Public Member Functions |
| TerrainPatch (Context *context) |
| Construct.
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| ~TerrainPatch () |
| Destruct.
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virtual void | ProcessRayQuery (const RayOctreeQuery &query, PODVector< RayQueryResult > &results) |
| Process octree raycast. May be called from a worker thread.
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virtual void | UpdateBatches (const FrameInfo &frame) |
| Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly.
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virtual void | UpdateGeometry (const FrameInfo &frame) |
| Prepare geometry for rendering. Called from a worker thread if possible (no GPU update.)
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virtual UpdateGeometryType | GetUpdateGeometryType () |
| Return whether a geometry update is necessary, and if it can happen in a worker thread.
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virtual Geometry * | GetLodGeometry (unsigned batchIndex, unsigned level) |
| Return the geometry for a specific LOD level.
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virtual unsigned | GetNumOccluderTriangles () |
| Return number of occlusion geometry triangles.
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virtual bool | DrawOcclusion (OcclusionBuffer *buffer) |
| Draw to occlusion buffer. Return true if did not run out of triangles.
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void | SetOwner (Terrain *terrain) |
| Set owner terrain.
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void | SetNeighbors (TerrainPatch *north, TerrainPatch *south, TerrainPatch *west, TerrainPatch *east) |
| Set neighbor patches.
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void | SetMaterial (Material *material) |
| Set material.
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void | SetBoundingBox (const BoundingBox &box) |
| Set local-space bounding box.
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void | SetCoordinates (const IntVector2 &coordinates) |
| Set patch coordinates.
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void | SetOcclusionOffset (float offset) |
| Set vertical offset for occlusion geometry. Should be negative.
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void | ResetLod () |
| Reset to LOD level 0.
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Geometry * | GetGeometry () const |
| Return visible geometry.
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Geometry * | GetMaxLodGeometry () const |
| Return max LOD geometry.
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Geometry * | GetMinLodGeometry () const |
| Return min LOD geometry.
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VertexBuffer * | GetVertexBuffer () const |
| Return vertex buffer.
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Terrain * | GetOwner () const |
| Return owner terrain.
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TerrainPatch * | GetNorthPatch () const |
| Return north neighbor patch.
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TerrainPatch * | GetSouthPatch () const |
| Return south neighbor patch.
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TerrainPatch * | GetWestPatch () const |
| Return west neighbor patch.
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TerrainPatch * | GetEastPatch () const |
| Return east neighbor patch.
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PODVector< float > & | GetLodErrors () |
| Return geometrical error array.
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const BoundingBox & | GetBoundingBox () const |
| Return local-space bounding box.
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const IntVector2 & | GetCoordinates () const |
| Return patch coordinates.
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unsigned | GetLodLevel () const |
| Return current LOD level.
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float | GetOcclusionOffset () const |
| Return vertical offset for occlusion geometry..
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| Drawable (Context *context, unsigned char drawableFlags) |
| Construct.
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virtual | ~Drawable () |
| Destruct.
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virtual void | Update (const FrameInfo &frame) |
| Update before octree reinsertion. Is called from a worker thread. Needs to be requested with MarkForUpdate().
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virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
| Visualize the component as debug geometry.
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void | SetDrawDistance (float distance) |
| Set draw distance.
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void | SetShadowDistance (float distance) |
| Set shadow draw distance.
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void | SetLodBias (float bias) |
| Set LOD bias.
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void | SetViewMask (unsigned mask) |
| Set view mask. Is and'ed with camera's view mask to see if the object should be rendered.
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void | SetLightMask (unsigned mask) |
| Set light mask. Is and'ed with light's and zone's light mask to see if the object should be lit.
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void | SetShadowMask (unsigned mask) |
| Set shadow mask. Is and'ed with light's light mask and zone's shadow mask to see if the object should be rendered to a shadow map.
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void | SetZoneMask (unsigned mask) |
| Set zone mask. Is and'ed with zone's zone mask to see if the object should belong to the zone.
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void | SetMaxLights (unsigned num) |
| Set maximum number of per-pixel lights. Default 0 is unlimited.
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void | SetVisible (bool enable) |
| Set visible flag.
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void | SetCastShadows (bool enable) |
| Set shadowcaster flag.
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void | SetOccluder (bool enable) |
| Set occlusion flag.
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void | SetOccludee (bool enable) |
| Set occludee flag.
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void | MarkForUpdate () |
| Mark for update before octree reinsertion.
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const BoundingBox & | GetWorldBoundingBox () |
| Return world bounding box.
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unsigned char | GetDrawableFlags () const |
| Return drawable flags.
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float | GetDrawDistance () const |
| Return draw distance.
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float | GetShadowDistance () const |
| Return shadow draw distance.
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float | GetLodBias () const |
| Return LOD bias.
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unsigned | GetViewMask () const |
| Return view mask.
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unsigned | GetLightMask () const |
| Return light mask.
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unsigned | GetShadowMask () const |
| Return shadow mask.
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unsigned | GetZoneMask () const |
| Return zone mask.
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unsigned | GetMaxLights () const |
| Return maximum number of per-pixel lights.
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bool | IsVisible () const |
| Return visible flag.
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bool | GetCastShadows () const |
| Return shadowcaster flag.
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bool | IsOccluder () const |
| Return occluder flag.
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bool | IsOccludee () const |
| Return occludee flag.
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const Vector< SourceBatch > & | GetBatches () const |
| Return draw call source data.
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void | SetZone (Zone *zone, bool temporary=false) |
| Set new zone.
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void | SetSortValue (float value) |
| Set sorting value.
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void | SetMinMaxZ (float minZ, float maxZ) |
| Set view-space depth bounds.
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void | MarkInView (const FrameInfo &frame, bool mainView=true) |
| Mark in view (either the main camera, or a shadow camera view) this frame.
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void | ClearLights () |
| Clear lights and base pass flags for a new frame.
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void | AddLight (Light *light) |
| Add a per-pixel light.
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void | AddVertexLight (Light *light) |
| Add a per-vertex light.
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void | LimitLights () |
| Sort and limit per-pixel lights to maximum allowed. Convert extra lights into vertex lights.
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void | LimitVertexLights () |
| Sort and limit per-vertex lights to maximum allowed.
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void | SetBasePass (unsigned batchIndex) |
| Set base pass flag for a batch.
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Octant * | GetOctant () const |
| Return octree octant.
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Zone * | GetZone () const |
| Return current zone.
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Zone * | GetLastZone () const |
| Return previous zone.
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float | GetDistance () const |
| Return distance from camera.
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float | GetLodDistance () const |
| Return LOD scaled distance from camera.
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float | GetSortValue () const |
| Return sorting value.
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bool | IsInView (unsigned frameNumber) const |
| Return whether is in view this frame.
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bool | IsInView (const FrameInfo &frame, bool mainView=true) const |
| Return whether is visible in a specific view this frame.
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bool | HasBasePass (unsigned batchIndex) const |
| Return whether has a base pass.
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const PODVector< Light * > & | GetLights () const |
| Return per-pixel lights.
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const PODVector< Light * > & | GetVertexLights () const |
| Return per-vertex lights.
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Light * | GetFirstLight () const |
| Return the first added per-pixel light.
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float | GetMinZ () const |
| Return the minimum view-space depth.
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float | GetMaxZ () const |
| Return the maximum view-space depth.
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| Component (Context *context) |
| Construct.
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virtual | ~Component () |
| Destruct.
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virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| Handle attribute write access.
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virtual bool | Save (Serializer &dest) |
| Save as binary data. Return true if successful.
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virtual bool | SaveXML (XMLElement &dest) |
| Save as XML data. Return true if successful.
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virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
| Return the depended on nodes to order network updates.
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void | Remove () |
| Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
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unsigned | GetID () const |
| Return ID.
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Node * | GetNode () const |
| Return scene node.
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Scene * | GetScene () const |
| Return the scene the node belongs to.
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void | GetComponents (PODVector< Component * > &dest, ShortStringHash type) const |
| Return components in the same scene node by type.
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Component * | GetComponent (ShortStringHash type) const |
| Return component in the same scene node by type. If there are several, returns the first.
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template<class T > |
T * | GetComponent () const |
| Template version of returning a component in the same scene node by type.
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template<class T > |
void | GetComponents (PODVector< T * > &dest) const |
| Template version of returning components in the same scene node by type.
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void | AddReplicationState (ComponentReplicationState *state) |
| Add a replication state that is tracking this component.
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void | PrepareNetworkUpdate () |
| Prepare network update by comparing attributes and marking replication states dirty as necessary.
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void | CleanupConnection (Connection *connection) |
| Clean up all references to a network connection that is about to be removed.
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void | MarkNetworkUpdate () |
| Mark for attribute check on the next network update.
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| Serializable (Context *context) |
| Construct.
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virtual | ~Serializable () |
| Destruct.
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virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) |
| Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
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virtual bool | Load (Deserializer &source) |
| Load from binary data. Return true if successful.
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virtual bool | LoadXML (const XMLElement &source) |
| Load from XML data. Return true if successful.
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virtual void | ApplyAttributes () |
| Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
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bool | SetAttribute (unsigned index, const Variant &value) |
| Set attribute by index. Return true if successfully set.
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bool | SetAttribute (const String &name, const Variant &value) |
| Set attribute by name. Return true if successfully set.
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void | AllocateNetworkState () |
| Allocate network attribute state.
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void | WriteInitialDeltaUpdate (Serializer &dest) |
| Write initial delta network update.
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void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits) |
| Write a delta network update according to dirty attribute bits.
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void | WriteLatestDataUpdate (Serializer &dest) |
| Write a latest data network update.
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void | ReadDeltaUpdate (Deserializer &source) |
| Read and apply a network delta update.
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void | ReadLatestDataUpdate (Deserializer &source) |
| Read and apply a network latest data update.
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Variant | GetAttribute (unsigned index) |
| Return attribute value by index. Return empty if illegal index.
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Variant | GetAttribute (const String &name) |
| Return attribute value by name. Return empty if not found.
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unsigned | GetNumAttributes () const |
| Return number of attributes.
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unsigned | GetNumNetworkAttributes () const |
| Return number of network replication attributes.
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const Vector< AttributeInfo > * | GetAttributes () const |
| Return attribute descriptions, or null if none defined.
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const Vector< AttributeInfo > * | GetNetworkAttributes () const |
| Return network replication attribute descriptions, or null if none defined.
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| Object (Context *context) |
| Construct.
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virtual | ~Object () |
| Destruct. Clean up self from event sender & receiver structures.
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virtual ShortStringHash | GetType () const =0 |
| Return type hash.
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virtual const String & | GetTypeName () const =0 |
| Return type name.
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virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event.
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void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender.
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void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event.
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void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event.
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void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event.
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void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events.
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void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events.
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void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.)
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void | SendEvent (StringHash eventType) |
| Send event to all subscribers.
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void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers.
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Context * | GetContext () const |
| Return execution context.
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Object * | GetSubsystem (ShortStringHash type) const |
| Return subsystem by type.
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Object * | GetEventSender () const |
| Return active event sender. Null outside event handling.
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EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling.
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bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender.
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bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event.
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template<class T > |
T * | GetSubsystem () const |
| Template version of returning a subsystem.
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| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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void | AddRef () |
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
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void | ReleaseRef () |
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
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int | Refs () const |
| Return reference count.
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int | WeakRefs () const |
| Return weak reference count.
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RefCount * | RefCountPtr () |
| Return pointer to the reference count structure.
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