### Fixes

*   ([930830](https://issuetracker.unity3d.com/product/unity/issues/guid/930830/)) (936512) - AI: Fixed unwanted gap in the NavMesh produced by a concave edge crossing a tile boundary.
*   ([956599](https://issuetracker.unity3d.com/product/unity/issues/guid/956599/)) - Android: Fixed header availability in UnityWebRequest when response uses chunked transfer.
*   ([943954](https://issuetracker.unity3d.com/product/unity/issues/guid/943954/)) ([924891](https://issuetracker.unity3d.com/product/unity/issues/guid/924891/)) - Animation: Fixed an irrelevant assert in Animation Component.
*   ([942296](https://issuetracker.unity3d.com/product/unity/issues/guid/942296/)) - Build: Fixed exceptions in OnPreProcessBuild not halting the build process correctly.
*   (920536)([920116](https://issuetracker.unity3d.com/product/unity/issues/guid/920116/)) (958239) ([947004](https://issuetracker.unity3d.com/product/unity/issues/guid/947004/) - Build: Fixed a crash in BuildReporting::BuildReport::BeginBuildStep caused when BuildAssetBundles was being called from an OnPreprocessBuild callback.
*   ([935463](https://issuetracker.unity3d.com/product/unity/issues/guid/935463/)) - Graphics: Fixed updating of bounding boxes for SkinnedMeshRenderers with 'Update When Offscreen' set.
*   ([955082](https://issuetracker.unity3d.com/product/unity/issues/guid/955082/)) - Graphics: Fixed an issue where performing an undo on a Static Lightmap Object caused an error related to transforms to be reported.
*   (963062) - OSX: Fixed hang for Metal when using MSAA on OSX 10.11 for Nvidia GPUs.
*   (None) - OSX: Fixed startup crash on OSX 10.11 and iOS 7 with Metal.
*   ([946307](https://issuetracker.unity3d.com/product/unity/issues/guid/946307/)) - Physics: Fixed GameObject with a disabled cloth component not following parent's transform.
*   ([951901](https://issuetracker.unity3d.com/product/unity/issues/guid/951901/)) - Scripting: Fixed crash in debugger when trying to stop while a single step operation is in progress
*   (949127) - Scripting: Fix 64-bit type packing in the iOS runtime
*   ([959867](https://issuetracker.unity3d.com/product/unity/issues/guid/959867/)) - tvOS: Fixed icon asset catalog setup when certain multi-layer icons are missing.
*   ([759166](https://issuetracker.unity3d.com/product/unity/issues/guid/759166/)) - UWP - Fixed "Run in Background" player setting not making player to ignore minimize events.
*   (962253) - VR: Fixed iOS Google VR Podfile not reporting the correct version.
*   (941166)([775206](https://issuetracker.unity3d.com/product/unity/issues/guid/775206/) - WebGL: Enabled fullscreen support in Safari >= 10.1.
*   (957491) - XR: Fixed issue with Camera.stereoSeparation being incorrectly applied to Oculus HMDs.
*   (None) - XR: Fixed android driver issue by invalidating the depth and stencil buffers at the same time.
*   ([892084](https://issuetracker.unity3d.com/product/unity/issues/guid/892084/)) - XR: Fixed camera aspect ratio after disabling VR.

Revision: 278fc6850ee0