### Known Issues in 2021.3.10f1

*   Profiler: Standalone Profiler Crash in RtlEnterCriticalSection on exit (UUM-13932)  
    _First seen in 2022.2.0b8._
    
*   AI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene ([UUM-2496](https://issuetracker.unity3d.com/issues/navmesh-raycast-freezes-the-whole-editor-in-an-infinite-loop-on-application-dot-updatescene))
    
*   Asset Bundles: AssetBundle indeterminism caused by mesh streaming info ([UUM-12721](https://issuetracker.unity3d.com/issues/assetbundle-indeterminism-caused-by-mesh-streaming-info))
    
*   Graphics Device Features: \[Graphics\] Crash when submitting depth with no MSAA ([UUM-13249](https://issuetracker.unity3d.com/issues/graphics-crash-when-submitting-depth-with-no-msaa))
    
*   Kernel: \[2021.3\] Editor crashes on GetTransformAccess when undoing GameObject duplication ([UUM-13617](https://issuetracker.unity3d.com/issues/2021-dot-3-editor-cashes-on-gettransformaccess-when-undoing-duplication-of-a-canvasrenderer-gameobject))
    
*   Linux: \[Backport\] \[Linux\] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial ([UUM-971](https://issuetracker.unity3d.com/issues/backport-linux-editor-crashes-at-gfxdevicegles-drawbuffersbatchmode-when-entering-play-mode-in-the-lego-tutorial))
    
*   MacOS: \[M1\] Crash on System.Object:\_\_icall\_wrapper\_ves\_icall\_array\_new\_specific when launching a project ([UUM-3207](https://issuetracker.unity3d.com/issues/m1-crash-on-system-dot-object-icall-wrapper-ves-icall-array-new-specific-when-launching-a-project))
    
*   MacOS: \[Mac\] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component ([UUM-7457](https://issuetracker.unity3d.com/issues/mac-editor-performance-drops-on-macos-when-clicking-and-dragging-on-position-rotation-and-scale-values-in-transform-component))
    
*   Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project ([1376858](https://issuetracker.unity3d.com/issues/crash-with-scanassemblyforattributesandinterfaceimplementations-when-opening-a-project))
    
*   Scene Management: Crash when accessing transform component after calling Resources.UnloadUnusedAssets() ([UUM-11111](https://issuetracker.unity3d.com/issues/crash-when-accessing-transform-component-after-calling-resources-dot-unloadunusedassets))
    
*   Shader System: Shader variant build preparation does not scale ([UUM-3711](https://issuetracker.unity3d.com/issues/shader-variant-build-preparation-does-not-scale))
    
*   Vulkan: \[Android\]\[Vulkan\] Android GPU Inspector crashes with "Failed to profile the replay. Cause: Replay crash" when using Vulkan Graphics API ([UUM-13433](https://issuetracker.unity3d.com/issues/android-vulkan-android-gpu-inspector-crashes-with-failed-to-profile-the-replay-cause-replay-crash-when-using-vulkan-graphics-api))
    

### 2021.3.10f1 Release Notes

#### Features

*   Editor: Added com.unity.services.mediation@1.0.4.

#### Improvements

*   Documentation: Added a summary and code example for IJobParallelForTransform.

#### API Changes

*   Graphics: Added: Expose Texture2D.ignoreMipmapLimit property to ignore QualitySettings.masterTextureLimit.

#### Changes

*   2D: Added dialog box to the Skinning Editor when entering Play Mode to allow saving unsaved changes.
    
*   2D: Refactored internal triangulation and tessellation APIs.
    

#### Fixes

*   2D: Creating a new vertex or an edge outside of the main geometry is now handled correctly. (1398541)
    
*   2D: Fixed editor crash when calling SpriteAtlasUtility.PackAtlases. ([UUM-6965](https://issuetracker.unity3d.com/issues/backport-sprite-atlas-v1-editor-crashes-when-calling-spriteatlasutility-dot-packatlases))
    
*   2D: Fixed the isolate behavior in the Sprite tab in the Visibility panel. (DANB-67)
    
*   2D: When a recursive depth from instantiating GameObjects using a Tilemap Tile reaches a threshold, an error message is logged and the recursive loop is stopped in the Editor or in Development Players. ([UUM-8380](https://issuetracker.unity3d.com/issues/editor-crashes-when-painting-tiles-using-the-tilemap-editor))
    
*   2D: When modifying Sprite Library's Category name after user presses apply, the changes to the name are saved. (DANB-6)
    
*   Android: Added mono audio output support. ([UUM-9205](https://issuetracker.unity3d.com/issues/setting-audiospeakermode-dot-mono-has-no-effect-on-android-devices))
    
*   Android: Fixed a possible crash on many PowerVR based devices. ([UUM-7782](https://issuetracker.unity3d.com/issues/android-urp-project-crashes-when-built-on-a-device-with-powervr-rogue-ge8320-gpu))
    
*   Asset Pipeline: Asset preview thumbnails in the Editor's project window would sometimes be missing reflection probe lighting, this has been fixed and re-baking reflection probes (after making some change, such as to the material) will update thumbnails. ([UUM-1820](https://issuetracker.unity3d.com/issues/mesh-is-untextured-in-the-project-browser))
    
*   Asset Pipeline: Fixed 'learn more' online documentation links for asset import workers and Unity Accelerator in the editor UI, so they target the currently loaded version of Unity. ([UUM-12248](https://issuetracker.unity3d.com/issues/backport-four-learn-more-links-direct-to-default-2020-dot-3-manual-version-instead-of-using-current-editor-version))
    
*   Asset Pipeline: Fixed an issue where assets with dots in the filename (other than the extension) could incorrectly invoke a warning about mismatched main object names. (UUM-3986)
    
*   Asset Pipeline: Fixed an issue where the asset database might fail to detect that custom postprocessing of assets had produced an infinite loop during project import. ([UUM-867](https://issuetracker.unity3d.com/issues/backport-infinite-loop-not-detected-when-importing-shadergraph-assets))
    
*   Audio: Fixed AudioClipPlayable.IsDone is false when AudioClipPlayable.Seek is used to reset the time. ([UUM-398](https://issuetracker.unity3d.com/issues/audioclipplayable-dot-isdone-is-false-when-audioclipplayable-dot-seek-is-used-to-reset-the-time))
    
*   Editor: Fixed a deadlock in Accelerator upload while using '-quit'. ([UUM-3184](https://issuetracker.unity3d.com/issues/cache-server-editor-crashes-when-disabling-cacheserver-during-ongoing-upload))
    
*   Editor: Fixed an issue with too many open files when downloading from Accelerator. (UUM-4330)
    
*   Editor: Fixed crash when OnDemand scheduler tries to upload previews without accelerator connection. ([UUM-5544](https://issuetracker.unity3d.com/issues/crash-on-tcpprotobufclient-endbatch-when-creating-a-prefab-and-cache-server-is-disconnected))
    
*   Editor: Fixed package manager dropdown position sometimes is not fixed below it. Fix some GUIDepth errors. (UUM-11291)
    
*   Editor: Installing Linux mono and IL2CPP support on mac will no longer keep only the most recently installed of the two. ([UUM-1696](https://issuetracker.unity3d.com/issues/backport-macos-targetsupport-installers-for-linux-overwrite-their-content))
    
*   Editor: Timestamp for boot.config in user project is now only updated when changed. ([UUM-2342](https://issuetracker.unity3d.com/issues/boot-dot-config-files-date-modified-timestamp-is-being-changed-every-time-unity-starts))
    
*   GI: Fixed an issue where environment lighting is missing from player builds when the scene hasn't been baked. ([UUM-2743](https://issuetracker.unity3d.com/issues/scene-is-brighter-in-standalone-player-if-it-was-open-in-the-editor-at-build-time-1))
    
*   GI: Fixed APV Partial Baking when using GPU Lightmapper. (UUM-885)
    
*   GI: Fixed denoising issues with OIDN and OptiX denoisers on GPULM when using different values for direct lighting sample count and indirect lighting sample count. ([UUM-2158](https://issuetracker.unity3d.com/issues/backport-gpu-plm-denoising-artifacts-after-baking-gi-with-certain-lighting-settings-and-denoising-enabled))
    
*   GI: Fixed for prefab assets showing in Light Explorer when Show Inactive Objects is checked. ([UUM-835](https://issuetracker.unity3d.com/issues/backport-prefabs-with-light-component-are-listed-in-the-light-explorer-when-the-show-inactive-objects-property-is-checked))
    
*   Graphics: Fixed crash in Vulkan Editor on Windows when using XR Mock HMD. ([UUM-6726](https://issuetracker.unity3d.com/issues/xr-vulkan-crash-on-vkresetfences-when-entering-play-mode))
    
*   iOS: Disabled capitalization, autocorrection and others when soft keyboard is secure and input is hidden. ([UUM-5974](https://issuetracker.unity3d.com/issues/shift-is-pressed-in-the-keyboard-when-textmeshpro-input-field-content-type-is-password-and-hide-mobile-input-is-checked))
    
*   Networking: Fixed a texture leak when UnityWebRequest is used with DownloadHandlerTexture and a texture is never queried. ([UUM-953](https://issuetracker.unity3d.com/issues/backport-unitywebrequest-interrupted-before-completion-causes-memory-leak))
    
*   Particles: Skip draw call for gpu instanced mesh particle trails if using same material as particles. (UUM-7071)
    
*   Project Browser: Fixed context menu does not appear when holding Ctrl and pressing left mouse button in the Project window on Mac. (UUM-5191)
    
*   Scripting: Increased performance by not casting Mathf.Abs to float when passing a float value. ([UUM-1821](https://issuetracker.unity3d.com/issues/backport-unnecessary-cast-to-float-when-calling-mathf-dot-abs))
    
*   Serialization: Properly track managed-only classes so they are not stripped by the il2cpp linker. ([UUM-4103](https://issuetracker.unity3d.com/issues/backport-ui-toolkit-il2cpp-ui-is-not-visible-when-in-built-player-and-serialization-errors-are-thrown))
    
*   Shaders: Fixed a crash when calling GetShaderKeywords on a user-constructed ShaderKeywordSet. ([UUM-2536](https://issuetracker.unity3d.com/issues/editor-crashes-when-building-if-calling-shaderkeyword-methods-in-ipreprocessshaders-classes))
    
*   UI: Unity Game Services projects no longer creates a dropdown when the project names contains a slash in the Editor Project Linking UI.
    
*   UI Toolkit: Fixed warning caused by unprocessed focus events sometimes happening when detaching a UIDocument containing a focused element from its parent panel. ([UUM-1296](https://issuetracker.unity3d.com/issues/backport-focuscontroller-has-unprocessed-focus-events-warnings-are-thrown-when-deactivating-a-uidocument-during-an-event-cal))
    
*   Video: A "Can't play movie" error is now thrown when setting VideoPlayer.url to an invalid url through a script. ([UUM-11380](https://issuetracker.unity3d.com/issues/backport-cant-play-movie-error-is-thrown-when-setting-videoplayer-dot-url-to-an-invalid-url-through-a-script))
    
*   Windows: Fixed an issue so that the UnityPlayer.dll properties sheet is now more complete. ([UUM-10370](https://issuetracker.unity3d.com/issues/unityplayer-dot-dll-properties-for-windows-standalone-player-are-incomplete-compared-to-uwp))
    
*   Windows: Fixed incorrect scan codes that are exposed through KeyControl.scanCode of New Input System. (UUM-9029)
    

#### Package changes in 2021.3.10f1

#### Packages updated

*   com.unity.2d.animation: [7.0.6](https://docs.unity3d.com/Packages/com.unity.2d.animation@7.0//changelog/CHANGELOG.html) → [7.0.7](https://docs.unity3d.com/Packages/com.unity.2d.animation@7.0//changelog/CHANGELOG.html)
    
*   com.unity.2d.common: [6.0.3](https://docs.unity3d.com/Packages/com.unity.2d.common@6.0//changelog/CHANGELOG.html) → [6.0.4](https://docs.unity3d.com/Packages/com.unity.2d.common@6.0//changelog/CHANGELOG.html)
    
*   com.unity.2d.psdimporter: [6.0.4](https://docs.unity3d.com/Packages/com.unity.2d.psdimporter@6.0//changelog/CHANGELOG.html) → [6.0.5](https://docs.unity3d.com/Packages/com.unity.2d.psdimporter@6.0//changelog/CHANGELOG.html)
    
*   com.unity.2d.spriteshape: [7.0.5](https://docs.unity3d.com/Packages/com.unity.2d.spriteshape@7.0//changelog/CHANGELOG.html) → [7.0.6](https://docs.unity3d.com/Packages/com.unity.2d.spriteshape@7.0//changelog/CHANGELOG.html)
    
*   com.unity.purchasing: [4.4.0](https://docs.unity3d.com/Packages/com.unity.purchasing@4.4//changelog/CHANGELOG.html) → [4.4.1](https://docs.unity3d.com/Packages/com.unity.purchasing@4.4//changelog/CHANGELOG.html)
    
*   com.unity.services.analytics: [4.1.0](https://docs.unity3d.com/Packages/com.unity.services.analytics@4.1//changelog/CHANGELOG.html) → [4.2.0](https://docs.unity3d.com/Packages/com.unity.services.analytics@4.2//changelog/CHANGELOG.html)
    

**Packages added**

*   [com.unity.services.mediation@1.0.4](https://docs.unity3d.com/Packages/com.unity.services.mediation@1.0//changelog/CHANGELOG.html)