Urho3D
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Physics raycast hit. More...
#include <PhysicsWorld.h>
Public Attributes | |
Vector3 | position_ |
Hit position. | |
Vector3 | normal_ |
Hit normal. | |
float | distance_ |
Hit distance from ray origin. | |
RigidBody * | body_ |
Rigid body that was hit. |
Physics raycast hit.