### Fixes

*   Android: Fixed black screen on startup on Android Oreo devices. (945338, 946061)
*   Animation: Fixed alpha channel being animated when in linear color mode. (935087)
*   Editor: Fixed the callback registration crashing when entering playmode. (873467)
*   Graphics: \[Metal\] Fixed Z-fighting artifacts on certain devices. (950978)
*   Graphics: Fixed an occasional flicker of graphics elements on metal. (910406)
*   Graphics: Fixed Sprite Mode regression in the Inspector Import Settings so it defaults to Single rather than None, when an image was imported. (921598)
*   Graphics: Fixed Texture2D.ReadPixels reading from the wrong location on iOS/Metal when reading a section of an image. (826244)
*   iOS: Addressed a compatibility issue that was preventing apps from compiling for the iOS 11 Simulator. (934878, 953124)
*   Metal: Fixed a shader compilation regression on macOS 10.11.6 and iOS 8.x and earlier. (952020, 952233)
*   Mono: Avoid stack overflow from occurring in Unity liveness logic (asset GC). Note that this has been fixed only for both standalone and mobile platforms. (935563)
*   OSX: Fixed editor crash when using GLCore on High Sierra with Intel 6xxx series GPU. (963868) (956156)
*   UI: Fixing an issue with Input Field caret not masking properly. (743134)
*   UI: Fixed an issue whereby the CanvasManager cleared the stencil buffer every frame. (905337, 958707)
*   XR: Fixed a crash in ovrp\_SetOverlayQuad3 in player when entering/exiting fullscreen mode on PC. (913717)

Revision: 3fb31a95adee