so what is inside your object? if it's an object with emission, it won't emit light in Eevee, unless you use the Irradiance Volume, another solution is to create a light that you parent to your object. Also, maybe you haven't given transparency to your object (Material > Settings > Blend Mode > Alpha Blend)? 2 So basically object emisison doesn't work in Eevee You can use object emission, but you will have to use probes for that. But believe me, if it's just a simple scene, you are better off using cycles.
Because baking the probes can be a little bit annoying to have to wait for. I use a Shader to RGB after a principled BSDF to do a toon shader, it works perfectly with lights (eevee next is awesome) but doesn't take in consideration the emission of objects. In this Blender tutorial, we have discussed the lighting issues in Eevee Next and how to set up better global lighting like Cycles.
Self-illuminating or light emitting materials are relatively straightforward to set up in Blender. However, depending on the end result there are a number of ways this can be done, using the default Principled BSDF node, an Emission node, or using a Light Probe, especially if the light emitted is to affect neighbouring objects in the surrounding environment, something Eevee materials don't. But you are rendering in Eevee which means you'll want to activate the "Bloom" Option in the Render Properties panel to actually get the proper Emission look.
I suggest watching a youtube video about Eevee and it's options in Blender. I don't know what's wrong with it but I have gave it a emission but it doesn't show up in the render view. Ok, So I have this eye transmission that was working on Blender 4.1, and at the arrival of 4.2 we had to update the configuration.
So I followed the tutorials and videos from youtube, but it still doesn't work. Now a similar configuration did worked on another file, so this blows my mind. What could I be missing? Is this a bug? In the image you can see what is behind the material with the.
Blender 2.8 EEVEE Tutorial How to Create Light from Emissive or Emission material the easy way Heres a Very quick tutorial that shows you how to do just that:). It is not rendered itself but Eevee can 'bake' the contents to measure the irradience (emission) within that section of your scene, applying it to any other parts of your scene within that volume. Within the Render properties in the right.