Week 4 DQC – EDUC 342: Child Development & New Technologies https://ed342.gse.stanford.edu Thu, 28 Jan 2016 07:15:04 +0000 en-US hourly 1 https://wordpress.org/?v=5.6.1 “Her,” Robots, and Child Development https://ed342.gse.stanford.edu/her-robots-and-child-development/ https://ed342.gse.stanford.edu/her-robots-and-child-development/#respond Thu, 28 Jan 2016 07:15:04 +0000 http://ed342.gse.stanford.edu/?p=1255 What I found particularly interesting and terrifying about the piece on Robots and Child Development is how often we are blind to the potential detrimental effects of technology and how easily we write them off. When I first was reading the article I wasn’t convinced. I think from a technological point of view the possibility of developing social robots is so fascinating and exciting that it is so easy to focus on the good and believe that critics are overanalyzing the effects of a piece of technology. However, once I came across this paragraph:

“What will happen if children grow up interacting with robots as peers and even friends because of the robots’ sociality, but also objectifying if not dominating the robots because the children understand that the robots are a human technological creation? Imagine, for example, if an 8-year-old’sbest friend is a social robot. The child plays with the robot everyday and goes to it for comfort and companionship. The robot always does what the child wants and the child never needs to accommodate to the social interests and needs of the robot. Does that situation put into motion a master–servant relationshipthat we would not want to reify”

I was taken back to the film “Her” and the reality that it is very possible that we will get to a point where the line between robot and human is so blurred that the effects of a child treating a robot as less than human could effect the way said child interacts with humans. A truly fascinating idea and a terrifying one because it is very likely that such a possibility will not stop technological developers from developing the technology that could lead to such a phenomenon. So I guess I am pointing out a question that we keep confronting- technology is changing and sometimes not for the better, how do we keep up and prevent the detrimental effects from harming children in the process?

]]>
https://ed342.gse.stanford.edu/her-robots-and-child-development/feed/ 0
Scaffolded Fantasy Play https://ed342.gse.stanford.edu/scaffolded-fantasy-play/ https://ed342.gse.stanford.edu/scaffolded-fantasy-play/#respond Wed, 27 Jan 2016 10:22:28 +0000 http://ed342.gse.stanford.edu/?p=1208 An area that interests me from this weeks reading is the intersection of children’s fantasy play and social robots or “smart” toys. Pellegrini makes a strong argument for the importance of interactive fantasy play in the development of children’s ability to communicate abstract, non-obvious concepts. Does a “smart” toy detract from that value? It could do so in one of two ways.

The first being that a “smart” toy is capable of creating and communicating imaginary situations to third parties without the child’s help. While the child could pick up communication skills by mimicking the linguistic structures that the “smart” toy uses. However, this could have several pitfalls. The first being that a “smart” toys script may be, intentionally or not, syntactically or logically flawed. By simply mimicking structure, a child will internalize and employ these same errors. Another downside of children mimicking a “smart” toys response structures is the child could fall into the trap of wrote learning as opposed to gaining a deep conceptual understanding of why a given response is appropriate and complete to some query. We saw in the Hirsh-Pasek reading from last week that the process of abstraction and mapping ideas to symbolic structure, in this case grammatical ones, is the best way to truly learn and understand a concept.

A second area where “smart” toys need to be cautious is the degree of scaffolding they provide to play. Pellegrini points out that scaffolded play is useful in that it allows for multiple parties to immerse themselves in imaginary situations for longer. This is turn induces the practicing of group management skills like cooperation. However, over scaffolding play can be isolating, not requiring the participation of others which largely nullifies the positive incentives that existed for fantasy play in the first place.

]]>
https://ed342.gse.stanford.edu/scaffolded-fantasy-play/feed/ 0
Week 4: Fröbel’s Forgotten Gift https://ed342.gse.stanford.edu/week-4-frobels-forgotten-gift/ https://ed342.gse.stanford.edu/week-4-frobels-forgotten-gift/#respond Mon, 25 Jan 2016 08:00:19 +0000 http://ed342.gse.stanford.edu/?p=1187 In reading “Fröbel’s Forgotten Gift…,” I couldn’t help but remember Barbie Fashion Designer from my own childhood. I didn’t own the game, but I begged my friend Victoria to play whenever I was at her house. As I recall, it was a fairly open-ended design project, though firmly within the Barbie world of “Dream Date” and “Party Surprise.” We would spend many hours debating our choices, but limited by the technology of the time, there was no way to share out with a larger community. Unfortunately, as mentioned in the article, the starter kit came with only eight sheets of the special paper needed to print out the clothes and as a result, we printed an actual outfit exactly one time. The material was far too precious to use up on an inferior costume. Usually we only played on the digital interface, losing the important step of creating a tangible finished product, something that separated the game from other platforms like Barbie Girls, the focus of the Rebecca W. Black article.

Since crafts in general and fashion specifically are so deeply tied to the female realm, I started wondering about ways that textile construction could move into a less gendered space. A tool like the LilyPad Arduino seemed like a promising way to make “soft wear” more universal, but a quick Google search revealed that the “LilyPond” website is no longer active and there seems to be little news from the formal community. Considering the long history of embroidery and sewing long before Fröbel, it seems unlikely that it will disappear in the future, but a great game, platform, and most importantly, an active community, could go a very long way in supporting more widespread adoption.

]]>
https://ed342.gse.stanford.edu/week-4-frobels-forgotten-gift/feed/ 0