thungo – EDUC 342: Child Development & New Technologies https://ed342.gse.stanford.edu Wed, 02 Mar 2016 22:22:00 +0000 en-US hourly 1 https://wordpress.org/?v=5.6.1 Week 9 Thu Ngo https://ed342.gse.stanford.edu/week-9-thu-ngo/ https://ed342.gse.stanford.edu/week-9-thu-ngo/#respond Wed, 02 Mar 2016 22:21:35 +0000 http://ed342.gse.stanford.edu/?p=1580 The Margolis reading was an exciting read for me as it mentioned the flowering of computer science as a field of study. It reminded me of when CS was a very unpopular and even stigmatized field. It was also exciting to see that a program such as ECS was in place and that it was working to bring about equity. The article also mentioned that there was a shift in interest within female students which was awesome to hear.

One aspect that the article brought up was finding metrics to measure success. It made me realize that when it comes to equity you have to not only find create a program that works but also find out to how to measure the effectiveness.

A question I had while reading, though, was if there were programs simlar to this but focused on different subjects such as history or psychology. Would a program such as ECS pigeon hold disadvantaged students into CS since no such programs exist for other subjects?

]]>
https://ed342.gse.stanford.edu/week-9-thu-ngo/feed/ 0
Week 8 Thu Ngo https://ed342.gse.stanford.edu/week-8-thu-ngo/ https://ed342.gse.stanford.edu/week-8-thu-ngo/#respond Thu, 25 Feb 2016 08:01:27 +0000 http://ed342.gse.stanford.edu/?p=1558 As someone who loves video games and mmorpgs, the Steinkuehler reading was a very exciting and motivating read. The parallels it drew between players collaborating and contributing knowledge towards the scientific community contributing to “collective intelligence” is something that I never would have considered. This leads to me a few questions.

The first is if this same analysis can be done for fan-fiction website where super heroes/villains are pitted against each other in battles. In these battles two characters from different comic series (think Spiderman vs Superman) are placed in a situation where they are to fight. A lot of the discussion I’ve seen regarding these fights include aspects that the study highlighted such as “argument, counterargument, and the use of evidence to warrant one’s claims.”

The second question is if games can be made to improve science literacy. The reason why I ask this question is because the players are passionate about the world and systems that they discuss in World of Warcraft, whereas a game meant to purely encourage science literacy might not illicit the same passion and thus provoke the same discussion.

]]>
https://ed342.gse.stanford.edu/week-8-thu-ngo/feed/ 0
Week 7 – Thu Ngo https://ed342.gse.stanford.edu/week-7-thu-ngo/ https://ed342.gse.stanford.edu/week-7-thu-ngo/#respond Thu, 18 Feb 2016 09:36:41 +0000 http://ed342.gse.stanford.edu/?p=1514 The Keith Devlin video gave me a totally new perspective on math and symbols. The first is that I’ve always seen math as what Devlin describes as “the representation of math”. The second is that the symbols that we use to use represent math is artificial. This second realization was huge for me. Mathematical symbols have been around for such a long time that you can argue that they’re antiquated. Given that there can be better ways to represent it, why do we not move towards this new, better way?

Devlin proposes that we utilize video games to do so, which I believe is a great step. However, I wonder…in what way can we utilize technology (in the broader sense) to create a new way of representing math? Symbols seem to be a way that we’ve optimized the representation of math for paper. What new medium in the future will be utilized?

]]>
https://ed342.gse.stanford.edu/week-7-thu-ngo/feed/ 0
Week 6 Reading https://ed342.gse.stanford.edu/week-6-reading/ https://ed342.gse.stanford.edu/week-6-reading/#respond Thu, 11 Feb 2016 08:18:49 +0000 http://ed342.gse.stanford.edu/?p=1455 The Curwood reading brought up really interesting points regarding the effect of fan-fiction on writing skills. I think there is a lot of benefit to fan-fiction communities as it provides users with a location to discuss lore, be inspired by other pieces of fan-fiction, and share ideas. All these – especially in the context of a web forum – require a way of expressing one’s thoughts. In addition, being surrounded by all the different pieces of fan fiction might encourage users to write their own. An example is my girlfriend in middle school. I’ve always regarded my girlfriend as a better writer than me and she told me about how she used to write fan-fiction in middle school.  A thought I had, though, is does writing fan fiction help improve literacy/writing or is it because a lot of people who write fan fiction like to read?

Either way, I wonder what would be an effective way of leveraging technology to encourage children to write/ tell stories?

]]>
https://ed342.gse.stanford.edu/week-6-reading/feed/ 0
Final Group Project https://ed342.gse.stanford.edu/final-group-project/ https://ed342.gse.stanford.edu/final-group-project/#respond Thu, 04 Feb 2016 09:46:59 +0000 http://ed342.gse.stanford.edu/?p=1399 Group: Aditi Poduval, Harry Gamble, Thu Ngo

Interest: A way for parents to find/know the most up to date educational apps and a way for them to monitor their children’s app usage

]]>
https://ed342.gse.stanford.edu/final-group-project/feed/ 0
Reading Week 5 https://ed342.gse.stanford.edu/reading-2/ https://ed342.gse.stanford.edu/reading-2/#respond Thu, 04 Feb 2016 09:44:31 +0000 http://ed342.gse.stanford.edu/?p=1392  

Response:

The Williams et. al. reading really got me thinking about the video games I played when I was little. It notes how characters in video games are predominantly male and white. I personally never saw representation as a problem until I got to Stanford. A lot of the problems, I’ve learned, affect children. The reading specifically discusses how underrepresented children can be disenchanted and “may have less interest in technology and its opportunities for class advancement.” This caused me to explore why I, although being a minority, was not affected by this since I am still exploring a career in technology. One of my theories was that I played a lot of video games where the main characters were aliens and creatures that weren’t real. Another theory was that my family had a large influence in my affinity for technology. Overall, this reading made me appreciate the potential of video games more. They’re a fun activity, that if utilized correctly, can be really beneficial for underrepresented children.

 

 

]]>
https://ed342.gse.stanford.edu/reading-2/feed/ 0
Assignment 1 – Thu Ngo https://ed342.gse.stanford.edu/assignment-1-thu-ngo/ https://ed342.gse.stanford.edu/assignment-1-thu-ngo/#respond Thu, 28 Jan 2016 10:10:55 +0000 http://ed342.gse.stanford.edu/?p=1279 https://studio.code.org/

The website’s focus is to teach the fundamentals of programming and computer science to students aged 4 – 18 (I focused on the 4-6 year old activities).

 

Review

Aside from teaching younger students the fundamentals of coding and computer science, studio.code.org also exposes them to the idea that coders can be of any background whether it be female, black, hispanic, or athletic. The front page of the website is covered with a myriad of coding activities that a student can click on, ranging from coding fundamentals to coding games with characters from Frozen/Star Wars. This gives users a lot to choose from, but at the same time, the choices are all appealing. I played a Star Wars coding game and did a few coding fundamentals.

For the coding fundamentals, the course started with a video that introduced pair programming – the idea of coding with a partner. This video was interesting as it did two things. One it was presented by two little girls, with one being caucasian and one being black. Two it also talked about how to treat your partner with respect and not fight over the mouse. It also encouraged the pair to communicate and talk with each other. I thought this was really nice because it exposed users – especially young ones – to the idea that demographics that are usually underrepresented in tech can code. After the video it had me go through a few mouse clicking and drag and drop exercises. I think this is useful because it not only gets young users familiar with how the mechanics of course’s lessons but also dragging and dropping objects on the computer in general. Once these drag and drop exercises were completed the next thing the course had me do were basic block code problems involving Angry Birds characters. It had me drag and drop blocks that directed the bird to go in certain directions. My job was to guide the bird to the pigs. Presenting code in the form of simple blocks is a method used at UC Berkeley and Harvard and is a very common way for teaching coding. Doing it this way helps users develop the intuition behind functions or methods, which are essentially blocks of code meant to perform a certain purpose. After a lesson on blocks, the course moves onto a basic look over algorithms. Before starting to code, a fun video about making chocolate is shown and algorithms are presented as instructions on how to do something, which is a basic but great way of doing so. The algorithm activities were filling in steps and directions. From the fundamentals I decided to play the Star Wars coding game, which involved similar mechanics as the lessons, but were less directed. I was left to solve the problems on my own. It was fun to see how they utilized the droids from Star Wars as characters.

Overall, it was a really great way of presenting and teaching 4-6 year olds how to code. The games and lessons were fun and interactive. The inclusion of characters from popular culture was really nice as well. In addition, the videos that were shown added a great dimension to the whole experience. They touched on subjects such as perseverance, respect, and communication. The videos also does a great job at focusing on people who are underrepresented in tech. Throughout the video I saw girls and boys who were black and hispanic. I think this is valuable for development because this would essentially be telling young users that anyone can code.

Redesign

The biggest thing that I would redesign about the site is who it focuses on. As of now a lot of the games show “All Ages” or even “4 – 18.” While the games and lessons can be play by people in middle school or high school, they wouldn’t be very fun or too educational. On top of that, almost all the videos had children who were introducing the topics. Overall, I it felt like it was trying to appeal to too many ages. This can be summed up by a look of the front page:

 

To me the front page can be redesigned to represent what age group the lessons are focusing on. For example it can look like this:


Screen Shot 2016-01-28 at 2.02.37 AM

 

To me the front page can be redesigned to represent what age group the lessons are focusing on. For example it can look like this:

edited9.52 AM copy

Here there are dedicated tabs at the top for each age group. By selecting an age group at the top users would be brought to a different web page that is dedicated for just users of those ages. That way, each age group web page could be decorated differently to reflect users. Ages 4 – 6, for example, could have the background filled with Star Wars or Frozen characters. Similarly, ages 14 – 18 can have a more sleek and modern design that is more mature.

]]>
https://ed342.gse.stanford.edu/assignment-1-thu-ngo/feed/ 0
Week 4 Readings – Thu https://ed342.gse.stanford.edu/week-4-readings-thu/ https://ed342.gse.stanford.edu/week-4-readings-thu/#respond Wed, 27 Jan 2016 08:43:30 +0000 http://ed342.gse.stanford.edu/?p=1206 I always heard how play time is important for children but never thought to ask myself why. From the readings the reasons why have become a little more clear, which has led me to see how what children play with is really important. You can’t just tell a kid to go play and expect it to be beneficial; you have to make sure that the quality of play or what the kid is playing with is good. The Black et al reading pointed out to me just how things I thought were minor could significantly influence a child. For example, how the Barbie adventure where she is essentially treated as a male Genie’s source of entertainment teaches a girl to be more subservient. This kind of insight is exactly what I wanted to get out of this class.

]]>
https://ed342.gse.stanford.edu/week-4-readings-thu/feed/ 0
Week 3 Readings – Thu https://ed342.gse.stanford.edu/reading/ https://ed342.gse.stanford.edu/reading/#respond Thu, 21 Jan 2016 07:59:54 +0000 http://ed342.gse.stanford.edu/?p=1159 The Takeuchi reading was a big wake up call for me. Growing up I’d look at kids who were using Ipads and Iphones and shake my head. I’d think things like they’re wasting their time and aren’t socializing. Yet I’d look right at my smartphone afterwards. The Takeuchi reading made me realize that I should not look to put down technology and digital media in my household when I have a family, but should instead leverage it. For example, I shouldn’t limit technology use but instead what technology is being used for. The Miller and Warshauer reading drove the point home when it mentioned that “through various software, computer programs, and the internet,computer usage transformed and expanded young children’s options forreading.”

]]>
https://ed342.gse.stanford.edu/reading/feed/ 0
John Dorian – Scrubs https://ed342.gse.stanford.edu/john-dorian-scrubs/ https://ed342.gse.stanford.edu/john-dorian-scrubs/#respond Thu, 14 Jan 2016 20:23:32 +0000 http://ed342.gse.stanford.edu/?p=1039 This is the guy who inspired me to be pre-med all throughout middle school and high school. He was quirky, personable, fallible, and a doctor.

 

]]>
https://ed342.gse.stanford.edu/john-dorian-scrubs/feed/ 0