### Known Issues in 6000.0.71f1

- IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build
    ([UUM-125284](https://issuetracker.unity3d.com/issues/ios-android-external-library-generics-fail-during-il2cpp-build))

- Metal:  Game freezes after command buffer Timeout error
    ([UUM-125778](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error-1))

- Metal: macOS stutters in a minimal project in the Editor in Play Mode
    ([UUM-85256](https://issuetracker.unity3d.com/issues/macos-stutters-in-a-minimal-project))

- : Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12 
    ([UUM-134743](https://issuetracker.unity3d.com/issues/player-crash-when-switching-focus-in-exclusive-fullscreen-mode-with-directx-12))



### 6000.0.71f1 Release Notes

#### Fixes

- 2D: Fixed an issue where the Cell Size property accepted negative values when creating a Tile Palette. The Editor now sets negative values to 0.
    ([UUM-130884](https://issuetracker.unity3d.com/issues/tile-palette-allows-negative-manual-cell-size-values-causing-asset-corruption-and-assertion-failed-on-expression-errors))

- 2D: Fixed names from overflowing in Light Batching Debugger.
    ([UUM-132565](https://issuetracker.unity3d.com/issues/long-light-gameobject-names-are-overflowing-the-light-batching-debugger-text-fields))

- 2D: Fixed names not getting refreshed in Light Batching Debugger.
    ([UUM-132573](https://issuetracker.unity3d.com/issues/light-batching-debugger-doesnt-update-light-gameobjects-name-unless-the-window-is-restarted))

- 2D: Updated the text used in the UI by Tilemap from SceneView to Scene View.
    ([UUM-130251](https://issuetracker.unity3d.com/issues/tile-palette-sceneroot-and-sceneview-are-not-rendered-with-correct-ui-spacing))

- DX12: Added Direct3D Graphics Infrastructure \(DXGI\) errors to the user logs that were not covered by validation errors. Fixed false-reporting of non-error return codes \(i.e., 087a0001\) in CheckDeviceStatus\(\).
    (UUM-135201)

- DX12: Fixed a player hang after switching window focus.
    ([UUM-130495](https://issuetracker.unity3d.com/issues/player-hangs-when-the-run-in-background-is-enabled-and-active-window-is-switched))

- Editor: Changed the Animator window text to always use Signed Distance Field \(SDF\) rendering for readability.
    ([UUM-134486](https://issuetracker.unity3d.com/issues/animator-state-labels-are-not-rendered-correctly-when-using-the-bitmap-renderer-as-the-default-editor-text-renderer))

- Editor: Editor now correctly clears unused overrides related to `SerializeReference` from prefab instances.
    ([UUM-135932](https://issuetracker.unity3d.com/issues/prefabs-remove-unused-overrides-fails-to-clean-up-overrides-when-the-managed-instance-type-in-serializereference-is-changed))

- Editor: Fixed 4 frames memory allocator warning that occurred in specific cases.
    ([UUM-86868](https://issuetracker.unity3d.com/issues/a-memory-leak-occurs-when-selecting-the-console-window-and-the-inspector-window-covers-the-game-view-window-when-specific-ui-elements-are-displayed-in-it))

- Editor: Fixed an issue causing 'IsRunningXRMobile' does not exist in the current context.
    ([UUM-135971](https://issuetracker.unity3d.com/issues/urp-broken-android-project-after-lazy-initialization-for-platformautodetect))

- Editor: Fixed an issue in USS style validation that did not recognize that tabs were whitespace.
    ([UUM-135915](https://issuetracker.unity3d.com/issues/warning-expected-end-of-value-but-found-is-shown-when-inserting-a-blank-line-between-opacity-and-scale-in-a-uss-file))

- Editor: Fixed an issue where Player Settings icon sizes and retention were not preserved after toggling *Override for Windows, Mac, Linux*.
    ([UUM-131965](https://issuetracker.unity3d.com/issues/icon-override-texture2d-fields-in-the-player-settings-window-are-not-square-and-do-not-retain-data-after-disabling))

- Editor: Fixed an issue where removing a search filter in the Project Settings window would entirely highlight the text of the section.
    ([UUM-134769](https://issuetracker.unity3d.com/issues/all-text-in-the-project-settings-window-is-still-tinted-white-after-deleting-text-in-the-search-window))

- Editor: Fixed an issue with the Linux editor where you would not be prompted to overwrite files with the same name.
    ([UUM-134937](https://issuetracker.unity3d.com/issues/linux-no-file-already-exists-pop-up-thrown-when-saving-shader-variants-with-an-already-existing-name-from-build-profiles-or-project-settings-window))

- Editor: Fixed CJK line breaking in TextCore.
    ([UUM-135887](https://issuetracker.unity3d.com/issues/cjk-text-goes-outside-of-the-bounds-of-a-label-in-ui-builder-when-wrapping-is-enabled))

- Editor: Fixed the module details panel controller script example.

- Editor: Repair links to the Hub documentation.

- Engine Diagnostics: Fixed incorrect timestamp on Diagnostics native crash reports.
    (UUM-135436)

- GI: Fixed a minor typo in the APV tooltips: Steaming &gt; Streaming.
    ([UUM-134159](https://issuetracker.unity3d.com/issues/streaming-is-misspelled-as-steaming-in-enable-gpu-streaming-and-enable-disk-streaming-tooltpis))

- Graphics: Fixed data race in Vulkan backend's buffer pool.
    (UUM-134547)

- Graphics: Make sure that builtinRP blit copy does output float4 color \(as opposed to fxed4, which is translated to half4 on metal, resulting in data truncation for u16 or f32 data\).
    ([UUM-128591](https://issuetracker.unity3d.com/issues/terrain-heightmap-loses-precision-on-android-and-ios-when-the-heightmap-texture-is-blitted-to-a-rendertexture-using-the-default-blit-shader))

- Graphics: \[URP\] Fixed an issue causing materials to be black when building for mobile platforms in batchmode with Decals enabled.
    ([UUM-134298](https://issuetracker.unity3d.com/issues/urp-all-materials-render-black-when-building-via-batchmode-or-without-rendering-scene-slash-game-view-in-editor-if-decal-renderer-technique-is-set-to-automatic))

- Input: Fixed an issue where the resize cursor wasn't showing when resizing the Standalone Player window, for projects with splash screen disabled and that only used Input Manager.
    ([UUM-134058](https://issuetracker.unity3d.com/issues/double-sided-arrow-mouse-cursor-does-not-appear-when-resizing-the-player-and-input-backend-is-set-to-input-manager-old))

- Input: Fixed invalid long buffer pointer in IOHIDDevice_GetUsage.
    ([UUM-135043](https://issuetracker.unity3d.com/issues/silicon-crash-on-os-unfair-recursive-lock-lock-with-options-when-opening-a-project-while-the-razer-synapse-app-is-open))

- Installer: MacOS Platform Support installers no longer remove support for the same platform from other Unity Editor installations of different versions.
    (UUM-133396)

- iOS: Fixed Application.deepLinkActivated not being invoked when the app was opened via a custom URL scheme or Universal Link while the app was already running, or in some cases when the app was launched from a cold start via a deep link.
    ([UUM-135497](https://issuetracker.unity3d.com/issues/ios-application-dot-deeplinkactivated-does-not-get-invoked-while-app-is-running-when-uiapplicationscenemanifest-is-added-in-info-dot-plist))

- iOS: Improved performance by only reporting keyboard layout when it changes.
    ([UUM-134845](https://issuetracker.unity3d.com/issues/ios-high-cpu-load-when-device-keyboard-is-open))

- Physics: Fixed an issue with physics Joint component gizmos, where auto configured connected anchors would follow the joint in the case where the joint is connected to a fixed point in world space.
    ([UUM-134423](https://issuetracker.unity3d.com/issues/spring-joint-shows-only-one-anchor-gizmo-in-scene-view-when-auto-configure-connected-anchor-is-enabled))

- Physics: Prevented stack overflow when raycasting on a `MeshCollider` with the `Use Fast Midphase` cooking option.
    ([UUM-110564](https://issuetracker.unity3d.com/issues/silent-crash-when-raycasting-on-a-specific-dense-mesh))

- Shadergraph: Fixed texture sampling operations for texture properties marked HDR.
    ([UUM-122106](https://issuetracker.unity3d.com/issues/hdr-images-are-compressed-incorrectly-with-default-settings-on-android-platform))

- Text: Fixed highlights being incorrect when using bitmap with Standard text.
    ([UUM-134691](https://issuetracker.unity3d.com/issues/project-settings-search-highlights-are-misaligned-when-using-the-bitmap-text-rendering-mode))

- uGUI: Deactivate InputFields once Keyboard has closed.
    ([UUM-133712](https://issuetracker.unity3d.com/issues/input-field-does-not-update-when-selecting-the-same-input-field-after-previous-input-was-canceled))

- uGUI: Fixed an exception when a text component was added during the scope of a font rebuild.
    ([UUM-128580](https://issuetracker.unity3d.com/issues/invalidoperationexception-thrown-when-text-legacy-font-is-rebuilt-via-inputfield-legacy-onvaluechanged-callback))

- UI Elements: Fixed the Inspector copy/paste for UnityEvent so it now works between components with a CustomEditor \(such as Button\) and components without one. Previously, pasting a copied UnityEvent between these two types of components silently failed due to incompatible clipboard formats.
    ([UUM-134401](https://issuetracker.unity3d.com/issues/unityevent-does-not-get-pasted-to-a-ugui-component-when-trying-to-copy-it-from-a-script))

- UI Toolkit: Exposed EditorUtility.activePlayModeTint to enable custom meshes and Painter2D colors to look consistent with the editor.
    (UUM-114424)

- UI Toolkit: Fixed a bug that could cause incorrect clipping after changing overflow or corner radii.
    ([UUM-135869](https://issuetracker.unity3d.com/issues/invalid-clip-method))

- UI Toolkit: Fixed a condition that could cause an imcomplete update of the clipping state after changes occured.
    (UUM-108710)

- UI Toolkit: Fixed an exception that could occur when drawing stroked paths with 2D vector graphics with certain sharp corners or near-degenerate segments.
    (UUM-135440)

- UI Toolkit: Fixed RenderTexture leak in EditorMonitor.
    (UUM-104256)

- UI Toolkit: Fixed VectorImage as background image that was not properly being used as a stencil mask when overflow was modified in a earlier frame.
    ([UUM-110567](https://issuetracker.unity3d.com/issues/text-is-not-masked-when-creating-a-vector-image-and-using-a-mask-inside-a-visualelement))

- Version Control: Fixed deprecated instanceID API usages for Unity 6.4 and later.

- Video: Fixed failure to play Video on specific mobile devices with Vulkan Graphics API.
    ([UUM-133914](https://issuetracker.unity3d.com/issues/video-player-renders-no-video-on-specific-devices-when-using-vulkan))

- WebGL: WebGPU: Fixed an error in the shader compiler that caused some shaders to fail compilation.
    ([UUM-134978](https://issuetracker.unity3d.com/issues/shader-compiler-and-shader-errors-are-thrown-in-the-console-when-building-web-platform-with-webgpu-experimental-enabled-in-auto-graphics-api))

- XR: Fixed occasional editor crash when audio configuration changed.
    ([UUM-126803](https://issuetracker.unity3d.com/issues/crash-on-audiomanager-initfmod-when-performing-various-actions-in-the-editor))




#### Package changes in 6000.0.71f1

#### Packages updated

- com.unity.cinemachine: [2.10.4](https://docs.unity3d.com/Packages/com.unity.cinemachine@2.10//changelog/CHANGELOG.html) to [2.10.6](https://docs.unity3d.com/Packages/com.unity.cinemachine@2.10//changelog/CHANGELOG.html)

- com.unity.collab-proxy: [2.11.3](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.11//changelog/CHANGELOG.html) to [2.11.4](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.11//changelog/CHANGELOG.html)

- com.unity.performance.profile-analyzer: [1.3.1](https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@1.3//changelog/CHANGELOG.html) to [1.3.3](https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@1.3//changelog/CHANGELOG.html)

- com.unity.remote-config: [4.2.2](https://docs.unity3d.com/Packages/com.unity.remote-config@4.2//changelog/CHANGELOG.html) to [4.2.5](https://docs.unity3d.com/Packages/com.unity.remote-config@4.2//changelog/CHANGELOG.html)

- com.unity.services.analytics: [6.2.1](https://docs.unity3d.com/Packages/com.unity.services.analytics@6.2//changelog/CHANGELOG.html) to [6.3.0](https://docs.unity3d.com/Packages/com.unity.services.analytics@6.3//changelog/CHANGELOG.html)

- com.unity.visualscripting: [1.9.7](https://docs.unity3d.com/Packages/com.unity.visualscripting@1.9//changelog/CHANGELOG.html) to [1.9.10](https://docs.unity3d.com/Packages/com.unity.visualscripting@1.9//changelog/CHANGELOG.html)

- com.unity.asset-manager-for-unity: [1.9.1](https://docs.unity3d.com/Packages/com.unity.asset-manager-for-unity@1.9//changelog/CHANGELOG.html) to [1.10.0](https://docs.unity3d.com/Packages/com.unity.asset-manager-for-unity@1.10//changelog/CHANGELOG.html)

- com.unity.cloud.draco: [5.4.0](https://docs.unity3d.com/Packages/com.unity.cloud.draco@5.4//changelog/CHANGELOG.html) to [5.4.3](https://docs.unity3d.com/Packages/com.unity.cloud.draco@5.4//changelog/CHANGELOG.html)

- com.unity.cloud.ktx: [3.6.1](https://docs.unity3d.com/Packages/com.unity.cloud.ktx@3.6//changelog/CHANGELOG.html) to [3.6.3](https://docs.unity3d.com/Packages/com.unity.cloud.ktx@3.6//changelog/CHANGELOG.html)