### Fixes

*   (858785) - Analytics: Fixed occasional windows editor crash on shutdown.
*   ([827110](https://issuetracker.unity3d.com/product/unity/issues/guid/827110/)) - Android: Disabled fence sync on poor performing drivers.
*   ([855603](https://issuetracker.unity3d.com/product/unity/issues/guid/855603/), [859268](https://issuetracker.unity3d.com/product/unity/issues/guid/859268/)) - Android: Fixed a crash when reloading or resuming scene which uses WebCamTexture.
*   ([848830](https://issuetracker.unity3d.com/product/unity/issues/guid/848830/)) - Android: Fixed an exception when trying to build to a non-existent path.
*   ([845080](https://issuetracker.unity3d.com/product/unity/issues/guid/845080/)) - Android: Fixed an issue where pausing during the splash screen would cause sprites to be black.
*   ([855612](https://issuetracker.unity3d.com/product/unity/issues/guid/855612/)) - Android: Gradle build and project export now support icon override.
*   ([803872](https://issuetracker.unity3d.com/product/unity/issues/guid/803872/)) - Android: Post process now executed before app is pushed to device.
*   (855545) - Animation: Fix for a crash using Resources.UnloadUnusedAssets with Animators caused by orphaned references.
*   (858208) - AR: Fixed a crash when exiting play mode during a Holographic Simulation session.
*   ([848920](https://issuetracker.unity3d.com/product/unity/issues/guid/848920/), [858080](https://issuetracker.unity3d.com/product/unity/issues/guid/858080/), [860956](https://issuetracker.unity3d.com/product/unity/issues/guid/860956/)) - Asset and Scene Management: Fixed a bug where importing multiple native DCC source files resulted in the contents of imported prefabs randomly switching places.
*   (849875) - Collab: Fixed an issue whereby the collab toolbar continued to have 'sign in' button even after signing in from the collab tool bar.
*   (859350) - Editor: Fixed an editor crash when switching platforms on a command line build.
*   (none) - Editor: Fixed local cache server not working if there were spaces in the path to the Unity Editor executable.
*   ([858043](https://issuetracker.unity3d.com/product/unity/issues/guid/858043/)) - Editor: Fixed Sprite Editor not always grid slicing fully black sprites correctly.
*   (793891) - Editor: Fixed launching Unity getting stuck on a grey screen for a minute or longer when your internet connection is bad.
*   (834243) - Editor: Fixed the issue that personal user is able to skip a mandatory survey.
*   ([857504](https://issuetracker.unity3d.com/product/unity/issues/guid/857504/)) - Editor: Fixed the splash screen 'Preview' button showing the NoiseModule preview texture.
*   ([828286](https://issuetracker.unity3d.com/product/unity/issues/guid/828286/)) - Editor: Reduced heap allocations for each frame when rotating the scene view in the editor.
*   ([849376](https://issuetracker.unity3d.com/product/unity/issues/guid/849376/)) - Graphics: Fixed a bug when importing Alpha8 textures which didn't import them as a single channel texture.
*   (852116) - Graphics: Fixed a crash during texture importing if the import failed.
*   ([853722](https://issuetracker.unity3d.com/product/unity/issues/guid/853722/)) - Graphics: Fixed a crash during texture importing if the texture format wasn't supported by the platform.
*   ([825464](https://issuetracker.unity3d.com/product/unity/issues/guid/825464/)) - Graphics: Fixed console error generated when using WWW.movie to create a movie texture.
*   ([767034](https://issuetracker.unity3d.com/product/unity/issues/guid/767034/)) - Graphics: Fixed errors spamming the console when performing GPU profiling on a DX11 Standalone build.
*   (none) - Graphics: Fixed the GPU Profiler in standalone mode.
*   ([732380](https://issuetracker.unity3d.com/product/unity/issues/guid/732380/)) - Graphics: Stopped rendering projectors twice if there is any transparent object visible to the camera.
*   ([849356](https://issuetracker.unity3d.com/product/unity/issues/guid/849356/)) - Graphics: Stopped the texture importer ignoring pure white Alpha channels by default. It is now a user option to choose to ignore it.
*   ([810286](https://issuetracker.unity3d.com/product/unity/issues/guid/810286/)) - iOS: Fix 2nd stage splash on iPhones with landscapeRight orientation
*   ([856989](https://issuetracker.unity3d.com/product/unity/issues/guid/856989/)) - iOS: Fixed crash in application:openURL:sourceApplication:annotation due to missing null check with Facebook SDK.
*   ([831195](https://issuetracker.unity3d.com/product/unity/issues/guid/831195/)) - iOS: Removed extra offset in constraint in default launchscreens.
*   (851764) - Lighting: Only clear the lighting progress bar when lighting is in progress. Stops lighting system accidentally closing other (non-lighting) progress bars.
*   (867312) - Metal: Fixed a memory leak when loading scene.
*   ([807091](https://issuetracker.unity3d.com/product/unity/issues/guid/807091/)) - Multiplayer: Fixed hostmigration sync issue.
*   ([853316](https://issuetracker.unity3d.com/product/unity/issues/guid/853316/), [826931](https://issuetracker.unity3d.com/product/unity/issues/guid/826931/)) - Multiplayer: Made sure isLocalPlayer works as expected on OnDestroy.
*   (none) - Networking: Skip proxy check when using the "file://" protocol on Windows.
*   ([828188](https://issuetracker.unity3d.com/product/unity/issues/guid/828188/)) - Physics: Display message in Inspector for Rigidbody2D when auto-mass is used on a Prefab or an inactive object.
*   ([829769](https://issuetracker.unity3d.com/product/unity/issues/guid/829769/)) - Physics 2D: Ensure that Rigidbody2D interpolation is reset if the Transform rotation is changed.
*   ([715922](https://issuetracker.unity3d.com/product/unity/issues/guid/715922/)) - Physics 2D: Fixed some 2D polygon outlines that were almost collinear causing collision detection problems.
*   ([764734](https://issuetracker.unity3d.com/product/unity/issues/guid/764734/)) - Shadows: Fixed a memory leak and assert when shadows are cast from lights with specific properties and in a specific scene setup.
*   ([857270](https://issuetracker.unity3d.com/product/unity/issues/guid/857270/)) - Substance: Fixed a crash when compressing small non-square textures to ETC with 'fast' quality.
*   (none) - Test: Corrected CHECK\_EQUAL parameter and added another check for validation call count.
*   (856733) - UI: Fixed a curve preview cache not updating preview if curve data had changed but not the bounds.
*   ([845756](https://issuetracker.unity3d.com/product/unity/issues/guid/845756/)) - UI: Fixed a NullReferenceException when changing font to none.
*   (861467) - VCS: Don't attempt to connect to a Perforce server if any of the following parameters are unset: Server, User or Client.
*   (none) - VR: Fixed the usage of VRSettings.renderViewportScale in Camera's OnPreCull so that it was not a frame latent on all supporting SDKs. Fixed issues with Valve's Renderer adaptive quality feature.
*   ([858634](https://issuetracker.unity3d.com/product/unity/issues/guid/858634/)) - VR: Y-Axis Range For VR Controllers now match XBox controllers
*   ([759286](https://issuetracker.unity3d.com/product/unity/issues/guid/759286/), [782587](https://issuetracker.unity3d.com/product/unity/issues/guid/782587/)) - WebGL: Disabled deferred rendering on webgl1.0.
*   ([850383](https://issuetracker.unity3d.com/product/unity/issues/guid/850383/)) - WebGL: Fixed build with improperly tagged plugins
*   (none) - WebGL: Fixed Content-Length header field for local web server response that caused some audio files to have .duration == inf or zero. This was not reproducible with the normal workflow but could occur with a specific asset store plugin for webgl audio streaming.

Revision: 2f9c3a0f4141