Public Member Functions |
| RigidBody (Context *context) |
| Construct.
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virtual | ~RigidBody () |
| Destruct. Free the rigid body and geometries.
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virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| Handle attribute write access.
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virtual void | ApplyAttributes () |
| Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
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virtual void | getWorldTransform (btTransform &worldTrans) const |
| Return initial world transform to Bullet.
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virtual void | setWorldTransform (const btTransform &worldTrans) |
| Update world transform from Bullet.
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virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
| Visualize the component as debug geometry.
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void | SetMass (float mass) |
| Set mass. Zero mass makes the body static.
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void | SetPosition (Vector3 position) |
| Set rigid body world-space position.
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void | SetRotation (Quaternion rotation) |
| Set rigid body world-space rotation.
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void | SetTransform (const Vector3 &position, const Quaternion &rotation) |
| Set rigid body world-space position and rotation.
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void | SetLinearVelocity (Vector3 velocity) |
| Set linear velocity.
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void | SetLinearFactor (Vector3 factor) |
| Set linear degrees of freedom.
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void | SetLinearRestThreshold (float threshold) |
| Set linear velocity deactivation threshold.
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void | SetLinearDamping (float damping) |
| Set linear velocity damping factor.
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void | SetAngularVelocity (Vector3 angularVelocity) |
| Set angular velocity.
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void | SetAngularFactor (Vector3 factor) |
| Set angular degrees of freedom.
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void | SetAngularRestThreshold (float threshold) |
| Set angular velocity deactivation threshold.
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void | SetAngularDamping (float factor) |
| Set angular velocity damping factor.
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void | SetFriction (float friction) |
| Set friction coefficient.
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void | SetRestitution (float restitution) |
| Set restitution coefficient.
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void | SetCcdRadius (float radius) |
| Set continuous collision detection swept sphere radius.
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void | SetCcdMotionThreshold (float threshold) |
| Set continuous collision detection motion-per-simulation-step threshold. 0 disables, which is the default.
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void | SetUseGravity (bool enable) |
| Set whether gravity is applied to rigid body.
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void | SetKinematic (bool enable) |
| Set rigid body kinematic mode. In kinematic mode forces are not applied to the rigid body.
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void | SetPhantom (bool enable) |
| Set rigid body phantom mode. In phantom mode collisions are reported but do not apply forces.
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void | SetCollisionLayer (unsigned layer) |
| Set collision layer.
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void | SetCollisionMask (unsigned mask) |
| Set collision mask.
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void | SetCollisionLayerAndMask (unsigned layer, unsigned mask) |
| Set collision group and mask.
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void | SetCollisionEventMode (CollisionEventMode mode) |
| Set collision event signaling mode. Default is to signal when active.
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void | ApplyForce (const Vector3 &force) |
| Apply force to center of mass.
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void | ApplyForce (const Vector3 &force, const Vector3 &position) |
| Apply force at position.
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void | ApplyTorque (const Vector3 &torque) |
| Apply torque.
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void | ApplyImpulse (const Vector3 &impulse) |
| Apply impulse to center of mass.
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void | ApplyImpulse (const Vector3 &impulse, const Vector3 &position) |
| Apply impulse at position.
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void | ApplyTorqueImpulse (const Vector3 &torque) |
| Apply torque impulse.
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void | ResetForces () |
| Reset accumulated forces.
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void | Activate () |
| Activate rigid body if it was resting.
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PhysicsWorld * | GetPhysicsWorld () const |
| Return physics world.
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btRigidBody * | GetBody () const |
| Return Bullet rigid body.
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btCompoundShape * | GetCompoundShape () const |
| Return Bullet compound collision shape.
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float | GetMass () const |
| Return mass.
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Vector3 | GetPosition () const |
| Return rigid body world-space position.
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Quaternion | GetRotation () const |
| Return rigid body world-space rotation.
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Vector3 | GetLinearVelocity () const |
| Return linear velocity.
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Vector3 | GetLinearFactor () const |
| Return linear degrees of freedom.
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float | GetLinearRestThreshold () const |
| Return linear velocity deactivation threshold.
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float | GetLinearDamping () const |
| Return linear velocity damping threshold.
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float | GetLinearDampingScale () const |
| Return linear velocity damping scale.
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Vector3 | GetAngularVelocity () const |
| Return angular velocity.
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Vector3 | GetAngularFactor () const |
| Return angular degrees of freedom.
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float | GetAngularRestThreshold () const |
| Return angular velocity deactivation threshold.
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float | GetAngularDamping () const |
| Return angular velocity damping threshold.
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float | GetAngularDampingScale () const |
| Return angular velocity damping scale.
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float | GetFriction () const |
| Return friction coefficient.
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float | GetRestitution () const |
| Return restitution coefficient.
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float | GetCcdRadius () const |
| Return continuous collision detection swept sphere radius.
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float | GetCcdMotionThreshold () const |
| Return continuous collision detection motion-per-simulation-step threshold.
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bool | GetUseGravity () const |
| Return whether rigid body uses gravity.
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bool | IsKinematic () const |
| Return kinematic mode flag.
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bool | IsPhantom () const |
| Return phantom mode flag.
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bool | IsActive () const |
| Return whether rigid body is active.
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unsigned | GetCollisionLayer () const |
| Return collision layer.
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unsigned | GetCollisionMask () const |
| Return collision mask.
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CollisionEventMode | GetCollisionEventMode () const |
| Return collision event signaling mode.
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void | GetCollidingBodies (PODVector< RigidBody * > &result) const |
| Return colliding rigid bodies from the last simulation step.
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void | ApplyWorldTransform (const Vector3 &newWorldPosition, const Quaternion &newWorldRotation) |
| Apply new world transform after a simulation step. Called internally.
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void | UpdateMass () |
| Update mass and inertia of rigid body.
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void | SetNetAngularVelocityAttr (const PODVector< unsigned char > &value) |
| Set network angular velocity attribute.
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const PODVector< unsigned char > & | GetNetAngularVelocityAttr () const |
| Return network angular velocity attribute.
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void | AddConstraint (Constraint *constraint) |
| Add a constraint that refers to this rigid body.
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void | RemoveConstraint (Constraint *constraint) |
| Remove a constraint that refers to this rigid body.
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void | ReleaseBody () |
| Remove the rigid body.
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| Component (Context *context) |
| Construct.
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virtual | ~Component () |
| Destruct.
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virtual bool | Save (Serializer &dest) |
| Save as binary data. Return true if successful.
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virtual bool | SaveXML (XMLElement &dest) |
| Save as XML data. Return true if successful.
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virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
| Return the depended on nodes to order network updates.
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void | Remove () |
| Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
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unsigned | GetID () const |
| Return ID.
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Node * | GetNode () const |
| Return scene node.
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Scene * | GetScene () const |
| Return the scene the node belongs to.
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void | GetComponents (PODVector< Component * > &dest, ShortStringHash type) const |
| Return components in the same scene node by type.
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Component * | GetComponent (ShortStringHash type) const |
| Return component in the same scene node by type. If there are several, returns the first.
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template<class T > |
T * | GetComponent () const |
| Template version of returning a component in the same scene node by type.
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template<class T > |
void | GetComponents (PODVector< T * > &dest) const |
| Template version of returning components in the same scene node by type.
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void | AddReplicationState (ComponentReplicationState *state) |
| Add a replication state that is tracking this component.
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void | PrepareNetworkUpdate () |
| Prepare network update by comparing attributes and marking replication states dirty as necessary.
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void | CleanupConnection (Connection *connection) |
| Clean up all references to a network connection that is about to be removed.
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void | MarkNetworkUpdate () |
| Mark for attribute check on the next network update.
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| Serializable (Context *context) |
| Construct.
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virtual | ~Serializable () |
| Destruct.
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virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) |
| Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
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virtual bool | Load (Deserializer &source) |
| Load from binary data. Return true if successful.
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virtual bool | LoadXML (const XMLElement &source) |
| Load from XML data. Return true if successful.
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bool | SetAttribute (unsigned index, const Variant &value) |
| Set attribute by index. Return true if successfully set.
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bool | SetAttribute (const String &name, const Variant &value) |
| Set attribute by name. Return true if successfully set.
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void | AllocateNetworkState () |
| Allocate network attribute state.
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void | WriteInitialDeltaUpdate (Serializer &dest) |
| Write initial delta network update.
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void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits) |
| Write a delta network update according to dirty attribute bits.
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void | WriteLatestDataUpdate (Serializer &dest) |
| Write a latest data network update.
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void | ReadDeltaUpdate (Deserializer &source) |
| Read and apply a network delta update.
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void | ReadLatestDataUpdate (Deserializer &source) |
| Read and apply a network latest data update.
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Variant | GetAttribute (unsigned index) |
| Return attribute value by index. Return empty if illegal index.
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Variant | GetAttribute (const String &name) |
| Return attribute value by name. Return empty if not found.
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unsigned | GetNumAttributes () const |
| Return number of attributes.
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unsigned | GetNumNetworkAttributes () const |
| Return number of network replication attributes.
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const Vector< AttributeInfo > * | GetAttributes () const |
| Return attribute descriptions, or null if none defined.
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const Vector< AttributeInfo > * | GetNetworkAttributes () const |
| Return network replication attribute descriptions, or null if none defined.
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| Object (Context *context) |
| Construct.
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virtual | ~Object () |
| Destruct. Clean up self from event sender & receiver structures.
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virtual ShortStringHash | GetType () const =0 |
| Return type hash.
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virtual const String & | GetTypeName () const =0 |
| Return type name.
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virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event.
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void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender.
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void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event.
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void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event.
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void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event.
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void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events.
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void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events.
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void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.)
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void | SendEvent (StringHash eventType) |
| Send event to all subscribers.
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void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers.
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Context * | GetContext () const |
| Return execution context.
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Object * | GetSubsystem (ShortStringHash type) const |
| Return subsystem by type.
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Object * | GetEventSender () const |
| Return active event sender. Null outside event handling.
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EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling.
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bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender.
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bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event.
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template<class T > |
T * | GetSubsystem () const |
| Template version of returning a subsystem.
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| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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void | AddRef () |
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
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void | ReleaseRef () |
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
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int | Refs () const |
| Return reference count.
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int | WeakRefs () const |
| Return weak reference count.
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RefCount * | RefCountPtr () |
| Return pointer to the reference count structure.
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