### Fixes

*   (916387) - Android: Changed the threshold to recognize big cores of ARM big.LITTLE architecture better.
*   ([868587](https://issuetracker.unity3d.com/product/unity/issues/guid/868587/)) - Animation : Fixed a race condition in the legacy animation system which could cause a crash if a GameObject and an Animation assigned to that GameObject were deleted in the same frame.
*   ([774401](https://issuetracker.unity3d.com/product/unity/issues/guid/774401/)) - Editor: Fixed script reference set to none after package import.
*   ([874335](https://issuetracker.unity3d.com/product/unity/issues/guid/874335/)) - Editor: Prevent reentrant MouseDrag in ListView causing drag&drop stuttering.
*   ([836139](https://issuetracker.unity3d.com/product/unity/issues/guid/836139/)) - Global Illumination: Upgraded Enlighten SDK to 3.03.UN6.58373. Fixed the Final Gather + transparent objects regression introduced earlier.
*   ([900937](https://issuetracker.unity3d.com/product/unity/issues/guid/900937/)) - Graphics: Fixed the Particle System mesh wireframe in Shape Module does not display properly.
*   ([835745](https://issuetracker.unity3d.com/product/unity/issues/guid/835745/)) - iOS: Fixed the corrupted orientation view when forcing interface orientation via script (using Screen.orientation) on iOS10.
*   (none) - Metal: Fixed const buffer recycling, decreases memory usage.
*   (none) - Shaders: Fixed an incorrect shader translation to GLSL and Metal shader code from unsigned divide operation.
*   ([917177](https://issuetracker.unity3d.com/product/unity/issues/guid/917177/)) - UI: Fixed a rare Transform::kReceivedDueToParentTRSChanged assertion failure introduced in 5.4.5p2.

### Known Issues

*   ([878724](https://issuetracker.unity3d.com/product/unity/issues/guid/878724/)) - Graphics: Scene view elements become washed out after enabling HDR and Linear Color Space. A fix for this introduced in 5.4.5p2 has been backed out.

Revision: e66fe3466ac1