| HAS |
Report |
Q2 2026 revenue |
BEAT |
pred ~$1.085B vs. cons $1.060B |
MEDIUM |
| HAS |
Report |
Q2 2026 Wizards & Digital Gaming revenue |
BEAT |
pred ~$620M vs. cons $597M |
HIGH |
| HAS |
Report |
Q2 2026 adjusted EPS |
BEAT |
pred ~$1.25 vs. cons $1.13 |
MEDIUM |
| HAS |
Guide |
Adjusted EBITDA |
BETTER |
guide ~$1.475B vs. cons $1.450B (FY2026 midpoint) |
MEDIUM |
| HAS |
Guide |
Constant-currency revenue growth |
BETTER |
guide ~5.0% vs. cons 4.6% (FY2026 midpoint) |
MEDIUM |
| HAS |
Guide |
Wizards & Digital Gaming revenue growth |
BETTER |
guide ~8% vs. cons 7% (FY2026) |
MEDIUM |
| HAS |
Guide |
Consumer Products revenue growth |
BETTER |
guide ~12% vs. cons 11% (Q3 2026) |
LOW |
| HAS |
Guide |
Adjusted operating margin |
UNCHANGED |
guide ~24.5% vs. cons 24.5% (FY2026 midpoint) |
MEDIUM |
| HAS |
Return |
Day-1 residual (stock − beta × S&P 500) |
+5.5% |
— |
MEDIUM |
| HAS |
Return |
5-day cumulative residual |
+2.5% (FADE) |
A Wizards-led beat and FY2026 EBITDA midpoint of ~$1.475B vs. consensus $1.450B should drive the initial gain, but implied H2 EBITDA of roughly $0.80B vs. consensus near $0.82B signals that royalties, digital-game investment and Consumer Products costs limit out-period estimate revisions. |
MEDIUM |