### Known Issues in 2022.2.10f1

- FrameDebugger: Frame Debugger VRAM memory leak
    ([UUM-28065](https://issuetracker.unity3d.com/issues/frame-debugger-vram-memory-leak))

- IL2CPP:  Build argument doesn't get passed when exporting the project
    ([UUM-25446](https://issuetracker.unity3d.com/issues/il2cpp-build-argument-doesnt-get-passed-when-exporting-the-project))

- Metal: [iOS]Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro
    ([UUM-5944](https://issuetracker.unity3d.com/issues/ios-target-fps-is-ignored-on-iphone-13-pro))

- RP Foundation: [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode
    ([UUM-25831](https://issuetracker.unity3d.com/issues/silicon-crash-on-scriptablerenderloopjob-when-machine-is-left-idle-while-the-editor-is-in-play-mode))

- UI Toolkit Framework: Cannot change scripts in Inspector window when in Debug mode
    ([UUM-14069](https://issuetracker.unity3d.com/issues/cannot-change-scripts-in-inspector-window-when-in-debug-mode))

- Universal RP: Flickering orbs appear when using RenderTargetHandle
    ([UUM-26513](https://issuetracker.unity3d.com/issues/flickering-orbs-appear-when-using-rendertargethandle))

- Visual Effects: SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds
    ([UUM-25814](https://issuetracker.unity3d.com/issues/sdf-baking-causes-memory-to-be-allocated-that-isnt-deallocated-when-in-play-mode-and-in-builds))

- Web Platform: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phase
    ([UUM-20797](https://issuetracker.unity3d.com/issues/wasm-ld-dot-exe-is-not-terminated-when-canceling-a-webgl-build-during-the-linking-build-dot-js-wasm-phase))

- XR SRP: [URP] The Scene View flickers when hovering over it with the cursor
    ([UUM-24656](https://issuetracker.unity3d.com/issues/linux-urp-the-scene-view-flickers-when-hovering-over-it-with-the-cursor))



### 2022.2.10f1 Release Notes

#### Improvements

- 2D: Improved the performance of creating a large number of Tile assets with the Tile Palette window.

- 2D: Improved the performance of opening the Tile Palette window when the Tile Palette references a large number of Tile assets.
    (UUM-26849)



#### Changes

- Package Manager: Renamed Web3 category filter in Package Manager Window for My Assets to Decentralization.



#### Fixes

- AI: Fixed inaccurate shape of NavMeshObstacles that prevent agents from avoiding them properly \(only in Windows player non developpement builds\).
    ([UUM-9814](https://issuetracker.unity3d.com/issues/windows-agent-moves-into-obstacles-when-moving-towards-the-destination-in-builds))

- Android: Added UI for settings.gradle template.
    (UUM-27109)

- Android: Fixed Screen.SetResolution when using split-screen and Screen.orientation changes.
    ([UUM-19019](https://issuetracker.unity3d.com/issues/android-screen-dot-setresolution-doesnt-work-in-split-view-when-setting-screen-orientation-different-from-the-orientation-of-the-device))

- Android: Fixed shader code generation when using SV_Coverage input.
    (UUM-26807)

- Android: Replaced **DIR_UNITYPROJECT** in `settingsTemplate.gradle`.
    (UUM-27090)

- Animation: Fixed a regression where root motion would not work with negative clip speeds.
    ([UUM-21885](https://issuetracker.unity3d.com/issues/root-motion-character-warps-into-a-new-position-when-negative-speed-values-are-applied-in-a-blend-tree))

- Core: Fixed Transform.GetLossyScale\(\) returning inaccurate results \(only in Windows player non developpement builds\).
    (UUM-25239)

- DX12: Fixed for crash when RenderDoc is attached to a scene with an invalid pipeline state.
    ([UUM-22222](https://issuetracker.unity3d.com/issues/crash-on-d3d12getinterface-when-opening-the-project))

- Editor: Fixed a crash where destroying a component's GameObject in the Awake function of a script with ExecuteInEditMode would incorrectly try to apply serialized object changes.
    ([UUM-21915](https://issuetracker.unity3d.com/issues/crash-on-modulemetadatabindings-getmoduleincludesettingforobject-when-enabling-gameobject))

- Editor: Fixed an Editor crash when switching the avatar from generic to humanoid.
    ([UUM-22716](https://issuetracker.unity3d.com/issues/linux-crash-on-guiview-sendlayoutevent-guistate-and-when-changing-animation-type-to-humanoid))

- Editor: Fixed an issue where you are unable to drag the shortcut list scroller with a mouse.
    ([UUM-15774](https://issuetracker.unity3d.com/issues/slider-in-the-shortcuts-menu-cannot-be-manipulated-by-dragging-with-a-mouse))

- Editor: Fixed compute skinning on Adreno/Vulkan.
    ([UUM-20108](https://issuetracker.unity3d.com/issues/android-vulkan-skinnedmeshrenderer-doesnt-render-mesh-when-using-snapdragon-865-sm8250-cpu-devices))

- Editor: Fixed NullReferenceException's from the ProjectBrowser when selecting an error in the Console and multiple project browser windows were open.
    ([UUM-17551](https://issuetracker.unity3d.com/issues/editor-with-two-locked-project-tabs-opened-throws-nullreferenceexception-in-the-console-when-selecting-an-error-in-the-console-window))

- Editor: Fixed OS key binding exception in ShortcutManager.
    ([UUM-4125](https://issuetracker.unity3d.com/issues/windows-keys-show-up-with-incorrect-keycodes-and-throw-errors-when-attempting-to-reassign-shortcuts-to-them))

- Editor: Fixed the corrupt Animation Curve preview when the time range is less than 1.
    ([UUM-27045](https://issuetracker.unity3d.com/issues/animationcurve-field-preview-displays-an-additional-curve-in-inspector-when-its-curve-time-is-less-or-greater-than-1))

- Editor: Lock the cursor on linux when the state is locked.
    ([UUM-25736](https://issuetracker.unity3d.com/issues/linux-mouse-escapes-the-application-window-when-using-cursorlockmode-dot-locked))

- GI: Fixed incorrect fallback to CPU of GPU bake.
    ([UUM-24685](https://issuetracker.unity3d.com/issues/leak-in-lightmap-bake-api-when-using-progressive-gpu-lightmapper))

- Graphics: CreateExternalTexture disregarded the color space, causing external sRGB textures to be sampled as linear.
    (UUM-17632)

- Graphics: Fixed failing editor mode test on M1 trying to create a PVRTC texture smaller than the minimum required size.
    (UUM-3791)

- Graphics: Fixed HLSLcc code generation for SV_Coverage input.
    (UUM-12624)

- Graphics: HDRP: Lens Flare Data Driven are now occluded by cloud layer.

- Graphics: Lens Flare permutation missing.
    (UUM-19982)

- HDRP: Preserve ShaderGraph custom keywords on material validation.
    ([UUM-27176](https://issuetracker.unity3d.com/issues/validate-material-with-shadergraph))

- Linux: Fixed the Linux Editor so it no longer ignores a SIGTERM signal.
    ([UUM-24705](https://issuetracker.unity3d.com/issues/linux-editor-ignores-sigterm-signal-when-using-command-kill))

- Package Manager: Fixed an issue where local and git packages are not visible in `Unity Registry` and `My Registries`.
    ([UUM-20549](https://issuetracker.unity3d.com/issues/package-is-removed-from-the-scoped-registry-when-installing-the-same-package-from-a-local-disk))

- Particles: Fixed race condition when scheduling c\# particle jobs.

- Physics: Updated documentation to mention new behaviour of Rigidbody interpolation and extrapolation.
    ([UUM-26857](https://issuetracker.unity3d.com/issues/spawned-gameobject-position-is-not-updated-when-rigidbody-interpolation-is-used))

- Prefabs: Fixed the prefab mode so it now sorts renderer components accordingly.
    ([UUM-3458](https://issuetracker.unity3d.com/issues/order-in-layer-does-not-work-when-previewing-in-prefab-mode))

- Serialization: Enabled `SerializedObject.Update` to now change the cache for `hasMultipleDifferentValues` if the first C\# object has changed in memory in a multi-object selection scenario.
    (UUM-19688)

- Shaders: Fixed the backwards compatibility regression of asset bundles on material keywords.
    (UUM-26498)

- UI Toolkit: Fixed an issue in the UI Builder so the open file dialog now displays the current project's folder.
    (UUM-24723)

- UI Toolkit: Fixed an issue so the tint of an Image element now triggers a repaint.
    ([UUM-22563](https://issuetracker.unity3d.com/issues/uitoolkit-image-is-not-repainted-when-making-style-changes-to-tint-color))

- UI Toolkit: Fixed an issue where an ExposedReference control would always create a new PropertyName value when changing an object reference.
    (UUM-25160)

- UI Toolkit: Fixed memory leaks when opening and closing UIBuilder window.
    (UUM-5133)

- Universal RP: Fixed the warnings that appear in `GlobalIllumination.hlsl` regarding gradient instruction used in a loop.
    ([UUM-21675](https://issuetracker.unity3d.com/issues/warning-in-lightcookieinput-dot-hlsl-when-using-cookie))

- URP: Fixed XR vsync so it stays enabled when the focus is lost.
    (UUM-16846)

- Windows: Fixed an Editor issue where entering an IP address for profiling would crash the Editor.
    ([UUM-9247](https://issuetracker.unity3d.com/issues/unity-crashes-when-pressing-the-button-in-the-profiler-standalone-process-window))

- XR: Fixed XR splash screen crash if Unity logo display is disabled.
    ([UUM-25774](https://issuetracker.unity3d.com/issues/crash-at-launch-when-unity-logo-is-disabled))




#### Package changes in 2022.2.10f1