### Improvements

*   Added support for the 5th generation iPad.
*   Asset Bundles: Reduced SerializedFile memory usage when reading streams inside AssetBundles.
*   Networking: Added a timeout property to UnityWebRequest, this gives coarse grain control over timeouts for webrequests. (903139)
*   VR: Updated Oculus plugin to 1.14.

### Fixes

*   (900194) - Android: Dropped obscured touch events to prevent tapjacking.
*   (898979) - Android: Fixed manifest merging with new android sdk tools.
*   ([867891](https://issuetracker.unity3d.com/product/unity/issues/guid/867891/)) - Android: Fixed pause/resume issues when loading with static splash image.
*   (908868) - Android: Make SoftInput not take fullscreen on landscape orientation.
*   (none) - Animation: Improved build and asset bundle data determinism for Human components.
*   ([895452](https://issuetracker.unity3d.com/product/unity/issues/guid/895452/)) - Build Pipeline: Fixed an issue with scene asset bundles that could cause multiple builds with the same scene generate different results.
*   (852301) - Fix for Analytics events content type switches from Application JSON to application/x-www-form-urlencoded.
*   ([859561](https://issuetracker.unity3d.com/product/unity/issues/guid/859561/)) - Fixed an issue where Android devices' rendering could freeze or incorrectly render when using secondary cameras.
*   ([873206](https://issuetracker.unity3d.com/product/unity/issues/guid/873206/)) - GI: Fixed a crash when creating reflection probes from OnWillRenderObject.
*   (875096) - Global Illumination: Fixed an issue where baked area light affected objects behind meshes where light shouldn't be present.
*   ([882704](https://issuetracker.unity3d.com/product/unity/issues/guid/882704/)) - Graphics: Fixed a periodic crash in shadow culling job code (GenerateCombinedDynamicVisibleListJob).
*   (909610) - Graphics: Fixed clear artifacts on metal, if only UI camera is used in scene.
*   ([888796](https://issuetracker.unity3d.com/product/unity/issues/guid/888796/)) - IL2CPP: Fixed the issue of memory snapshot profiler not showing multidimensional arrays.
*   ([898809](https://issuetracker.unity3d.com/product/unity/issues/guid/898809/)) - UGUI: Fixed a crash when reparenting inactive object.
*   (none) - UGUI: Fixed a memory leak in UGUI.
*   ([904688](https://issuetracker.unity3d.com/product/unity/issues/guid/904688/)) - UI: Fixed an issue with corrupted text when text font was changed.

Revision: 5c41f43a22b2