Details

init

init(self)
Overrides:
MoveInLTransition.init

get_action

get_action(self)
Overrides:
MoveInLTransition.get_action