| HAS |
Report |
Total revenue |
BEAT |
pred ~$1.09B vs. cons $1.06B |
MEDIUM |
| HAS |
Report |
Wizards of the Coast & Digital Gaming revenue |
BEAT |
pred ~$620M vs. cons $597M |
HIGH |
| HAS |
Report |
Adjusted diluted EPS |
BEAT |
pred ~$1.25 vs. cons $1.12 |
MEDIUM |
| HAS |
Guide |
FY26 constant-currency revenue growth |
UNCHANGED |
guide ~4.0% vs. cons 4.1% (FY26) |
HIGH |
| HAS |
Guide |
FY26 adjusted operating margin |
UNCHANGED |
guide ~24.5% vs. cons 24.6% (FY26) |
HIGH |
| HAS |
Guide |
FY26 adjusted EBITDA |
UNCHANGED |
guide ~$1.43B vs. cons $1.43B (FY26) |
HIGH |
| HAS |
Guide |
Consumer Products 3Q revenue growth / cyber-delay recovery |
UNCHANGED |
guide ~10% vs. cons 10% (3Q26) |
MEDIUM |
| HAS |
Return |
Day-1 residual (stock − beta × S&P 500) |
+4.0% |
— |
MEDIUM |
| HAS |
Return |
5-day cumulative residual |
+1.5% (FADE) |
A Wizards-led beat should produce an immediate positive reaction, but maintained FY26 revenue, margin, and EBITDA guidance implies limited out-period estimate upside. Investors will likely view the Consumer Products recovery as principally a ~$50M timing shift into 3Q rather than incremental demand, while tougher 4Q Wizards comparisons and back-half royalty, digital-investment, and input-cost pressure constrain revisions. |
MEDIUM |