### Known Issues in 2022.3.30f1

- 3D Physics:  Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
    ([UUM-71476](https://issuetracker.unity3d.com/issues/crash-on-ujob-execute-job-while-using-overlapboxcommand-when-collisions-are-more-than-maxhits))

- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
    ([UUM-57742](https://issuetracker.unity3d.com/issues/crash-in-collectmanagedimportdependencygetters-inside-openscene-in-batch-mode))

- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project
    ([UUM-14959](https://issuetracker.unity3d.com/issues/crash-on-getassetcachedinfov2-when-opening-a-project))

- Asset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene
    ([UUM-66207](https://issuetracker.unity3d.com/issues/crash-on-unityeditor-dot-assetdatabase-openasset-because-assertion-fails-on-prefabinstance-dot-getrootgameobject-dot-isvalid-expression-while-opening-a-specific-scene))

- Asset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
    ([UUM-55981](https://issuetracker.unity3d.com/issues/crash-on-stackallocator-getoverheadsize-when-importing-the-polygon-city-low-poly-3d-art-by-synty-asset-pack))

- Asset Importers: Unity crashes on strtol_l when importing a specific .obj file
    ([UUM-42697](https://issuetracker.unity3d.com/issues/unity-crashes-on-strtol-l-when-importing-a-specific-obj-file))

- DOTS: Job scheduling with batching is slow with dependencies and worker threads have poor utilization
    ([UUM-72097](https://issuetracker.unity3d.com/issues/job-scheduling-with-batching-is-slow-with-dependencies-and-worker-threads-have-poor-utilization))

- DOTS: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
    ([UUM-41830](https://issuetracker.unity3d.com/issues/android-entities-build-fails-with-the-error-asset-has-disappeared-while-building-player-to-globalgamemanagers-dot-assets-path-instancedid-xxxxxx-when-building))

- Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
    ([UUM-71750](https://issuetracker.unity3d.com/issues/profiler-does-not-profile-after-building-the-project-with-autoconnect-profiler-option-enabled))

- Lighting: [HDRP] Light doesn't bounce off terrains
    ([UUM-71171](https://issuetracker.unity3d.com/issues/hdrp-light-doesnt-bounce-off-terrains))

- Linux:  Crash on GUIView::ProcessInputEvent when editing a GameObject/VFX Graph or saving a layout
    ([UUM-70626](https://issuetracker.unity3d.com/issues/linux-crash-on-guiview-processinputevent-when-editing-a-gameobject-slash-vfx-graph-or-saving-a-layout))

- Metal: Player hangs when re-focusing the Player window after switching to a window that covers the Player window
    ([UUM-67400](https://issuetracker.unity3d.com/issues/player-hangs-when-re-focusing-the-player-window-after-switching-to-a-window-that-covers-the-player-window))

- PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject
    ([UUM-65366](https://issuetracker.unity3d.com/issues/a-1000-times-heavier-gameobject-will-stutter-when-colliding-with-a-lighter-gameobject))

- UI Toolkit Controls: MultiColumnListView causes a memory leak when repeatedly shown and hidden
    ([UUM-72241](https://issuetracker.unity3d.com/issues/multicolumnlistview-causes-a-memory-leak-when-repeatedly-shown-and-hidden))

- UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list
    ([UUM-69616](https://issuetracker.unity3d.com/issues/the-stackoverflowexception-error-is-thrown-in-the-console-and-the-editor-freezes-when-spacebar-is-pressed-after-selecting-the-last-element-of-a-list))



### 2022.3.30f1 Release Notes

#### Fixes

- Android: Backport for fix to PatchActivityAttributes instability.
    (UUM-54092)

- Android: Fixed warnings about missing classes when building an exported Android project with minifying enabled.
    (UUM-69916)

- Documentation: Updated the documentation for `AudioSource.PlayOneShot()`.
    ([UUM-63508](https://issuetracker.unity3d.com/issues/volumescale-of-audiosource-dot-playoneshot-is-not-clamped-to-1-when-volumescale-is-set-higher-than-1))

- Editor: Fixed a bug where Handles.DrawCamera was broken for hidden cameras and cameras targeting non-active displays.
    ([UUM-21678](https://issuetracker.unity3d.com/issues/position-coordinates-are-ignored-when-using-handles-dot-drawcamera))

- Editor: Fixed bug where renderer SortingLayerID cannot be set at runtime.
    ([UUM-70789](https://issuetracker.unity3d.com/issues/meshrenderer-dot-sortinglayerid-cannot-be-changed-when-change-is-being-done-in-a-built-player))

- Editor: Fixed console window showing memory leak warnings when previews or icons of meshes are displayed.
    ([UUM-63257](https://issuetracker.unity3d.com/issues/the-console-window-shows-memory-leak-warnings-when-previews-or-icons-of-meshes-are-displayed))

- Editor: Fixed menu items becoming duplicated oon Windows when there were a large number of menu items in the project \(Over 7344\).
    ([UUM-70358](https://issuetracker.unity3d.com/issues/component-menu-elements-are-duplicated-when-there-are-too-many-monobehaviour-scripts-each-with-individual-namespaces))

- Editor: Fixed toggling Allow Instancing for multiple game objects and prefabs not applying the changes.
    ([UUM-51109](https://issuetracker.unity3d.com/issues/vfx-graph-toggle-instancing-for-multiple-game-objects-and-prefabs))

- Editor: SerializeReference with Interfaces now correctly works with an inheritance.
    ([UUM-71468](https://issuetracker.unity3d.com/issues/serializereference-interface-does-not-show-custompropertydrawer-when-its-inherited-from-another-interface))

- Graphics: Fixed occasional silent crash in Graphics.Blit on Metal.
    ([UUM-63699](https://issuetracker.unity3d.com/issues/silent-crash-when-using-the-graphics-dot-blit-method))

- Graphics: Fixed Vulkan color mask behavior when separate MRT blend is disabled.
    ([UUM-69202](https://issuetracker.unity3d.com/issues/inconsistent-colormask-behavior-in-mrt-deferred-rendering-with-vulkan-graphics-api))

- iOS: Fixed reported kind for Back Triple Camera: was with depth support when it doesn't support depth.
    ([UUM-70571](https://issuetracker.unity3d.com/issues/ios-app-crashes-when-trying-to-use-webcamtexture-depth-data-on-back-triple-camera))

- Networking: Fixed UnityWebRequest crash if texture is queried multiple times and destroyed in between.
    ([UUM-70009](https://issuetracker.unity3d.com/issues/downloadhandlertexture-can-access-a-destroyed-texture-object-on-destruction))

- Package Manager: Fixed a resolve failure which could happen when a local tarball dependency does not point to a file on disk.
    ([UUM-63177](https://issuetracker.unity3d.com/issues/cannot-view-installed-packages-in-package-manager-when-a-tarball-package-is-removed-from-the-project-folder))

- Particles: Made particle system sorting stable by adding sorting by index.
    ([UUM-63521](https://issuetracker.unity3d.com/issues/particle-system-indexing-is-non-sequential-when-using-ribbon-mode-with-over-31-particles))

- Player: Fixed R11_EAC texture compression causing terrain holes to render incorrectly on the Quest 2.
    (UUM-61913)

- Prefabs: Don't destroy removed GameObjects if they are referenced in the scene.
    ([UUM-69243](https://issuetracker.unity3d.com/issues/crash-on-attachaddedcomponents-when-opening-a-specific-project))

- Scene Manager: Fixed prefab scale value sets to zero when we try to modify a prefab with canvas using editor script.
    ([UUM-47434](https://issuetracker.unity3d.com/issues/the-prefab-scale-values-are-set-to-zero-when-the-prefab-with-a-nested-canvas-is-modified-through-a-script))

- Scripting: Fixed Application.exitCancellationToken not being raised after exiting playmode.
    ([UUM-68595](https://issuetracker.unity3d.com/issues/application-dot-exitcancellationtoken-is-not-raised-when-exiting-the-play-mode))

- Scripting: Fixed WaitForEndOfFrame calls multiple times a frame when multiple Game View Windows are visible.
    ([UUM-66275](https://issuetracker.unity3d.com/issues/waitforendofframe-calls-multiple-times-a-frame-when-multiple-game-view-windows-are-visible))

- Search: Support component name prefix when searching component properties.
    ([UUM-61280](https://issuetracker.unity3d.com/issues/property-search-doesnt-work-with-properties-with-the-same-path))

- UI Toolkit: Fixed inspector elements from being culled in secondary inspector window and avoid unexpected behavioral errors been thrown when selecting an Asset then selecting another type of asset and deselecting it.
    ([UUM-35998](https://issuetracker.unity3d.com/issues/textureimporterinspector-dot-oninspectorgui-must-call-applyrevertgui-to-avoid-unexpected-behaviour-dot-thrown-when-selecting-asset-then-selecting-and-deselecting-texture-2d))

- UI Toolkit: Fixed not being able to set null to an ObjectField with a missing reference.
    ([UUM-70135](https://issuetracker.unity3d.com/issues/referenced-scriptableobject-field-does-not-get-updated-and-cannot-be-set-to-none-when-there-are-no-objects-of-that-type))

- Universal RP: Fixed an issue where cookie sampling looks corrupt when targeting mobile platforms.
    ([UUM-70600](https://issuetracker.unity3d.com/issues/cookie-looks-corrupt-in-editor-when-android-is-current-target-platform))

- Universal RP: Fixed an issue where Shadow maps sometimes leaked when switching between quality levels.
    ([UUM-70142](https://issuetracker.unity3d.com/issues/emptyadditionallightshadowmaptexture-leaks-from-memory-when-urp-quality-level-is-changed-using-qualitysettings-dot-setqualitylevel))

- URP: Render Pipeline Converter - Built in materials where not found properly the first time the Initialize Converter was called.
    ([UUM-30915](https://issuetracker.unity3d.com/issues/urp-render-pipeline-converter-is-not-capable-to-upgrade-built-in-read-only-materials-to-urp))

- VFX Graph: Fixed exposed properties reset when editing multiple VFX at the same time on inspector.
    ([UUM-70594](https://issuetracker.unity3d.com/issues/vfxg-clicking-on-allow-instancing-box-resets-exposed-properties-to-default-values))

- VFX Graph: Fixed incorrect source spawnCount.
    (UUM-70512)

- Video: \[Android\] Video freezes when built for Android with specific project.
    ([UUM-65398](https://issuetracker.unity3d.com/issues/android-video-freezes-when-built-for-android-with-specific-project))

- WebGL: Updated `AudioClip.frequency` to return the effective WebAudio AudioBuffer sampleRate value.
    ([UUM-47637](https://issuetracker.unity3d.com/issues/audio-is-slowed-down-when-using-getdata-and-setdata-to-duplicate-the-audio-between-audioclips-on-webgl))




#### Package changes in 2022.3.30f1

**Packages no longer available**

- com.unity.muse.common

- com.unity.muse.sprite

- com.unity.muse.texture