lgoochee – EDUC 342: Child Development & New Technologies https://ed342.gse.stanford.edu Thu, 25 Feb 2016 03:15:25 +0000 en-US hourly 1 https://wordpress.org/?v=5.6.1 Week 8 – Lisa G https://ed342.gse.stanford.edu/week-8-lisa-g/ https://ed342.gse.stanford.edu/week-8-lisa-g/#respond Thu, 25 Feb 2016 03:13:39 +0000 http://ed342.gse.stanford.edu/?p=1537

I’m responding this week to Heather Zimmerman’s “Facilitating Place-Based Learning in Outdoor Informal Environments with Mobile Computers.” I’m vacillating between whether I find this article incredibly smart because it provides a very simple framework in which to make mobile-based learning more purposeful or meaningful (through a direct connection to place), or, if I find it uncompelling because the parallels they draw between placed-based education and mobile learning are so obvious, bland, or tame.

Statements like, “mobile technologies afford capabilities such as photo and video display that can be used to highlight important cultural, ecological, geographical, historical, and/or geological aspects of a place so learners compare and contrast characteristics to build explanations,” cause me to feel the assertions are so watered-down that it’s hard to construct an argument in favor of their framework. Reading this reminded me of watching moms on Facebook make remarks that they believe are incredibly informed, but that their children shrug at, or are embarrassed by.

However, their three guidelines may prove more useful than this initial impression if they can be harnessed and energized to direct student or user activity with greater momentum. Perhaps we can infuse these three guidelines with a bit more pizazz tomorrow, so we have some weighty indicators with which to evaluate our designs’ effectiveness in building some kind of local community or greater sense of perspective taking.

(1) facilitate participation in disciplinary conversations and practices within personally relevant places

(2) amplify observations to see the disciplinary-relevant aspects of a place

(3) extend experiences through exploring new perspectives, representations, conversations, or knowledge artifacts.

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Week 6 Discussion https://ed342.gse.stanford.edu/week-6-discussion-4/ https://ed342.gse.stanford.edu/week-6-discussion-4/#respond Wed, 17 Feb 2016 00:30:05 +0000 http://ed342.gse.stanford.edu/?p=1476 I want to comment on the Curwood, Magnifico, Lammers piece, “Writing in the Wild: Writers’ motivation in fan-based affinity spaces.” Overall, I greatly enjoyed this piece, especially in relation to my user interviewing and testing. My child gave me the feedback that she wanted the writing kit to shift in perspective. Instead of being her journal, she wanted it to be the journal of her favorite doll, Frankie Stein ( Monster High). In essence, she was requesting a fan-fiction writing toolkit to write about Frankie’s Monster High adventures. The week six writings couldn’t have been more timely for the development of my product. I ended up redesigning my Beyond Bits and Atoms course “dream toy” prototype around her feedback. The journal became a secret closet for her doll, with a hidden door beneath for the doll’s journal, and a series of other features that could help her through the inspiration and writing process.

I also want to respond to this particular quote in the final paragraph:

Our field needs to move beyond focusing on young adults’ new literacy practices in the wild, or in informal out-of-school spaces, to articulate how teachers can design for new literacies in school-based settings. All too often, technology creates a digital divide across students, teachers, and schools. If young people have self-directed, multimodal, and authentic writing opportunities in out-of-school settings, this divide will only widen. 

It seems to me that the educational researchers in this piece are posing uncompelling solutions to the divide between in-school and out-of-school learning. They want students to engage in this kind of self-directed and multimodal writing within the school context, but at the same time, are posing that teachers can achieve this through simply designing surveys, incorporating a closed and safe online writing portal, engage in collaboration, and offer opportunities for students to share work in class. I would argue that most teachers already do all of these things, and yet it’s not anywhere as engaging or invigorating as a free fan-fiction community where relationships to characters and texts are central to the endeavor, as demonstrated in the article’s examples.

On the flip-side, they say that educators shouldn’t try to become pop-culture contemporaries, but what else can they do to meet the child on their level of passion and enthusiasm, and coach them through their writing?

The limitations of a linear curriculum timeline will always inhibit classrooms from feeling authentic in the post-digital-revolution world.

If students had an opportunity to share how they were “writing in the wild” with the rest of the classroom, this seems to be the best way to incorporate how these online communities are impacting them for the better (or not, and teachers intervene). If students were allowed to make teams around works of fiction that they enjoy the most, and choose the skills they want to work on individually in each piece of authentic writing, this seems like another way to create that relationships with characters building element, which seems to be the most central and binding element of fan-fiction.

 Also, it’s important to remember that this is only for fiction writing. Students have to learn personal narrative and expository writing too. So, how these principles can be made powerful across other writing modes and contexts is also worthy of thought.
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Week 5 Discussion https://ed342.gse.stanford.edu/week-5-discussion-2/ https://ed342.gse.stanford.edu/week-5-discussion-2/#respond Sun, 07 Feb 2016 21:46:38 +0000 http://ed342.gse.stanford.edu/?p=1421 I’m a little late on my week 5 post, but I wanted to respond to the portion of the Granic article where growth mindset is referenced. I pasted the portion below my comment.

I wondered about these different domains of cognitive, motivational, emotional, and social development that they were observing regarding playing video games. It seemed like some variable that could lead in gains in one domain could lead to a deficit in another domain. In regards to where the ideas of entity vs. incremental theories of intelligence or cognitive development were presented, it seemed like they could actually work against a child’s emotional development in the sense that the mindset of constant incremental gains could keep a child always exerting effort to prove themselves. That feeling in and of itself could be emotionally exhaustive. I don’t know much about the growth mindset, so I may have misinterpreted it here.

Excerpt from Granic:

Children who are praised for their traits rather than their efforts (e.g., “Wow, you’re such a smart boy”) develop an entity theory of intelligence, which maintains that intelligence is an innate trait, something that is fixed and cannot be im- proved. In contrast, children who are praised for their effort (e.g., “You worked so hard on that puzzle!”) develop an incremental theory of intelligence; they believe intelligence is malleable, something that can be cultivated through effort and time. We propose that video games are an ideal training ground for acquiring an incremental theory of intelligence because they provide players concrete, immediate feedback regarding specific efforts players have made.

Further, research has shown that the extent to which individuals endorse an incremental versus entity theory of intelligence reliably predicts whether individuals in challenging circumstances will persist or give up, respectively (Dweck & Molden, 2005). Thus, these implicit theories of intelligence have implications for how failure is processed and dealt with. If one believes that intelligence or ability is fixed, failure induces feelings of worthlessness. But if intelligence or ability is presumed to be a mark of effortful engagement, failure signals the need to remain engaged and bolster one’s efforts. In turn, this positive attitude toward failure predicts better academic performance (e.g., Black- well, Trzesniewski, & Dweck, 2007).

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Goochee Week 4 Discussion Post https://ed342.gse.stanford.edu/goochee-week-4-discussion-post/ https://ed342.gse.stanford.edu/goochee-week-4-discussion-post/#respond Thu, 28 Jan 2016 04:11:33 +0000 http://ed342.gse.stanford.edu/?p=1221

Wowzers, week four’s readings have been the creepiest so far, by far. I am responding to the child near-future-robot scenario article.

I found the postulation that children will form moral and social relationships with their toys to be completely ridiculous, until they invoked the first example of the Tamagotchi, which I did love and interact with in a social and moral capacity! Scary.

I think the scariest part of the article was when they spoke of socializing the kids with AIBO and a real dog at the same time, and then asked the children questions about the qualities of each. The fact that over 60% of the children cited that “AIBO had mental states and sociality” is pretty terrifying.

The exploration of Robovie wasn’t as shocking to me because I imagine parents and society will step in before robots becomes enslaved to the child. In the words of the authors, the concept that the child “never needs to accommodate to the social interests and needs of the robot” seems like a really extravagant and expensive humanoid playmate that a child will never have. I see robot pets as a greater threat than humanoid robots because they simply seem more likely. I think society will be more careful in the dissemination and engagement with those humanoid robots, but who knows! It makes sense that Kurzweil is referenced in this piece.

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Lisa Goochee Redesign Assignment 1: My Password Journal https://ed342.gse.stanford.edu/lisa-goochee-product-review/ https://ed342.gse.stanford.edu/lisa-goochee-product-review/#respond Mon, 25 Jan 2016 05:40:51 +0000 http://ed342.gse.stanford.edu/?p=1171 My Password Journal Link

I chose to redesign My Password Journal by Mattel. This product offers a small note pad encased within a pink and purple plastic electronic case that locks upon closure. It’s aimed at girls ages 6-12. It can only be opened by the owner’s voice and password journal picchosen password. The journal will record the voice of anyone who tries to break in, or “intrude,” upon your journal, at which point a loud alarm sounds. There are 25 thought provoking prompts for writing that come pre-programed into the diary, such as, “write about something silly” or “write about a dream!” with an option to create up to ten more prompts of your own. The final twist is a black light and invisible ink pen to write secret notes on the journal inside, as well as a secret stash compartment behind the journal.

After reviewing the Wartella and Jennings New Media Content Criteria prompt sheet, I would say this product has low marks overall for new media. The diversity is low, as all marketing I’ve found directs this product towards girls of a particular age (6-12) and cultural group. It only exists in English, and the adult woman who speaks appears to have a slight British accent which could alienate some learners who aren’t attuned to that accent. There are no alternative language models available. The pink and purple flowered design makes it difficult for boys or children who don’t identify with stereotypical representations of femininity to adopt the toy. The one redeeming quality in regards to diversity is that it essentially advocates girls’ rights to privacy and property. There is an empowering message at play there.Screen Shot 2016-01-24 at 9.34.21 PM

In terms of accessibility, I would say this toy is also low. The hand tools, notebook, and buttons are small. The voice control asks you state your password in the same tone as when it was set, which could be hard for some kids to do. There are lots of small snags in this toy that could easily prevent a child with certain sensory, motor, or learning disabilities to engage or enjoy the toy.

The interactivity of this toy is average. From the Amazon reviews (see below), it appears that children love playing with this toy, and siblings live to torture each other with it. With a bigger notebook and some pages that were unlined, there is wide potential for far more interaction with the toy in terms of its pretend purpose of writing. While it does not engage a community of young people or give them access to information, ideas, or people, it might allow children greater access to their own thoughts and ideas. The secrecy and protection of the journal gives the children theirown opportunity to create and control something, which is great. With an increased focus on writing, I believe children could gather together and engage over writing inspired by the toy.

Screen Shot 2016-01-24 at 9.36.39 PMScreen Shot 2016-01-24 at 9.37.11 PM

In terms of education, this toy again clocks in at a low rating. In the free writing and reflection sense, it enables kids to think and get some thoughts to paper. The prompts are unthoughtful and could engage kids with more meaningful content.

The value of this toy is average. It’s clearly fun, but the journal is too small. The artistry is low and the design quality is poor, however, there are design elements that support the play value (like the invisible ink and secret stash compartment). Finally, in terms of safety, there is no violent or sexual content referenced in the small bit of content in this toy.

In the Hirsh and Pasek (et al.) four pillars and app pedigree table, we can look to see if it is active, engaging, meaningful, and social. I would it accomplishes all of those pillars except social. It could equate with deeper learning if it was brought into the school environment and engaged with using learning content. Students studying a new language could use the journal to keep track of new words and phrases in a surreptitious way that protects their self-esteem while being fun. Likewise, it could just be a great way for kids to feel more safe in the school setting through offering thema space that only they have access to. If a student had a writing disability, or issue with comprehension of text, this toy could also be helpful if it offered voice recording techniques to help students generate writing ideas or collect scattered thoughts. If the journals could speak to each other, elements of interactive storytelling could come into play between peers, siblings, or parent and child that could be very rich and fun for developing writers of any age.

Screen Shot 2016-01-24 at 9.33.47 PM

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Tech-Enhanced Storybooks – Lisa Goochee https://ed342.gse.stanford.edu/1113-2/ https://ed342.gse.stanford.edu/1113-2/#respond Thu, 21 Jan 2016 04:10:14 +0000 http://ed342.gse.stanford.edu/?p=1113

Benefits and Pitfalls of Multimedia and Interactive Features in Technology-Enhanced Storybooks: A Meta-Analysis

It was interesting to read the piece by Takacs, Stuart, and Bus on the interactive media in technologically enhanced story books. The differences between multimedia features of text, storybook interactivity, or just audio were interesting regarding cognitive load and memory or comprehension of text. It makes a lot of sense that the additional stimuli can trigger more emotional response and thus be more generative in terms of retention and thinking about text.

Similar to last week’s readings, I was drawn right to the language regarding “disadvantaged children” in relation to tech in this article and wondered what this meta-analysis meant to convey through naming them and clumping them all together. In the abstract, they stated that disadvantaged children have “less stimulating family environments,” but later define what the “disadvantaged children” group was made of:

Participants consisted of a broad range of disadvantaged children with different risk factors like low SES; second language learner immigrants; children with small vocabularies in addition to struggling beginning readers; and children with learning disabilities, severe language impairments, special needs and developmental delays. Thus, they were not a homogeneous group of children, and technological additions may have different effects for different risk statuses (e.g., Smeets et al., 2012). More specific results were reported for groups of disadvantaged children who are at risk for developing language delays and learning problems and for groups showing delays and difficulties.

Considering this group was so broad, I wonder why it useful to clump them together at all?

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Parasocial Activity: Lisa G’s Character https://ed342.gse.stanford.edu/lisa-gs-characters/ https://ed342.gse.stanford.edu/lisa-gs-characters/#respond Thu, 14 Jan 2016 20:27:32 +0000 http://ed342.gse.stanford.edu/?p=1042

Lisa Simpson seems particularly poignant as a character that informed my identity in my early life. Like the Simpsons, my family had three children, an older brother, middle child named Lisa, and a younger baby sister. I related to Lisa because we had the same names and were both full of anxiety directed towards our family culture and achievement. Different from Lisa, my older brother was naturally much smarter than me, and this became a paradigm of early childhood. We still enacted the Bart and Lisa roles from time to time, and he would also sing the “Lisa, it’s Your Birthday Song” to me on my birthday.

Runner Ups: The women of Friends, Bell from Beauty and the Beast, Ariel from the Little Mermaid, cast of Saved by the Bell.

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Lisa G’s Week 1 Readings https://ed342.gse.stanford.edu/lisa-gs-on-week-2-readings/ https://ed342.gse.stanford.edu/lisa-gs-on-week-2-readings/#respond Thu, 14 Jan 2016 07:42:55 +0000 http://ed342.gse.stanford.edu/?p=1003 I loved the insights from the readings this week. I gave more attention to New Media Literacies and Rogoff’s 2007 piece, as well as the AAP brief.  I enjoyed the interplay between the critical developmentally appropriate lens of Alper and what I felt were the somewhat overbearing and fear-mongering AAP recommendations, including  “Examine your own media use habits; pediatricians who watch more TV are less likely to advise families to follow AAP recommendations.” I liked how Rogoff gave us a nest of rich contexts to consider technologies and children inside of, be they explanations of child repertoires or developmental niches, as well as the facets of learning environments via the prisms that force or ask certain tacit responses.

There is one excerpt that I want to speak to in particular by Alper:

Such assumptions ignore three core problems: (1) the participation gap, defined as ‘the unequal access to the opportunities, experiences, skills and knowledge that will prepare youth for full participation in the world of tomorrow’…

…another hurdle might be a scaffolding gap, whereby young children from low-income backgrounds receive little direction or support from caregivers in their early literacy experiences, potentially widening the participation gap, even between children with equal access.

I feel like I’ve been trained to be highly suspicious of the words “culture” and “[insert anything] gap,” be it language, achievement, participation, or scaffolding gaps.  I’m wondering if it is possible to discuss any “gap” without addressing essential contradictions in American values which seem to be a silently waged war every day in every level of decision-making in schools (do we make moves to benefit the top cut and increase our own institutional standing or do we empower the whole crop equally). It seems that implicit in the idea of the gap, we’ve already clearly named what side we are in favor of. In reference to these excerpts, who says there is a participation gap? Who defines what is a scaffolding gap? Who is setting the bar of proficient or advanced achievement in new media literacy, and why do we compulsively keep ranking everybody?

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Lisa G’s Toy https://ed342.gse.stanford.edu/lisa-g-toys/ https://ed342.gse.stanford.edu/lisa-g-toys/#respond Fri, 08 Jan 2016 02:39:46 +0000 http://ed342.gse.stanford.edu/?p=951 If anyone wants a friendship bracelet this quarter, I’m still in business. -Lisa G

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