Games Archives - mediaX at Stanford University https://mediax.stanford.edu/tag/games/ Industry Affiliate Program of Stanford’s H-STAR Institute Fri, 11 Dec 2020 20:24:01 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 Creation and Discovery of Immersive Content https://mediax.stanford.edu/programs/creation-and-discovery-of-immersive-content/ Fri, 18 Sep 2020 20:32:53 +0000 https://mediax.stanford.edu/?page_id=13250 Pearly Chen is Vice President of Business Development at HTC, a smartphone industry pioneer and virtual reality industry leader. Having been at the front row seat of HTC’s foray into VR since day one as Chief of Staff to Founder/Chairwoman Cher Wang, she now leads the growth of Viveport Infinity, the world’s first hardware-agnostic VR […]

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Finding Behavioral and Neural Signatures for Collective Creativity in Groups https://mediax.stanford.edu/research-projects/kwp-reiss/ Mon, 19 Nov 2018 18:52:40 +0000 https://mediax.stanford.edu/?page_id=11237 From The Theme
 KNOWLEDGE WORKER PRODUCTIVITY WHAT IF What if we could identify and measure the brain basis of creativity, and use those insights to foster creativity and productivity in teams, groups and organizations? WHAT WE SET OUT TO DO We set out to assess the behavioral and neural signatures of creativity. We aimed to […]

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EteRNA: Accelerating Knowledge Creation for RNA Bioengineering through Internet-Scale Gaming https://mediax.stanford.edu/research-projects/kwp-das/ Mon, 19 Nov 2018 18:19:01 +0000 https://mediax.stanford.edu/?page_id=11224 From The Theme
 KNOWLEDGE WORKER PRODUCTIVITY WHAT IF What if technical contributions from citizen scientists could be crowd sourced to accelerate scientific research? WHAT WE SET OUT TO DO With the EteRNA project, we aimed to rapidly advance RNA (ribonucleic acid) bioengineering, and overcome the limits of the traditional “trial and error” design cycle within […]

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Developing Written and Game-based Assessment Tools to Measure the Effectiveness of Math Video Games https://mediax.stanford.edu/research-projects/dle-boaler-devlin/ Wed, 30 May 2018 14:35:00 +0000 https://mediax.stanford.edu/dle-boaler-devlin/ From The Theme DIGITAL LEARNING ENVIRONMENTS WHAT IF What if we could provide hard evidence of the effectiveness of game based learning? WHAT WE SET OUT TO DO We set out to conduct research on learning outcomes from math video games, and to evaluate and improve assessment tools. Researchers explored differences in the mathematical proficiency […]

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Using Video Game Platforms to Understand Thinking Styles of People Engaged in Collaboration https://mediax.stanford.edu/research-projects/kwp-bailenson/ Wed, 30 May 2018 14:35:00 +0000 https://mediax.stanford.edu/kwp-bailenson/ From The Theme KNOWLEDGE WORKER PRODUCTIVITY WHAT IF What if we could automatically detect how well members of a group are “synching” on a collaborative project? WHAT WE SET OUT TO DO We set out to better understand correlations between degrees of group “sync” in collaborative projects on one hand, and team creativity and productivity […]

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