Urho3D
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Vertex declaration. More...
#include <D3D9VertexDeclaration.h>
Public Member Functions | |
VertexDeclaration (Graphics *graphics, unsigned elementMask) | |
Construct with vertex element mask. | |
VertexDeclaration (Graphics *graphics, const Vector< VertexBuffer * > &buffers, const PODVector< unsigned > &elementMasks) | |
Construct with vertex buffers and element masks to base declaration on. | |
VertexDeclaration (Graphics *graphics, const Vector< SharedPtr< VertexBuffer > > &buffers, const PODVector< unsigned > &elementMasks) | |
Construct with vertex buffers (shared pointer vector) and element masks to base declaration on. | |
~VertexDeclaration () | |
Destruct. | |
IDirect3DVertexDeclaration9 * | GetDeclaration () const |
Return Direct3D vertex declaration. | |
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RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
void | AddRef () |
Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
void | ReleaseRef () |
Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
int | Refs () const |
Return reference count. | |
int | WeakRefs () const |
Return weak reference count. | |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. |
Private Member Functions | |
void | Create (Graphics *graphics, const PODVector< VertexDeclarationElement > &elements) |
Create declaration. | |
void | Release () |
Release declaration. |
Private Attributes | |
IDirect3DVertexDeclaration9 * | declaration_ |
Direct3D vertex declaration. |
Vertex declaration.