Tag: educational apps
Week 8: Informal Science Learning
by ccolgan on February 24, 2016 10:55 pm
This week’s readings looked at how scientific habits can be formed, fostered, and adapted. Crowley et al.’s look at parents’ explanations to their children featured specific, though “inconclusive,” evidence of its findings that parents explain scientific phenomena more to boys than to girls. Parents have go beyond simply bring their children to the museum, they… Read more Week 8: Informal Science Learning
Tech Review and Redesign: Sushi Monster
by marcc on January 27, 2016 11:02 pm
Sushi Monster iPhone app Aimed at ages 9-11, according to the app store https://itunes.apple.com/us/app/sushi-monster/id512651258?mt=8 Aimed at teaching rapid math facts by having the user construct sums and products from constituent numbers PDF: Marc Campasano – Assignment 1 (Sushi Monster) I looked at the iPhone app Sushi Monster by Scholastic. Sushi Monster is intended to teach addition… Read more Tech Review and Redesign: Sushi Monster
Week 3
by myupa on January 21, 2016 12:00 am
In Putting Education in “Educational Apps: Lessons From the Science of Learning,” I was intrigued by the tension arising from the affordances of educational technology (in this case tablets and mobile devices). That is, when technology is being used in an educational context, there is a fine line between engaging technologies that enhance learning and technologies with too… Read more Week 3
Week 3
by nhardson on January 20, 2016 11:41 pm
I found the Hirsh-Pasek article incredibly compelling due to its potential real world applications. Particularly, I came away wondering how we could assure that parents and app developers had access to/considered this information when making choices about apps for children. As the article mentioned, the potential effects on the achievement gap that could be achieved by… Read more Week 3
Week 3: Quality's The Thing
by ccolgan on January 20, 2016 11:00 pm
The readings this week proposed ways of exploring children’s media usage that seemed to reach a consensus that it is not the platform, but rather the quality of the interaction (game, video, or in-person play) that will affect learning outcomes. In “Putting Education in ‘Educational’ Apps: Lessons From the Science of Learning”, Hirsh-Pasek, Zosh, et.… Read more Week 3: Quality's The Thing
DQC Week 3 - Loved Hirsh et al!
by heylisa on January 19, 2016 2:37 pm
I absolutely loved the Hirsh-Pasek et al reading: Putting Education in “Education” Apps: Lessons from the Science of Learning. Having been interested in EdTech for a couple of years now, I’m really surprised that this paper hasn’t gotten more traction in wider media. In particular, I’m surprised that their framework of the 4 pillars +… Read more DQC Week 3 - Loved Hirsh et al!