### Fixes

*   ([845815](https://issuetracker.unity3d.com/product/unity/issues/guid/845815/)) - Animation: Fixed an issue where Legacy animations could not be previewed.
*   ([830110](https://issuetracker.unity3d.com/product/unity/issues/guid/830110/)) - Asset Pipeline: Fixed a regression where AssetDatabase.SaveAssets won't save changes made to a prefab inside OnPostprocessAllAssets.
*   (none) - Audio: Fixed a panning issue with spatialized sounds.
*   ([829898](https://issuetracker.unity3d.com/product/unity/issues/guid/829898/)) - Build player: Reverted the change, which saved relative paths for build target but introduced issues for targets that needed to browse for folders instead of files (webGL, etc).
*   ([824011](https://issuetracker.unity3d.com/product/unity/issues/guid/824011/)) - Editor: Fixed a crash in RectTransform because it would send messages on the loading thread.
*   (none) - Graphics: Fixes a memory leak when using the GI visualizers in the scene view.
*   ([832368](https://issuetracker.unity3d.com/product/unity/issues/guid/832368/)) - IOS: Fixed an input reset in editor when iOS device without Unity Remote is selected
*   ([834172](https://issuetracker.unity3d.com/product/unity/issues/guid/834172/)) - IOS: Fixed issues with iOS Input.touchPressureSupported incorrectly reporting false.
*   ([839037](https://issuetracker.unity3d.com/product/unity/issues/guid/839037/)) - iOS: Build and Run now doesn't clean Xcode project for Append builds.
*   ([836165](https://issuetracker.unity3d.com/product/unity/issues/guid/836165/)) - Mac Editor: Fixed a crash when using Build and Run for iOS projects.
*   ([843181](https://issuetracker.unity3d.com/product/unity/issues/guid/843181/)) - Mac Editor: Fixed editor hanging if app was already running in Xcode 7.x when using Build and Run.
*   ([819998](https://issuetracker.unity3d.com/product/unity/issues/guid/819998/)) - OpenVR: Fixed a crash in certain conditions when checking if device is available.
*   ([818159](https://issuetracker.unity3d.com/product/unity/issues/guid/818159/)) - OpenVR: VRDevice.isPresent now works correctly when HMD is occluded from base stations.
*   ([819092](https://issuetracker.unity3d.com/product/unity/issues/guid/819092/)) - Shadows/Lights: Fix for dark lightmap when changing sun shadow strenght in mixed mode.
*   ([829379](https://issuetracker.unity3d.com/product/unity/issues/guid/829379/)) - VR: Fixed a crash when switching between VR mode and non-VR mode with image effects applied.
*   ([817835](https://issuetracker.unity3d.com/product/unity/issues/guid/817835/)) - VR: Fixed VRSettings.renderViewportScale when single-pass stereo rendering is enabled.
*   ([821570](https://issuetracker.unity3d.com/product/unity/issues/guid/821570/)) - Windows Store: Fixed a crash in multi scene system caused by internal managers being garbage collected.

Revision: e59bdccd995f