### Fixes

*   (None) - Android: Fixed crash when running on Android 8 in instant app mode.
*   (1046738([785610](https://issuetracker.unity3d.com/product/unity/issues/guid/785610/))) - Android: Fix for graphical corruption when screen resolution is changed.
*   (1026812([1018967](https://issuetracker.unity3d.com/product/unity/issues/guid/1018967/))) - Android: Fix internal android build to include only required abi from aar files.
*   (1032929) - Editor: Reduced enter play mode and recompile time by optimizing EditorCompilationInterface.GetTargetAssembly and EditorCompilationInterface.GetTargetAssembliesWithScripts. Has a high impact on projects with lots of scripts and lots of .asmdef files.
*   (None) - Editor: Editor Skin becomes grey when a Collab project is opened for the first time.
*   ([1008728](https://issuetracker.unity3d.com/product/unity/issues/guid/1008728/)) - Editor: Fix commandline filtering for running Tests.
*   (1035068) - GI: Fix HDR lightmaps encoding in Gamma Color Space.
*   (None) - Graphics: Fixed Graphics.DrawMeshInstancedIndirect not supporting 32-bit indices.
*   ([1043225](https://issuetracker.unity3d.com/product/unity/issues/guid/1043225/)) - IL2CPP: Fixes an issue that occurs when constrained calls are made on pointer types in unsafe contexts.
*   ([1040777](https://issuetracker.unity3d.com/product/unity/issues/guid/1040777/)) - IL2CPP: Corrects low level IL behavior when storing values to small local integer variables. This can affect the conversion between pointers and integers in unsafe contexts.
*   (1036866) - IL2CPP: Changing stack behavior of store-indirect instructions to fix unintended side effects caused by a previous optimization to prevent too many local variables.
*   ([1017515](https://issuetracker.unity3d.com/product/unity/issues/guid/1017515/)) - IL2CPP: Fix deadlock on exit when using OnAudioFilterRead.
*   ([984547](https://issuetracker.unity3d.com/product/unity/issues/guid/984547/)) - Physics: Fix Root Motion slowdown introduced in 2017.2.
*   ([1028321](https://issuetracker.unity3d.com/product/unity/issues/guid/1028321/)) - Package Manager: Projects created from a template would have the wrong version in ProjectVersion.txt.
*   (1039037) - Scripting Upgrade: Support Debugger.Break when using new scripting runtime.
*   (976639) - Universal Windows Platform: Fixed GI folders getting picked up as language resources by Visual Studio.
*   (1043563) - Universal Windows Platform: Fixed subscribing to Windows Runtime events on IL2CPP scripting backend with .NET Standard 2.0 profile.
*   (1017288) - Windows: Fixed an exception in RecreateDisplayList when there are no monitors attached.
*   (951118) - XR: Resolved issue with the OS minimizing the Editor when playing a Mixed Reality application on Windows RS4.
*   (954950) - XR: Resolved issues with User-Presence not working properly in the Editor for Windows Mixed Reality applications.

Revision: 57cc34175ccf