| HAS |
Report |
Adjusted EPS |
BEAT |
pred ~$1.40 vs. cons ~$1.16 |
MEDIUM |
| HAS |
Report |
Total Revenue |
BEAT |
pred ~$1.08B vs. cons ~$1.055B |
MEDIUM |
| HAS |
Report |
Wizards & Digital Gaming segment revenue |
BEAT |
pred ~$650M vs. cons ~$594M |
HIGH |
| HAS |
Guide |
FY2026 constant-currency revenue growth |
UNCHANGED |
guide ~4% vs. cons ~4% (FY2026) |
MEDIUM |
| HAS |
Guide |
FY2026 Adjusted EBITDA |
UNCHANGED |
guide ~$1.425B vs. cons ~$1.42B (FY2026) |
MEDIUM |
| HAS |
Guide |
Q3 Consumer Products revenue recapture from cyber-shift |
UNCHANGED |
guide ~$50M shift confirmed vs. cons ~$50M expected (Q3 2026) |
MEDIUM |
| HAS |
Return |
Day-1 residual (stock − beta × S&P 500) |
+5.0% |
— |
MEDIUM |
| HAS |
Return |
5-day cumulative residual |
+2.0% (FADE) |
Beat is largely a Wizards/MAGIC-driven top-line surprise while CP and cash flow optics remain messy (cyber-related shift, weak OCF) and FY guidance is merely reiterated rather than raised despite the Q2 beat, echoing the pattern of 30-day downward EPS revisions ahead of the print; as sell-side models roll forward H2 oil-cost headwinds and confirm the CP delta is timing (not incremental), the initial relief pop from a deeply oversold stock likely fades as analysts trim out-quarter (Q3/Q4) EPS/EBITDA assumptions even while nudging Q2 actuals up, capping the 5-day follow-through versus the day-1 pop. |
LOW |