| HAS |
Report |
MAGIC: THE GATHERING Revenue |
BEAT |
pred ~$530M vs cons $479M |
MEDIUM |
| HAS |
Report |
Wizards & Digital Gaming Revenue |
BEAT |
pred ~$650M vs cons $605M |
MEDIUM |
| HAS |
Report |
Consumer Products Revenue |
MISS |
pred ~$430M vs cons $447M |
MEDIUM |
| HAS |
Guide |
Total Revenue CC Growth (FY 2026) |
UNCHANGED |
guide '3-5% CC' maintained vs cons $4,992M (+6.2% reported) |
HIGH |
| HAS |
Guide |
Adj EBITDA (FY 2026) |
UNCHANGED |
guide '$1.40-$1.45B' maintained vs cons $1,447M |
HIGH |
| HAS |
Guide |
Q3 Consumer Products tone (Q3 2026) |
BETTER |
cyber-shifted revenue recovery flagged; double-digit Q3 CP growth guided vs muted cons |
MEDIUM |
| HAS |
Guide |
Q4 Wizards/MAGIC tone (Q4 2026) |
LOWER |
Q4 decline reiterated vs consensus that may not fully embed it |
MEDIUM |
| HAS |
Return |
Day-1 residual (stock − beta × S&P 500) |
+1.5% |
— |
LOW |
| HAS |
Return |
5-day cumulative residual |
+1.0% (STABILIZE) |
STABILIZE — beat is real but no guide raise limits estimate revision tailwind; CP miss creates modest near-term drag on Q3 consensus |
LOW |