Week 3 – EDUC 342: Child Development & New Technologies https://ed342.gse.stanford.edu Mon, 25 Jan 2016 07:36:41 +0000 en-US hourly 1 https://wordpress.org/?v=5.6.1 Week 03 – Comments on Readings https://ed342.gse.stanford.edu/comments-on-readings/ https://ed342.gse.stanford.edu/comments-on-readings/#respond Thu, 21 Jan 2016 07:55:50 +0000 http://ed342.gse.stanford.edu/?p=1154 The Miller and Warschauer paper is great primer for the recent e-reading phenomena. My readings on the subject have had me leaning towards the technological pedagogical content knowledge (TPACK) framework, which argues that a true integration of technology in pedagogy rather than an add-on serves as a viable road to pursue for the current times. In brief, for any model or framework to work, the requirement of enhancing reading and literacy skills depends on the carefully selected and designed content and the availability of relevant audio- and visual-support in the immediate learning environment.

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Week 3 Reading: Miller https://ed342.gse.stanford.edu/week-3-reading-miller/ https://ed342.gse.stanford.edu/week-3-reading-miller/#respond Thu, 21 Jan 2016 07:30:38 +0000 http://ed342.gse.stanford.edu/?p=1131 I enjoyed the Miller reading, specifically with regard to discussion on efficacy of print books vs. ebooks. When discussing Roberts and Barron 2013 research, Miller places the discussion in the context of low-income SES and educational equity. I was fascinated to learn that reading level directly influences the way children adapt to different reading mediums. Those with a higher level are not impacted by eBooks, while lower levels perform higher with print.

This sparked a few questions. What about eBooks/ tech interface cause students with lower reading levels to be less successful using them? How does this relate to the “technology gap” as access to technology is similar in both low-income groups studied?

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Week 3 Discussion – Juan G https://ed342.gse.stanford.edu/week-3-discussion-juan-g/ https://ed342.gse.stanford.edu/week-3-discussion-juan-g/#respond Thu, 21 Jan 2016 07:28:38 +0000 http://ed342.gse.stanford.edu/?p=1144 From the three articles assigned for this week, I enjoyed “Putting Education in “Educational” Apps: Lessons From the Science of Learning” the most. With all the educational apps popping up everyday, it is nice to have a simple research based method to evaluate them. I think the ideas presented in this paper are very practical; designers, parents, and educators can benefit from them. According to the paper, apps that are active, engaging, meaningful, and socially interactive are educational. The paper provides clear examples of what the authors meant by these four pillars. I definitely plan to use this method in the future, please let me know if I am being too impulsive.

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Week 3: Quality’s The Thing https://ed342.gse.stanford.edu/week-3-qualitys-the-thing/ https://ed342.gse.stanford.edu/week-3-qualitys-the-thing/#respond Thu, 21 Jan 2016 07:00:03 +0000 http://ed342.gse.stanford.edu/?p=1141 The readings this week proposed ways of exploring children’s media usage that seemed to reach a consensus that it is not the platform, but rather the quality of the interaction (game, video, or in-person play) that will affect learning outcomes.

In “Putting Education in ‘Educational’ Apps: Lessons From the Science of Learning”, Hirsh-Pasek, Zosh, et. al describe the wide range of apps for children available today. It’s a refreshingly realistic view of the good and the bad, and more specifically, what differentiates the two. This is incredibly helpful for those of us interested in creating learning environments. Until this point, I had a lot of trouble making clear distinctions between what works and what does not.

The researchers highlight the importance of narrative in good apps. The enemy of narrative is distraction. As such, the educational games that work well keep the story moving, rather than offering all the bells and whistles, to reach better learning outcomes. Challenges that come seemingly out of nowhere tend to break concentration, rather than encouraging the child’s engagement. Just because you can create an interactive element, doesn’t mean that the game creators necessarily should.

I wonder if the power of narrative to encourage learning is related to the longterm success of programs that began on television (Sesame Street, Dora the Explorer) and then moved onto another platform. Children are already familiar with the narrative, without having to be necessarily reminded within the app, creating more opportunities to move into areas where children get to make choices through gameplay, without losing the narrative’s momentum.

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Week 3 Discussion https://ed342.gse.stanford.edu/week-3-discussion/ https://ed342.gse.stanford.edu/week-3-discussion/#respond Thu, 21 Jan 2016 04:48:31 +0000 http://ed342.gse.stanford.edu/?p=1121 In Families Matter, Takeuchi concludes that most media was originally designed for adult use and later adapted for children’s cognitive capacities. This design process becomes alarming with the trending normalcy of content streaming. Takeuchi reveals “children’s internet use is monitored or limited in 97% of homes…only 3% let their kids freely surf the web” (24). However, new media is increasingly streaming content to users rather than allowing user ownership of content. This becomes much more difficult for parents to monitor. For example, Spotify provides most millennials and adults with music. Yet, parental control is not a feature on this platform. If a child uses Spotify for their own music, there is no longer a distinct purchase that a parent can monitor but rather a one-time cost for unlimited streaming and therefore unlimited content. While Netflix has implemented a form of parent control, many other streaming media platforms do not place such regulations. Takeuchi’s commentary made me painfully aware that if we do not design software with children in mind, the new power of streaming will greatly add to the fear of “what lurks in cyberspace” (24).

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Holistic design for new technologies https://ed342.gse.stanford.edu/holistic-design-for-new-technologies/ https://ed342.gse.stanford.edu/holistic-design-for-new-technologies/#respond Thu, 21 Jan 2016 01:25:45 +0000 http://ed342.gse.stanford.edu/?p=1110 I love the idea of designing technology with the entire family in mind, and as I parent I appreciate the recommendation of “guilt-free” parenting using technology. This resonated with me, because my wife and I are actually taking the other extreme when it comes to technology for our daughter and the idea of a more engaging and immersive application/technology that can be a family bonding experience sounds really great.

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On the importance of paper for focus https://ed342.gse.stanford.edu/on-the-importance-of-paper-for-focus/ https://ed342.gse.stanford.edu/on-the-importance-of-paper-for-focus/#respond Thu, 21 Jan 2016 01:11:20 +0000 http://ed342.gse.stanford.edu/?p=1108 While reading about the impact of e-readers on literacy, I couldn’t help but think of the “distraction” that the devices offer to readers and how this can impact their learning. With paper, you are kind of “stuck” with the single dimensional content and this has the effect of focusing the reader on the task at hand. With an electronic device, there is a constant background “urge” to move to something else and I wonder how that impacts learning.

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DQC Week 3 – Hirsh et al. and early learning https://ed342.gse.stanford.edu/hirsh-et-al-and-early-learning/ https://ed342.gse.stanford.edu/hirsh-et-al-and-early-learning/#respond Wed, 20 Jan 2016 21:10:55 +0000 http://ed342.gse.stanford.edu/?p=1093 I thoroughly enjoyed reading this incredibly rich piece by Hirsh et al, who provides a concise evidence-based structure for how we evaluate an “educational” app. I was particularly curious regarding one of the final sections in which Hirsh et al discuss scaffolding exploration towards learning goals:

“Bonawitz and Schultz presented 4-year-olds with a toy that had four hidden functions. In one condition, children were told what the toy could do, shown one of its functions, and then left to explore the toy. In the other condition, an experimenter accidentally “tripped” on one of the functions (the same function demonstrated in the other condition) before the children were left to explore the toy. Children in the exploration condition were much more likely to discover all of the toy’s remaining functions, whereas those in the directed condition seemed restricted to the function that had been shown to them.”

I was initially sparked by how social interactions prior to their evaluation in this experiment may have shaped their responses to the activity, especially given the early learning mechanisms developed during infancy. The original article does address that it is entirely possible that “by the time children reach preschool, they have learned that pedagogical contexts apply beyond situations with ostensive cueing…By preschool, children seem actively to evaluate their teachers both for the knowledge they have and their ability to demonstrate it. Thus, well before children are immersed in formal education, they are sensitive to some conditions that promote effective instruction.”

I found this particularly interesting because I personally found that people often discount the capacity very young children have for processing complex information, especially in cultures who lack the educational foundation to understand childhood development, and that the platform on which they will learn formal education begins much earlier than the classroom.

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DQC Week 3 – Incentives for industry to change? https://ed342.gse.stanford.edu/incentives-for-industry-to-change/ https://ed342.gse.stanford.edu/incentives-for-industry-to-change/#respond Wed, 20 Jan 2016 21:10:26 +0000 http://ed342.gse.stanford.edu/?p=1095 Re report on designing media for digital age by Takeuchi: industry recommendations include design with full ecology of the child in mind, create video games that appeal to kids and parents alike, foster family teamwork, and think outside the (X)Box.

If the industry is profiting from capitalizing on children’s non-educational interests, what incentives do they have for pursuing these recommendations?

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DQC Week 3 – Loved Hirsh et al! https://ed342.gse.stanford.edu/dqc-week-3-loved-hirsh-et-al/ https://ed342.gse.stanford.edu/dqc-week-3-loved-hirsh-et-al/#respond Tue, 19 Jan 2016 22:37:54 +0000 http://ed342.gse.stanford.edu/?p=1090 I absolutely loved the Hirsh-Pasek et al reading: Putting Education in “Education” Apps: Lessons from the Science of Learning. Having been interested in EdTech for a couple of years now, I’m really surprised that this paper hasn’t gotten more traction in wider media. In particular, I’m surprised that their framework of the 4 pillars + context hasn’t received wider adoption among educators or online edtech review sites.  That seems like an opportunity for a new review site!

Personally, I really appreciated that each example was grounded in evidence from the Science of Learning and the parallels that were made to describe how researchers have evaluated it for television in the past. I hope to be able to apply their framework when I do my technology review assignment and as I look for edtech jobs after school.

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