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#include <QtGui>
#include <QtNetwork>

#include "client.h"

//! [0]
Client::Client(QWidget *parent)
:   QDialog(parent), networkSession(0)
{
//! [0]
    hostLabel = new QLabel(tr("&Server name:"));
    portLabel = new QLabel(tr("S&erver port:"));

    // find out which IP to connect to
    QString ipAddress;
    QList<QHostAddress> ipAddressesList = QNetworkInterface::allAddresses();
    // use the first non-localhost IPv4 address
    for (int i = 0; i < ipAddressesList.size(); ++i) {
        if (ipAddressesList.at(i) != QHostAddress::LocalHost &&
            ipAddressesList.at(i).toIPv4Address()) {
            ipAddress = ipAddressesList.at(i).toString();
            break;
        }
    }
    // if we did not find one, use IPv4 localhost
    if (ipAddress.isEmpty())
        ipAddress = QHostAddress(QHostAddress::LocalHost).toString();

    hostLineEdit = new QLineEdit(ipAddress);
    portLineEdit = new QLineEdit;
    portLineEdit->setValidator(new QIntValidator(1, 65535, this));

    hostLabel->setBuddy(hostLineEdit);
    portLabel->setBuddy(portLineEdit);

    statusLabel = new QLabel(tr("This examples requires that you run the "
                                "Fortune Server example as well."));

    getFortuneButton = new QPushButton(tr("Get Fortune"));
    getFortuneButton->setDefault(true);
    getFortuneButton->setEnabled(false);

    quitButton = new QPushButton(tr("Quit"));

    buttonBox = new QDialogButtonBox;
    buttonBox->addButton(getFortuneButton, QDialogButtonBox::ActionRole);
    buttonBox->addButton(quitButton, QDialogButtonBox::RejectRole);

//! [1]
    tcpSocket = new QTcpSocket(this);
//! [1]

    connect(hostLineEdit, SIGNAL(textChanged(QString)),
            this, SLOT(enableGetFortuneButton()));
    connect(portLineEdit, SIGNAL(textChanged(QString)),
            this, SLOT(enableGetFortuneButton()));
    connect(getFortuneButton, SIGNAL(clicked()),
            this, SLOT(requestNewFortune()));
    connect(quitButton, SIGNAL(clicked()), this, SLOT(close()));
//! [2] //! [3]
    connect(tcpSocket, SIGNAL(readyRead()), this, SLOT(readFortune()));
//! [2] //! [4]
    connect(tcpSocket, SIGNAL(error(QAbstractSocket::SocketError)),
//! [3]
            this, SLOT(displayError(QAbstractSocket::SocketError)));
//! [4]

    QGridLayout *mainLayout = new QGridLayout;
    mainLayout->addWidget(hostLabel, 0, 0);
    mainLayout->addWidget(hostLineEdit, 0, 1);
    mainLayout->addWidget(portLabel, 1, 0);
    mainLayout->addWidget(portLineEdit, 1, 1);
    mainLayout->addWidget(statusLabel, 2, 0, 1, 2);
    mainLayout->addWidget(buttonBox, 3, 0, 1, 2);
    setLayout(mainLayout);

    setWindowTitle(tr("Fortune Client"));
    portLineEdit->setFocus();

    QNetworkConfigurationManager manager;
    if (manager.capabilities() & QNetworkConfigurationManager::NetworkSessionRequired) {
        // Get saved network configuration
        QSettings settings(QSettings::UserScope, QLatin1String("Trolltech"));
        settings.beginGroup(QLatin1String("QtNetwork"));
        const QString id = settings.value(QLatin1String("DefaultNetworkConfiguration")).toString();
        settings.endGroup();

        // If the saved network configuration is not currently discovered use the system default
        QNetworkConfiguration config = manager.configurationFromIdentifier(id);
        if ((config.state() & QNetworkConfiguration::Discovered) !=
            QNetworkConfiguration::Discovered) {
            config = manager.defaultConfiguration();
        }

        networkSession = new QNetworkSession(config, this);
        connect(networkSession, SIGNAL(opened()), this, SLOT(sessionOpened()));

        getFortuneButton->setEnabled(false);
        statusLabel->setText(tr("Opening network session."));
        networkSession->open();
    }
//! [5]
}
//! [5]

//! [6]
void Client::requestNewFortune()
{
    getFortuneButton->setEnabled(false);
    blockSize = 0;
    tcpSocket->abort();
//! [7]
    tcpSocket->connectToHost(hostLineEdit->text(),
                             portLineEdit->text().toInt());
//! [7]
}
//! [6]

//! [8]
void Client::readFortune()
{
//! [9]
    QDataStream in(tcpSocket);
    in.setVersion(QDataStream::Qt_4_0);

    if (blockSize == 0) {
        if (tcpSocket->bytesAvailable() < (int)sizeof(quint16))
            return;
//! [8]

//! [10]
        in >> blockSize;
    }

    if (tcpSocket->bytesAvailable() < blockSize)
        return;
//! [10] //! [11]

    QString nextFortune;
    in >> nextFortune;

    if (nextFortune == currentFortune) {
        QTimer::singleShot(0, this, SLOT(requestNewFortune()));
        return;
    }
//! [11]

//! [12]
    currentFortune = nextFortune;
//! [9]
    statusLabel->setText(currentFortune);
    getFortuneButton->setEnabled(true);
}
//! [12]

//! [13]
void Client::displayError(QAbstractSocket::SocketError socketError)
{
    switch (socketError) {
    case QAbstractSocket::RemoteHostClosedError:
        break;
    case QAbstractSocket::HostNotFoundError:
        QMessageBox::information(this, tr("Fortune Client"),
                                 tr("The host was not found. Please check the "
                                    "host name and port settings."));
        break;
    case QAbstractSocket::ConnectionRefusedError:
        QMessageBox::information(this, tr("Fortune Client"),
                                 tr("The connection was refused by the peer. "
                                    "Make sure the fortune server is running, "
                                    "and check that the host name and port "
                                    "settings are correct."));
        break;
    default:
        QMessageBox::information(this, tr("Fortune Client"),
                                 tr("The following error occurred: %1.")
                                 .arg(tcpSocket->errorString()));
    }

    getFortuneButton->setEnabled(true);
}
//! [13]

void Client::enableGetFortuneButton()
{
    getFortuneButton->setEnabled((!networkSession || networkSession->isOpen()) &&
                                 !hostLineEdit->text().isEmpty() &&
                                 !portLineEdit->text().isEmpty());

}

void Client::sessionOpened()
{
    // Save the used configuration
    QNetworkConfiguration config = networkSession->configuration();
    QString id;
    if (config.type() == QNetworkConfiguration::UserChoice)
        id = networkSession->sessionProperty(QLatin1String("UserChoiceConfiguration")).toString();
    else
        id = config.identifier();

    QSettings settings(QSettings::UserScope, QLatin1String("Trolltech"));
    settings.beginGroup(QLatin1String("QtNetwork"));
    settings.setValue(QLatin1String("DefaultNetworkConfiguration"), id);
    settings.endGroup();

    statusLabel->setText(tr("This examples requires that you run the "
                            "Fortune Server example as well."));

    enableGetFortuneButton();
}

