Hi there, I have a script that lerps between two colors using playbackloudness. Issue is, is that it doesn't lerp smoothly and doesn't transition through enough colors. I do not have a current attempt as I do not understand why this is happening. Credits to @AC_Starmarine and @JaceMorphing for helping me come to a solution local sound = workspace.Sound local parts = workspace:WaitForChild.
An archive of the Roblox forum.To change it smoothly you have to use Color3:lerp. a simple function that uses lerp is something like this:function lerpColor (obj, goal, t)for i = 1, 10 doobj.BackgroundColor3 = obj.BackgroundColor3:lerp (goal, i/10)wait (t/10)endendthen to lerp the color of a frame just do this:lerpColor (frame, Color3.new(1,1,1), 10) --lerps frame's color to 255,255,255 in 10.
Cairo's Original Question Original question posted on the Roblox Developer Forum Interpolate Color3 Values Using lerpC3 Function Hi, So Im wondering on how to do this with Color3 values, where I you Interpolate between Points, I already know How to make a Basic Color Interpolation, like for Example a Health bar, where if the Player reaches a Certain point in their Health, The Color would.
Hi there! It looks like you're having some trouble getting the lerp function to get the right colour. It looks like you are trying to lerp between two colours, originColour and targetColour, and then set that to the beam 's Color property. The issue is that the lerp function returns a ColorSequence and you are trying to set it to a Color3.
Fast Implementation To Find If A Color Is A Lerp Between Two Colors ...
Hi there! It looks like you're having some trouble getting the lerp function to get the right colour. It looks like you are trying to lerp between two colours, originColour and targetColour, and then set that to the beam 's Color property. The issue is that the lerp function returns a ColorSequence and you are trying to set it to a Color3.
What are you trying to change the ColorSequence for? A ParticleEmitter, a Trail, a Beam, or something else? I don't know if it's possible to lerp it, but this may help: Color3 Lerp You might be able to tween each one of the Color3 values at each of the 1st keypoints to the values of the 2nd keypoints. You start with this: keyframe approximate color 0 cyan.461 teal.786 electric blue 1.
An archive of the Roblox forum.To change it smoothly you have to use Color3:lerp. a simple function that uses lerp is something like this:function lerpColor (obj, goal, t)for i = 1, 10 doobj.BackgroundColor3 = obj.BackgroundColor3:lerp (goal, i/10)wait (t/10)endendthen to lerp the color of a frame just do this:lerpColor (frame, Color3.new(1,1,1), 10) --lerps frame's color to 255,255,255 in 10.
Quick question, Whats the most accurate, yet efficient method to lerp, find a 'midpoint' between two different color3 values? Currently ive tried subtracting one from the other the multiplying the result but I feel this is inefficient and the results are not very predictable. Tweens are not on the table since I need to check every second if the part is still in a region before changing the.
How To Properly Lerp Colors : R/unity_tutorials
Hi there, I have a script that lerps between two colors using playbackloudness. Issue is, is that it doesn't lerp smoothly and doesn't transition through enough colors. I do not have a current attempt as I do not understand why this is happening. Credits to @AC_Starmarine and @JaceMorphing for helping me come to a solution local sound = workspace.Sound local parts = workspace:WaitForChild.
Hi there! It looks like you're having some trouble getting the lerp function to get the right colour. It looks like you are trying to lerp between two colours, originColour and targetColour, and then set that to the beam 's Color property. The issue is that the lerp function returns a ColorSequence and you are trying to set it to a Color3.
What are you trying to change the ColorSequence for? A ParticleEmitter, a Trail, a Beam, or something else? I don't know if it's possible to lerp it, but this may help: Color3 Lerp You might be able to tween each one of the Color3 values at each of the 1st keypoints to the values of the 2nd keypoints. You start with this: keyframe approximate color 0 cyan.461 teal.786 electric blue 1.
Would be much appreciated if you could ELI5 for me. local CRITICAL_COLOR = Color3.new(1, 0, 0) local STABLE_COLOR = Color3.new(0, 1, 0) CRITICAL_COLOR:Lerp(STABLE_COLOR, Health/MaxHealth) Lerp will take two values multiply them by an alpha. In simpler terms, it returns a value that is a certain percentage between two numbers. But it isn't good.
Lerp Color Gradient Off Color - Scripting Support - Developer Forum ...
An archive of the Roblox forum.To change it smoothly you have to use Color3:lerp. a simple function that uses lerp is something like this:function lerpColor (obj, goal, t)for i = 1, 10 doobj.BackgroundColor3 = obj.BackgroundColor3:lerp (goal, i/10)wait (t/10)endendthen to lerp the color of a frame just do this:lerpColor (frame, Color3.new(1,1,1), 10) --lerps frame's color to 255,255,255 in 10.
Would be much appreciated if you could ELI5 for me. local CRITICAL_COLOR = Color3.new(1, 0, 0) local STABLE_COLOR = Color3.new(0, 1, 0) CRITICAL_COLOR:Lerp(STABLE_COLOR, Health/MaxHealth) Lerp will take two values multiply them by an alpha. In simpler terms, it returns a value that is a certain percentage between two numbers. But it isn't good.
Hi there! It looks like you're having some trouble getting the lerp function to get the right colour. It looks like you are trying to lerp between two colours, originColour and targetColour, and then set that to the beam 's Color property. The issue is that the lerp function returns a ColorSequence and you are trying to set it to a Color3.
The solution I would use is this, every time the bag fills or empties (any change) local fill = stuff/maxSpace local red = Color3.new (1,0,0) local green = Color3.new (0,1,0) And then just do UI.Color = red:Lerp (green, fill) If you don't understand keeping you can check the devhub, also change "Color" to whatever property you want to edit.
Roblox Color Codes (2025)
Would be much appreciated if you could ELI5 for me. local CRITICAL_COLOR = Color3.new(1, 0, 0) local STABLE_COLOR = Color3.new(0, 1, 0) CRITICAL_COLOR:Lerp(STABLE_COLOR, Health/MaxHealth) Lerp will take two values multiply them by an alpha. In simpler terms, it returns a value that is a certain percentage between two numbers. But it isn't good.
Hi there! It looks like you're having some trouble getting the lerp function to get the right colour. It looks like you are trying to lerp between two colours, originColour and targetColour, and then set that to the beam 's Color property. The issue is that the lerp function returns a ColorSequence and you are trying to set it to a Color3.
An archive of the Roblox forum.To change it smoothly you have to use Color3:lerp. a simple function that uses lerp is something like this:function lerpColor (obj, goal, t)for i = 1, 10 doobj.BackgroundColor3 = obj.BackgroundColor3:lerp (goal, i/10)wait (t/10)endendthen to lerp the color of a frame just do this:lerpColor (frame, Color3.new(1,1,1), 10) --lerps frame's color to 255,255,255 in 10.
What are you trying to change the ColorSequence for? A ParticleEmitter, a Trail, a Beam, or something else? I don't know if it's possible to lerp it, but this may help: Color3 Lerp You might be able to tween each one of the Color3 values at each of the 1st keypoints to the values of the 2nd keypoints. You start with this: keyframe approximate color 0 cyan.461 teal.786 electric blue 1.
CFrame LERP (Linear Interpolation) | Place Objects Between 2 Points ...
Hi there, I have a script that lerps between two colors using playbackloudness. Issue is, is that it doesn't lerp smoothly and doesn't transition through enough colors. I do not have a current attempt as I do not understand why this is happening. Credits to @AC_Starmarine and @JaceMorphing for helping me come to a solution local sound = workspace.Sound local parts = workspace:WaitForChild.
Quick question, Whats the most accurate, yet efficient method to lerp, find a 'midpoint' between two different color3 values? Currently ive tried subtracting one from the other the multiplying the result but I feel this is inefficient and the results are not very predictable. Tweens are not on the table since I need to check every second if the part is still in a region before changing the.
Hi there! It looks like you're having some trouble getting the lerp function to get the right colour. It looks like you are trying to lerp between two colours, originColour and targetColour, and then set that to the beam 's Color property. The issue is that the lerp function returns a ColorSequence and you are trying to set it to a Color3.
Color3:lerp is a way to interpolate between two Color3 values. It's basically the CFrame:lerp of Color3. The reason the code you provided is not working is because you have the Delta argument of lerp set to 0. Here's an example on how to use it properly: local newColor = Color3.new(math.random(255), math.random(255), math.random(255)) for i=0,1,0.1 do script.Parent.BackgroundColor3 = script.
Cairo's Original Question Original question posted on the Roblox Developer Forum Interpolate Color3 Values Using lerpC3 Function Hi, So Im wondering on how to do this with Color3 values, where I you Interpolate between Points, I already know How to make a Basic Color Interpolation, like for Example a Health bar, where if the Player reaches a Certain point in their Health, The Color would.
Color3:lerp is a way to interpolate between two Color3 values. It's basically the CFrame:lerp of Color3. The reason the code you provided is not working is because you have the Delta argument of lerp set to 0. Here's an example on how to use it properly: local newColor = Color3.new(math.random(255), math.random(255), math.random(255)) for i=0,1,0.1 do script.Parent.BackgroundColor3 = script.
An archive of the Roblox forum.To change it smoothly you have to use Color3:lerp. a simple function that uses lerp is something like this:function lerpColor (obj, goal, t)for i = 1, 10 doobj.BackgroundColor3 = obj.BackgroundColor3:lerp (goal, i/10)wait (t/10)endendthen to lerp the color of a frame just do this:lerpColor (frame, Color3.new(1,1,1), 10) --lerps frame's color to 255,255,255 in 10.
Hi there, I have a script that lerps between two colors using playbackloudness. Issue is, is that it doesn't lerp smoothly and doesn't transition through enough colors. I do not have a current attempt as I do not understand why this is happening. Credits to @AC_Starmarine and @JaceMorphing for helping me come to a solution local sound = workspace.Sound local parts = workspace:WaitForChild.
Because For Some Reason Roblox Removed The Color Names When Hovering ...
Cairo's Original Question Original question posted on the Roblox Developer Forum Interpolate Color3 Values Using lerpC3 Function Hi, So Im wondering on how to do this with Color3 values, where I you Interpolate between Points, I already know How to make a Basic Color Interpolation, like for Example a Health bar, where if the Player reaches a Certain point in their Health, The Color would.
What are you trying to change the ColorSequence for? A ParticleEmitter, a Trail, a Beam, or something else? I don't know if it's possible to lerp it, but this may help: Color3 Lerp You might be able to tween each one of the Color3 values at each of the 1st keypoints to the values of the 2nd keypoints. You start with this: keyframe approximate color 0 cyan.461 teal.786 electric blue 1.
Quick question, Whats the most accurate, yet efficient method to lerp, find a 'midpoint' between two different color3 values? Currently ive tried subtracting one from the other the multiplying the result but I feel this is inefficient and the results are not very predictable. Tweens are not on the table since I need to check every second if the part is still in a region before changing the.
Hi there! It looks like you're having some trouble getting the lerp function to get the right colour. It looks like you are trying to lerp between two colours, originColour and targetColour, and then set that to the beam 's Color property. The issue is that the lerp function returns a ColorSequence and you are trying to set it to a Color3.
GitHub - Lisso-lab/roblox-lerp-animation-template: This Roblox Lerp ...
Quick question, Whats the most accurate, yet efficient method to lerp, find a 'midpoint' between two different color3 values? Currently ive tried subtracting one from the other the multiplying the result but I feel this is inefficient and the results are not very predictable. Tweens are not on the table since I need to check every second if the part is still in a region before changing the.
What are you trying to change the ColorSequence for? A ParticleEmitter, a Trail, a Beam, or something else? I don't know if it's possible to lerp it, but this may help: Color3 Lerp You might be able to tween each one of the Color3 values at each of the 1st keypoints to the values of the 2nd keypoints. You start with this: keyframe approximate color 0 cyan.461 teal.786 electric blue 1.
The solution I would use is this, every time the bag fills or empties (any change) local fill = stuff/maxSpace local red = Color3.new (1,0,0) local green = Color3.new (0,1,0) And then just do UI.Color = red:Lerp (green, fill) If you don't understand keeping you can check the devhub, also change "Color" to whatever property you want to edit.
Color3:lerp is a way to interpolate between two Color3 values. It's basically the CFrame:lerp of Color3. The reason the code you provided is not working is because you have the Delta argument of lerp set to 0. Here's an example on how to use it properly: local newColor = Color3.new(math.random(255), math.random(255), math.random(255)) for i=0,1,0.1 do script.Parent.BackgroundColor3 = script.
The Secrets Of Colour Interpolation - Alan Zucconi
Hi there, I have a script that lerps between two colors using playbackloudness. Issue is, is that it doesn't lerp smoothly and doesn't transition through enough colors. I do not have a current attempt as I do not understand why this is happening. Credits to @AC_Starmarine and @JaceMorphing for helping me come to a solution local sound = workspace.Sound local parts = workspace:WaitForChild.
The solution I would use is this, every time the bag fills or empties (any change) local fill = stuff/maxSpace local red = Color3.new (1,0,0) local green = Color3.new (0,1,0) And then just do UI.Color = red:Lerp (green, fill) If you don't understand keeping you can check the devhub, also change "Color" to whatever property you want to edit.
Cairo's Original Question Original question posted on the Roblox Developer Forum Interpolate Color3 Values Using lerpC3 Function Hi, So Im wondering on how to do this with Color3 values, where I you Interpolate between Points, I already know How to make a Basic Color Interpolation, like for Example a Health bar, where if the Player reaches a Certain point in their Health, The Color would.
What are you trying to change the ColorSequence for? A ParticleEmitter, a Trail, a Beam, or something else? I don't know if it's possible to lerp it, but this may help: Color3 Lerp You might be able to tween each one of the Color3 values at each of the 1st keypoints to the values of the 2nd keypoints. You start with this: keyframe approximate color 0 cyan.461 teal.786 electric blue 1.
How Do I Make A Gui That Changes The Body Parts Color To Other Limited ...
Hi there, I have a script that lerps between two colors using playbackloudness. Issue is, is that it doesn't lerp smoothly and doesn't transition through enough colors. I do not have a current attempt as I do not understand why this is happening. Credits to @AC_Starmarine and @JaceMorphing for helping me come to a solution local sound = workspace.Sound local parts = workspace:WaitForChild.
Color3:lerp is a way to interpolate between two Color3 values. It's basically the CFrame:lerp of Color3. The reason the code you provided is not working is because you have the Delta argument of lerp set to 0. Here's an example on how to use it properly: local newColor = Color3.new(math.random(255), math.random(255), math.random(255)) for i=0,1,0.1 do script.Parent.BackgroundColor3 = script.
Returns a Datatype.Color3 interpolated between two colors.Returns a Color3 interpolated between two colors. The alpha value should be within the range of 0 to 1.
Would be much appreciated if you could ELI5 for me. local CRITICAL_COLOR = Color3.new(1, 0, 0) local STABLE_COLOR = Color3.new(0, 1, 0) CRITICAL_COLOR:Lerp(STABLE_COLOR, Health/MaxHealth) Lerp will take two values multiply them by an alpha. In simpler terms, it returns a value that is a certain percentage between two numbers. But it isn't good.
Color By Number ?????????????? - Cheat-Game.ru
Cairo's Original Question Original question posted on the Roblox Developer Forum Interpolate Color3 Values Using lerpC3 Function Hi, So Im wondering on how to do this with Color3 values, where I you Interpolate between Points, I already know How to make a Basic Color Interpolation, like for Example a Health bar, where if the Player reaches a Certain point in their Health, The Color would.
Returns a Datatype.Color3 interpolated between two colors.Returns a Color3 interpolated between two colors. The alpha value should be within the range of 0 to 1.
An archive of the Roblox forum.To change it smoothly you have to use Color3:lerp. a simple function that uses lerp is something like this:function lerpColor (obj, goal, t)for i = 1, 10 doobj.BackgroundColor3 = obj.BackgroundColor3:lerp (goal, i/10)wait (t/10)endendthen to lerp the color of a frame just do this:lerpColor (frame, Color3.new(1,1,1), 10) --lerps frame's color to 255,255,255 in 10.
Would be much appreciated if you could ELI5 for me. local CRITICAL_COLOR = Color3.new(1, 0, 0) local STABLE_COLOR = Color3.new(0, 1, 0) CRITICAL_COLOR:Lerp(STABLE_COLOR, Health/MaxHealth) Lerp will take two values multiply them by an alpha. In simpler terms, it returns a value that is a certain percentage between two numbers. But it isn't good.
Lerp Colors / Color Pulse Effect. A Horizon Worlds Tutorial. - YouTube
An archive of the Roblox forum.To change it smoothly you have to use Color3:lerp. a simple function that uses lerp is something like this:function lerpColor (obj, goal, t)for i = 1, 10 doobj.BackgroundColor3 = obj.BackgroundColor3:lerp (goal, i/10)wait (t/10)endendthen to lerp the color of a frame just do this:lerpColor (frame, Color3.new(1,1,1), 10) --lerps frame's color to 255,255,255 in 10.
What are you trying to change the ColorSequence for? A ParticleEmitter, a Trail, a Beam, or something else? I don't know if it's possible to lerp it, but this may help: Color3 Lerp You might be able to tween each one of the Color3 values at each of the 1st keypoints to the values of the 2nd keypoints. You start with this: keyframe approximate color 0 cyan.461 teal.786 electric blue 1.
Would be much appreciated if you could ELI5 for me. local CRITICAL_COLOR = Color3.new(1, 0, 0) local STABLE_COLOR = Color3.new(0, 1, 0) CRITICAL_COLOR:Lerp(STABLE_COLOR, Health/MaxHealth) Lerp will take two values multiply them by an alpha. In simpler terms, it returns a value that is a certain percentage between two numbers. But it isn't good.
Quick question, Whats the most accurate, yet efficient method to lerp, find a 'midpoint' between two different color3 values? Currently ive tried subtracting one from the other the multiplying the result but I feel this is inefficient and the results are not very predictable. Tweens are not on the table since I need to check every second if the part is still in a region before changing the.
Advanced Roblox Studio #13 Lerp/lerping - YouTube
Cairo's Original Question Original question posted on the Roblox Developer Forum Interpolate Color3 Values Using lerpC3 Function Hi, So Im wondering on how to do this with Color3 values, where I you Interpolate between Points, I already know How to make a Basic Color Interpolation, like for Example a Health bar, where if the Player reaches a Certain point in their Health, The Color would.
The solution I would use is this, every time the bag fills or empties (any change) local fill = stuff/maxSpace local red = Color3.new (1,0,0) local green = Color3.new (0,1,0) And then just do UI.Color = red:Lerp (green, fill) If you don't understand keeping you can check the devhub, also change "Color" to whatever property you want to edit.
Quick question, Whats the most accurate, yet efficient method to lerp, find a 'midpoint' between two different color3 values? Currently ive tried subtracting one from the other the multiplying the result but I feel this is inefficient and the results are not very predictable. Tweens are not on the table since I need to check every second if the part is still in a region before changing the.
Returns a Datatype.Color3 interpolated between two colors.Returns a Color3 interpolated between two colors. The alpha value should be within the range of 0 to 1.
Organizing Colors Based On RGB Values - Scripting Support - Developer ...
Hi there, I have a script that lerps between two colors using playbackloudness. Issue is, is that it doesn't lerp smoothly and doesn't transition through enough colors. I do not have a current attempt as I do not understand why this is happening. Credits to @AC_Starmarine and @JaceMorphing for helping me come to a solution local sound = workspace.Sound local parts = workspace:WaitForChild.
Would be much appreciated if you could ELI5 for me. local CRITICAL_COLOR = Color3.new(1, 0, 0) local STABLE_COLOR = Color3.new(0, 1, 0) CRITICAL_COLOR:Lerp(STABLE_COLOR, Health/MaxHealth) Lerp will take two values multiply them by an alpha. In simpler terms, it returns a value that is a certain percentage between two numbers. But it isn't good.
Cairo's Original Question Original question posted on the Roblox Developer Forum Interpolate Color3 Values Using lerpC3 Function Hi, So Im wondering on how to do this with Color3 values, where I you Interpolate between Points, I already know How to make a Basic Color Interpolation, like for Example a Health bar, where if the Player reaches a Certain point in their Health, The Color would.
Hi there! It looks like you're having some trouble getting the lerp function to get the right colour. It looks like you are trying to lerp between two colours, originColour and targetColour, and then set that to the beam 's Color property. The issue is that the lerp function returns a ColorSequence and you are trying to set it to a Color3.
Roblox Scripting Tutorial - Lerping - YouTube
Hi there, I have a script that lerps between two colors using playbackloudness. Issue is, is that it doesn't lerp smoothly and doesn't transition through enough colors. I do not have a current attempt as I do not understand why this is happening. Credits to @AC_Starmarine and @JaceMorphing for helping me come to a solution local sound = workspace.Sound local parts = workspace:WaitForChild.
An archive of the Roblox forum.To change it smoothly you have to use Color3:lerp. a simple function that uses lerp is something like this:function lerpColor (obj, goal, t)for i = 1, 10 doobj.BackgroundColor3 = obj.BackgroundColor3:lerp (goal, i/10)wait (t/10)endendthen to lerp the color of a frame just do this:lerpColor (frame, Color3.new(1,1,1), 10) --lerps frame's color to 255,255,255 in 10.
Cairo's Original Question Original question posted on the Roblox Developer Forum Interpolate Color3 Values Using lerpC3 Function Hi, So Im wondering on how to do this with Color3 values, where I you Interpolate between Points, I already know How to make a Basic Color Interpolation, like for Example a Health bar, where if the Player reaches a Certain point in their Health, The Color would.
What are you trying to change the ColorSequence for? A ParticleEmitter, a Trail, a Beam, or something else? I don't know if it's possible to lerp it, but this may help: Color3 Lerp You might be able to tween each one of the Color3 values at each of the 1st keypoints to the values of the 2nd keypoints. You start with this: keyframe approximate color 0 cyan.461 teal.786 electric blue 1.
An archive of the Roblox forum.To change it smoothly you have to use Color3:lerp. a simple function that uses lerp is something like this:function lerpColor (obj, goal, t)for i = 1, 10 doobj.BackgroundColor3 = obj.BackgroundColor3:lerp (goal, i/10)wait (t/10)endendthen to lerp the color of a frame just do this:lerpColor (frame, Color3.new(1,1,1), 10) --lerps frame's color to 255,255,255 in 10.
Quick question, Whats the most accurate, yet efficient method to lerp, find a 'midpoint' between two different color3 values? Currently ive tried subtracting one from the other the multiplying the result but I feel this is inefficient and the results are not very predictable. Tweens are not on the table since I need to check every second if the part is still in a region before changing the.
Cairo's Original Question Original question posted on the Roblox Developer Forum Interpolate Color3 Values Using lerpC3 Function Hi, So Im wondering on how to do this with Color3 values, where I you Interpolate between Points, I already know How to make a Basic Color Interpolation, like for Example a Health bar, where if the Player reaches a Certain point in their Health, The Color would.
Hi there! It looks like you're having some trouble getting the lerp function to get the right colour. It looks like you are trying to lerp between two colours, originColour and targetColour, and then set that to the beam 's Color property. The issue is that the lerp function returns a ColorSequence and you are trying to set it to a Color3.
Would be much appreciated if you could ELI5 for me. local CRITICAL_COLOR = Color3.new(1, 0, 0) local STABLE_COLOR = Color3.new(0, 1, 0) CRITICAL_COLOR:Lerp(STABLE_COLOR, Health/MaxHealth) Lerp will take two values multiply them by an alpha. In simpler terms, it returns a value that is a certain percentage between two numbers. But it isn't good.
Hi there, I have a script that lerps between two colors using playbackloudness. Issue is, is that it doesn't lerp smoothly and doesn't transition through enough colors. I do not have a current attempt as I do not understand why this is happening. Credits to @AC_Starmarine and @JaceMorphing for helping me come to a solution local sound = workspace.Sound local parts = workspace:WaitForChild.
What are you trying to change the ColorSequence for? A ParticleEmitter, a Trail, a Beam, or something else? I don't know if it's possible to lerp it, but this may help: Color3 Lerp You might be able to tween each one of the Color3 values at each of the 1st keypoints to the values of the 2nd keypoints. You start with this: keyframe approximate color 0 cyan.461 teal.786 electric blue 1.
Color3:lerp is a way to interpolate between two Color3 values. It's basically the CFrame:lerp of Color3. The reason the code you provided is not working is because you have the Delta argument of lerp set to 0. Here's an example on how to use it properly: local newColor = Color3.new(math.random(255), math.random(255), math.random(255)) for i=0,1,0.1 do script.Parent.BackgroundColor3 = script.
The solution I would use is this, every time the bag fills or empties (any change) local fill = stuff/maxSpace local red = Color3.new (1,0,0) local green = Color3.new (0,1,0) And then just do UI.Color = red:Lerp (green, fill) If you don't understand keeping you can check the devhub, also change "Color" to whatever property you want to edit.
Returns a Datatype.Color3 interpolated between two colors.Returns a Color3 interpolated between two colors. The alpha value should be within the range of 0 to 1.