{"version":"1.0","provider_name":"mediaX at Stanford University","provider_url":"https:\/\/mediax.stanford.edu","title":"Developing Written and Game-based Assessment Tools to Measure the Effectiveness of Math Video Games - mediaX at Stanford University","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"0tRhVD2R5o\"><a href=\"https:\/\/mediax.stanford.edu\/research-projects\/dle-boaler-devlin\/\">Developing Written and Game-based Assessment Tools to Measure the Effectiveness of Math Video Games<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/mediax.stanford.edu\/research-projects\/dle-boaler-devlin\/embed\/#?secret=0tRhVD2R5o\" width=\"600\" height=\"338\" title=\"&#8220;Developing Written and Game-based Assessment Tools to Measure the Effectiveness of Math Video Games&#8221; &#8212; mediaX at Stanford University\" data-secret=\"0tRhVD2R5o\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script type=\"text\/javascript\">\n\/* <![CDATA[ *\/\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/mediax.stanford.edu\/wp-includes\/js\/wp-embed.min.js\n\/* ]]> *\/\n<\/script>\n","description":"From The Theme DIGITAL LEARNING ENVIRONMENTS WHAT IF What if we could provide hard evidence of the effectiveness of game based learning? WHAT WE SET OUT TO DO We set out to conduct research on learning outcomes from math video games, and to evaluate and improve assessment tools. Researchers explored differences in the mathematical proficiency [&hellip;]","thumbnail_url":"https:\/\/mediax.stanford.edu\/wp-content\/uploads\/2016\/08\/Wuzzit_Large.jpg"}