Urho3D
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Cascaded shadow map parameters. More...
#include <Light.h>
Public Member Functions | |
CascadeParameters () | |
Construct undefined. | |
CascadeParameters (float split1, float split2, float split3, float split4, float fadeStart) | |
Construct with initial values. | |
void | Validate () |
Validate parameters. | |
float | GetShadowRange () const |
Return shadow maximum range. |
Public Attributes | |
float | start_ |
Near clip of first split. | |
float | splits_ [MAX_CASCADE_SPLITS] |
Far clip values of the splits. | |
float | fadeStart_ |
The point relative to final split far clip where fade out begins. (0.0 - 1.0) |
Cascaded shadow map parameters.