/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
**
** This file was generated by glgen version 0.1
** Command line was: glgen
**
** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
**
** This is an auto-generated file.
** Do not edit! All changes made to it will be lost.
**
****************************************************************************/

#ifndef QOPENGLVERSIONFUNCTIONS_1_3_H
#define QOPENGLVERSIONFUNCTIONS_1_3_H

#include <QtCore/qglobal.h>

#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)

#include <QtGui/QOpenGLVersionFunctions>
#include <QtGui/qopenglcontext.h>

QT_BEGIN_NAMESPACE

class Q_GUI_EXPORT QOpenGLFunctions_1_3 : public QAbstractOpenGLFunctions
{
public:
    QOpenGLFunctions_1_3();
    ~QOpenGLFunctions_1_3();

    bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;

    // OpenGL 1.0 core functions
    void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
    void glDepthRange(GLdouble nearVal, GLdouble farVal);
    GLboolean glIsEnabled(GLenum cap);
    void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
    void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
    void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
    void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
    void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
    const GLubyte * glGetString(GLenum name);
    void glGetIntegerv(GLenum pname, GLint *params);
    void glGetFloatv(GLenum pname, GLfloat *params);
    GLenum glGetError();
    void glGetDoublev(GLenum pname, GLdouble *params);
    void glGetBooleanv(GLenum pname, GLboolean *params);
    void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
    void glReadBuffer(GLenum mode);
    void glPixelStorei(GLenum pname, GLint param);
    void glPixelStoref(GLenum pname, GLfloat param);
    void glDepthFunc(GLenum func);
    void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
    void glStencilFunc(GLenum func, GLint ref, GLuint mask);
    void glLogicOp(GLenum opcode);
    void glBlendFunc(GLenum sfactor, GLenum dfactor);
    void glFlush();
    void glFinish();
    void glEnable(GLenum cap);
    void glDisable(GLenum cap);
    void glDepthMask(GLboolean flag);
    void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
    void glStencilMask(GLuint mask);
    void glClearDepth(GLdouble depth);
    void glClearStencil(GLint s);
    void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    void glClear(GLbitfield mask);
    void glDrawBuffer(GLenum mode);
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
    void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
    void glTexParameteri(GLenum target, GLenum pname, GLint param);
    void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
    void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
    void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
    void glPolygonMode(GLenum face, GLenum mode);
    void glPointSize(GLfloat size);
    void glLineWidth(GLfloat width);
    void glHint(GLenum target, GLenum mode);
    void glFrontFace(GLenum mode);
    void glCullFace(GLenum mode);

    // OpenGL 1.1 core functions
    void glIndexubv(const GLubyte *c);
    void glIndexub(GLubyte c);
    GLboolean glIsTexture(GLuint texture);
    void glGenTextures(GLsizei n, GLuint *textures);
    void glDeleteTextures(GLsizei n, const GLuint *textures);
    void glBindTexture(GLenum target, GLuint texture);
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
    void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
    void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
    void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
    void glPolygonOffset(GLfloat factor, GLfloat units);
    void glGetPointerv(GLenum pname, GLvoid* *params);
    void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
    void glDrawArrays(GLenum mode, GLint first, GLsizei count);

    // OpenGL 1.2 core functions
    void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
    void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
    void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
    void glBlendEquation(GLenum mode);
    void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);

    // OpenGL 1.3 core functions
    void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
    void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
    void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
    void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
    void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
    void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
    void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
    void glSampleCoverage(GLfloat value, GLboolean invert);
    void glActiveTexture(GLenum texture);

    // OpenGL 1.0 deprecated functions
    void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
    void glTranslated(GLdouble x, GLdouble y, GLdouble z);
    void glScalef(GLfloat x, GLfloat y, GLfloat z);
    void glScaled(GLdouble x, GLdouble y, GLdouble z);
    void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
    void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
    void glPushMatrix();
    void glPopMatrix();
    void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
    void glMultMatrixd(const GLdouble *m);
    void glMultMatrixf(const GLfloat *m);
    void glMatrixMode(GLenum mode);
    void glLoadMatrixd(const GLdouble *m);
    void glLoadMatrixf(const GLfloat *m);
    void glLoadIdentity();
    void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
    GLboolean glIsList(GLuint list);
    void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
    void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
    void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
    void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
    void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
    void glGetPolygonStipple(GLubyte *mask);
    void glGetPixelMapusv(GLenum map, GLushort *values);
    void glGetPixelMapuiv(GLenum map, GLuint *values);
    void glGetPixelMapfv(GLenum map, GLfloat *values);
    void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
    void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
    void glGetMapiv(GLenum target, GLenum query, GLint *v);
    void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
    void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
    void glGetLightiv(GLenum light, GLenum pname, GLint *params);
    void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
    void glGetClipPlane(GLenum plane, GLdouble *equation);
    void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
    void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
    void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
    void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
    void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
    void glPixelTransferi(GLenum pname, GLint param);
    void glPixelTransferf(GLenum pname, GLfloat param);
    void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
    void glAlphaFunc(GLenum func, GLfloat ref);
    void glEvalPoint2(GLint i, GLint j);
    void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
    void glEvalPoint1(GLint i);
    void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
    void glEvalCoord2fv(const GLfloat *u);
    void glEvalCoord2f(GLfloat u, GLfloat v);
    void glEvalCoord2dv(const GLdouble *u);
    void glEvalCoord2d(GLdouble u, GLdouble v);
    void glEvalCoord1fv(const GLfloat *u);
    void glEvalCoord1f(GLfloat u);
    void glEvalCoord1dv(const GLdouble *u);
    void glEvalCoord1d(GLdouble u);
    void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
    void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
    void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
    void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
    void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
    void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
    void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
    void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
    void glPushAttrib(GLbitfield mask);
    void glPopAttrib();
    void glAccum(GLenum op, GLfloat value);
    void glIndexMask(GLuint mask);
    void glClearIndex(GLfloat c);
    void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    void glPushName(GLuint name);
    void glPopName();
    void glPassThrough(GLfloat token);
    void glLoadName(GLuint name);
    void glInitNames();
    GLint glRenderMode(GLenum mode);
    void glSelectBuffer(GLsizei size, GLuint *buffer);
    void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
    void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
    void glTexGeni(GLenum coord, GLenum pname, GLint param);
    void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
    void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
    void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
    void glTexGend(GLenum coord, GLenum pname, GLdouble param);
    void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
    void glTexEnvi(GLenum target, GLenum pname, GLint param);
    void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
    void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
    void glShadeModel(GLenum mode);
    void glPolygonStipple(const GLubyte *mask);
    void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
    void glMateriali(GLenum face, GLenum pname, GLint param);
    void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
    void glMaterialf(GLenum face, GLenum pname, GLfloat param);
    void glLineStipple(GLint factor, GLushort pattern);
    void glLightModeliv(GLenum pname, const GLint *params);
    void glLightModeli(GLenum pname, GLint param);
    void glLightModelfv(GLenum pname, const GLfloat *params);
    void glLightModelf(GLenum pname, GLfloat param);
    void glLightiv(GLenum light, GLenum pname, const GLint *params);
    void glLighti(GLenum light, GLenum pname, GLint param);
    void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
    void glLightf(GLenum light, GLenum pname, GLfloat param);
    void glFogiv(GLenum pname, const GLint *params);
    void glFogi(GLenum pname, GLint param);
    void glFogfv(GLenum pname, const GLfloat *params);
    void glFogf(GLenum pname, GLfloat param);
    void glColorMaterial(GLenum face, GLenum mode);
    void glClipPlane(GLenum plane, const GLdouble *equation);
    void glVertex4sv(const GLshort *v);
    void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
    void glVertex4iv(const GLint *v);
    void glVertex4i(GLint x, GLint y, GLint z, GLint w);
    void glVertex4fv(const GLfloat *v);
    void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    void glVertex4dv(const GLdouble *v);
    void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
    void glVertex3sv(const GLshort *v);
    void glVertex3s(GLshort x, GLshort y, GLshort z);
    void glVertex3iv(const GLint *v);
    void glVertex3i(GLint x, GLint y, GLint z);
    void glVertex3fv(const GLfloat *v);
    void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
    void glVertex3dv(const GLdouble *v);
    void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
    void glVertex2sv(const GLshort *v);
    void glVertex2s(GLshort x, GLshort y);
    void glVertex2iv(const GLint *v);
    void glVertex2i(GLint x, GLint y);
    void glVertex2fv(const GLfloat *v);
    void glVertex2f(GLfloat x, GLfloat y);
    void glVertex2dv(const GLdouble *v);
    void glVertex2d(GLdouble x, GLdouble y);
    void glTexCoord4sv(const GLshort *v);
    void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
    void glTexCoord4iv(const GLint *v);
    void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
    void glTexCoord4fv(const GLfloat *v);
    void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
    void glTexCoord4dv(const GLdouble *v);
    void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
    void glTexCoord3sv(const GLshort *v);
    void glTexCoord3s(GLshort s, GLshort t, GLshort r);
    void glTexCoord3iv(const GLint *v);
    void glTexCoord3i(GLint s, GLint t, GLint r);
    void glTexCoord3fv(const GLfloat *v);
    void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
    void glTexCoord3dv(const GLdouble *v);
    void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
    void glTexCoord2sv(const GLshort *v);
    void glTexCoord2s(GLshort s, GLshort t);
    void glTexCoord2iv(const GLint *v);
    void glTexCoord2i(GLint s, GLint t);
    void glTexCoord2fv(const GLfloat *v);
    void glTexCoord2f(GLfloat s, GLfloat t);
    void glTexCoord2dv(const GLdouble *v);
    void glTexCoord2d(GLdouble s, GLdouble t);
    void glTexCoord1sv(const GLshort *v);
    void glTexCoord1s(GLshort s);
    void glTexCoord1iv(const GLint *v);
    void glTexCoord1i(GLint s);
    void glTexCoord1fv(const GLfloat *v);
    void glTexCoord1f(GLfloat s);
    void glTexCoord1dv(const GLdouble *v);
    void glTexCoord1d(GLdouble s);
    void glRectsv(const GLshort *v1, const GLshort *v2);
    void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
    void glRectiv(const GLint *v1, const GLint *v2);
    void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
    void glRectfv(const GLfloat *v1, const GLfloat *v2);
    void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
    void glRectdv(const GLdouble *v1, const GLdouble *v2);
    void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
    void glRasterPos4sv(const GLshort *v);
    void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
    void glRasterPos4iv(const GLint *v);
    void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
    void glRasterPos4fv(const GLfloat *v);
    void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    void glRasterPos4dv(const GLdouble *v);
    void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
    void glRasterPos3sv(const GLshort *v);
    void glRasterPos3s(GLshort x, GLshort y, GLshort z);
    void glRasterPos3iv(const GLint *v);
    void glRasterPos3i(GLint x, GLint y, GLint z);
    void glRasterPos3fv(const GLfloat *v);
    void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
    void glRasterPos3dv(const GLdouble *v);
    void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
    void glRasterPos2sv(const GLshort *v);
    void glRasterPos2s(GLshort x, GLshort y);
    void glRasterPos2iv(const GLint *v);
    void glRasterPos2i(GLint x, GLint y);
    void glRasterPos2fv(const GLfloat *v);
    void glRasterPos2f(GLfloat x, GLfloat y);
    void glRasterPos2dv(const GLdouble *v);
    void glRasterPos2d(GLdouble x, GLdouble y);
    void glNormal3sv(const GLshort *v);
    void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
    void glNormal3iv(const GLint *v);
    void glNormal3i(GLint nx, GLint ny, GLint nz);
    void glNormal3fv(const GLfloat *v);
    void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
    void glNormal3dv(const GLdouble *v);
    void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
    void glNormal3bv(const GLbyte *v);
    void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
    void glIndexsv(const GLshort *c);
    void glIndexs(GLshort c);
    void glIndexiv(const GLint *c);
    void glIndexi(GLint c);
    void glIndexfv(const GLfloat *c);
    void glIndexf(GLfloat c);
    void glIndexdv(const GLdouble *c);
    void glIndexd(GLdouble c);
    void glEnd();
    void glEdgeFlagv(const GLboolean *flag);
    void glEdgeFlag(GLboolean flag);
    void glColor4usv(const GLushort *v);
    void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
    void glColor4uiv(const GLuint *v);
    void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
    void glColor4ubv(const GLubyte *v);
    void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
    void glColor4sv(const GLshort *v);
    void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
    void glColor4iv(const GLint *v);
    void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
    void glColor4fv(const GLfloat *v);
    void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    void glColor4dv(const GLdouble *v);
    void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
    void glColor4bv(const GLbyte *v);
    void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
    void glColor3usv(const GLushort *v);
    void glColor3us(GLushort red, GLushort green, GLushort blue);
    void glColor3uiv(const GLuint *v);
    void glColor3ui(GLuint red, GLuint green, GLuint blue);
    void glColor3ubv(const GLubyte *v);
    void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
    void glColor3sv(const GLshort *v);
    void glColor3s(GLshort red, GLshort green, GLshort blue);
    void glColor3iv(const GLint *v);
    void glColor3i(GLint red, GLint green, GLint blue);
    void glColor3fv(const GLfloat *v);
    void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
    void glColor3dv(const GLdouble *v);
    void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
    void glColor3bv(const GLbyte *v);
    void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
    void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
    void glBegin(GLenum mode);
    void glListBase(GLuint base);
    GLuint glGenLists(GLsizei range);
    void glDeleteLists(GLuint list, GLsizei range);
    void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
    void glCallList(GLuint list);
    void glEndList();
    void glNewList(GLuint list, GLenum mode);

    // OpenGL 1.1 deprecated functions
    void glPushClientAttrib(GLbitfield mask);
    void glPopClientAttrib();
    void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
    GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
    void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
    void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
    void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
    void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
    void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
    void glEnableClientState(GLenum array);
    void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
    void glDisableClientState(GLenum array);
    void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
    void glArrayElement(GLint i);

    // OpenGL 1.2 deprecated functions
    void glResetMinmax(GLenum target);
    void glResetHistogram(GLenum target);
    void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
    void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
    void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
    void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
    void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
    void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
    void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
    void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
    void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
    void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
    void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
    void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
    void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
    void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
    void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
    void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
    void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
    void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
    void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
    void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
    void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
    void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
    void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
    void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
    void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
    void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
    void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
    void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
    void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
    void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);

    // OpenGL 1.3 deprecated functions
    void glMultTransposeMatrixd(const GLdouble *m);
    void glMultTransposeMatrixf(const GLfloat *m);
    void glLoadTransposeMatrixd(const GLdouble *m);
    void glLoadTransposeMatrixf(const GLfloat *m);
    void glMultiTexCoord4sv(GLenum target, const GLshort *v);
    void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
    void glMultiTexCoord4iv(GLenum target, const GLint *v);
    void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
    void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
    void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
    void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
    void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
    void glMultiTexCoord3sv(GLenum target, const GLshort *v);
    void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
    void glMultiTexCoord3iv(GLenum target, const GLint *v);
    void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
    void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
    void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
    void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
    void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
    void glMultiTexCoord2sv(GLenum target, const GLshort *v);
    void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
    void glMultiTexCoord2iv(GLenum target, const GLint *v);
    void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
    void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
    void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
    void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
    void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
    void glMultiTexCoord1sv(GLenum target, const GLshort *v);
    void glMultiTexCoord1s(GLenum target, GLshort s);
    void glMultiTexCoord1iv(GLenum target, const GLint *v);
    void glMultiTexCoord1i(GLenum target, GLint s);
    void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
    void glMultiTexCoord1f(GLenum target, GLfloat s);
    void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
    void glMultiTexCoord1d(GLenum target, GLdouble s);
    void glClientActiveTexture(GLenum texture);

private:
    friend class QOpenGLContext;

    static bool isContextCompatible(QOpenGLContext *context);
    static QOpenGLVersionProfile versionProfile();

    QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
    QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
    QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
    QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
    QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
    QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
    QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
    QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
};

// OpenGL 1.0 core functions
inline void QOpenGLFunctions_1_3::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
    d_1_0_Core->Viewport(x, y, width, height);
}

inline void QOpenGLFunctions_1_3::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
    d_1_0_Core->DepthRange(nearVal, farVal);
}

inline GLboolean QOpenGLFunctions_1_3::glIsEnabled(GLenum cap)
{
    return d_1_0_Core->IsEnabled(cap);
}

inline void QOpenGLFunctions_1_3::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
    d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
}

inline void QOpenGLFunctions_1_3::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
    d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
}

inline void QOpenGLFunctions_1_3::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
    d_1_0_Core->GetTexParameteriv(target, pname, params);
}

inline void QOpenGLFunctions_1_3::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
    d_1_0_Core->GetTexParameterfv(target, pname, params);
}

inline void QOpenGLFunctions_1_3::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
    d_1_0_Core->GetTexImage(target, level, format, type, pixels);
}

inline const GLubyte * QOpenGLFunctions_1_3::glGetString(GLenum name)
{
    return d_1_0_Core->GetString(name);
}

inline void QOpenGLFunctions_1_3::glGetIntegerv(GLenum pname, GLint *params)
{
    d_1_0_Core->GetIntegerv(pname, params);
}

inline void QOpenGLFunctions_1_3::glGetFloatv(GLenum pname, GLfloat *params)
{
    d_1_0_Core->GetFloatv(pname, params);
}

inline GLenum QOpenGLFunctions_1_3::glGetError()
{
    return d_1_0_Core->GetError();
}

inline void QOpenGLFunctions_1_3::glGetDoublev(GLenum pname, GLdouble *params)
{
    d_1_0_Core->GetDoublev(pname, params);
}

inline void QOpenGLFunctions_1_3::glGetBooleanv(GLenum pname, GLboolean *params)
{
    d_1_0_Core->GetBooleanv(pname, params);
}

inline void QOpenGLFunctions_1_3::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
    d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
}

inline void QOpenGLFunctions_1_3::glReadBuffer(GLenum mode)
{
    d_1_0_Core->ReadBuffer(mode);
}

inline void QOpenGLFunctions_1_3::glPixelStorei(GLenum pname, GLint param)
{
    d_1_0_Core->PixelStorei(pname, param);
}

inline void QOpenGLFunctions_1_3::glPixelStoref(GLenum pname, GLfloat param)
{
    d_1_0_Core->PixelStoref(pname, param);
}

inline void QOpenGLFunctions_1_3::glDepthFunc(GLenum func)
{
    d_1_0_Core->DepthFunc(func);
}

inline void QOpenGLFunctions_1_3::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
    d_1_0_Core->StencilOp(fail, zfail, zpass);
}

inline void QOpenGLFunctions_1_3::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
    d_1_0_Core->StencilFunc(func, ref, mask);
}

inline void QOpenGLFunctions_1_3::glLogicOp(GLenum opcode)
{
    d_1_0_Core->LogicOp(opcode);
}

inline void QOpenGLFunctions_1_3::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
    d_1_0_Core->BlendFunc(sfactor, dfactor);
}

inline void QOpenGLFunctions_1_3::glFlush()
{
    d_1_0_Core->Flush();
}

inline void QOpenGLFunctions_1_3::glFinish()
{
    d_1_0_Core->Finish();
}

inline void QOpenGLFunctions_1_3::glEnable(GLenum cap)
{
    d_1_0_Core->Enable(cap);
}

inline void QOpenGLFunctions_1_3::glDisable(GLenum cap)
{
    d_1_0_Core->Disable(cap);
}

inline void QOpenGLFunctions_1_3::glDepthMask(GLboolean flag)
{
    d_1_0_Core->DepthMask(flag);
}

inline void QOpenGLFunctions_1_3::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
    d_1_0_Core->ColorMask(red, green, blue, alpha);
}

inline void QOpenGLFunctions_1_3::glStencilMask(GLuint mask)
{
    d_1_0_Core->StencilMask(mask);
}

inline void QOpenGLFunctions_1_3::glClearDepth(GLdouble depth)
{
    d_1_0_Core->ClearDepth(depth);
}

inline void QOpenGLFunctions_1_3::glClearStencil(GLint s)
{
    d_1_0_Core->ClearStencil(s);
}

inline void QOpenGLFunctions_1_3::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
    d_1_0_Core->ClearColor(red, green, blue, alpha);
}

inline void QOpenGLFunctions_1_3::glClear(GLbitfield mask)
{
    d_1_0_Core->Clear(mask);
}

inline void QOpenGLFunctions_1_3::glDrawBuffer(GLenum mode)
{
    d_1_0_Core->DrawBuffer(mode);
}

inline void QOpenGLFunctions_1_3::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
    d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}

inline void QOpenGLFunctions_1_3::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
    d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}

inline void QOpenGLFunctions_1_3::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
    d_1_0_Core->TexParameteriv(target, pname, params);
}

inline void QOpenGLFunctions_1_3::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
    d_1_0_Core->TexParameteri(target, pname, param);
}

inline void QOpenGLFunctions_1_3::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
    d_1_0_Core->TexParameterfv(target, pname, params);
}

inline void QOpenGLFunctions_1_3::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
    d_1_0_Core->TexParameterf(target, pname, param);
}

inline void QOpenGLFunctions_1_3::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
    d_1_0_Core->Scissor(x, y, width, height);
}

inline void QOpenGLFunctions_1_3::glPolygonMode(GLenum face, GLenum mode)
{
    d_1_0_Core->PolygonMode(face, mode);
}

inline void QOpenGLFunctions_1_3::glPointSize(GLfloat size)
{
    d_1_0_Core->PointSize(size);
}

inline void QOpenGLFunctions_1_3::glLineWidth(GLfloat width)
{
    d_1_0_Core->LineWidth(width);
}

inline void QOpenGLFunctions_1_3::glHint(GLenum target, GLenum mode)
{
    d_1_0_Core->Hint(target, mode);
}

inline void QOpenGLFunctions_1_3::glFrontFace(GLenum mode)
{
    d_1_0_Core->FrontFace(mode);
}

inline void QOpenGLFunctions_1_3::glCullFace(GLenum mode)
{
    d_1_0_Core->CullFace(mode);
}


// OpenGL 1.1 core functions
inline void QOpenGLFunctions_1_3::glIndexubv(const GLubyte *c)
{
    d_1_1_Core->Indexubv(c);
}

inline void QOpenGLFunctions_1_3::glIndexub(GLubyte c)
{
    d_1_1_Core->Indexub(c);
}

inline GLboolean QOpenGLFunctions_1_3::glIsTexture(GLuint texture)
{
    return d_1_1_Core->IsTexture(texture);
}

inline void QOpenGLFunctions_1_3::glGenTextures(GLsizei n, GLuint *textures)
{
    d_1_1_Core->GenTextures(n, textures);
}

inline void QOpenGLFunctions_1_3::glDeleteTextures(GLsizei n, const GLuint *textures)
{
    d_1_1_Core->DeleteTextures(n, textures);
}

inline void QOpenGLFunctions_1_3::glBindTexture(GLenum target, GLuint texture)
{
    d_1_1_Core->BindTexture(target, texture);
}

inline void QOpenGLFunctions_1_3::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
    d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}

inline void QOpenGLFunctions_1_3::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
    d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}

inline void QOpenGLFunctions_1_3::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
    d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}

inline void QOpenGLFunctions_1_3::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
    d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
}

inline void QOpenGLFunctions_1_3::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
    d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}

inline void QOpenGLFunctions_1_3::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
    d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
}

inline void QOpenGLFunctions_1_3::glPolygonOffset(GLfloat factor, GLfloat units)
{
    d_1_1_Core->PolygonOffset(factor, units);
}

inline void QOpenGLFunctions_1_3::glGetPointerv(GLenum pname, GLvoid* *params)
{
    d_1_1_Core->GetPointerv(pname, params);
}

inline void QOpenGLFunctions_1_3::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
    d_1_1_Core->DrawElements(mode, count, type, indices);
}

inline void QOpenGLFunctions_1_3::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
    d_1_1_Core->DrawArrays(mode, first, count);
}


// OpenGL 1.2 core functions
inline void QOpenGLFunctions_1_3::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
    d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}

inline void QOpenGLFunctions_1_3::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
    d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}

inline void QOpenGLFunctions_1_3::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
    d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}

inline void QOpenGLFunctions_1_3::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
    d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
}

inline void QOpenGLFunctions_1_3::glBlendEquation(GLenum mode)
{
    d_1_2_Core->BlendEquation(mode);
}

inline void QOpenGLFunctions_1_3::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
    d_1_2_Core->BlendColor(red, green, blue, alpha);
}


// OpenGL 1.3 core functions
inline void QOpenGLFunctions_1_3::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
{
    d_1_3_Core->GetCompressedTexImage(target, level, img);
}

inline void QOpenGLFunctions_1_3::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
{
    d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}

inline void QOpenGLFunctions_1_3::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
    d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}

inline void QOpenGLFunctions_1_3::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
    d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}

inline void QOpenGLFunctions_1_3::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
{
    d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}

inline void QOpenGLFunctions_1_3::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
    d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}

inline void QOpenGLFunctions_1_3::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
{
    d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}

inline void QOpenGLFunctions_1_3::glSampleCoverage(GLfloat value, GLboolean invert)
{
    d_1_3_Core->SampleCoverage(value, invert);
}

inline void QOpenGLFunctions_1_3::glActiveTexture(GLenum texture)
{
    d_1_3_Core->ActiveTexture(texture);
}


// OpenGL 1.0 deprecated functions
inline void QOpenGLFunctions_1_3::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
    d_1_0_Deprecated->Translatef(x, y, z);
}

inline void QOpenGLFunctions_1_3::glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
    d_1_0_Deprecated->Translated(x, y, z);
}

inline void QOpenGLFunctions_1_3::glScalef(GLfloat x, GLfloat y, GLfloat z)
{
    d_1_0_Deprecated->Scalef(x, y, z);
}

inline void QOpenGLFunctions_1_3::glScaled(GLdouble x, GLdouble y, GLdouble z)
{
    d_1_0_Deprecated->Scaled(x, y, z);
}

inline void QOpenGLFunctions_1_3::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
    d_1_0_Deprecated->Rotatef(angle, x, y, z);
}

inline void QOpenGLFunctions_1_3::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
    d_1_0_Deprecated->Rotated(angle, x, y, z);
}

inline void QOpenGLFunctions_1_3::glPushMatrix()
{
    d_1_0_Deprecated->PushMatrix();
}

inline void QOpenGLFunctions_1_3::glPopMatrix()
{
    d_1_0_Deprecated->PopMatrix();
}

inline void QOpenGLFunctions_1_3::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
    d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
}

inline void QOpenGLFunctions_1_3::glMultMatrixd(const GLdouble *m)
{
    d_1_0_Deprecated->MultMatrixd(m);
}

inline void QOpenGLFunctions_1_3::glMultMatrixf(const GLfloat *m)
{
    d_1_0_Deprecated->MultMatrixf(m);
}

inline void QOpenGLFunctions_1_3::glMatrixMode(GLenum mode)
{
    d_1_0_Deprecated->MatrixMode(mode);
}

inline void QOpenGLFunctions_1_3::glLoadMatrixd(const GLdouble *m)
{
    d_1_0_Deprecated->LoadMatrixd(m);
}

inline void QOpenGLFunctions_1_3::glLoadMatrixf(const GLfloat *m)
{
    d_1_0_Deprecated->LoadMatrixf(m);
}

inline void QOpenGLFunctions_1_3::glLoadIdentity()
{
    d_1_0_Deprecated->LoadIdentity();
}

inline void QOpenGLFunctions_1_3::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
    d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
}

inline GLboolean QOpenGLFunctions_1_3::glIsList(GLuint list)
{
    return d_1_0_Deprecated->IsList(list);
}

inline void QOpenGLFunctions_1_3::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
{
    d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
}

inline void QOpenGLFunctions_1_3::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
{
    d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
}

inline void QOpenGLFunctions_1_3::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
{
    d_1_0_Deprecated->GetTexGendv(coord, pname, params);
}

inline void QOpenGLFunctions_1_3::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
{
    d_1_0_Deprecated->GetTexEnviv(target, pname, params);
}

inline void QOpenGLFunctions_1_3::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
{
    d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
}

inline void QOpenGLFunctions_1_3::glGetPolygonStipple(GLubyte *mask)
{
    d_1_0_Deprecated->GetPolygonStipple(mask);
}

inline void QOpenGLFunctions_1_3::glGetPixelMapusv(GLenum map, GLushort *values)
{
    d_1_0_Deprecated->GetPixelMapusv(map, values);
}

inline void QOpenGLFunctions_1_3::glGetPixelMapuiv(GLenum map, GLuint *values)
{
    d_1_0_Deprecated->GetPixelMapuiv(map, values);
}

inline void QOpenGLFunctions_1_3::glGetPixelMapfv(GLenum map, GLfloat *values)
{
    d_1_0_Deprecated->GetPixelMapfv(map, values);
}

inline void QOpenGLFunctions_1_3::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
{
    d_1_0_Deprecated->GetMaterialiv(face, pname, params);
}

inline void QOpenGLFunctions_1_3::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
    d_1_0_Deprecated->GetMaterialfv(face, pname, params);
}

inline void QOpenGLFunctions_1_3::glGetMapiv(GLenum target, GLenum query, GLint *v)
{
    d_1_0_Deprecated->GetMapiv(target, query, v);
}

inline void QOpenGLFunctions_1_3::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
{
    d_1_0_Deprecated->GetMapfv(target, query, v);
}

inline void QOpenGLFunctions_1_3::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
{
    d_1_0_Deprecated->GetMapdv(target, query, v);
}

inline void QOpenGLFunctions_1_3::glGetLightiv(GLenum light, GLenum pname, GLint *params)
{
    d_1_0_Deprecated->GetLightiv(light, pname, params);
}

inline void QOpenGLFunctions_1_3::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
    d_1_0_Deprecated->GetLightfv(light, pname, params);
}

inline void QOpenGLFunctions_1_3::glGetClipPlane(GLenum plane, GLdouble *equation)
{
    d_1_0_Deprecated->GetClipPlane(plane, equation);
}

inline void QOpenGLFunctions_1_3::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
    d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
}

inline void QOpenGLFunctions_1_3::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
    d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
}

inline void QOpenGLFunctions_1_3::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
{
    d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
}

inline void QOpenGLFunctions_1_3::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
{
    d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
}

inline void QOpenGLFunctions_1_3::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
{
    d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
}

inline void QOpenGLFunctions_1_3::glPixelTransferi(GLenum pname, GLint param)
{
    d_1_0_Deprecated->PixelTransferi(pname, param);
}

inline void QOpenGLFunctions_1_3::glPixelTransferf(GLenum pname, GLfloat param)
{
    d_1_0_Deprecated->PixelTransferf(pname, param);
}

inline void QOpenGLFunctions_1_3::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
{
    d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
}

inline void QOpenGLFunctions_1_3::glAlphaFunc(GLenum func, GLfloat ref)
{
    d_1_0_Deprecated->AlphaFunc(func, ref);
}

inline void QOpenGLFunctions_1_3::glEvalPoint2(GLint i, GLint j)
{
    d_1_0_Deprecated->EvalPoint2(i, j);
}

inline void QOpenGLFunctions_1_3::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
    d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
}

inline void QOpenGLFunctions_1_3::glEvalPoint1(GLint i)
{
    d_1_0_Deprecated->EvalPoint1(i);
}

inline void QOpenGLFunctions_1_3::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
    d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
}

inline void QOpenGLFunctions_1_3::glEvalCoord2fv(const GLfloat *u)
{
    d_1_0_Deprecated->EvalCoord2fv(u);
}

inline void QOpenGLFunctions_1_3::glEvalCoord2f(GLfloat u, GLfloat v)
{
    d_1_0_Deprecated->EvalCoord2f(u, v);
}

inline void QOpenGLFunctions_1_3::glEvalCoord2dv(const GLdouble *u)
{
    d_1_0_Deprecated->EvalCoord2dv(u);
}

inline void QOpenGLFunctions_1_3::glEvalCoord2d(GLdouble u, GLdouble v)
{
    d_1_0_Deprecated->EvalCoord2d(u, v);
}

inline void QOpenGLFunctions_1_3::glEvalCoord1fv(const GLfloat *u)
{
    d_1_0_Deprecated->EvalCoord1fv(u);
}

inline void QOpenGLFunctions_1_3::glEvalCoord1f(GLfloat u)
{
    d_1_0_Deprecated->EvalCoord1f(u);
}

inline void QOpenGLFunctions_1_3::glEvalCoord1dv(const GLdouble *u)
{
    d_1_0_Deprecated->EvalCoord1dv(u);
}

inline void QOpenGLFunctions_1_3::glEvalCoord1d(GLdouble u)
{
    d_1_0_Deprecated->EvalCoord1d(u);
}

inline void QOpenGLFunctions_1_3::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
    d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
}

inline void QOpenGLFunctions_1_3::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
    d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
}

inline void QOpenGLFunctions_1_3::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
    d_1_0_Deprecated->MapGrid1f(un, u1, u2);
}

inline void QOpenGLFunctions_1_3::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
    d_1_0_Deprecated->MapGrid1d(un, u1, u2);
}

inline void QOpenGLFunctions_1_3::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
{
    d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}

inline void QOpenGLFunctions_1_3::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
{
    d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}

inline void QOpenGLFunctions_1_3::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
{
    d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
}

inline void QOpenGLFunctions_1_3::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
{
    d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
}

inline void QOpenGLFunctions_1_3::glPushAttrib(GLbitfield mask)
{
    d_1_0_Deprecated->PushAttrib(mask);
}

inline void QOpenGLFunctions_1_3::glPopAttrib()
{
    d_1_0_Deprecated->PopAttrib();
}

inline void QOpenGLFunctions_1_3::glAccum(GLenum op, GLfloat value)
{
    d_1_0_Deprecated->Accum(op, value);
}

inline void QOpenGLFunctions_1_3::glIndexMask(GLuint mask)
{
    d_1_0_Deprecated->IndexMask(mask);
}

inline void QOpenGLFunctions_1_3::glClearIndex(GLfloat c)
{
    d_1_0_Deprecated->ClearIndex(c);
}

inline void QOpenGLFunctions_1_3::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
    d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
}

inline void QOpenGLFunctions_1_3::glPushName(GLuint name)
{
    d_1_0_Deprecated->PushName(name);
}

inline void QOpenGLFunctions_1_3::glPopName()
{
    d_1_0_Deprecated->PopName();
}

inline void QOpenGLFunctions_1_3::glPassThrough(GLfloat token)
{
    d_1_0_Deprecated->PassThrough(token);
}

inline void QOpenGLFunctions_1_3::glLoadName(GLuint name)
{
    d_1_0_Deprecated->LoadName(name);
}

inline void QOpenGLFunctions_1_3::glInitNames()
{
    d_1_0_Deprecated->InitNames();
}

inline GLint QOpenGLFunctions_1_3::glRenderMode(GLenum mode)
{
    return d_1_0_Deprecated->RenderMode(mode);
}

inline void QOpenGLFunctions_1_3::glSelectBuffer(GLsizei size, GLuint *buffer)
{
    d_1_0_Deprecated->SelectBuffer(size, buffer);
}

inline void QOpenGLFunctions_1_3::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
    d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
}

inline void QOpenGLFunctions_1_3::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
{
    d_1_0_Deprecated->TexGeniv(coord, pname, params);
}

inline void QOpenGLFunctions_1_3::glTexGeni(GLenum coord, GLenum pname, GLint param)
{
    d_1_0_Deprecated->TexGeni(coord, pname, param);
}

inline void QOpenGLFunctions_1_3::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
{
    d_1_0_Deprecated->TexGenfv(coord, pname, params);
}

inline void QOpenGLFunctions_1_3::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
    d_1_0_Deprecated->TexGenf(coord, pname, param);
}

inline void QOpenGLFunctions_1_3::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
{
    d_1_0_Deprecated->TexGendv(coord, pname, params);
}

inline void QOpenGLFunctions_1_3::glTexGend(GLenum coord, GLenum pname, GLdouble param)
{
    d_1_0_Deprecated->TexGend(coord, pname, param);
}

inline void QOpenGLFunctions_1_3::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
{
    d_1_0_Deprecated->TexEnviv(target, pname, params);
}

inline void QOpenGLFunctions_1_3::glTexEnvi(GLenum target, GLenum pname, GLint param)
{
    d_1_0_Deprecated->TexEnvi(target, pname, param);
}

inline void QOpenGLFunctions_1_3::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
    d_1_0_Deprecated->TexEnvfv(target, pname, params);
}

inline void QOpenGLFunctions_1_3::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
    d_1_0_Deprecated->TexEnvf(target, pname, param);
}

inline void QOpenGLFunctions_1_3::glShadeModel(GLenum mode)
{
    d_1_0_Deprecated->ShadeModel(mode);
}

inline void QOpenGLFunctions_1_3::glPolygonStipple(const GLubyte *mask)
{
    d_1_0_Deprecated->PolygonStipple(mask);
}

inline void QOpenGLFunctions_1_3::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
{
    d_1_0_Deprecated->Materialiv(face, pname, params);
}

inline void QOpenGLFunctions_1_3::glMateriali(GLenum face, GLenum pname, GLint param)
{
    d_1_0_Deprecated->Materiali(face, pname, param);
}

inline void QOpenGLFunctions_1_3::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
{
    d_1_0_Deprecated->Materialfv(face, pname, params);
}

inline void QOpenGLFunctions_1_3::glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
    d_1_0_Deprecated->Materialf(face, pname, param);
}

inline void QOpenGLFunctions_1_3::glLineStipple(GLint factor, GLushort pattern)
{
    d_1_0_Deprecated->LineStipple(factor, pattern);
}

inline void QOpenGLFunctions_1_3::glLightModeliv(GLenum pname, const GLint *params)
{
    d_1_0_Deprecated->LightModeliv(pname, params);
}

inline void QOpenGLFunctions_1_3::glLightModeli(GLenum pname, GLint param)
{
    d_1_0_Deprecated->LightModeli(pname, param);
}

inline void QOpenGLFunctions_1_3::glLightModelfv(GLenum pname, const GLfloat *params)
{
    d_1_0_Deprecated->LightModelfv(pname, params);
}

inline void QOpenGLFunctions_1_3::glLightModelf(GLenum pname, GLfloat param)
{
    d_1_0_Deprecated->LightModelf(pname, param);
}

inline void QOpenGLFunctions_1_3::glLightiv(GLenum light, GLenum pname, const GLint *params)
{
    d_1_0_Deprecated->Lightiv(light, pname, params);
}

inline void QOpenGLFunctions_1_3::glLighti(GLenum light, GLenum pname, GLint param)
{
    d_1_0_Deprecated->Lighti(light, pname, param);
}

inline void QOpenGLFunctions_1_3::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
    d_1_0_Deprecated->Lightfv(light, pname, params);
}

inline void QOpenGLFunctions_1_3::glLightf(GLenum light, GLenum pname, GLfloat param)
{
    d_1_0_Deprecated->Lightf(light, pname, param);
}

inline void QOpenGLFunctions_1_3::glFogiv(GLenum pname, const GLint *params)
{
    d_1_0_Deprecated->Fogiv(pname, params);
}

inline void QOpenGLFunctions_1_3::glFogi(GLenum pname, GLint param)
{
    d_1_0_Deprecated->Fogi(pname, param);
}

inline void QOpenGLFunctions_1_3::glFogfv(GLenum pname, const GLfloat *params)
{
    d_1_0_Deprecated->Fogfv(pname, params);
}

inline void QOpenGLFunctions_1_3::glFogf(GLenum pname, GLfloat param)
{
    d_1_0_Deprecated->Fogf(pname, param);
}

inline void QOpenGLFunctions_1_3::glColorMaterial(GLenum face, GLenum mode)
{
    d_1_0_Deprecated->ColorMaterial(face, mode);
}

inline void QOpenGLFunctions_1_3::glClipPlane(GLenum plane, const GLdouble *equation)
{
    d_1_0_Deprecated->ClipPlane(plane, equation);
}

inline void QOpenGLFunctions_1_3::glVertex4sv(const GLshort *v)
{
    d_1_0_Deprecated->Vertex4sv(v);
}

inline void QOpenGLFunctions_1_3::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
    d_1_0_Deprecated->Vertex4s(x, y, z, w);
}

inline void QOpenGLFunctions_1_3::glVertex4iv(const GLint *v)
{
    d_1_0_Deprecated->Vertex4iv(v);
}

inline void QOpenGLFunctions_1_3::glVertex4i(GLint x, GLint y, GLint z, GLint w)
{
    d_1_0_Deprecated->Vertex4i(x, y, z, w);
}

inline void QOpenGLFunctions_1_3::glVertex4fv(const GLfloat *v)
{
    d_1_0_Deprecated->Vertex4fv(v);
}

inline void QOpenGLFunctions_1_3::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
    d_1_0_Deprecated->Vertex4f(x, y, z, w);
}

inline void QOpenGLFunctions_1_3::glVertex4dv(const GLdouble *v)
{
    d_1_0_Deprecated->Vertex4dv(v);
}

inline void QOpenGLFunctions_1_3::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
    d_1_0_Deprecated->Vertex4d(x, y, z, w);
}

inline void QOpenGLFunctions_1_3::glVertex3sv(const GLshort *v)
{
    d_1_0_Deprecated->Vertex3sv(v);
}

inline void QOpenGLFunctions_1_3::glVertex3s(GLshort x, GLshort y, GLshort z)
{
    d_1_0_Deprecated->Vertex3s(x, y, z);
}

inline void QOpenGLFunctions_1_3::glVertex3iv(const GLint *v)
{
    d_1_0_Deprecated->Vertex3iv(v);
}

inline void QOpenGLFunctions_1_3::glVertex3i(GLint x, GLint y, GLint z)
{
    d_1_0_Deprecated->Vertex3i(x, y, z);
}

inline void QOpenGLFunctions_1_3::glVertex3fv(const GLfloat *v)
{
    d_1_0_Deprecated->Vertex3fv(v);
}

inline void QOpenGLFunctions_1_3::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
    d_1_0_Deprecated->Vertex3f(x, y, z);
}

inline void QOpenGLFunctions_1_3::glVertex3dv(const GLdouble *v)
{
    d_1_0_Deprecated->Vertex3dv(v);
}

inline void QOpenGLFunctions_1_3::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
    d_1_0_Deprecated->Vertex3d(x, y, z);
}

inline void QOpenGLFunctions_1_3::glVertex2sv(const GLshort *v)
{
    d_1_0_Deprecated->Vertex2sv(v);
}

inline void QOpenGLFunctions_1_3::glVertex2s(GLshort x, GLshort y)
{
    d_1_0_Deprecated->Vertex2s(x, y);
}

inline void QOpenGLFunctions_1_3::glVertex2iv(const GLint *v)
{
    d_1_0_Deprecated->Vertex2iv(v);
}

inline void QOpenGLFunctions_1_3::glVertex2i(GLint x, GLint y)
{
    d_1_0_Deprecated->Vertex2i(x, y);
}

inline void QOpenGLFunctions_1_3::glVertex2fv(const GLfloat *v)
{
    d_1_0_Deprecated->Vertex2fv(v);
}

inline void QOpenGLFunctions_1_3::glVertex2f(GLfloat x, GLfloat y)
{
    d_1_0_Deprecated->Vertex2f(x, y);
}

inline void QOpenGLFunctions_1_3::glVertex2dv(const GLdouble *v)
{
    d_1_0_Deprecated->Vertex2dv(v);
}

inline void QOpenGLFunctions_1_3::glVertex2d(GLdouble x, GLdouble y)
{
    d_1_0_Deprecated->Vertex2d(x, y);
}

inline void QOpenGLFunctions_1_3::glTexCoord4sv(const GLshort *v)
{
    d_1_0_Deprecated->TexCoord4sv(v);
}

inline void QOpenGLFunctions_1_3::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
    d_1_0_Deprecated->TexCoord4s(s, t, r, q);
}

inline void QOpenGLFunctions_1_3::glTexCoord4iv(const GLint *v)
{
    d_1_0_Deprecated->TexCoord4iv(v);
}

inline void QOpenGLFunctions_1_3::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
    d_1_0_Deprecated->TexCoord4i(s, t, r, q);
}

inline void QOpenGLFunctions_1_3::glTexCoord4fv(const GLfloat *v)
{
    d_1_0_Deprecated->TexCoord4fv(v);
}

inline void QOpenGLFunctions_1_3::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
    d_1_0_Deprecated->TexCoord4f(s, t, r, q);
}

inline void QOpenGLFunctions_1_3::glTexCoord4dv(const GLdouble *v)
{
    d_1_0_Deprecated->TexCoord4dv(v);
}

inline void QOpenGLFunctions_1_3::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
    d_1_0_Deprecated->TexCoord4d(s, t, r, q);
}

inline void QOpenGLFunctions_1_3::glTexCoord3sv(const GLshort *v)
{
    d_1_0_Deprecated->TexCoord3sv(v);
}

inline void QOpenGLFunctions_1_3::glTexCoord3s(GLshort s, GLshort t, GLshort r)
{
    d_1_0_Deprecated->TexCoord3s(s, t, r);
}

inline void QOpenGLFunctions_1_3::glTexCoord3iv(const GLint *v)
{
    d_1_0_Deprecated->TexCoord3iv(v);
}

inline void QOpenGLFunctions_1_3::glTexCoord3i(GLint s, GLint t, GLint r)
{
    d_1_0_Deprecated->TexCoord3i(s, t, r);
}

inline void QOpenGLFunctions_1_3::glTexCoord3fv(const GLfloat *v)
{
    d_1_0_Deprecated->TexCoord3fv(v);
}

inline void QOpenGLFunctions_1_3::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
    d_1_0_Deprecated->TexCoord3f(s, t, r);
}

inline void QOpenGLFunctions_1_3::glTexCoord3dv(const GLdouble *v)
{
    d_1_0_Deprecated->TexCoord3dv(v);
}

inline void QOpenGLFunctions_1_3::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
    d_1_0_Deprecated->TexCoord3d(s, t, r);
}

inline void QOpenGLFunctions_1_3::glTexCoord2sv(const GLshort *v)
{
    d_1_0_Deprecated->TexCoord2sv(v);
}

inline void QOpenGLFunctions_1_3::glTexCoord2s(GLshort s, GLshort t)
{
    d_1_0_Deprecated->TexCoord2s(s, t);
}

inline void QOpenGLFunctions_1_3::glTexCoord2iv(const GLint *v)
{
    d_1_0_Deprecated->TexCoord2iv(v);
}

inline void QOpenGLFunctions_1_3::glTexCoord2i(GLint s, GLint t)
{
    d_1_0_Deprecated->TexCoord2i(s, t);
}

inline void QOpenGLFunctions_1_3::glTexCoord2fv(const GLfloat *v)
{
    d_1_0_Deprecated->TexCoord2fv(v);
}

inline void QOpenGLFunctions_1_3::glTexCoord2f(GLfloat s, GLfloat t)
{
    d_1_0_Deprecated->TexCoord2f(s, t);
}

inline void QOpenGLFunctions_1_3::glTexCoord2dv(const GLdouble *v)
{
    d_1_0_Deprecated->TexCoord2dv(v);
}

inline void QOpenGLFunctions_1_3::glTexCoord2d(GLdouble s, GLdouble t)
{
    d_1_0_Deprecated->TexCoord2d(s, t);
}

inline void QOpenGLFunctions_1_3::glTexCoord1sv(const GLshort *v)
{
    d_1_0_Deprecated->TexCoord1sv(v);
}

inline void QOpenGLFunctions_1_3::glTexCoord1s(GLshort s)
{
    d_1_0_Deprecated->TexCoord1s(s);
}

inline void QOpenGLFunctions_1_3::glTexCoord1iv(const GLint *v)
{
    d_1_0_Deprecated->TexCoord1iv(v);
}

inline void QOpenGLFunctions_1_3::glTexCoord1i(GLint s)
{
    d_1_0_Deprecated->TexCoord1i(s);
}

inline void QOpenGLFunctions_1_3::glTexCoord1fv(const GLfloat *v)
{
    d_1_0_Deprecated->TexCoord1fv(v);
}

inline void QOpenGLFunctions_1_3::glTexCoord1f(GLfloat s)
{
    d_1_0_Deprecated->TexCoord1f(s);
}

inline void QOpenGLFunctions_1_3::glTexCoord1dv(const GLdouble *v)
{
    d_1_0_Deprecated->TexCoord1dv(v);
}

inline void QOpenGLFunctions_1_3::glTexCoord1d(GLdouble s)
{
    d_1_0_Deprecated->TexCoord1d(s);
}

inline void QOpenGLFunctions_1_3::glRectsv(const GLshort *v1, const GLshort *v2)
{
    d_1_0_Deprecated->Rectsv(v1, v2);
}

inline void QOpenGLFunctions_1_3::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
    d_1_0_Deprecated->Rects(x1, y1, x2, y2);
}

inline void QOpenGLFunctions_1_3::glRectiv(const GLint *v1, const GLint *v2)
{
    d_1_0_Deprecated->Rectiv(v1, v2);
}

inline void QOpenGLFunctions_1_3::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
    d_1_0_Deprecated->Recti(x1, y1, x2, y2);
}

inline void QOpenGLFunctions_1_3::glRectfv(const GLfloat *v1, const GLfloat *v2)
{
    d_1_0_Deprecated->Rectfv(v1, v2);
}

inline void QOpenGLFunctions_1_3::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
    d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
}

inline void QOpenGLFunctions_1_3::glRectdv(const GLdouble *v1, const GLdouble *v2)
{
    d_1_0_Deprecated->Rectdv(v1, v2);
}

inline void QOpenGLFunctions_1_3::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
    d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
}

inline void QOpenGLFunctions_1_3::glRasterPos4sv(const GLshort *v)
{
    d_1_0_Deprecated->RasterPos4sv(v);
}

inline void QOpenGLFunctions_1_3::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
    d_1_0_Deprecated->RasterPos4s(x, y, z, w);
}

inline void QOpenGLFunctions_1_3::glRasterPos4iv(const GLint *v)
{
    d_1_0_Deprecated->RasterPos4iv(v);
}

inline void QOpenGLFunctions_1_3::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
    d_1_0_Deprecated->RasterPos4i(x, y, z, w);
}

inline void QOpenGLFunctions_1_3::glRasterPos4fv(const GLfloat *v)
{
    d_1_0_Deprecated->RasterPos4fv(v);
}

inline void QOpenGLFunctions_1_3::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
    d_1_0_Deprecated->RasterPos4f(x, y, z, w);
}

inline void QOpenGLFunctions_1_3::glRasterPos4dv(const GLdouble *v)
{
    d_1_0_Deprecated->RasterPos4dv(v);
}

inline void QOpenGLFunctions_1_3::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
    d_1_0_Deprecated->RasterPos4d(x, y, z, w);
}

inline void QOpenGLFunctions_1_3::glRasterPos3sv(const GLshort *v)
{
    d_1_0_Deprecated->RasterPos3sv(v);
}

inline void QOpenGLFunctions_1_3::glRasterPos3s(GLshort x, GLshort y, GLshort z)
{
    d_1_0_Deprecated->RasterPos3s(x, y, z);
}

inline void QOpenGLFunctions_1_3::glRasterPos3iv(const GLint *v)
{
    d_1_0_Deprecated->RasterPos3iv(v);
}

inline void QOpenGLFunctions_1_3::glRasterPos3i(GLint x, GLint y, GLint z)
{
    d_1_0_Deprecated->RasterPos3i(x, y, z);
}

inline void QOpenGLFunctions_1_3::glRasterPos3fv(const GLfloat *v)
{
    d_1_0_Deprecated->RasterPos3fv(v);
}

inline void QOpenGLFunctions_1_3::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
    d_1_0_Deprecated->RasterPos3f(x, y, z);
}

inline void QOpenGLFunctions_1_3::glRasterPos3dv(const GLdouble *v)
{
    d_1_0_Deprecated->RasterPos3dv(v);
}

inline void QOpenGLFunctions_1_3::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
    d_1_0_Deprecated->RasterPos3d(x, y, z);
}

inline void QOpenGLFunctions_1_3::glRasterPos2sv(const GLshort *v)
{
    d_1_0_Deprecated->RasterPos2sv(v);
}

inline void QOpenGLFunctions_1_3::glRasterPos2s(GLshort x, GLshort y)
{
    d_1_0_Deprecated->RasterPos2s(x, y);
}

inline void QOpenGLFunctions_1_3::glRasterPos2iv(const GLint *v)
{
    d_1_0_Deprecated->RasterPos2iv(v);
}

inline void QOpenGLFunctions_1_3::glRasterPos2i(GLint x, GLint y)
{
    d_1_0_Deprecated->RasterPos2i(x, y);
}

inline void QOpenGLFunctions_1_3::glRasterPos2fv(const GLfloat *v)
{
    d_1_0_Deprecated->RasterPos2fv(v);
}

inline void QOpenGLFunctions_1_3::glRasterPos2f(GLfloat x, GLfloat y)
{
    d_1_0_Deprecated->RasterPos2f(x, y);
}

inline void QOpenGLFunctions_1_3::glRasterPos2dv(const GLdouble *v)
{
    d_1_0_Deprecated->RasterPos2dv(v);
}

inline void QOpenGLFunctions_1_3::glRasterPos2d(GLdouble x, GLdouble y)
{
    d_1_0_Deprecated->RasterPos2d(x, y);
}

inline void QOpenGLFunctions_1_3::glNormal3sv(const GLshort *v)
{
    d_1_0_Deprecated->Normal3sv(v);
}

inline void QOpenGLFunctions_1_3::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
{
    d_1_0_Deprecated->Normal3s(nx, ny, nz);
}

inline void QOpenGLFunctions_1_3::glNormal3iv(const GLint *v)
{
    d_1_0_Deprecated->Normal3iv(v);
}

inline void QOpenGLFunctions_1_3::glNormal3i(GLint nx, GLint ny, GLint nz)
{
    d_1_0_Deprecated->Normal3i(nx, ny, nz);
}

inline void QOpenGLFunctions_1_3::glNormal3fv(const GLfloat *v)
{
    d_1_0_Deprecated->Normal3fv(v);
}

inline void QOpenGLFunctions_1_3::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
    d_1_0_Deprecated->Normal3f(nx, ny, nz);
}

inline void QOpenGLFunctions_1_3::glNormal3dv(const GLdouble *v)
{
    d_1_0_Deprecated->Normal3dv(v);
}

inline void QOpenGLFunctions_1_3::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
    d_1_0_Deprecated->Normal3d(nx, ny, nz);
}

inline void QOpenGLFunctions_1_3::glNormal3bv(const GLbyte *v)
{
    d_1_0_Deprecated->Normal3bv(v);
}

inline void QOpenGLFunctions_1_3::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
    d_1_0_Deprecated->Normal3b(nx, ny, nz);
}

inline void QOpenGLFunctions_1_3::glIndexsv(const GLshort *c)
{
    d_1_0_Deprecated->Indexsv(c);
}

inline void QOpenGLFunctions_1_3::glIndexs(GLshort c)
{
    d_1_0_Deprecated->Indexs(c);
}

inline void QOpenGLFunctions_1_3::glIndexiv(const GLint *c)
{
    d_1_0_Deprecated->Indexiv(c);
}

inline void QOpenGLFunctions_1_3::glIndexi(GLint c)
{
    d_1_0_Deprecated->Indexi(c);
}

inline void QOpenGLFunctions_1_3::glIndexfv(const GLfloat *c)
{
    d_1_0_Deprecated->Indexfv(c);
}

inline void QOpenGLFunctions_1_3::glIndexf(GLfloat c)
{
    d_1_0_Deprecated->Indexf(c);
}

inline void QOpenGLFunctions_1_3::glIndexdv(const GLdouble *c)
{
    d_1_0_Deprecated->Indexdv(c);
}

inline void QOpenGLFunctions_1_3::glIndexd(GLdouble c)
{
    d_1_0_Deprecated->Indexd(c);
}

inline void QOpenGLFunctions_1_3::glEnd()
{
    d_1_0_Deprecated->End();
}

inline void QOpenGLFunctions_1_3::glEdgeFlagv(const GLboolean *flag)
{
    d_1_0_Deprecated->EdgeFlagv(flag);
}

inline void QOpenGLFunctions_1_3::glEdgeFlag(GLboolean flag)
{
    d_1_0_Deprecated->EdgeFlag(flag);
}

inline void QOpenGLFunctions_1_3::glColor4usv(const GLushort *v)
{
    d_1_0_Deprecated->Color4usv(v);
}

inline void QOpenGLFunctions_1_3::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
    d_1_0_Deprecated->Color4us(red, green, blue, alpha);
}

inline void QOpenGLFunctions_1_3::glColor4uiv(const GLuint *v)
{
    d_1_0_Deprecated->Color4uiv(v);
}

inline void QOpenGLFunctions_1_3::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
    d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
}

inline void QOpenGLFunctions_1_3::glColor4ubv(const GLubyte *v)
{
    d_1_0_Deprecated->Color4ubv(v);
}

inline void QOpenGLFunctions_1_3::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
    d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
}

inline void QOpenGLFunctions_1_3::glColor4sv(const GLshort *v)
{
    d_1_0_Deprecated->Color4sv(v);
}

inline void QOpenGLFunctions_1_3::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
    d_1_0_Deprecated->Color4s(red, green, blue, alpha);
}

inline void QOpenGLFunctions_1_3::glColor4iv(const GLint *v)
{
    d_1_0_Deprecated->Color4iv(v);
}

inline void QOpenGLFunctions_1_3::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
{
    d_1_0_Deprecated->Color4i(red, green, blue, alpha);
}

inline void QOpenGLFunctions_1_3::glColor4fv(const GLfloat *v)
{
    d_1_0_Deprecated->Color4fv(v);
}

inline void QOpenGLFunctions_1_3::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
    d_1_0_Deprecated->Color4f(red, green, blue, alpha);
}

inline void QOpenGLFunctions_1_3::glColor4dv(const GLdouble *v)
{
    d_1_0_Deprecated->Color4dv(v);
}

inline void QOpenGLFunctions_1_3::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
    d_1_0_Deprecated->Color4d(red, green, blue, alpha);
}

inline void QOpenGLFunctions_1_3::glColor4bv(const GLbyte *v)
{
    d_1_0_Deprecated->Color4bv(v);
}

inline void QOpenGLFunctions_1_3::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
    d_1_0_Deprecated->Color4b(red, green, blue, alpha);
}

inline void QOpenGLFunctions_1_3::glColor3usv(const GLushort *v)
{
    d_1_0_Deprecated->Color3usv(v);
}

inline void QOpenGLFunctions_1_3::glColor3us(GLushort red, GLushort green, GLushort blue)
{
    d_1_0_Deprecated->Color3us(red, green, blue);
}

inline void QOpenGLFunctions_1_3::glColor3uiv(const GLuint *v)
{
    d_1_0_Deprecated->Color3uiv(v);
}

inline void QOpenGLFunctions_1_3::glColor3ui(GLuint red, GLuint green, GLuint blue)
{
    d_1_0_Deprecated->Color3ui(red, green, blue);
}

inline void QOpenGLFunctions_1_3::glColor3ubv(const GLubyte *v)
{
    d_1_0_Deprecated->Color3ubv(v);
}

inline void QOpenGLFunctions_1_3::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
    d_1_0_Deprecated->Color3ub(red, green, blue);
}

inline void QOpenGLFunctions_1_3::glColor3sv(const GLshort *v)
{
    d_1_0_Deprecated->Color3sv(v);
}

inline void QOpenGLFunctions_1_3::glColor3s(GLshort red, GLshort green, GLshort blue)
{
    d_1_0_Deprecated->Color3s(red, green, blue);
}

inline void QOpenGLFunctions_1_3::glColor3iv(const GLint *v)
{
    d_1_0_Deprecated->Color3iv(v);
}

inline void QOpenGLFunctions_1_3::glColor3i(GLint red, GLint green, GLint blue)
{
    d_1_0_Deprecated->Color3i(red, green, blue);
}

inline void QOpenGLFunctions_1_3::glColor3fv(const GLfloat *v)
{
    d_1_0_Deprecated->Color3fv(v);
}

inline void QOpenGLFunctions_1_3::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
    d_1_0_Deprecated->Color3f(red, green, blue);
}

inline void QOpenGLFunctions_1_3::glColor3dv(const GLdouble *v)
{
    d_1_0_Deprecated->Color3dv(v);
}

inline void QOpenGLFunctions_1_3::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
    d_1_0_Deprecated->Color3d(red, green, blue);
}

inline void QOpenGLFunctions_1_3::glColor3bv(const GLbyte *v)
{
    d_1_0_Deprecated->Color3bv(v);
}

inline void QOpenGLFunctions_1_3::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
    d_1_0_Deprecated->Color3b(red, green, blue);
}

inline void QOpenGLFunctions_1_3::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
    d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
}

inline void QOpenGLFunctions_1_3::glBegin(GLenum mode)
{
    d_1_0_Deprecated->Begin(mode);
}

inline void QOpenGLFunctions_1_3::glListBase(GLuint base)
{
    d_1_0_Deprecated->ListBase(base);
}

inline GLuint QOpenGLFunctions_1_3::glGenLists(GLsizei range)
{
    return d_1_0_Deprecated->GenLists(range);
}

inline void QOpenGLFunctions_1_3::glDeleteLists(GLuint list, GLsizei range)
{
    d_1_0_Deprecated->DeleteLists(list, range);
}

inline void QOpenGLFunctions_1_3::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
{
    d_1_0_Deprecated->CallLists(n, type, lists);
}

inline void QOpenGLFunctions_1_3::glCallList(GLuint list)
{
    d_1_0_Deprecated->CallList(list);
}

inline void QOpenGLFunctions_1_3::glEndList()
{
    d_1_0_Deprecated->EndList();
}

inline void QOpenGLFunctions_1_3::glNewList(GLuint list, GLenum mode)
{
    d_1_0_Deprecated->NewList(list, mode);
}


// OpenGL 1.1 deprecated functions
inline void QOpenGLFunctions_1_3::glPushClientAttrib(GLbitfield mask)
{
    d_1_1_Deprecated->PushClientAttrib(mask);
}

inline void QOpenGLFunctions_1_3::glPopClientAttrib()
{
    d_1_1_Deprecated->PopClientAttrib();
}

inline void QOpenGLFunctions_1_3::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
{
    d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
}

inline GLboolean QOpenGLFunctions_1_3::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
{
    return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
}

inline void QOpenGLFunctions_1_3::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
    d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
}

inline void QOpenGLFunctions_1_3::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
    d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
}

inline void QOpenGLFunctions_1_3::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
    d_1_1_Deprecated->NormalPointer(type, stride, pointer);
}

inline void QOpenGLFunctions_1_3::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
{
    d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
}

inline void QOpenGLFunctions_1_3::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
    d_1_1_Deprecated->IndexPointer(type, stride, pointer);
}

inline void QOpenGLFunctions_1_3::glEnableClientState(GLenum array)
{
    d_1_1_Deprecated->EnableClientState(array);
}

inline void QOpenGLFunctions_1_3::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
{
    d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
}

inline void QOpenGLFunctions_1_3::glDisableClientState(GLenum array)
{
    d_1_1_Deprecated->DisableClientState(array);
}

inline void QOpenGLFunctions_1_3::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
    d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
}

inline void QOpenGLFunctions_1_3::glArrayElement(GLint i)
{
    d_1_1_Deprecated->ArrayElement(i);
}


// OpenGL 1.2 deprecated functions
inline void QOpenGLFunctions_1_3::glResetMinmax(GLenum target)
{
    d_1_2_Deprecated->ResetMinmax(target);
}

inline void QOpenGLFunctions_1_3::glResetHistogram(GLenum target)
{
    d_1_2_Deprecated->ResetHistogram(target);
}

inline void QOpenGLFunctions_1_3::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
{
    d_1_2_Deprecated->Minmax(target, internalformat, sink);
}

inline void QOpenGLFunctions_1_3::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
    d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
}

inline void QOpenGLFunctions_1_3::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
{
    d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
}

inline void QOpenGLFunctions_1_3::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
    d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
}

inline void QOpenGLFunctions_1_3::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
    d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
}

inline void QOpenGLFunctions_1_3::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
{
    d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
}

inline void QOpenGLFunctions_1_3::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
    d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
}

inline void QOpenGLFunctions_1_3::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
    d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
}

inline void QOpenGLFunctions_1_3::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
{
    d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
}

inline void QOpenGLFunctions_1_3::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
{
    d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
}

inline void QOpenGLFunctions_1_3::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
{
    d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
}

inline void QOpenGLFunctions_1_3::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
    d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
}

inline void QOpenGLFunctions_1_3::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
{
    d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
}

inline void QOpenGLFunctions_1_3::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
    d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
}

inline void QOpenGLFunctions_1_3::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
    d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
}

inline void QOpenGLFunctions_1_3::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
{
    d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
}

inline void QOpenGLFunctions_1_3::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
{
    d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
}

inline void QOpenGLFunctions_1_3::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
    d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
}

inline void QOpenGLFunctions_1_3::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
{
    d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
}

inline void QOpenGLFunctions_1_3::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
{
    d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
}

inline void QOpenGLFunctions_1_3::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
{
    d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
}

inline void QOpenGLFunctions_1_3::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
    d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
}

inline void QOpenGLFunctions_1_3::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
{
    d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
}

inline void QOpenGLFunctions_1_3::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
{
    d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
}

inline void QOpenGLFunctions_1_3::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
    d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
}

inline void QOpenGLFunctions_1_3::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
{
    d_1_2_Deprecated->GetColorTable(target, format, type, table);
}

inline void QOpenGLFunctions_1_3::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
    d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
}

inline void QOpenGLFunctions_1_3::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
{
    d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
}

inline void QOpenGLFunctions_1_3::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
    d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
}

inline void QOpenGLFunctions_1_3::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
{
    d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
}


// OpenGL 1.3 deprecated functions
inline void QOpenGLFunctions_1_3::glMultTransposeMatrixd(const GLdouble *m)
{
    d_1_3_Deprecated->MultTransposeMatrixd(m);
}

inline void QOpenGLFunctions_1_3::glMultTransposeMatrixf(const GLfloat *m)
{
    d_1_3_Deprecated->MultTransposeMatrixf(m);
}

inline void QOpenGLFunctions_1_3::glLoadTransposeMatrixd(const GLdouble *m)
{
    d_1_3_Deprecated->LoadTransposeMatrixd(m);
}

inline void QOpenGLFunctions_1_3::glLoadTransposeMatrixf(const GLfloat *m)
{
    d_1_3_Deprecated->LoadTransposeMatrixf(m);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord4sv(GLenum target, const GLshort *v)
{
    d_1_3_Deprecated->MultiTexCoord4sv(target, v);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
    d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord4iv(GLenum target, const GLint *v)
{
    d_1_3_Deprecated->MultiTexCoord4iv(target, v);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
    d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
{
    d_1_3_Deprecated->MultiTexCoord4fv(target, v);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
    d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
{
    d_1_3_Deprecated->MultiTexCoord4dv(target, v);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
    d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord3sv(GLenum target, const GLshort *v)
{
    d_1_3_Deprecated->MultiTexCoord3sv(target, v);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
{
    d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord3iv(GLenum target, const GLint *v)
{
    d_1_3_Deprecated->MultiTexCoord3iv(target, v);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
{
    d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
{
    d_1_3_Deprecated->MultiTexCoord3fv(target, v);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
    d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
{
    d_1_3_Deprecated->MultiTexCoord3dv(target, v);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
    d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord2sv(GLenum target, const GLshort *v)
{
    d_1_3_Deprecated->MultiTexCoord2sv(target, v);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
{
    d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord2iv(GLenum target, const GLint *v)
{
    d_1_3_Deprecated->MultiTexCoord2iv(target, v);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
{
    d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
{
    d_1_3_Deprecated->MultiTexCoord2fv(target, v);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
{
    d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
{
    d_1_3_Deprecated->MultiTexCoord2dv(target, v);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
{
    d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord1sv(GLenum target, const GLshort *v)
{
    d_1_3_Deprecated->MultiTexCoord1sv(target, v);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord1s(GLenum target, GLshort s)
{
    d_1_3_Deprecated->MultiTexCoord1s(target, s);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord1iv(GLenum target, const GLint *v)
{
    d_1_3_Deprecated->MultiTexCoord1iv(target, v);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord1i(GLenum target, GLint s)
{
    d_1_3_Deprecated->MultiTexCoord1i(target, s);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
{
    d_1_3_Deprecated->MultiTexCoord1fv(target, v);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord1f(GLenum target, GLfloat s)
{
    d_1_3_Deprecated->MultiTexCoord1f(target, s);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
{
    d_1_3_Deprecated->MultiTexCoord1dv(target, v);
}

inline void QOpenGLFunctions_1_3::glMultiTexCoord1d(GLenum target, GLdouble s)
{
    d_1_3_Deprecated->MultiTexCoord1d(target, s);
}

inline void QOpenGLFunctions_1_3::glClientActiveTexture(GLenum texture)
{
    d_1_3_Deprecated->ClientActiveTexture(texture);
}



QT_END_NAMESPACE

#endif // QT_NO_OPENGL && !QT_OPENGL_ES_2

#endif
