/***********************************************************************************
  Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.

  (c) Copyright 1996 - 2002  Gary Henderson (gary.henderson@ntlworld.com),
                             Jerremy Koot (jkoot@snes9x.com)

  (c) Copyright 2002 - 2004  Matthew Kendora

  (c) Copyright 2002 - 2005  Peter Bortas (peter@bortas.org)

  (c) Copyright 2004 - 2005  Joel Yliluoma (http://iki.fi/bisqwit/)

  (c) Copyright 2001 - 2006  John Weidman (jweidman@slip.net)

  (c) Copyright 2002 - 2006  funkyass (funkyass@spam.shaw.ca),
                             Kris Bleakley (codeviolation@hotmail.com)

  (c) Copyright 2002 - 2010  Brad Jorsch (anomie@users.sourceforge.net),
                             Nach (n-a-c-h@users.sourceforge.net),

  (c) Copyright 2002 - 2011  zones (kasumitokoduck@yahoo.com)

  (c) Copyright 2006 - 2007  nitsuja

  (c) Copyright 2009 - 2011  BearOso,
                             OV2


  BS-X C emulator code
  (c) Copyright 2005 - 2006  Dreamer Nom,
                             zones

  C4 x86 assembler and some C emulation code
  (c) Copyright 2000 - 2003  _Demo_ (_demo_@zsnes.com),
                             Nach,
                             zsKnight (zsknight@zsnes.com)

  C4 C++ code
  (c) Copyright 2003 - 2006  Brad Jorsch,
                             Nach

  DSP-1 emulator code
  (c) Copyright 1998 - 2006  _Demo_,
                             Andreas Naive (andreasnaive@gmail.com),
                             Gary Henderson,
                             Ivar (ivar@snes9x.com),
                             John Weidman,
                             Kris Bleakley,
                             Matthew Kendora,
                             Nach,
                             neviksti (neviksti@hotmail.com)

  DSP-2 emulator code
  (c) Copyright 2003         John Weidman,
                             Kris Bleakley,
                             Lord Nightmare (lord_nightmare@users.sourceforge.net),
                             Matthew Kendora,
                             neviksti

  DSP-3 emulator code
  (c) Copyright 2003 - 2006  John Weidman,
                             Kris Bleakley,
                             Lancer,
                             z80 gaiden

  DSP-4 emulator code
  (c) Copyright 2004 - 2006  Dreamer Nom,
                             John Weidman,
                             Kris Bleakley,
                             Nach,
                             z80 gaiden

  OBC1 emulator code
  (c) Copyright 2001 - 2004  zsKnight,
                             pagefault (pagefault@zsnes.com),
                             Kris Bleakley
                             Ported from x86 assembler to C by sanmaiwashi

  SPC7110 and RTC C++ emulator code used in 1.39-1.51
  (c) Copyright 2002         Matthew Kendora with research by
                             zsKnight,
                             John Weidman,
                             Dark Force

  SPC7110 and RTC C++ emulator code used in 1.52+
  (c) Copyright 2009         byuu,
                             neviksti

  S-DD1 C emulator code
  (c) Copyright 2003         Brad Jorsch with research by
                             Andreas Naive,
                             John Weidman

  S-RTC C emulator code
  (c) Copyright 2001 - 2006  byuu,
                             John Weidman

  ST010 C++ emulator code
  (c) Copyright 2003         Feather,
                             John Weidman,
                             Kris Bleakley,
                             Matthew Kendora

  Super FX x86 assembler emulator code
  (c) Copyright 1998 - 2003  _Demo_,
                             pagefault,
                             zsKnight

  Super FX C emulator code
  (c) Copyright 1997 - 1999  Ivar,
                             Gary Henderson,
                             John Weidman

  Sound emulator code used in 1.5-1.51
  (c) Copyright 1998 - 2003  Brad Martin
  (c) Copyright 1998 - 2006  Charles Bilyue'

  Sound emulator code used in 1.52+
  (c) Copyright 2004 - 2007  Shay Green (gblargg@gmail.com)

  SH assembler code partly based on x86 assembler code
  (c) Copyright 2002 - 2004  Marcus Comstedt (marcus@mc.pp.se)

  2xSaI filter
  (c) Copyright 1999 - 2001  Derek Liauw Kie Fa

  HQ2x, HQ3x, HQ4x filters
  (c) Copyright 2003         Maxim Stepin (maxim@hiend3d.com)

  NTSC filter
  (c) Copyright 2006 - 2007  Shay Green

  GTK+ GUI code
  (c) Copyright 2004 - 2011  BearOso

  Win32 GUI code
  (c) Copyright 2003 - 2006  blip,
                             funkyass,
                             Matthew Kendora,
                             Nach,
                             nitsuja
  (c) Copyright 2009 - 2011  OV2

  Mac OS GUI code
  (c) Copyright 1998 - 2001  John Stiles
  (c) Copyright 2001 - 2011  zones


  Specific ports contains the works of other authors. See headers in
  individual files.


  Snes9x homepage: http://www.snes9x.com/

  Permission to use, copy, modify and/or distribute Snes9x in both binary
  and source form, for non-commercial purposes, is hereby granted without
  fee, providing that this license information and copyright notice appear
  with all copies and any derived work.

  This software is provided 'as-is', without any express or implied
  warranty. In no event shall the authors be held liable for any damages
  arising from the use of this software or it's derivatives.

  Snes9x is freeware for PERSONAL USE only. Commercial users should
  seek permission of the copyright holders first. Commercial use includes,
  but is not limited to, charging money for Snes9x or software derived from
  Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
  using Snes9x as a promotion for your commercial product.

  The copyright holders request that bug fixes and improvements to the code
  should be forwarded to them so everyone can benefit from the modifications
  in future versions.

  Super NES and Super Nintendo Entertainment System are trademarks of
  Nintendo Co., Limited and its subsidiary companies.
 ***********************************************************************************/


#include "snes9x.h"
#include "ppu.h"
#include "tile.h"
#include "controls.h"
#include "crosshairs.h"
#include "cheats.h"
#include "movie.h"
#include "screenshot.h"
#include "font.h"
#include "display.h"

extern struct SCheatData		Cheat;
extern struct SLineData			LineData[240];
extern struct SLineMatrixData	LineMatrixData[240];

void S9xComputeClipWindows (void);

static int	font_width = 8, font_height = 9;

static void SetupOBJ (void);
static void DrawOBJS (int);
static void DisplayFrameRate (void);
static void DisplayPressedKeys (void);
static void DisplayWatchedAddresses (void);
static void DisplayStringFromBottom (const char *, int, int, bool);
static void DrawBackground (int, uint8, uint8);
static void DrawBackgroundMosaic (int, uint8, uint8);
static void DrawBackgroundOffset (int, uint8, uint8, int);
static void DrawBackgroundOffsetMosaic (int, uint8, uint8, int);
static inline void DrawBackgroundMode7 (int, void (*DrawMath) (uint32, uint32, int), void (*DrawNomath) (uint32, uint32, int), int);
static inline void DrawBackdrop (void);
static inline void RenderScreen (bool8);
static uint16 get_crosshair_color (uint8);

#define TILE_PLUS(t, x)	(((t) & 0xfc00) | ((t + x) & 0x3ff))


bool8 S9xGraphicsInit (void)
{
	S9xInitTileRenderer();
	ZeroMemory(BlackColourMap, 256 * sizeof(uint16));

#ifdef GFX_MULTI_FORMAT
	if (GFX.BuildPixel == NULL)
		S9xSetRenderPixelFormat(RGB565);
#endif

	GFX.DoInterlace = 0;
	GFX.InterlaceFrame = 0;
	GFX.RealPPL = GFX.Pitch >> 1;
	IPPU.OBJChanged = TRUE;
	IPPU.DirectColourMapsNeedRebuild = TRUE;
	Settings.BG_Forced = 0;
	S9xFixColourBrightness();

	GFX.X2   = (uint16 *) malloc(sizeof(uint16) * 0x10000);
	GFX.ZERO = (uint16 *) malloc(sizeof(uint16) * 0x10000);

	GFX.ScreenSize = GFX.Pitch / 2 * SNES_HEIGHT_EXTENDED * (Settings.SupportHiRes ? 2 : 1);
	GFX.SubScreen  = (uint16 *) malloc(GFX.ScreenSize * sizeof(uint16));
	GFX.ZBuffer    = (uint8 *)  malloc(GFX.ScreenSize);
	GFX.SubZBuffer = (uint8 *)  malloc(GFX.ScreenSize);

	if (!GFX.X2 || !GFX.ZERO || !GFX.SubScreen || !GFX.ZBuffer || !GFX.SubZBuffer)
	{
		S9xGraphicsDeinit();
		return (FALSE);
	}

    // Lookup table for color addition
	ZeroMemory(GFX.X2, 0x10000 * sizeof(uint16));
	for (uint32 r = 0; r <= MAX_RED; r++)
	{
		uint32	r2 = r << 1;
		if (r2 > MAX_RED)
			r2 = MAX_RED;

		for (uint32 g = 0; g <= MAX_GREEN; g++)
		{
			uint32	g2 = g << 1;
			if (g2 > MAX_GREEN)
				g2 = MAX_GREEN;

			for (uint32 b = 0; b <= MAX_BLUE; b++)
			{
				uint32	b2 = b << 1;
				if (b2 > MAX_BLUE)
					b2 = MAX_BLUE;

				GFX.X2[BUILD_PIXEL2(r, g, b)] = BUILD_PIXEL2(r2, g2, b2);
				GFX.X2[BUILD_PIXEL2(r, g, b) & ~ALPHA_BITS_MASK] = BUILD_PIXEL2(r2, g2, b2);
			}
		}
	}

	// Lookup table for 1/2 color subtraction
	ZeroMemory(GFX.ZERO, 0x10000 * sizeof(uint16));
	for (uint32 r = 0; r <= MAX_RED; r++)
	{
		uint32	r2 = r;
		if (r2 & 0x10)
			r2 &= ~0x10;
		else
			r2 = 0;

		for (uint32 g = 0; g <= MAX_GREEN; g++)
		{
			uint32	g2 = g;
			if (g2 & GREEN_HI_BIT)
				g2 &= ~GREEN_HI_BIT;
			else
				g2 = 0;

			for (uint32 b = 0; b <= MAX_BLUE; b++)
			{
				uint32	b2 = b;
				if (b2 & 0x10)
					b2 &= ~0x10;
				else
					b2 = 0;

				GFX.ZERO[BUILD_PIXEL2(r, g, b)] = BUILD_PIXEL2(r2, g2, b2);
				GFX.ZERO[BUILD_PIXEL2(r, g, b) & ~ALPHA_BITS_MASK] = BUILD_PIXEL2(r2, g2, b2);
			}
		}
	}

	return (TRUE);
}

void S9xGraphicsDeinit (void)
{
	if (GFX.X2)         { free(GFX.X2);         GFX.X2         = NULL; }
	if (GFX.ZERO)       { free(GFX.ZERO);       GFX.ZERO       = NULL; }
	if (GFX.SubScreen)  { free(GFX.SubScreen);  GFX.SubScreen  = NULL; }
	if (GFX.ZBuffer)    { free(GFX.ZBuffer);    GFX.ZBuffer    = NULL; }
	if (GFX.SubZBuffer) { free(GFX.SubZBuffer); GFX.SubZBuffer = NULL; }
}

void S9xBuildDirectColourMaps (void)
{
	IPPU.XB = mul_brightness[PPU.Brightness];

	for (uint32 p = 0; p < 8; p++)
		for (uint32 c = 0; c < 256; c++)
			DirectColourMaps[p][c] = BUILD_PIXEL(IPPU.XB[((c & 7) << 2) | ((p & 1) << 1)], IPPU.XB[((c & 0x38) >> 1) | (p & 2)], IPPU.XB[((c & 0xc0) >> 3) | (p & 4)]);

	IPPU.DirectColourMapsNeedRebuild = FALSE;
}

void S9xStartScreenRefresh (void)
{
	if (IPPU.RenderThisFrame)
	{
		GFX.InterlaceFrame = !GFX.InterlaceFrame;
		if (!GFX.DoInterlace || !GFX.InterlaceFrame)
		{
			if (!S9xInitUpdate())
			{
				IPPU.RenderThisFrame = FALSE;
				return;
			}

			if (GFX.DoInterlace)
				GFX.DoInterlace--;

			IPPU.MaxBrightness = PPU.Brightness;

			IPPU.Interlace    = Memory.FillRAM[0x2133] & 1;
			IPPU.InterlaceOBJ = Memory.FillRAM[0x2133] & 2;
			IPPU.PseudoHires  = Memory.FillRAM[0x2133] & 8;

			if (Settings.SupportHiRes && (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.PseudoHires))
			{
				GFX.RealPPL = GFX.Pitch >> 1;
				IPPU.DoubleWidthPixels = TRUE;
				IPPU.RenderedScreenWidth = SNES_WIDTH << 1;
			}
			else
			{
			#ifdef USE_OPENGL
				if (Settings.OpenGLEnable)
					GFX.RealPPL = SNES_WIDTH;
				else
			#endif
					GFX.RealPPL = GFX.Pitch >> 1;
				IPPU.DoubleWidthPixels = FALSE;
				IPPU.RenderedScreenWidth = SNES_WIDTH;
			}

			if (Settings.SupportHiRes && IPPU.Interlace)
			{
				GFX.PPL = GFX.RealPPL << 1;
				IPPU.DoubleHeightPixels = TRUE;
				IPPU.RenderedScreenHeight = PPU.ScreenHeight << 1;
				GFX.DoInterlace++;
			}
			else
			{
				GFX.PPL = GFX.RealPPL;
				IPPU.DoubleHeightPixels = FALSE;
				IPPU.RenderedScreenHeight = PPU.ScreenHeight;
			}

			IPPU.RenderedFramesCount++;
		}

		PPU.MosaicStart = 0;
		PPU.RecomputeClipWindows = TRUE;
		IPPU.PreviousLine = IPPU.CurrentLine = 0;

		ZeroMemory(GFX.ZBuffer, GFX.ScreenSize);
		ZeroMemory(GFX.SubZBuffer, GFX.ScreenSize);
	}

	if (++IPPU.FrameCount % Memory.ROMFramesPerSecond == 0)
	{
		IPPU.DisplayedRenderedFrameCount = IPPU.RenderedFramesCount;
		IPPU.RenderedFramesCount = 0;
		IPPU.FrameCount = 0;
	}

	if (GFX.InfoStringTimeout > 0 && --GFX.InfoStringTimeout == 0)
		GFX.InfoString = NULL;

	IPPU.TotalEmulatedFrames++;
}

void S9xEndScreenRefresh (void)
{
	if (IPPU.RenderThisFrame)
	{
		FLUSH_REDRAW();

		if (GFX.DoInterlace && GFX.InterlaceFrame == 0)
		{
			S9xControlEOF();
			S9xContinueUpdate(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight);
		}
		else
		{
			if (IPPU.ColorsChanged)
			{
				uint32 saved = PPU.CGDATA[0];
				IPPU.ColorsChanged = FALSE;
				S9xSetPalette();
				PPU.CGDATA[0] = saved;
			}

			S9xControlEOF();

			if (Settings.TakeScreenshot)
				S9xDoScreenshot(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight);

			if (Settings.AutoDisplayMessages)
				S9xDisplayMessages(GFX.Screen, GFX.RealPPL, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, 1);

			S9xDeinitUpdate(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight);
		}
	}
	else
		S9xControlEOF();

	S9xApplyCheats();

#ifdef DEBUGGER
	if (CPU.Flags & FRAME_ADVANCE_FLAG)
	{
		if (ICPU.FrameAdvanceCount)
		{
			ICPU.FrameAdvanceCount--;
			IPPU.RenderThisFrame = TRUE;
			IPPU.FrameSkip = 0;
		}
		else
		{
			CPU.Flags &= ~FRAME_ADVANCE_FLAG;
			CPU.Flags |= DEBUG_MODE_FLAG;
		}
	}
#endif

	if (CPU.SRAMModified)
	{
		if (!CPU.AutoSaveTimer)
		{
			if (!(CPU.AutoSaveTimer = Settings.AutoSaveDelay * Memory.ROMFramesPerSecond))
				CPU.SRAMModified = FALSE;
		}
		else
		{
			if (!--CPU.AutoSaveTimer)
			{
				S9xAutoSaveSRAM();
				CPU.SRAMModified = FALSE;
			}
		}
	}
}

void RenderLine (uint8 C)
{
	if (IPPU.RenderThisFrame)
	{
		LineData[C].BG[0].VOffset = PPU.BG[0].VOffset + 1;
		LineData[C].BG[0].HOffset = PPU.BG[0].HOffset;
		LineData[C].BG[1].VOffset = PPU.BG[1].VOffset + 1;
		LineData[C].BG[1].HOffset = PPU.BG[1].HOffset;

		if (PPU.BGMode == 7)
		{
			struct SLineMatrixData *p = &LineMatrixData[C];
			p->MatrixA = PPU.MatrixA;
			p->MatrixB = PPU.MatrixB;
			p->MatrixC = PPU.MatrixC;
			p->MatrixD = PPU.MatrixD;
			p->CentreX = PPU.CentreX;
			p->CentreY = PPU.CentreY;
			p->M7HOFS  = PPU.M7HOFS;
			p->M7VOFS  = PPU.M7VOFS;
		}
		else
		{
			LineData[C].BG[2].VOffset = PPU.BG[2].VOffset + 1;
			LineData[C].BG[2].HOffset = PPU.BG[2].HOffset;
			LineData[C].BG[3].VOffset = PPU.BG[3].VOffset + 1;
			LineData[C].BG[3].HOffset = PPU.BG[3].HOffset;
		}

		IPPU.CurrentLine = C + 1;
	}
	else
	{
		// if we're not rendering this frame, we still need to update this
		// XXX: Check ForceBlank? Or anything else?
		if (IPPU.OBJChanged)
			SetupOBJ();
		PPU.RangeTimeOver |= GFX.OBJLines[C].RTOFlags;
	}
}

static inline void RenderScreen (bool8 sub)
{
	uint8	BGActive;
	int		D;

	if (!sub)
	{
		GFX.S = GFX.Screen;
		if (GFX.DoInterlace && GFX.InterlaceFrame)
			GFX.S += GFX.RealPPL;
		GFX.DB = GFX.ZBuffer;
		GFX.Clip = IPPU.Clip[0];
		BGActive = Memory.FillRAM[0x212c] & ~Settings.BG_Forced;
		D = 32;
	}
	else
	{
		GFX.S = GFX.SubScreen;
		GFX.DB = GFX.SubZBuffer;
		GFX.Clip = IPPU.Clip[1];
		BGActive = Memory.FillRAM[0x212d] & ~Settings.BG_Forced;
		D = (Memory.FillRAM[0x2130] & 2) << 4; // 'do math' depth flag
	}

	if (BGActive & 0x10)
	{
		BG.TileAddress = PPU.OBJNameBase;
		BG.NameSelect = PPU.OBJNameSelect;
		BG.EnableMath = !sub && (Memory.FillRAM[0x2131] & 0x10);
		BG.StartPalette = 128;
		S9xSelectTileConverter(4, FALSE, sub, FALSE);
		S9xSelectTileRenderers(PPU.BGMode, sub, TRUE);
		DrawOBJS(D + 4);
	}

	BG.NameSelect = 0;
	S9xSelectTileRenderers(PPU.BGMode, sub, FALSE);

	#define DO_BG(n, pal, depth, hires, offset, Zh, Zl, voffoff) \
		if (BGActive & (1 << n)) \
		{ \
			BG.StartPalette = pal; \
			BG.EnableMath = !sub && (Memory.FillRAM[0x2131] & (1 << n)); \
			BG.TileSizeH = (!hires && PPU.BG[n].BGSize) ? 16 : 8; \
			BG.TileSizeV = (PPU.BG[n].BGSize) ? 16 : 8; \
			S9xSelectTileConverter(depth, hires, sub, PPU.BGMosaic[n]); \
			\
			if (offset) \
			{ \
				BG.OffsetSizeH = (!hires && PPU.BG[2].BGSize) ? 16 : 8; \
				BG.OffsetSizeV = (PPU.BG[2].BGSize) ? 16 : 8; \
				\
				if (PPU.BGMosaic[n] && (hires || PPU.Mosaic > 1)) \
					DrawBackgroundOffsetMosaic(n, D + Zh, D + Zl, voffoff); \
				else \
					DrawBackgroundOffset(n, D + Zh, D + Zl, voffoff); \
			} \
			else \
			{ \
				if (PPU.BGMosaic[n] && (hires || PPU.Mosaic > 1)) \
					DrawBackgroundMosaic(n, D + Zh, D + Zl); \
				else \
					DrawBackground(n, D + Zh, D + Zl); \
			} \
		}

	switch (PPU.BGMode)
	{
		case 0:
			DO_BG(0,  0, 2, FALSE, FALSE, 15, 11, 0);
			DO_BG(1, 32, 2, FALSE, FALSE, 14, 10, 0);
			DO_BG(2, 64, 2, FALSE, FALSE,  7,  3, 0);
			DO_BG(3, 96, 2, FALSE, FALSE,  6,  2, 0);
			break;

		case 1:
			DO_BG(0,  0, 4, FALSE, FALSE, 15, 11, 0);
			DO_BG(1,  0, 4, FALSE, FALSE, 14, 10, 0);
			DO_BG(2,  0, 2, FALSE, FALSE, (PPU.BG3Priority ? 17 : 7), 3, 0);
			break;

		case 2:
			DO_BG(0,  0, 4, FALSE, TRUE,  15,  7, 8);
			DO_BG(1,  0, 4, FALSE, TRUE,  11,  3, 8);
			break;

		case 3:
			DO_BG(0,  0, 8, FALSE, FALSE, 15,  7, 0);
			DO_BG(1,  0, 4, FALSE, FALSE, 11,  3, 0);
			break;

		case 4:
			DO_BG(0,  0, 8, FALSE, TRUE,  15,  7, 0);
			DO_BG(1,  0, 2, FALSE, TRUE,  11,  3, 0);
			break;

		case 5:
			DO_BG(0,  0, 4, TRUE,  FALSE, 15,  7, 0);
			DO_BG(1,  0, 2, TRUE,  FALSE, 11,  3, 0);
			break;

		case 6:
			DO_BG(0,  0, 4, TRUE,  TRUE,  15,  7, 8);
			break;

		case 7:
			if (BGActive & 0x01)
			{
				BG.EnableMath = !sub && (Memory.FillRAM[0x2131] & 1);
				DrawBackgroundMode7(0, GFX.DrawMode7BG1Math, GFX.DrawMode7BG1Nomath, D);
			}

			if ((Memory.FillRAM[0x2133] & 0x40) && (BGActive & 0x02))
			{
				BG.EnableMath = !sub && (Memory.FillRAM[0x2131] & 2);
				DrawBackgroundMode7(1, GFX.DrawMode7BG2Math, GFX.DrawMode7BG2Nomath, D);
			}

			break;
	}

	#undef DO_BG

	BG.EnableMath = !sub && (Memory.FillRAM[0x2131] & 0x20);

	DrawBackdrop();
}

void S9xUpdateScreen (void)
{
	if (IPPU.OBJChanged || IPPU.InterlaceOBJ)
		SetupOBJ();

	// XXX: Check ForceBlank? Or anything else?
	PPU.RangeTimeOver |= GFX.OBJLines[GFX.EndY].RTOFlags;

	GFX.StartY = IPPU.PreviousLine;
	if ((GFX.EndY = IPPU.CurrentLine - 1) >= PPU.ScreenHeight)
		GFX.EndY = PPU.ScreenHeight - 1;

	if (!PPU.ForcedBlanking)
	{
		// If force blank, may as well completely skip all this. We only did
		// the OBJ because (AFAWK) the RTO flags are updated even during force-blank.

		if (PPU.RecomputeClipWindows)
		{
			S9xComputeClipWindows();
			PPU.RecomputeClipWindows = FALSE;
		}

		if (Settings.SupportHiRes)
		{
			if (!IPPU.DoubleWidthPixels && (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.PseudoHires))
			{
			#ifdef USE_OPENGL
				if (Settings.OpenGLEnable && GFX.RealPPL == 256)
				{
					// Have to back out of the speed up hack where the low res.
					// SNES image was rendered into a 256x239 sized buffer,
					// ignoring the true, larger size of the buffer.
					GFX.RealPPL = GFX.Pitch >> 1;

					for (register int32 y = (int32) GFX.StartY - 1; y >= 0; y--)
					{
						register uint16	*p = GFX.Screen + y * GFX.PPL     + 255;
						register uint16	*q = GFX.Screen + y * GFX.RealPPL + 510;

						for (register int x = 255; x >= 0; x--, p--, q -= 2)
							*q = *(q + 1) = *p;
					}

					GFX.PPL = GFX.RealPPL; // = GFX.Pitch >> 1 above
				}
				else
			#endif
				{
					// Have to back out of the regular speed hack
					for (register uint32 y = 0; y < GFX.StartY; y++)
					{
						register uint16	*p = GFX.Screen + y * GFX.PPL + 255;
						register uint16	*q = GFX.Screen + y * GFX.PPL + 510;

						for (register int x = 255; x >= 0; x--, p--, q -= 2)
							*q = *(q + 1) = *p;
					}
				}

				IPPU.DoubleWidthPixels = TRUE;
				IPPU.RenderedScreenWidth = 512;
			}

			if (!IPPU.DoubleHeightPixels && IPPU.Interlace)
			{
				IPPU.DoubleHeightPixels = TRUE;
				IPPU.RenderedScreenHeight = PPU.ScreenHeight << 1;
				GFX.PPL = GFX.RealPPL << 1;
				GFX.DoInterlace = 2;

				for (register int32 y = (int32) GFX.StartY - 1; y >= 0; y--)
					memmove(GFX.Screen + y * GFX.PPL, GFX.Screen + y * GFX.RealPPL, IPPU.RenderedScreenWidth * sizeof(uint16));
			}
			else if (IPPU.DoubleHeightPixels && !IPPU.Interlace)
			{
				for (register int32 y = 0; y < (int32) GFX.StartY; y++)
					memmove(GFX.Screen + y * GFX.RealPPL, GFX.Screen + y * GFX.PPL, IPPU.RenderedScreenWidth * sizeof(uint16));

				IPPU.DoubleHeightPixels = FALSE;
				IPPU.RenderedScreenHeight = PPU.ScreenHeight;
				GFX.PPL = GFX.RealPPL;
				GFX.DoInterlace = 0;
			}
		}

		if ((Memory.FillRAM[0x2130] & 0x30) != 0x30 && (Memory.FillRAM[0x2131] & 0x3f))
			GFX.FixedColour = BUILD_PIXEL(IPPU.XB[PPU.FixedColourRed], IPPU.XB[PPU.FixedColourGreen], IPPU.XB[PPU.FixedColourBlue]);

		if (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.PseudoHires ||
			((Memory.FillRAM[0x2130] & 0x30) != 0x30 && (Memory.FillRAM[0x2130] & 2) && (Memory.FillRAM[0x2131] & 0x3f) && (Memory.FillRAM[0x212d] & 0x1f)))
			// If hires (Mode 5/6 or pseudo-hires) or math is to be done
			// involving the subscreen, then we need to render the subscreen...
			RenderScreen(TRUE);

		RenderScreen(FALSE);
	}
	else
	{
		const uint16	black = BUILD_PIXEL(0, 0, 0);

		GFX.S = GFX.Screen + GFX.StartY * GFX.PPL;
		if (GFX.DoInterlace && GFX.InterlaceFrame)
			GFX.S += GFX.RealPPL;

		for (uint32 l = GFX.StartY; l <= GFX.EndY; l++, GFX.S += GFX.PPL)
			for (int x = 0; x < IPPU.RenderedScreenWidth; x++)
				GFX.S[x] = black;
	}

	IPPU.PreviousLine = IPPU.CurrentLine;
}

static void SetupOBJ (void)
{
	int	SmallWidth, SmallHeight, LargeWidth, LargeHeight;

	switch (PPU.OBJSizeSelect)
	{
		case 0:
			SmallWidth = SmallHeight = 8;
			LargeWidth = LargeHeight = 16;
			break;

		case 1:
			SmallWidth = SmallHeight = 8;
			LargeWidth = LargeHeight = 32;
			break;

		case 2:
			SmallWidth = SmallHeight = 8;
			LargeWidth = LargeHeight = 64;
			break;

		case 3:
			SmallWidth = SmallHeight = 16;
			LargeWidth = LargeHeight = 32;
			break;

		case 4:
			SmallWidth = SmallHeight = 16;
			LargeWidth = LargeHeight = 64;
			break;

		case 5:
		default:
			SmallWidth = SmallHeight = 32;
			LargeWidth = LargeHeight = 64;
			break;

		case 6:
			SmallWidth = 16; SmallHeight = 32;
			LargeWidth = 32; LargeHeight = 64;
			break;

		case 7:
			SmallWidth = 16; SmallHeight = 32;
			LargeWidth = LargeHeight = 32;
			break;
	}

	int	inc = IPPU.InterlaceOBJ ? 2 : 1;

	int startline = (IPPU.InterlaceOBJ && GFX.InterlaceFrame) ? 1 : 0;

	// OK, we have three cases here. Either there's no priority, priority is
	// normal FirstSprite, or priority is FirstSprite+Y. The first two are
	// easy, the last is somewhat more ... interesting. So we split them up.

	int		Height;
	uint8	S;

	if (!PPU.OAMPriorityRotation || !(PPU.OAMFlip & PPU.OAMAddr & 1)) // normal case
	{
		uint8	LineOBJ[SNES_HEIGHT_EXTENDED];
		ZeroMemory(LineOBJ, sizeof(LineOBJ));

		for (int i = 0; i < SNES_HEIGHT_EXTENDED; i++)
		{
			GFX.OBJLines[i].RTOFlags = 0;
			GFX.OBJLines[i].Tiles = 34;
			for (int j = 0; j < 32; j++)
				GFX.OBJLines[i].OBJ[j].Sprite = -1;
		}

		uint8	FirstSprite = PPU.FirstSprite;
		S = FirstSprite;

		do
		{
			if (PPU.OBJ[S].Size)
			{
				GFX.OBJWidths[S] = LargeWidth;
				Height = LargeHeight;
			}
			else
			{
				GFX.OBJWidths[S] = SmallWidth;
				Height = SmallHeight;
			}

			int	HPos = PPU.OBJ[S].HPos;
			if (HPos == -256)
				HPos = 0;

			if (HPos > -GFX.OBJWidths[S] && HPos <= 256)
			{
				if (HPos < 0)
					GFX.OBJVisibleTiles[S] = (GFX.OBJWidths[S] + HPos + 7) >> 3;
				else
				if (HPos + GFX.OBJWidths[S] > 255)
					GFX.OBJVisibleTiles[S] = (256 - HPos + 7) >> 3;
				else
					GFX.OBJVisibleTiles[S] = GFX.OBJWidths[S] >> 3;

				for (uint8 line = startline, Y = (uint8) (PPU.OBJ[S].VPos & 0xff); line < Height; Y++, line += inc)
				{
					if (Y >= SNES_HEIGHT_EXTENDED)
						continue;

					if (LineOBJ[Y] >= 32)
					{
						GFX.OBJLines[Y].RTOFlags |= 0x40;
						continue;
					}

					GFX.OBJLines[Y].Tiles -= GFX.OBJVisibleTiles[S];
					if (GFX.OBJLines[Y].Tiles < 0)
						GFX.OBJLines[Y].RTOFlags |= 0x80;

					GFX.OBJLines[Y].OBJ[LineOBJ[Y]].Sprite = S;
					if (PPU.OBJ[S].VFlip)
						// Yes, Width not Height. It so happens that the
						// sprites with H=2*W flip as two WxW sprites.
						GFX.OBJLines[Y].OBJ[LineOBJ[Y]].Line = line ^ (GFX.OBJWidths[S] - 1);
					else
						GFX.OBJLines[Y].OBJ[LineOBJ[Y]].Line = line;

					LineOBJ[Y]++;
				}
			}

			S = (S + 1) & 0x7f;
		} while (S != FirstSprite);

		for (int Y = 1; Y < SNES_HEIGHT_EXTENDED; Y++)
			GFX.OBJLines[Y].RTOFlags |= GFX.OBJLines[Y - 1].RTOFlags;
	}
	else // evil FirstSprite+Y case
	{
		// First, find out which sprites are on which lines
		uint8	OBJOnLine[SNES_HEIGHT_EXTENDED][128];
		ZeroMemory(OBJOnLine, sizeof(OBJOnLine));

		for (S = 0; S < 128; S++)
		{
			if (PPU.OBJ[S].Size)
			{
				GFX.OBJWidths[S] = LargeWidth;
				Height = LargeHeight;
			}
			else
			{
				GFX.OBJWidths[S] = SmallWidth;
				Height = SmallHeight;
			}

			int	HPos = PPU.OBJ[S].HPos;
			if (HPos == -256)
				HPos = 256;

			if (HPos > -GFX.OBJWidths[S] && HPos <= 256)
			{
				if (HPos < 0)
					GFX.OBJVisibleTiles[S] = (GFX.OBJWidths[S] + HPos + 7) >> 3;
				else
				if (HPos + GFX.OBJWidths[S] >= 257)
					GFX.OBJVisibleTiles[S] = (257 - HPos + 7) >> 3;
				else
					GFX.OBJVisibleTiles[S] = GFX.OBJWidths[S] >> 3;

				for (uint8 line = startline, Y = (uint8) (PPU.OBJ[S].VPos & 0xff); line < Height; Y++, line += inc)
				{
					if (Y >= SNES_HEIGHT_EXTENDED)
						continue;

					if (PPU.OBJ[S].VFlip)
						// Yes, Width not Height. It so happens that the
						// sprites with H=2*W flip as two WxW sprites.
						OBJOnLine[Y][S] = (line ^ (GFX.OBJWidths[S] - 1)) | 0x80;
					else
						OBJOnLine[Y][S] = line | 0x80;
				}
			}
		}

		// Now go through and pull out those OBJ that are actually visible.
		int	j;
		for (int Y = 0; Y < SNES_HEIGHT_EXTENDED; Y++)
		{
			GFX.OBJLines[Y].RTOFlags = Y ? GFX.OBJLines[Y - 1].RTOFlags : 0;
			GFX.OBJLines[Y].Tiles = 34;

			uint8	FirstSprite = (PPU.FirstSprite + Y) & 0x7f;
			S = FirstSprite;
			j = 0;

			do
			{
				if (OBJOnLine[Y][S])
				{
					if (j >= 32)
					{
						GFX.OBJLines[Y].RTOFlags |= 0x40;
						break;
					}

					GFX.OBJLines[Y].Tiles -= GFX.OBJVisibleTiles[S];
					if (GFX.OBJLines[Y].Tiles < 0)
						GFX.OBJLines[Y].RTOFlags |= 0x80;
					GFX.OBJLines[Y].OBJ[j].Sprite = S;
					GFX.OBJLines[Y].OBJ[j++].Line = OBJOnLine[Y][S] & ~0x80;
				}

				S = (S + 1) & 0x7f;
			} while (S != FirstSprite);

			if (j < 32)
				GFX.OBJLines[Y].OBJ[j].Sprite = -1;
		}
	}

	IPPU.OBJChanged = FALSE;
}

static void DrawOBJS (int D)
{
	void (*DrawTile) (uint32, uint32, uint32, uint32) = NULL;
	void (*DrawClippedTile) (uint32, uint32, uint32, uint32, uint32, uint32) = NULL;

	int	PixWidth = IPPU.DoubleWidthPixels ? 2 : 1;
	BG.InterlaceLine = GFX.InterlaceFrame ? 8 : 0;
	GFX.Z1 = 2;

	for (uint32 Y = GFX.StartY, Offset = Y * GFX.PPL; Y <= GFX.EndY; Y++, Offset += GFX.PPL)
	{
		int	I = 0;
		int	tiles = GFX.OBJLines[Y].Tiles;

		for (int S = GFX.OBJLines[Y].OBJ[I].Sprite; S >= 0 && I < 32; S = GFX.OBJLines[Y].OBJ[++I].Sprite)
		{
			tiles += GFX.OBJVisibleTiles[S];
			if (tiles <= 0)
				continue;

			int	BaseTile = (((GFX.OBJLines[Y].OBJ[I].Line << 1) + (PPU.OBJ[S].Name & 0xf0)) & 0xf0) | (PPU.OBJ[S].Name & 0x100) | (PPU.OBJ[S].Palette << 10);
			int	TileX = PPU.OBJ[S].Name & 0x0f;
			int	TileLine = (GFX.OBJLines[Y].OBJ[I].Line & 7) * 8;
			int	TileInc = 1;

			if (PPU.OBJ[S].HFlip)
			{
				TileX = (TileX + (GFX.OBJWidths[S] >> 3) - 1) & 0x0f;
				BaseTile |= H_FLIP;
				TileInc = -1;
			}

			GFX.Z2 = D + PPU.OBJ[S].Priority * 4;

			int	DrawMode = 3;
			int	clip = 0, next_clip = -1000;
			int	X = PPU.OBJ[S].HPos;
			if (X == -256)
				X = 256;

			for (int t = tiles, O = Offset + X * PixWidth; X <= 256 && X < PPU.OBJ[S].HPos + GFX.OBJWidths[S]; TileX = (TileX + TileInc) & 0x0f, X += 8, O += 8 * PixWidth)
			{
				if (X < -7 || --t < 0 || X == 256)
					continue;

				for (int x = X; x < X + 8;)
				{
					if (x >= next_clip)
					{
						for (; clip < GFX.Clip[4].Count && GFX.Clip[4].Left[clip] <= x; clip++) ;
						if (clip == 0 || x >= GFX.Clip[4].Right[clip - 1])
						{
							DrawMode = 0;
							next_clip = ((clip < GFX.Clip[4].Count) ? GFX.Clip[4].Left[clip] : 1000);
						}
						else
						{
							DrawMode = GFX.Clip[4].DrawMode[clip - 1];
							next_clip = GFX.Clip[4].Right[clip - 1];
							GFX.ClipColors = !(DrawMode & 1);

							if (BG.EnableMath && (PPU.OBJ[S].Palette & 4) && (DrawMode & 2))
							{
								DrawTile = GFX.DrawTileMath;
								DrawClippedTile = GFX.DrawClippedTileMath;
							}
							else
							{
								DrawTile = GFX.DrawTileNomath;
								DrawClippedTile = GFX.DrawClippedTileNomath;
							}
						}
					}

					if (x == X && x + 8 < next_clip)
					{
						if (DrawMode)
							DrawTile(BaseTile | TileX, O, TileLine, 1);
						x += 8;
					}
					else
					{
						int	w = (next_clip <= X + 8) ? next_clip - x : X + 8 - x;
						if (DrawMode)
							DrawClippedTile(BaseTile | TileX, O, x - X, w, TileLine, 1);
						x += w;
					}
				}
			}
		}
	}
}

static void DrawBackground (int bg, uint8 Zh, uint8 Zl)
{
	BG.TileAddress = PPU.BG[bg].NameBase << 1;

	uint32	Tile;
	uint16	*SC0, *SC1, *SC2, *SC3;

	SC0 = (uint16 *) &Memory.VRAM[PPU.BG[bg].SCBase << 1];
	SC1 = (PPU.BG[bg].SCSize & 1) ? SC0 + 1024 : SC0;
	if (SC1 >= (uint16 *) (Memory.VRAM + 0x10000))
		SC1 -= 0x8000;
	SC2 = (PPU.BG[bg].SCSize & 2) ? SC1 + 1024 : SC0;
	if (SC2 >= (uint16 *) (Memory.VRAM + 0x10000))
		SC2 -= 0x8000;
	SC3 = (PPU.BG[bg].SCSize & 1) ? SC2 + 1024 : SC2;
	if (SC3 >= (uint16 *) (Memory.VRAM + 0x10000))
		SC3 -= 0x8000;

	uint32	Lines;
	int		OffsetMask  = (BG.TileSizeH == 16) ? 0x3ff : 0x1ff;
	int		OffsetShift = (BG.TileSizeV == 16) ? 4 : 3;
	int		PixWidth = IPPU.DoubleWidthPixels ? 2 : 1;
	bool8	HiresInterlace = IPPU.Interlace && IPPU.DoubleWidthPixels;

	void (*DrawTile) (uint32, uint32, uint32, uint32);
	void (*DrawClippedTile) (uint32, uint32, uint32, uint32, uint32, uint32);

	for (int clip = 0; clip < GFX.Clip[bg].Count; clip++)
	{
		GFX.ClipColors = !(GFX.Clip[bg].DrawMode[clip] & 1);

		if (BG.EnableMath && (GFX.Clip[bg].DrawMode[clip] & 2))
		{
			DrawTile = GFX.DrawTileMath;
			DrawClippedTile = GFX.DrawClippedTileMath;
		}
		else
		{
			DrawTile = GFX.DrawTileNomath;
			DrawClippedTile = GFX.DrawClippedTileNomath;
		}

		for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y += Lines)
		{
			uint32	Y2 = HiresInterlace ? Y * 2 + GFX.InterlaceFrame : Y;
			uint32	VOffset = LineData[Y].BG[bg].VOffset + (HiresInterlace ? 1 : 0);
			uint32	HOffset = LineData[Y].BG[bg].HOffset;
			int		VirtAlign = ((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0);

			for (Lines = 1; Lines < GFX.LinesPerTile - VirtAlign; Lines++)
			{
				if ((VOffset != LineData[Y + Lines].BG[bg].VOffset) || (HOffset != LineData[Y + Lines].BG[bg].HOffset))
					break;
			}

			if (Y + Lines > GFX.EndY)
				Lines = GFX.EndY - Y + 1;

			VirtAlign <<= 3;

			uint32	t1, t2;
			uint32	TilemapRow = (VOffset + Y2) >> OffsetShift;
			BG.InterlaceLine = ((VOffset + Y2) & 1) << 3;

			if ((VOffset + Y2) & 8)
			{
				t1 = 16;
				t2 = 0;
			}
			else
			{
				t1 = 0;
				t2 = 16;
			}

			uint16	*b1, *b2;

			if (TilemapRow & 0x20)
			{
				b1 = SC2;
				b2 = SC3;
			}
			else
			{
				b1 = SC0;
				b2 = SC1;
			}

			b1 += (TilemapRow & 0x1f) << 5;
			b2 += (TilemapRow & 0x1f) << 5;

			uint32	Left   = GFX.Clip[bg].Left[clip];
			uint32	Right  = GFX.Clip[bg].Right[clip];
			uint32	Offset = Left * PixWidth + Y * GFX.PPL;
			uint32	HPos   = (HOffset + Left) & OffsetMask;
			uint32	HTile  = HPos >> 3;
			uint16	*t;

			if (BG.TileSizeH == 8)
			{
				if (HTile > 31)
					t = b2 + (HTile & 0x1f);
				else
					t = b1 + HTile;
			}
			else
			{
				if (HTile > 63)
					t = b2 + ((HTile >> 1) & 0x1f);
				else
					t = b1 + (HTile >> 1);
			}

			uint32	Width = Right - Left;

			if (HPos & 7)
			{
				uint32	l = HPos & 7;
				uint32	w = 8 - l;
				if (w > Width)
					w = Width;

				Offset -= l * PixWidth;
				Tile = READ_WORD(t);
				GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl;

				if (BG.TileSizeV == 16)
					Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1));

				if (BG.TileSizeH == 8)
				{
					DrawClippedTile(Tile, Offset, l, w, VirtAlign, Lines);
					t++;
					if (HTile == 31)
						t = b2;
					else
					if (HTile == 63)
						t = b1;
				}
				else
				{
					if (!(Tile & H_FLIP))
						DrawClippedTile(TILE_PLUS(Tile, (HTile & 1)), Offset, l, w, VirtAlign, Lines);
					else
						DrawClippedTile(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, l, w, VirtAlign, Lines);
					t += HTile & 1;
					if (HTile == 63)
						t = b2;
					else
					if (HTile == 127)
						t = b1;
				}

				HTile++;
				Offset += 8 * PixWidth;
				Width -= w;
			}

			while (Width >= 8)
			{
				Tile = READ_WORD(t);
				GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl;

				if (BG.TileSizeV == 16)
					Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1));

				if (BG.TileSizeH == 8)
				{
					DrawTile(Tile, Offset, VirtAlign, Lines);
					t++;
					if (HTile == 31)
						t = b2;
					else
					if (HTile == 63)
						t = b1;
				}
				else
				{
					if (!(Tile & H_FLIP))
						DrawTile(TILE_PLUS(Tile, (HTile & 1)), Offset, VirtAlign, Lines);
					else
						DrawTile(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, VirtAlign, Lines);
					t += HTile & 1;
					if (HTile == 63)
						t = b2;
					else
					if (HTile == 127)
						t = b1;
				}

				HTile++;
				Offset += 8 * PixWidth;
				Width -= 8;
			}

			if (Width)
			{
				Tile = READ_WORD(t);
				GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl;

				if (BG.TileSizeV == 16)
					Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1));

				if (BG.TileSizeH == 8)
					DrawClippedTile(Tile, Offset, 0, Width, VirtAlign, Lines);
				else
				{
					if (!(Tile & H_FLIP))
						DrawClippedTile(TILE_PLUS(Tile, (HTile & 1)), Offset, 0, Width, VirtAlign, Lines);
					else
						DrawClippedTile(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, 0, Width, VirtAlign, Lines);
				}
			}
		}
	}
}

static void DrawBackgroundMosaic (int bg, uint8 Zh, uint8 Zl)
{
	BG.TileAddress = PPU.BG[bg].NameBase << 1;

	uint32	Tile;
	uint16	*SC0, *SC1, *SC2, *SC3;

	SC0 = (uint16 *) &Memory.VRAM[PPU.BG[bg].SCBase << 1];
	SC1 = (PPU.BG[bg].SCSize & 1) ? SC0 + 1024 : SC0;
	if (SC1 >= (uint16 *) (Memory.VRAM + 0x10000))
		SC1 -= 0x8000;
	SC2 = (PPU.BG[bg].SCSize & 2) ? SC1 + 1024 : SC0;
	if (SC2 >= (uint16 *) (Memory.VRAM + 0x10000))
		SC2 -= 0x8000;
	SC3 = (PPU.BG[bg].SCSize & 1) ? SC2 + 1024 : SC2;
	if (SC3 >= (uint16 *) (Memory.VRAM + 0x10000))
		SC3 -= 0x8000;

	int	Lines;
	int	OffsetMask  = (BG.TileSizeH == 16) ? 0x3ff : 0x1ff;
	int	OffsetShift = (BG.TileSizeV == 16) ? 4 : 3;
	int	PixWidth = IPPU.DoubleWidthPixels ? 2 : 1;
	bool8	HiresInterlace = IPPU.Interlace && IPPU.DoubleWidthPixels;

	void (*DrawPix) (uint32, uint32, uint32, uint32, uint32, uint32);

	int	MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % PPU.Mosaic;

	for (int clip = 0; clip < GFX.Clip[bg].Count; clip++)
	{
		GFX.ClipColors = !(GFX.Clip[bg].DrawMode[clip] & 1);

		if (BG.EnableMath && (GFX.Clip[bg].DrawMode[clip] & 2))
			DrawPix = GFX.DrawMosaicPixelMath;
		else
			DrawPix = GFX.DrawMosaicPixelNomath;

		for (uint32 Y = GFX.StartY - MosaicStart; Y <= GFX.EndY; Y += PPU.Mosaic)
		{
			uint32	Y2 = HiresInterlace ? Y * 2 : Y;
			uint32	VOffset = LineData[Y].BG[bg].VOffset + (HiresInterlace ? 1 : 0);
			uint32	HOffset = LineData[Y].BG[bg].HOffset;

			Lines = PPU.Mosaic - MosaicStart;
			if (Y + MosaicStart + Lines > GFX.EndY)
				Lines = GFX.EndY - Y - MosaicStart + 1;

			int	VirtAlign = (((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0)) << 3;

			uint32	t1, t2;
			uint32	TilemapRow = (VOffset + Y2) >> OffsetShift;
			BG.InterlaceLine = ((VOffset + Y2) & 1) << 3;

			if ((VOffset + Y2) & 8)
			{
				t1 = 16;
				t2 = 0;
			}
			else
			{
				t1 = 0;
				t2 = 16;
			}

			uint16	*b1, *b2;

			if (TilemapRow & 0x20)
			{
				b1 = SC2;
				b2 = SC3;
			}
			else
			{
				b1 = SC0;
				b2 = SC1;
			}

			b1 += (TilemapRow & 0x1f) << 5;
			b2 += (TilemapRow & 0x1f) << 5;

			uint32	Left   = GFX.Clip[bg].Left[clip];
			uint32	Right  = GFX.Clip[bg].Right[clip];
			uint32	Offset = Left * PixWidth + (Y + MosaicStart) * GFX.PPL;
			uint32	HPos   = (HOffset + Left - (Left % PPU.Mosaic)) & OffsetMask;
			uint32	HTile  = HPos >> 3;
			uint16	*t;

			if (BG.TileSizeH == 8)
			{
				if (HTile > 31)
					t = b2 + (HTile & 0x1f);
				else
					t = b1 + HTile;
			}
			else
			{
				if (HTile > 63)
					t = b2 + ((HTile >> 1) & 0x1f);
				else
					t = b1 + (HTile >> 1);
			}

			uint32	Width = Right - Left;

			HPos &= 7;

			while (Left < Right)
			{
				uint32	w = PPU.Mosaic - (Left % PPU.Mosaic);
				if (w > Width)
					w = Width;

				Tile = READ_WORD(t);
				GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl;

				if (BG.TileSizeV == 16)
					Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1));

				if (BG.TileSizeH == 8)
					DrawPix(Tile, Offset, VirtAlign, HPos & 7, w, Lines);
				else
				{
					if (!(Tile & H_FLIP))
						DrawPix(TILE_PLUS(Tile, (HTile & 1)), Offset, VirtAlign, HPos & 7, w, Lines);
					else
						DrawPix(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, VirtAlign, HPos & 7, w, Lines);
				}

				HPos += PPU.Mosaic;

				while (HPos >= 8)
				{
					HPos -= 8;

					if (BG.TileSizeH == 8)
					{
						t++;
						if (HTile == 31)
							t = b2;
						else
						if (HTile == 63)
							t = b1;
					}
					else
					{
						t += HTile & 1;
						if (HTile == 63)
							t = b2;
						else
						if (HTile == 127)
							t = b1;
					}

					HTile++;
				}

				Offset += w * PixWidth;
				Width -= w;
				Left += w;
			}

			MosaicStart = 0;
		}
	}
}

static void DrawBackgroundOffset (int bg, uint8 Zh, uint8 Zl, int VOffOff)
{
	BG.TileAddress = PPU.BG[bg].NameBase << 1;

	uint32	Tile;
	uint16	*SC0, *SC1, *SC2, *SC3;
	uint16	*BPS0, *BPS1, *BPS2, *BPS3;

	BPS0 = (uint16 *) &Memory.VRAM[PPU.BG[2].SCBase << 1];
	BPS1 = (PPU.BG[2].SCSize & 1) ? BPS0 + 1024 : BPS0;
	if (BPS1 >= (uint16 *) (Memory.VRAM + 0x10000))
		BPS1 -= 0x8000;
	BPS2 = (PPU.BG[2].SCSize & 2) ? BPS1 + 1024 : BPS0;
	if (BPS2 >= (uint16 *) (Memory.VRAM + 0x10000))
		BPS2 -= 0x8000;
	BPS3 = (PPU.BG[2].SCSize & 1) ? BPS2 + 1024 : BPS2;
	if (BPS3 >= (uint16 *) (Memory.VRAM + 0x10000))
		BPS3 -= 0x8000;

	SC0 = (uint16 *) &Memory.VRAM[PPU.BG[bg].SCBase << 1];
	SC1 = (PPU.BG[bg].SCSize & 1) ? SC0 + 1024 : SC0;
	if (SC1 >= (uint16 *) (Memory.VRAM + 0x10000))
		SC1 -= 0x8000;
	SC2 = (PPU.BG[bg].SCSize & 2) ? SC1 + 1024 : SC0;
	if (SC2 >= (uint16 *) (Memory.VRAM + 0x10000))
		SC2 -= 0x8000;
	SC3 = (PPU.BG[bg].SCSize & 1) ? SC2 + 1024 : SC2;
	if (SC3 >= (uint16 *) (Memory.VRAM + 0x10000))
		SC3 -= 0x8000;

	int	OffsetMask   = (BG.TileSizeH   == 16) ? 0x3ff : 0x1ff;
	int	OffsetShift  = (BG.TileSizeV   == 16) ? 4 : 3;
	int	Offset2Mask  = (BG.OffsetSizeH == 16) ? 0x3ff : 0x1ff;
	int	Offset2Shift = (BG.OffsetSizeV == 16) ? 4 : 3;
	int	OffsetEnableMask = 0x2000 << bg;
	int	PixWidth = IPPU.DoubleWidthPixels ? 2 : 1;
	bool8	HiresInterlace = IPPU.Interlace && IPPU.DoubleWidthPixels;

	void (*DrawTile) (uint32, uint32, uint32, uint32);
	void (*DrawClippedTile) (uint32, uint32, uint32, uint32, uint32, uint32);

	for (int clip = 0; clip < GFX.Clip[bg].Count; clip++)
	{
		GFX.ClipColors = !(GFX.Clip[bg].DrawMode[clip] & 1);

		if (BG.EnableMath && (GFX.Clip[bg].DrawMode[clip] & 2))
		{
			DrawTile = GFX.DrawTileMath;
			DrawClippedTile = GFX.DrawClippedTileMath;
		}
		else
		{
			DrawTile = GFX.DrawTileNomath;
			DrawClippedTile = GFX.DrawClippedTileNomath;
		}

		for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y++)
		{
			uint32	Y2 = HiresInterlace ? Y * 2 + GFX.InterlaceFrame : Y;
			uint32	VOff = LineData[Y].BG[2].VOffset - 1;
			uint32	HOff = LineData[Y].BG[2].HOffset;
			uint32	HOffsetRow = VOff >> Offset2Shift;
			uint32	VOffsetRow = (VOff + VOffOff) >> Offset2Shift;
			uint16	*s, *s1, *s2;

			if (HOffsetRow & 0x20)
			{
				s1 = BPS2;
				s2 = BPS3;
			}
			else
			{
				s1 = BPS0;
				s2 = BPS1;
			}

			s1 += (HOffsetRow & 0x1f) << 5;
			s2 += (HOffsetRow & 0x1f) << 5;
			s = ((VOffsetRow & 0x20) ? BPS2 : BPS0) + ((VOffsetRow & 0x1f) << 5);
			int32	VOffsetOffset = s - s1;

			uint32	Left  = GFX.Clip[bg].Left[clip];
			uint32	Right = GFX.Clip[bg].Right[clip];
			uint32	Offset = Left * PixWidth + Y * GFX.PPL;
			uint32	LineHOffset = LineData[Y].BG[bg].HOffset;
			bool8	left_edge = (Left < (8 - (LineHOffset & 7)));
			uint32	Width = Right - Left;

			while (Left < Right)
			{
				uint32	VOffset, HOffset;

				if (left_edge)
				{
					// SNES cannot do OPT for leftmost tile column
					VOffset = LineData[Y].BG[bg].VOffset;
					HOffset = LineHOffset;
					left_edge = FALSE;
				}
				else
				{
					int	HOffTile = ((HOff + Left - 1) & Offset2Mask) >> 3;

					if (BG.OffsetSizeH == 8)
					{
						if (HOffTile > 31)
							s = s2 + (HOffTile & 0x1f);
						else
							s = s1 + HOffTile;
					}
					else
					{
						if (HOffTile > 63)
							s = s2 + ((HOffTile >> 1) & 0x1f);
						else
							s = s1 + (HOffTile >> 1);
					}

					uint16	HCellOffset = READ_WORD(s);
					uint16	VCellOffset;

					if (VOffOff)
						VCellOffset = READ_WORD(s + VOffsetOffset);
					else
					{
						if (HCellOffset & 0x8000)
						{
							VCellOffset = HCellOffset;
							HCellOffset = 0;
						}
						else
							VCellOffset = 0;
					}

					if (VCellOffset & OffsetEnableMask)
						VOffset = VCellOffset + 1;
					else
						VOffset = LineData[Y].BG[bg].VOffset;

					if (HCellOffset & OffsetEnableMask)
						HOffset = (HCellOffset & ~7) | (LineHOffset & 7);
					else
						HOffset = LineHOffset;
				}

				if (HiresInterlace)
					VOffset++;

				uint32	t1, t2;
				int		VirtAlign = (((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0)) << 3;
				int		TilemapRow = (VOffset + Y2) >> OffsetShift;
				BG.InterlaceLine = ((VOffset + Y2) & 1) << 3;

				if ((VOffset + Y2) & 8)
				{
					t1 = 16;
					t2 = 0;
				}
				else
				{
					t1 = 0;
					t2 = 16;
				}

				uint16	*b1, *b2;

				if (TilemapRow & 0x20)
				{
					b1 = SC2;
					b2 = SC3;
				}
				else
				{
					b1 = SC0;
					b2 = SC1;
				}

				b1 += (TilemapRow & 0x1f) << 5;
				b2 += (TilemapRow & 0x1f) << 5;

				uint32	HPos = (HOffset + Left) & OffsetMask;
				uint32	HTile = HPos >> 3;
				uint16	*t;

				if (BG.TileSizeH == 8)
				{
					if (HTile > 31)
						t = b2 + (HTile & 0x1f);
					else
						t = b1 + HTile;
				}
				else
				{
					if (HTile > 63)
						t = b2 + ((HTile >> 1) & 0x1f);
					else
						t = b1 + (HTile >> 1);
				}

				uint32	l = HPos & 7;
				uint32	w = 8 - l;
				if (w > Width)
					w = Width;

				Offset -= l * PixWidth;
				Tile = READ_WORD(t);
				GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl;

				if (BG.TileSizeV == 16)
					Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1));

				if (BG.TileSizeH == 8)
				{
					DrawClippedTile(Tile, Offset, l, w, VirtAlign, 1);
				}
				else
				{
					if (!(Tile & H_FLIP))
						DrawClippedTile(TILE_PLUS(Tile, (HTile & 1)), Offset, l, w, VirtAlign, 1);
					else
						DrawClippedTile(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, l, w, VirtAlign, 1);
				}

				Left += w;
				Offset += 8 * PixWidth;
				Width -= w;
			}
		}
	}
}

static void DrawBackgroundOffsetMosaic (int bg, uint8 Zh, uint8 Zl, int VOffOff)
{
	BG.TileAddress = PPU.BG[bg].NameBase << 1;

	uint32	Tile;
	uint16	*SC0, *SC1, *SC2, *SC3;
	uint16	*BPS0, *BPS1, *BPS2, *BPS3;

	BPS0 = (uint16 *) &Memory.VRAM[PPU.BG[2].SCBase << 1];
	BPS1 = (PPU.BG[2].SCSize & 1) ? BPS0 + 1024 : BPS0;
	if (BPS1 >= (uint16 *) (Memory.VRAM + 0x10000))
		BPS1 -= 0x8000;
	BPS2 = (PPU.BG[2].SCSize & 2) ? BPS1 + 1024 : BPS0;
	if (BPS2 >= (uint16 *) (Memory.VRAM + 0x10000))
		BPS2 -= 0x8000;
	BPS3 = (PPU.BG[2].SCSize & 1) ? BPS2 + 1024 : BPS2;
	if (BPS3 >= (uint16 *) (Memory.VRAM + 0x10000))
		BPS3 -= 0x8000;

	SC0 = (uint16 *) &Memory.VRAM[PPU.BG[bg].SCBase << 1];
	SC1 = (PPU.BG[bg].SCSize & 1) ? SC0 + 1024 : SC0;
	if (SC1 >= (uint16 *) (Memory.VRAM + 0x10000))
		SC1 -= 0x8000;
	SC2 = (PPU.BG[bg].SCSize & 2) ? SC1 + 1024 : SC0;
	if (SC2 >= (uint16 *) (Memory.VRAM + 0x10000))
		SC2 -= 0x8000;
	SC3 = (PPU.BG[bg].SCSize & 1) ? SC2 + 1024 : SC2;
	if (SC3 >= (uint16 *) (Memory.VRAM + 0x10000))
		SC3 -= 0x8000;

	int	Lines;
	int	OffsetMask   = (BG.TileSizeH   == 16) ? 0x3ff : 0x1ff;
	int	OffsetShift  = (BG.TileSizeV   == 16) ? 4 : 3;
	int	Offset2Mask  = (BG.OffsetSizeH == 16) ? 0x3ff : 0x1ff;
	int	Offset2Shift = (BG.OffsetSizeV == 16) ? 4 : 3;
	int	OffsetEnableMask = 0x2000 << bg;
	int	PixWidth = IPPU.DoubleWidthPixels ? 2 : 1;
	bool8	HiresInterlace = IPPU.Interlace && IPPU.DoubleWidthPixels;

	void (*DrawPix) (uint32, uint32, uint32, uint32, uint32, uint32);

	int	MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % PPU.Mosaic;

	for (int clip = 0; clip < GFX.Clip[bg].Count; clip++)
	{
		GFX.ClipColors = !(GFX.Clip[bg].DrawMode[clip] & 1);

		if (BG.EnableMath && (GFX.Clip[bg].DrawMode[clip] & 2))
			DrawPix = GFX.DrawMosaicPixelMath;
		else
			DrawPix = GFX.DrawMosaicPixelNomath;

		for (uint32 Y = GFX.StartY - MosaicStart; Y <= GFX.EndY; Y += PPU.Mosaic)
		{
			uint32	Y2 = HiresInterlace ? Y * 2 : Y;
			uint32	VOff = LineData[Y].BG[2].VOffset - 1;
			uint32	HOff = LineData[Y].BG[2].HOffset;

			Lines = PPU.Mosaic - MosaicStart;
			if (Y + MosaicStart + Lines > GFX.EndY)
				Lines = GFX.EndY - Y - MosaicStart + 1;

			uint32	HOffsetRow = VOff >> Offset2Shift;
			uint32	VOffsetRow = (VOff + VOffOff) >> Offset2Shift;
			uint16	*s, *s1, *s2;

			if (HOffsetRow & 0x20)
			{
				s1 = BPS2;
				s2 = BPS3;
			}
			else
			{
				s1 = BPS0;
				s2 = BPS1;
			}

			s1 += (HOffsetRow & 0x1f) << 5;
			s2 += (HOffsetRow & 0x1f) << 5;
			s = ((VOffsetRow & 0x20) ? BPS2 : BPS0) + ((VOffsetRow & 0x1f) << 5);
			int32	VOffsetOffset = s - s1;

			uint32	Left =  GFX.Clip[bg].Left[clip];
			uint32	Right = GFX.Clip[bg].Right[clip];
			uint32	Offset = Left * PixWidth + (Y + MosaicStart) * GFX.PPL;
			uint32	LineHOffset = LineData[Y].BG[bg].HOffset;
			bool8	left_edge = (Left < (8 - (LineHOffset & 7)));
			uint32	Width = Right - Left;

			while (Left < Right)
			{
				uint32	VOffset, HOffset;

				if (left_edge)
				{
					// SNES cannot do OPT for leftmost tile column
					VOffset = LineData[Y].BG[bg].VOffset;
					HOffset = LineHOffset;
					left_edge = FALSE;
				}
				else
				{
					int	HOffTile = ((HOff + Left - 1) & Offset2Mask) >> 3;

					if (BG.OffsetSizeH == 8)
					{
						if (HOffTile > 31)
							s = s2 + (HOffTile & 0x1f);
						else
							s = s1 + HOffTile;
					}
					else
					{
						if (HOffTile > 63)
							s = s2 + ((HOffTile >> 1) & 0x1f);
						else
							s = s1 + (HOffTile >> 1);
					}

					uint16	HCellOffset = READ_WORD(s);
					uint16	VCellOffset;

					if (VOffOff)
						VCellOffset = READ_WORD(s + VOffsetOffset);
					else
					{
						if (HCellOffset & 0x8000)
						{
							VCellOffset = HCellOffset;
							HCellOffset = 0;
						}
						else
							VCellOffset = 0;
					}

					if (VCellOffset & OffsetEnableMask)
						VOffset = VCellOffset + 1;
					else
						VOffset = LineData[Y].BG[bg].VOffset;

					if (HCellOffset & OffsetEnableMask)
						HOffset = (HCellOffset & ~7) | (LineHOffset & 7);
					else
						HOffset = LineHOffset;
				}

				if (HiresInterlace)
					VOffset++;

				uint32	t1, t2;
				int		VirtAlign = (((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0)) << 3;
				int		TilemapRow = (VOffset + Y2) >> OffsetShift;
				BG.InterlaceLine = ((VOffset + Y2) & 1) << 3;

				if ((VOffset + Y2) & 8)
				{
					t1 = 16;
					t2 = 0;
				}
				else
				{
					t1 = 0;
					t2 = 16;
				}

				uint16	*b1, *b2;

				if (TilemapRow & 0x20)
				{
					b1 = SC2;
					b2 = SC3;
				}
				else
				{
					b1 = SC0;
					b2 = SC1;
				}

				b1 += (TilemapRow & 0x1f) << 5;
				b2 += (TilemapRow & 0x1f) << 5;

				uint32	HPos = (HOffset + Left - (Left % PPU.Mosaic)) & OffsetMask;
				uint32	HTile = HPos >> 3;
				uint16	*t;

				if (BG.TileSizeH == 8)
				{
					if (HTile > 31)
						t = b2 + (HTile & 0x1f);
					else
						t = b1 + HTile;
				}
				else
				{
					if (HTile > 63)
						t = b2 + ((HTile >> 1) & 0x1f);
					else
						t = b1 + (HTile >> 1);
				}

				uint32	w = PPU.Mosaic - (Left % PPU.Mosaic);
				if (w > Width)
					w = Width;

				Tile = READ_WORD(t);
				GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl;

				if (BG.TileSizeV == 16)
					Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1));

				if (BG.TileSizeH == 8)
					DrawPix(Tile, Offset, VirtAlign, HPos & 7, w, Lines);
				else
				{
					if (!(Tile & H_FLIP))
						DrawPix(TILE_PLUS(Tile, (HTile & 1)), Offset, VirtAlign, HPos & 7, w, Lines);
					else
					if (!(Tile & V_FLIP))
						DrawPix(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, VirtAlign, HPos & 7, w, Lines);
				}

				Left += w;
				Offset += w * PixWidth;
				Width -= w;
			}

			MosaicStart = 0;
		}
	}
}

static inline void DrawBackgroundMode7 (int bg, void (*DrawMath) (uint32, uint32, int), void (*DrawNomath) (uint32, uint32, int), int D)
{
	for (int clip = 0; clip < GFX.Clip[bg].Count; clip++)
	{
		GFX.ClipColors = !(GFX.Clip[bg].DrawMode[clip] & 1);

		if (BG.EnableMath && (GFX.Clip[bg].DrawMode[clip] & 2))
			DrawMath(GFX.Clip[bg].Left[clip], GFX.Clip[bg].Right[clip], D);
		else
			DrawNomath(GFX.Clip[bg].Left[clip], GFX.Clip[bg].Right[clip], D);
	}
}

static inline void DrawBackdrop (void)
{
	uint32	Offset = GFX.StartY * GFX.PPL;

	for (int clip = 0; clip < GFX.Clip[5].Count; clip++)
	{
		GFX.ClipColors = !(GFX.Clip[5].DrawMode[clip] & 1);

		if (BG.EnableMath && (GFX.Clip[5].DrawMode[clip] & 2))
			GFX.DrawBackdropMath(Offset, GFX.Clip[5].Left[clip], GFX.Clip[5].Right[clip]);
		else
			GFX.DrawBackdropNomath(Offset, GFX.Clip[5].Left[clip], GFX.Clip[5].Right[clip]);
	}
}

void S9xReRefresh (void)
{
	// Be careful when calling this function from the thread other than the emulation one...
	// Here it's assumed no drawing occurs from the emulation thread when Settings.Paused is TRUE.
	if (Settings.Paused)
		S9xDeinitUpdate(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight);
}

void S9xSetInfoString (const char *string)
{
	if (Settings.InitialInfoStringTimeout > 0)
	{
		GFX.InfoString = string;
		GFX.InfoStringTimeout = Settings.InitialInfoStringTimeout;
		S9xReRefresh();
	}
}

void S9xDisplayChar (uint16 *s, uint8 c)
{
	const uint16	black = BUILD_PIXEL(0, 0, 0);

	int	line   = ((c - 32) >> 4) * font_height;
	int	offset = ((c - 32) & 15) * font_width;

	for (int h = 0; h < font_height; h++, line++, s += GFX.RealPPL - font_width)
	{
		for (int w = 0; w < font_width; w++, s++)
		{
			char	p = font[line][offset + w];

			if (p == '#')
				*s = Settings.DisplayColor;
			else
			if (p == '.')
				*s = black;
		}
	}
}

static void DisplayStringFromBottom (const char *string, int linesFromBottom, int pixelsFromLeft, bool allowWrap)
{
	if (linesFromBottom <= 0)
		linesFromBottom = 1;

	uint16	*dst = GFX.Screen + (IPPU.RenderedScreenHeight - font_height * linesFromBottom) * GFX.RealPPL + pixelsFromLeft;

	int	len = strlen(string);
	int	max_chars = IPPU.RenderedScreenWidth / (font_width - 1);
	int	char_count = 0;

	for (int i = 0 ; i < len ; i++, char_count++)
	{
		if (char_count >= max_chars || (uint8) string[i] < 32)
		{
			if (!allowWrap)
				break;

			dst += font_height * GFX.RealPPL - (font_width - 1) * max_chars;
			if (dst >= GFX.Screen + IPPU.RenderedScreenHeight * GFX.RealPPL)
				break;

			char_count -= max_chars;
		}

		if ((uint8) string[i] < 32)
			continue;

		S9xDisplayChar(dst, string[i]);
		dst += font_width - 1;
	}
}

static void DisplayFrameRate (void)
{
	char	string[10];
	static uint32 lastFrameCount = 0, calcFps = 0;
	static time_t lastTime = time(NULL);

	time_t currTime = time(NULL);
	if (lastTime != currTime) {
		if (lastFrameCount < IPPU.TotalEmulatedFrames) {
			calcFps = (IPPU.TotalEmulatedFrames - lastFrameCount) / (uint32)(currTime - lastTime);
		}
		lastTime = currTime;
		lastFrameCount = IPPU.TotalEmulatedFrames;
	}
	sprintf(string, "%u fps", calcFps);
	S9xDisplayString(string, 2, IPPU.RenderedScreenWidth - (font_width - 1) * strlen(string) - 1, false);

#ifdef DEBUGGER
	const int	len = 8;
	sprintf(string, "%02d/%02d %02d", (int) IPPU.DisplayedRenderedFrameCount, (int) Memory.ROMFramesPerSecond, (int) IPPU.FrameCount);
#else
	const int	len = 5;
	sprintf(string, "%02d/%02d",      (int) IPPU.DisplayedRenderedFrameCount, (int) Memory.ROMFramesPerSecond);
#endif

	S9xDisplayString(string, 1, IPPU.RenderedScreenWidth - (font_width - 1) * len - 1, false);
}

static void DisplayPressedKeys (void)
{
	static char	KeyMap[]   = { '0', '1', '2', 'R', 'L', 'X', 'A', '>', '<', 'v', '^', 'S', 's', 'Y', 'B' };
	static int	KeyOrder[] = { 8, 10, 7, 9, 0, 6, 14, 13, 5, 1, 4, 3, 2, 11, 12 }; // < ^ > v   A B Y X  L R  S s

	enum controllers	controller;
	int					line = 1;
	int8				ids[4];
	char				string[255];

	for (int port = 0; port < 2; port++)
	{
		S9xGetController(port, &controller, &ids[0], &ids[1], &ids[2], &ids[3]);

		switch (controller)
		{
			case CTL_MOUSE:
			{
				uint8 buf[5], *p = buf;
				MovieGetMouse(port, buf);
				int16 x = READ_WORD(p);
				int16 y = READ_WORD(p + 2);
				uint8 buttons = buf[4];
				sprintf(string, "#%d %d: (%03d,%03d) %c%c", port, ids[0], x, y,
						(buttons & 0x40) ? 'L' : ' ', (buttons & 0x80) ? 'R' : ' ');
				S9xDisplayString(string, line++, 1, false);
				break;
			}

			case CTL_SUPERSCOPE:
			{
				uint8 buf[6], *p = buf;
				MovieGetScope(port, buf);
				int16 x = READ_WORD(p);
				int16 y = READ_WORD(p + 2);
				uint8 buttons = buf[4];
				sprintf(string, "#%d %d: (%03d,%03d) %c%c%c%c", port, ids[0], x, y,
						(buttons & 0x80) ? 'F' : ' ', (buttons & 0x40) ? 'C' : ' ',
						(buttons & 0x20) ? 'T' : ' ', (buttons & 0x10) ? 'P' : ' ');
				S9xDisplayString(string, line++, 1, false);
				break;
			}

			case CTL_JUSTIFIER:
			{
				uint8 buf[11], *p = buf;
				MovieGetJustifier(port, buf);
				int16 x1 = READ_WORD(p);
				int16 x2 = READ_WORD(p + 2);
				int16 y1 = READ_WORD(p + 4);
				int16 y2 = READ_WORD(p + 6);
				uint8 buttons = buf[8];
				bool8 offscreen1 = buf[9];
				bool8 offscreen2 = buf[10];
				sprintf(string, "#%d %d: (%03d,%03d) %c%c%c / (%03d,%03d) %c%c%c", port, ids[0],
						x1, y1, (buttons & 0x80) ? 'T' : ' ', (buttons & 0x20) ? 'S' : ' ', offscreen1 ? 'O' : ' ',
						x2, y2, (buttons & 0x40) ? 'T' : ' ', (buttons & 0x10) ? 'S' : ' ', offscreen2 ? 'O' : ' ');
				S9xDisplayString(string, line++, 1, false);
				break;
			}

			case CTL_JOYPAD:
			{
				sprintf(string, "#%d %d:                  ", port, ids[0]);
				uint16 pad = MovieGetJoypad(ids[0]);
				for (int i = 0; i < 15; i++)
				{
					int j = KeyOrder[i];
					int mask = (1 << (j + 1));
					string[6 + i]= (pad & mask) ? KeyMap[j] : ' ';
				}

				S9xDisplayString(string, line++, 1, false);
				break;
			}

			case CTL_MP5:
			{
				for (int n = 0; n < 4; n++)
				{
					if (ids[n] != -1)
					{
						sprintf(string, "#%d %d:                  ", port, ids[n]);
						uint16 pad = MovieGetJoypad(ids[n]);
						for (int i = 0; i < 15; i++)
						{
							int j = KeyOrder[i];
							int mask = (1 << (j + 1));
							string[6 + i]= (pad & mask) ? KeyMap[j] : ' ';
						}

						S9xDisplayString(string, line++, 1, false);
					}
				}

				break;
			}

			case CTL_NONE:
			{
				sprintf(string, "#%d -", port);
				S9xDisplayString(string, line++, 1, false);
				break;
			}
		}
	}
}

static void DisplayWatchedAddresses (void)
{
	for (unsigned int i = 0; i < sizeof(watches) / sizeof(watches[0]); i++)
	{
		if (!watches[i].on)
			break;

		int32	displayNumber = 0;
		char	buf[32];

		for (int r = 0; r < watches[i].size; r++)
			displayNumber += (Cheat.CWatchRAM[(watches[i].address - 0x7E0000) + r]) << (8 * r);

		if (watches[i].format == 1)
			sprintf(buf, "%s,%du = %u", watches[i].desc, watches[i].size, (unsigned int) displayNumber);
		else
		if (watches[i].format == 3)
			sprintf(buf, "%s,%dx = %X", watches[i].desc, watches[i].size, (unsigned int) displayNumber);
		else // signed
		{
			if (watches[i].size == 1)
				displayNumber = (int32) ((int8)  displayNumber);
			else
			if (watches[i].size == 2)
				displayNumber = (int32) ((int16) displayNumber);
			else
			if (watches[i].size == 3)
				if (displayNumber >= 8388608)
					displayNumber -= 16777216;

			sprintf(buf, "%s,%ds = %d", watches[i].desc, watches[i].size, (int) displayNumber);
		}

		S9xDisplayString(buf, 6 + i, 1, false);
	}
}

void S9xDisplayMessages (uint16 *screen, int ppl, int width, int height, int scale)
{
	if (Settings.DisplayFrameRate)
		DisplayFrameRate();

	if (Settings.DisplayWatchedAddresses)
		DisplayWatchedAddresses();

	if (Settings.DisplayPressedKeys)
		DisplayPressedKeys();

	if (Settings.DisplayMovieFrame && S9xMovieActive())
		S9xDisplayString(GFX.FrameDisplayString, 1, 1, false);

	if (GFX.InfoString && *GFX.InfoString)
		S9xDisplayString(GFX.InfoString, 5, 1, true);
}

static uint16 get_crosshair_color (uint8 color)
{
	switch (color & 15)
	{
		case  0: return (BUILD_PIXEL( 0,  0,  0)); // transparent, shouldn't be used
		case  1: return (BUILD_PIXEL( 0,  0,  0)); // Black
		case  2: return (BUILD_PIXEL( 8,  8,  8)); // 25Grey
		case  3: return (BUILD_PIXEL(16, 16, 16)); // 50Grey
		case  4: return (BUILD_PIXEL(23, 23, 23)); // 75Grey
		case  5: return (BUILD_PIXEL(31, 31, 31)); // White
		case  6: return (BUILD_PIXEL(31,  0,  0)); // Red
		case  7: return (BUILD_PIXEL(31, 16,  0)); // Orange
		case  8: return (BUILD_PIXEL(31, 31,  0)); // Yellow
		case  9: return (BUILD_PIXEL( 0, 31,  0)); // Green
		case 10: return (BUILD_PIXEL( 0, 31, 31)); // Cyan
		case 11: return (BUILD_PIXEL( 0, 23, 31)); // Sky
		case 12: return (BUILD_PIXEL( 0,  0, 31)); // Blue
		case 13: return (BUILD_PIXEL(23,  0, 31)); // Violet
		case 14: return (BUILD_PIXEL(31,  0, 31)); // Magenta
		case 15: return (BUILD_PIXEL(31,  0, 16)); // Purple
	}

	return (0);
}

void S9xDrawCrosshair (const char *crosshair, uint8 fgcolor, uint8 bgcolor, int16 x, int16 y)
{
	if (!crosshair)
		return;

	int16	r, rx = 1, c, cx = 1, W = SNES_WIDTH, H = PPU.ScreenHeight;
	uint16	fg, bg;

	x -= 7;
	y -= 7;

	if (IPPU.DoubleWidthPixels)  { cx = 2; x *= 2; W *= 2; }
	if (IPPU.DoubleHeightPixels) { rx = 2; y *= 2; H *= 2; }

	fg = get_crosshair_color(fgcolor);
	bg = get_crosshair_color(bgcolor);

	// XXX: FIXME: why does it crash without this on Linux port? There are no out-of-bound writes without it...
#if (defined(__unix) || defined(__linux) || defined(__sun) || defined(__DJGPP))
	if (x >= 0 && y >= 0)
#endif
	{
		uint16	*s = GFX.Screen + y * GFX.RealPPL + x;

		for (r = 0; r < 15 * rx; r++, s += GFX.RealPPL - 15 * cx)
		{
			if (y + r < 0)
			{
				s += 15 * cx;
				continue;
			}

			if (y + r >= H)
				break;

			for (c = 0; c < 15 * cx; c++, s++)
			{
				if (x + c < 0 || s < GFX.Screen)
					continue;

				if (x + c >= W)
				{
					s += 15 * cx - c;
					break;
				}

				uint8	p = crosshair[(r / rx) * 15 + (c / cx)];

				if (p == '#' && fgcolor)
					*s = (fgcolor & 0x10) ? COLOR_ADD1_2(fg, *s) : fg;
				else
				if (p == '.' && bgcolor)
					*s = (bgcolor & 0x10) ? COLOR_ADD1_2(*s, bg) : bg;
			}
		}
	}
}

#ifdef GFX_MULTI_FORMAT

static uint32 BuildPixelRGB565  (uint32, uint32, uint32);
static uint32 BuildPixelRGB555  (uint32, uint32, uint32);
static uint32 BuildPixelBGR565  (uint32, uint32, uint32);
static uint32 BuildPixelBGR555  (uint32, uint32, uint32);
static uint32 BuildPixelGBR565  (uint32, uint32, uint32);
static uint32 BuildPixelGBR555  (uint32, uint32, uint32);
static uint32 BuildPixelRGB5551 (uint32, uint32, uint32);

static uint32 BuildPixel2RGB565  (uint32, uint32, uint32);
static uint32 BuildPixel2RGB555  (uint32, uint32, uint32);
static uint32 BuildPixel2BGR565  (uint32, uint32, uint32);
static uint32 BuildPixel2BGR555  (uint32, uint32, uint32);
static uint32 BuildPixel2GBR565  (uint32, uint32, uint32);
static uint32 BuildPixel2GBR555  (uint32, uint32, uint32);
static uint32 BuildPixel2RGB5551 (uint32, uint32, uint32);

static void DecomposePixelRGB565  (uint32, uint32 &, uint32 &, uint32 &);
static void DecomposePixelRGB555  (uint32, uint32 &, uint32 &, uint32 &);
static void DecomposePixelBGR565  (uint32, uint32 &, uint32 &, uint32 &);
static void DecomposePixelBGR555  (uint32, uint32 &, uint32 &, uint32 &);
static void DecomposePixelGBR565  (uint32, uint32 &, uint32 &, uint32 &);
static void DecomposePixelGBR555  (uint32, uint32 &, uint32 &, uint32 &);
static void DecomposePixelRGB5551 (uint32, uint32 &, uint32 &, uint32 &);

#define _BUILD_PIXEL(F) \
static uint32 BuildPixel##F (uint32 R, uint32 G, uint32 B) \
{ \
	return (BUILD_PIXEL_##F(R, G, B)); \
} \
\
static uint32 BuildPixel2##F (uint32 R, uint32 G, uint32 B) \
{ \
	return (BUILD_PIXEL2_##F(R, G, B)); \
} \
\
static void DecomposePixel##F (uint32 pixel, uint32 &R, uint32 &G, uint32 &B) \
{ \
	DECOMPOSE_PIXEL_##F(pixel, R, G, B); \
}

_BUILD_PIXEL(RGB565)
_BUILD_PIXEL(RGB555)
_BUILD_PIXEL(BGR565)
_BUILD_PIXEL(BGR555)
_BUILD_PIXEL(GBR565)
_BUILD_PIXEL(GBR555)
_BUILD_PIXEL(RGB5551)

#define _BUILD_SETUP(F) \
GFX.BuildPixel             = BuildPixel##F; \
GFX.BuildPixel2            = BuildPixel2##F; \
GFX.DecomposePixel         = DecomposePixel##F; \
RED_LOW_BIT_MASK           = RED_LOW_BIT_MASK_##F; \
GREEN_LOW_BIT_MASK         = GREEN_LOW_BIT_MASK_##F; \
BLUE_LOW_BIT_MASK          = BLUE_LOW_BIT_MASK_##F; \
RED_HI_BIT_MASK            = RED_HI_BIT_MASK_##F; \
GREEN_HI_BIT_MASK          = GREEN_HI_BIT_MASK_##F; \
BLUE_HI_BIT_MASK           = BLUE_HI_BIT_MASK_##F; \
MAX_RED                    = MAX_RED_##F; \
MAX_GREEN                  = MAX_GREEN_##F; \
MAX_BLUE                   = MAX_BLUE_##F; \
SPARE_RGB_BIT_MASK         = SPARE_RGB_BIT_MASK_##F; \
GREEN_HI_BIT               = ((MAX_GREEN_##F + 1) >> 1); \
RGB_LOW_BITS_MASK          = (RED_LOW_BIT_MASK_##F | GREEN_LOW_BIT_MASK_##F | BLUE_LOW_BIT_MASK_##F); \
RGB_HI_BITS_MASK           = (RED_HI_BIT_MASK_##F  | GREEN_HI_BIT_MASK_##F  | BLUE_HI_BIT_MASK_##F); \
RGB_HI_BITS_MASKx2         = (RED_HI_BIT_MASK_##F  | GREEN_HI_BIT_MASK_##F  | BLUE_HI_BIT_MASK_##F) << 1; \
RGB_REMOVE_LOW_BITS_MASK   = ~RGB_LOW_BITS_MASK; \
FIRST_COLOR_MASK           = FIRST_COLOR_MASK_##F; \
SECOND_COLOR_MASK          = SECOND_COLOR_MASK_##F; \
THIRD_COLOR_MASK           = THIRD_COLOR_MASK_##F; \
ALPHA_BITS_MASK            = ALPHA_BITS_MASK_##F; \
FIRST_THIRD_COLOR_MASK     = FIRST_COLOR_MASK | THIRD_COLOR_MASK; \
TWO_LOW_BITS_MASK          = RGB_LOW_BITS_MASK | (RGB_LOW_BITS_MASK << 1); \
HIGH_BITS_SHIFTED_TWO_MASK = ((FIRST_COLOR_MASK | SECOND_COLOR_MASK | THIRD_COLOR_MASK) & ~TWO_LOW_BITS_MASK) >> 2;

bool8 S9xSetRenderPixelFormat (int format)
{
	GFX.PixelFormat = format;

	switch (format)
	{
		case RGB565:
			_BUILD_SETUP(RGB565)
			return (TRUE);

		case RGB555:
			_BUILD_SETUP(RGB555)
			return (TRUE);

		case BGR565:
			_BUILD_SETUP(BGR565)
			return (TRUE);

		case BGR555:
			_BUILD_SETUP(BGR555)
			return (TRUE);

		case GBR565:
			_BUILD_SETUP(GBR565)
			return (TRUE);

		case GBR555:
			_BUILD_SETUP(GBR555)
			return (TRUE);

		case RGB5551:
			_BUILD_SETUP(RGB5551)
			return (TRUE);

		default:
			break;
	}

	return (FALSE);
}

#endif
