### Known Issues in 6000.0.78f1

- 6000.0.11f1: Crash on ProfilerMutexLock when closing a project with specific Assets
    ([UUM-144371](https://issuetracker.unity3d.com/issues/crash-on-profilermutexlock-when-closing-a-project-with-specific-assets))

- 6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present  when using AddComputePass with EnableAsyncCompute(true) and UseTexture
    ([UUM-140183](https://issuetracker.unity3d.com/issues/rendergraph-d3d12-crash-on-d3d12swapchain-present-when-using-addcomputepass-with-enableasynccompute-true-and-usetexture))

- Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
    ([UUM-112617](https://issuetracker.unity3d.com/issues/editor-crashes-on-unity-writeobjecttovector-when-entering-into-the-play-mode))

- Metal:  Game freezes after command buffer Timeout error
    ([UUM-125778](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error-1))

- Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator 
    ([UUM-125366](https://issuetracker.unity3d.com/issues/crash-on-unity-ft-load-glyph-when-generating-multi-threaded-font-atlas-in-tmpro-font-asset-creator))

- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running
    ([UUM-142773](https://issuetracker.unity3d.com/issues/crash-on-mono-log-write-logfile-when-more-than-one-copy-of-bee-backend-is-running))

- : Crash with multiple stack traces when generating a Font Atlas
    ([UUM-141061](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-generating-font-atlas-with-sdf16-or-sdf32))



### 6000.0.78f1 Release Notes

#### Features

- Documentation: This adds a step in the UDP docs pipeline to resolve xref links in engine documentation.



#### Fixes

- 2D: Fixed an exception when selecting a Tile in Play mode while the Tile Palette overlay is open in the Scene View in Edit mode.
    ([UUM-137165](https://issuetracker.unity3d.com/issues/invalidoperationexception-and-nullreferenceexception-errors-are-thrown-when-clicking-inside-a-tile-palette-with-the-tile-palette-overlay-and-tile-palette-edit-enabled))

- 2D: Fixed crash on ShaderPropertySheet::FindPropertyIndex when opening a specific project.
    ([UUM-110537](https://issuetracker.unity3d.com/issues/crash-on-shaderpropertysheet-findpropertyindex-when-opening-a-specific-project))

- 2D: Fixed Light2D and Shadow Caster 2D components displaying incorrect icons in the Inspector.
    ([UUM-132563](https://issuetracker.unity3d.com/issues/not-clear-abbreviation-ld-on-the-2d-light-overlay))

- Android: Fixed problem with GameActivity based application being killed while backgrounded.
    ([UUM-143555](https://issuetracker.unity3d.com/issues/android-gameactivity-app-fails-to-relaunch-after-it-was-closed-when-a-foreground-service-started-while-app-was-backgrounded))

- DX12: Fixed an issue where rendering occurred on the primary screen instead of the secondary screen.
    ([UUM-102150](https://issuetracker.unity3d.com/issues/uitoolkit-dx3d12-enabling-a-panel-by-changing-style-dot-display-from-none-to-flex-in-lateupdate-for-1-frame-it-will-render-on-the-wrong-display))

- DX12: Fixed Meta pass CommandBuffer.DrawMesh\(\) ignored during shader async compilation.
    (UUM-139294)

- Editor: Fixed bug: "Unity Services are not disabled and cause longer build times when the project is not connected to Unity Cloud".
    (UUM-143898)

- Editor: Fixed forward and back mouse button input not working in the Linux Editor.
    ([UUM-143528](https://issuetracker.unity3d.com/issues/input-system-does-not-register-the-backbutton-or-forwardbutton-when-using-the-linux-editor))

- Editor: Updated Canvas Renderer icon.
    ([UUM-142443](https://issuetracker.unity3d.com/issues/canvas-renderer-component-uses-a-low-resolution-icon))

- Graphics: Fixed an issue where `SkinnedMeshRenderer` components with missing bones were still rendered in certain rendering paths.
    (UUM-135684)

- Graphics: Material properties are no longer lost when setting a parent that hasn't been loaded yet.
    ([UUM-113050](https://issuetracker.unity3d.com/issues/material-properties-are-lost-when-setting-a-parent-that-hasnt-been-loaded-yet))

- Graphics: Reduced the amount of memory used to pass rendering commands to the render thread, and improve the related diagnostics.
    (UUM-127793)

- Graphics: Stop motion vectors from being corrupted when GPU instancing is enabled on a material but the associated shader is missing the instanced shader variant.
    ([UUM-130621](https://issuetracker.unity3d.com/issues/gameobject-shows-visual-corruption-due-to-incorrect-previous-transform-matrix-while-using-active-spacewarp))

- IL2CPP: Fixed logs sometimes showing an incorrect method in their callstack when selecting the option to display method, file and line number.
    ([UUM-138416](https://issuetracker.unity3d.com/issues/build-stack-trace-contains-invalid-lines-when-building-with-il2cpp-using-scripts-with-delegates-containing-generic-types-in-the-signature))

- Linux: Added a input text check to prevent AltGr text composition to avoid event shortcut path.
    ([UUM-142414](https://issuetracker.unity3d.com/issues/linux-character-at-is-not-inputted-when-pressing-altgr-plus-q-with-a-german-keyboard-layout))

- Particles: Fixed URP Particle Lit and Simple Lit shaders to be properly lit in Deferred and Deferred+, when rendering against the background or with SSAO applied.
    (UUM-140364)

- Scene Manager: Fixed a crash that occurred when exiting Play mode with multiple scenes loaded if a user script subscribes to `EditorSceneManager.sceneClosed` and enumerates open scenes inside the handler.
    ([UUM-131346](https://issuetracker.unity3d.com/issues/crash-on-scene-custom-getpathinternal-when-exiting-play-mode-while-listening-to-editorscenemanager-dot-sceneclosed-and-printing-open-scenes))

- Scene/Game View: Fixed an issue where the GameView scale slider could sometimes behave incorrectly when using multiple monitors.
    ([UUM-135174](https://issuetracker.unity3d.com/issues/game-view-scale-drops-lower-than-is-possible-to-choose-manually-when-a-domain-reload-occurs))

- Shadergraph: Fixed an issue where the gradient picker window would close when undoing or redoing a gradient change.
    ([UUM-141977](https://issuetracker.unity3d.com/issues/hdr-gradient-editor-window-closes-when-undoing-changes-in-sample-gradient-node-with-ctrl-plus-z))

- Shaders: Original material's properties are now preserved when overriding Shader using Render Objects.
    ([UUM-100850](https://issuetracker.unity3d.com/issues/material-properties-are-not-preserved-when-overriding-shader-using-render-objects))

- Version Control: UnityYAMLMerge could generate invalid prefab YAML after merges when empty arrays became populated. In some cases this caused prefabs to fail parsing and become unusable.
    ([UUM-131530](https://issuetracker.unity3d.com/issues/prefabs-are-corrupted-due-to-inline-styled-yaml-when-unityyamlmerge-is-used-to-merge-prefabs))

- WebGL: Fixed an issue where the winding order was incorrect in scenes without a camera in WebGPU.
    ([UUM-133894](https://issuetracker.unity3d.com/issues/invalid-front-face-configuration-when-building-with-graphicsapi-set-to-webgpu))




#### Package changes in 6000.0.78f1

#### Packages updated

- com.unity.formats.alembic: [2.4.4](https://docs.unity3d.com/Packages/com.unity.formats.alembic@2.4//changelog/CHANGELOG.html) to [2.4.5](https://docs.unity3d.com/Packages/com.unity.formats.alembic@2.4//changelog/CHANGELOG.html)

- com.unity.performance.profile-analyzer: [1.3.4](https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@1.3//changelog/CHANGELOG.html) to [1.4.0](https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@1.4//changelog/CHANGELOG.html)

- com.unity.purchasing: [4.14.2](https://docs.unity3d.com/Packages/com.unity.purchasing@4.14//changelog/CHANGELOG.html) to [4.15.1](https://docs.unity3d.com/Packages/com.unity.purchasing@4.15//changelog/CHANGELOG.html)

- com.unity.formats.fbx: [5.1.4](https://docs.unity3d.com/Packages/com.unity.formats.fbx@5.1//changelog/CHANGELOG.html) to [5.1.6](https://docs.unity3d.com/Packages/com.unity.formats.fbx@5.1//changelog/CHANGELOG.html)

- com.unity.ai.navigation: [2.0.12](https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0//changelog/CHANGELOG.html) to [2.0.13](https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0//changelog/CHANGELOG.html)