Physics constraint component. Connects two rigid bodies together, or one rigid body to a static point.
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Public Member Functions |
| Constraint (Context *context) |
| Construct.
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| ~Constraint () |
| Destruct.
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virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| Handle attribute write access.
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virtual void | ApplyAttributes () |
| Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
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virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
| Return the depended on nodes to order network updates.
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virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
| Visualize the component as debug geometry.
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void | SetConstraintType (ConstraintType type) |
| Set constraint type and recreate the constraint.
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void | SetOtherBody (RigidBody *body) |
| Set other body to connect to. Set to null to connect to the static world.
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void | SetPosition (const Vector3 &position) |
| Set constraint position relative to own body.
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void | SetRotation (const Quaternion &rotation) |
| Set constraint rotation relative to own body.
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void | SetAxis (const Vector3 &axis) |
| Set constraint rotation relative to own body by specifying the axis.
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void | SetOtherPosition (const Vector3 &position) |
| Set constraint position relative to the other body. If connected to the static world, is a world-space position.
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void | SetOtherRotation (const Quaternion &rotation) |
| Set constraint rotation relative to the other body. If connected to the static world, is a world-space rotation.
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void | SetOtherAxis (const Vector3 &axis) |
| Set constraint rotation relative to the other body by specifying the axis.
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void | SetWorldPosition (const Vector3 &position) |
| Set constraint world-space position. Resets both own and other body relative position, ie. zeroes the constraint error.
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void | SetHighLimit (const Vector2 &limit) |
| Set high limit. Interpretation is constraint type specific.
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void | SetLowLimit (const Vector2 &limit) |
| Set low limit. Interpretation is constraint type specific.
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void | SetDisableCollision (bool disable) |
| Set whether to disable collisions between connected bodies.
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PhysicsWorld * | GetPhysicsWorld () const |
| Return physics world.
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btTypedConstraint * | GetConstraint () const |
| Return Bullet constraint.
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ConstraintType | GetConstraintType () const |
| Return constraint type.
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RigidBody * | GetOwnBody () const |
| Return rigid body in own scene node.
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RigidBody * | GetOtherBody () const |
| Return the other rigid body. May be null if connected to the static world.
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const Vector3 & | GetPosition () const |
| Return constraint position relative to own body.
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const Quaternion & | GetRotation () const |
| Return constraint rotation relative to own body.
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const Vector3 & | GetOtherPosition () const |
| Return constraint position relative to other body.
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const Quaternion & | GetOtherRotation () const |
| Return constraint rotation relative to other body.
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Vector3 | GetWorldPosition () const |
| Return constraint world position, calculated from own body.
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const Vector2 & | GetHighLimit () const |
| Return high limit.
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const Vector2 & | GetLowLimit () const |
| Return low limit.
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bool | GetDisableCollision () const |
| Return whether collisions between connected bodies are disabled.
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void | ReleaseConstraint () |
| Release the constraint.
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| Component (Context *context) |
| Construct.
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virtual | ~Component () |
| Destruct.
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virtual bool | Save (Serializer &dest) |
| Save as binary data. Return true if successful.
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virtual bool | SaveXML (XMLElement &dest) |
| Save as XML data. Return true if successful.
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void | Remove () |
| Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
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unsigned | GetID () const |
| Return ID.
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Node * | GetNode () const |
| Return scene node.
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Scene * | GetScene () const |
| Return the scene the node belongs to.
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void | GetComponents (PODVector< Component * > &dest, ShortStringHash type) const |
| Return components in the same scene node by type.
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Component * | GetComponent (ShortStringHash type) const |
| Return component in the same scene node by type. If there are several, returns the first.
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template<class T > |
T * | GetComponent () const |
| Template version of returning a component in the same scene node by type.
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template<class T > |
void | GetComponents (PODVector< T * > &dest) const |
| Template version of returning components in the same scene node by type.
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void | AddReplicationState (ComponentReplicationState *state) |
| Add a replication state that is tracking this component.
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void | PrepareNetworkUpdate () |
| Prepare network update by comparing attributes and marking replication states dirty as necessary.
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void | CleanupConnection (Connection *connection) |
| Clean up all references to a network connection that is about to be removed.
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void | MarkNetworkUpdate () |
| Mark for attribute check on the next network update.
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| Serializable (Context *context) |
| Construct.
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virtual | ~Serializable () |
| Destruct.
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virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) |
| Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
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virtual bool | Load (Deserializer &source) |
| Load from binary data. Return true if successful.
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virtual bool | LoadXML (const XMLElement &source) |
| Load from XML data. Return true if successful.
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bool | SetAttribute (unsigned index, const Variant &value) |
| Set attribute by index. Return true if successfully set.
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bool | SetAttribute (const String &name, const Variant &value) |
| Set attribute by name. Return true if successfully set.
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void | AllocateNetworkState () |
| Allocate network attribute state.
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void | WriteInitialDeltaUpdate (Serializer &dest) |
| Write initial delta network update.
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void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits) |
| Write a delta network update according to dirty attribute bits.
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void | WriteLatestDataUpdate (Serializer &dest) |
| Write a latest data network update.
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void | ReadDeltaUpdate (Deserializer &source) |
| Read and apply a network delta update.
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void | ReadLatestDataUpdate (Deserializer &source) |
| Read and apply a network latest data update.
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Variant | GetAttribute (unsigned index) |
| Return attribute value by index. Return empty if illegal index.
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Variant | GetAttribute (const String &name) |
| Return attribute value by name. Return empty if not found.
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unsigned | GetNumAttributes () const |
| Return number of attributes.
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unsigned | GetNumNetworkAttributes () const |
| Return number of network replication attributes.
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const Vector< AttributeInfo > * | GetAttributes () const |
| Return attribute descriptions, or null if none defined.
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const Vector< AttributeInfo > * | GetNetworkAttributes () const |
| Return network replication attribute descriptions, or null if none defined.
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| Object (Context *context) |
| Construct.
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virtual | ~Object () |
| Destruct. Clean up self from event sender & receiver structures.
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virtual ShortStringHash | GetType () const =0 |
| Return type hash.
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virtual const String & | GetTypeName () const =0 |
| Return type name.
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virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event.
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void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender.
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void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event.
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void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event.
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void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event.
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void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events.
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void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events.
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void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.)
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void | SendEvent (StringHash eventType) |
| Send event to all subscribers.
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void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers.
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Context * | GetContext () const |
| Return execution context.
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Object * | GetSubsystem (ShortStringHash type) const |
| Return subsystem by type.
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Object * | GetEventSender () const |
| Return active event sender. Null outside event handling.
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EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling.
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bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender.
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bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event.
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template<class T > |
T * | GetSubsystem () const |
| Template version of returning a subsystem.
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| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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void | AddRef () |
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
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void | ReleaseRef () |
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
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int | Refs () const |
| Return reference count.
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int | WeakRefs () const |
| Return weak reference count.
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RefCount * | RefCountPtr () |
| Return pointer to the reference count structure.
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Physics constraint component. Connects two rigid bodies together, or one rigid body to a static point.