simulation – EDUC 342: Child Development & New Technologies https://ed342.gse.stanford.edu Thu, 04 Feb 2016 10:37:18 +0000 en-US hourly 1 https://wordpress.org/?v=5.6.1 Week 5 response https://ed342.gse.stanford.edu/week-5-response/ https://ed342.gse.stanford.edu/week-5-response/#respond Thu, 04 Feb 2016 10:37:18 +0000 http://ed342.gse.stanford.edu/?p=1402 I am curious about the “culture of simulation” that Squire mentions on the first page of his paper. I have read plenty of arguments that the introduction of computers has fundamentally changed our culture, but I have never encountered a critique from this approach. I wonder:

  1. What are the other significant simulations we encounter each day? And how does Squire define “simulation?”
  2. What are the advantages and disadvantages to such a culture? Are we learning things better? Are we out of touch with reality? Both?
  3. How deeply has this culture really reached into the larger society? I think there are plenty of people (older people come to mind) who are fairly cut off from many simulation-based forms of culture.

Something related to simulation that wasn’t covered in these readings: Where does the literature currently stand about our ability to separate fantasy from reality, or the impact on children of subjecting them to ever-more-realistic fantasy worlds? Does it matter that so much time is being spent in computer simulations? We read last week about the potential social impacts of robots; couldn’t computer simulations affect our perceptions of the real world in the same way?

 

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Sim City https://ed342.gse.stanford.edu/sim-city/ https://ed342.gse.stanford.edu/sim-city/#respond Thu, 07 Jan 2016 21:48:46 +0000 http://ed342.gse.stanford.edu/?p=935
Sim City
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