Urho3D
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Queue for light related draw calls. More...
#include <Batch.h>
Public Attributes | |
Light * | light_ |
Per-pixel light. | |
Texture2D * | shadowMap_ |
Shadow map depth texture. | |
BatchQueue | litBatches_ |
Lit geometry draw calls. | |
Vector< ShadowBatchQueue > | shadowSplits_ |
Shadow map split queues. | |
PODVector< Light * > | vertexLights_ |
Per-vertex lights. | |
PODVector< Batch > | volumeBatches_ |
Light volume draw calls. |
Queue for light related draw calls.