### Known Issues in 6000.3.27f1

- Content Build: Player stops responding permanently when scenes are repeatedly switched with SceneManager.LoadSceneAsync
    ([UUM-156125](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-156125))

- Editor Installers: [macOS] Player libraries are code signed with bespoke entitlements
    ([UUM-156884](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-156884))

- Native Editor Application Lifecycle: [WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
    ([UUM-142550](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-142550))

- Scripting Buildtime: Crash on mono_log_write_logfile when more than one copy of bee_backend is running
    ([UUM-142773](https://issuetracker.unity3d.com/issues/crash-on-mono-log-write-logfile-when-more-than-one-copy-of-bee-backend-is-running))

- SRP Foundation: RenderPass related Android errors are logged in Logcat and Console when physically rotating the device
    ([UUM-157974](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-157974))



### 6000.3.27f1 Release Notes

#### Improvements

- Asset Import: Improved the security of model import by updating the bundled Autodesk FBX SDK to 2020.3.11, addressing two buffer-overflow vulnerabilities in FBX file parsing.
    (UUM-155199)



#### API Changes

- Graphics: Added: Added Graphics.disableDepthAndStencilBuffers, a read-only property that returns whether Disable Depth and Stencil Buffers is enabled in Player Settings.



#### Changes

- Physics 2D: "PhysicsComposer.AddLayer", "PhysicsComposer.ToPolygons", "CircleGeometry.ToPolygons" and "CapsuleGeometry.ToPolygons" now log the standard validation warning instead of throwing "ArgumentOutOfRangeException" when given no geometry, fewer than three vertices or an invalid "curveStride".
    ([UUM-156367](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-156367))



#### Fixes

- 2D: Fix ArgumentException when using overlay camera in 2D Renderer.
    ([UUM-148111](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-148111))

- 2D: Fix intermediate texture not created when requested by render pass
    ([UUM-145892](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-145892))

- 2D: Fixed URP 2D editor-only icons being included in player builds.
    (UUM-144935)

- 2D: Fixes LineRenderer not initializing correctly when toggling enable on game object.
    ([UUM-147747](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147747))

- Android: Fixed freeze when relaunching GameActivity immediately after unload in UaaL mode.
    (UUM-149857)

- Animation: Crash when calling AnimationUtility.SetAdditiveReferencePose\` with a null clip or referenceClip.
    ([UUM-150816](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150816))

- Asset Pipeline: Fixing hang at startup when directory monitoring doesn't receive expected notification about changed file\(s\).
    ([UUM-149019](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-149019))

- Audio: Fixed a bug on macOS where audio playback would slow down when the microphone was being used by the system
    ([UUM-149880](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-149880))

- Audio: Fixed an assertion \(m_ModifiedClips.empty\(\)\) that was logged on exiting Play Mode after playing an AudioSource whose clip had loaded while Unity Audio was toggled off and back on during Play Mode.
    ([UUM-148749](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-148749))

- Core: Fixed Leak Detection reporting false leaks on the first Domain Reload after switching from EnabledWithStackTrace to Enabled.
    ([UUM-108870](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-108870))

- DX12: Fixed a random crash on Windows when using the Direct3D12 graphics API, caused by a use-after-free when releasing GPU buffers.
    ([UUM-150682](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150682))

- Editor: Fix TMP_FontAsset leak when unloading AssetBundles or Entities content archives
    (UUM-145538)

- Editor: Fixed a Linux-only Editor crash caused by reentrancy while rebuilding menu items during a domain reload.
    (UUM-149839)

- Editor: Fixed bug where attempting to switch to a saved Editor layout while a window with unsaved changes was open could make it impossible to cancel the layout change.
    ([UUM-150448](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150448))

- Editor: Fixed concurrent access in Standard text in UITK
    ([UUM-151887](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-151887))

- Editor: Fixed issue with multiple scripts being used in the same string with Advanced Text.
    ([UUM-150208](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150208))

- GI: A Terrain added to a ray-tracing acceleration structure no longer leaks a Mesh and its GPU buffers.
    (UUM-151903)

- Graphics: Fixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports \(for example, High Quality Line Rendering on some Intel GPUs\).
    (UUM-147457)

- Graphics: Fixed an assert "Metal: memoryless texture requires 2D texture." that the Editor logged on Metal when it rendered single-pass XR to memoryless texture arrays.
    (UUM-154442)

- Graphics: Fixed Graphics.RenderPrimitives and Graphics.DrawProcedural crash with MeshTopology.Quads when Graphics Jobs are enabled.
    ([UUM-141117](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-141117))

- HDRP: Fixed a dark outline appearing around geometry against the sky when MSAA and a cloud layer are enabled.
    ([UUM-150911](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150911))

- IL2CPP: Fix missing GC write barrier in `Thread.VolatileWrite(ref object, object)`.
    (UUM-155582)

- IL2CPP: Fixed issue where memory from a thread object could be kept alive by the GC past its exit
    ([UUM-149541](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-149541))

- Input System: This fixes Windows' Xbox Game Bar and macOS overlays \(Spotlight et al\). On Windows, Steam/Discord/NVIDIA overlays work as always.
    ([UUM-150045](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150045))

- iOS: Fixed a crash when `application:openURL` or `application:continueUserActivity` was called before Unity initialized.
    ([UUM-151801](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-151801))

- Kernel: Fixed crash in NativeSlice caused by 32bit integer overflow.
    (UUM-154594)

- macOS: Fixed a crash on recent macOS versions that could occur when importing X.509 certificates.
    (UUM-154511)

- macOS: Fixed the Editor slowing down in batch mode and automated test runs on macOS when one of its windows lost focus.

- Mono: Stopped a crash when using a default GCHandle
    ([UUM-153835](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-153835))

- Multiplayer: Fixed an issue where a Play Mode Scenario with an additional Editor instance stayed in the "Deploying" state when using the Vulkan graphics API.
    ([UUM-154645](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-154645))

- Networking: Unity Transport: Fix a small memory leak that would occur when creating TLS/DTLS sessions.
    ([UUM-151755](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-151755))

- Physics: Fixed Rigidbody.mass accepting a NaN value, which made the body pass through all colliders.
    ([UUM-154143](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-154143))

- Physics 2D: Added missing public argument validation for various Physics Core 2D methods.
    ([UUM-156367](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-156367))

- Physics 2D: Fixed a crash or memory corruption that could occur after setting "PhysicsChain.friction", "PhysicsChain.bounciness", "PhysicsChain.frictionMixing" or "PhysicsChain.bouncinessMixing".

- Profiler: Fixed deadlock in PreloadManager  when taking Memory Profiler snapshot during load operation in progress
    (UUM-143493)

- Shadergraph: Fixed rendering errors that occurred in graphs using both keyword nodes and virtual texture sampling.
    (UUM-139845)

- Source Code Build: Fixed Editor source builds failing on machines that use the Turkish region format.
    (UUM-154501)

- Text: Fixed an out-of-bounds memory read when a TextMesh or legacy UI Text string ended with an unterminated quad tag parameter.
    (UUM-153129)

- Text: Fixed an out-of-bounds memory read when a TextMesh or legacy UI Text string ended with an unterminated rich text tag.
    (UUM-153128)

- TextMeshPro: Bug "TextMeshPro input field doesn't remove characters from first backspace when variant characters are used with the input field
    ([UUM-140383](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-140383))

- TextMeshPro: Fixed the Editor freezing when a TextMeshPro text with a Content Size Fitter contained a hyphen preceded by a space at narrow widths.
    ([UUM-152921](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-152921))

- uGUI: Fixed RectMask2D softening the edges of clipped content when its softness is zero
    ([UUM-150815](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150815))

- UI Toolkit: Fixed blurred text and content in elements with a filter, such as drop-shadow, when the panel scale is not a whole number.
    ([UUM-155009](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-155009))

- UI Toolkit: Fixed horizontal trackpad scrolling that barely moved or moved in the wrong direction in ScrollViews and list views that can only scroll horizontally.
    (UUM-152573)

- UI Toolkit: Fixed multi-column list and tree views requiring Ctrl+click instead of Cmd+click to sort by multiple columns in Web builds running on macOS.

- UI Toolkit: Fixed the action key of pointer, mouse, keyboard and navigation events being Ctrl instead of Cmd in Web builds running on macOS.
    ([UUM-153940](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-153940))

- UI Toolkit: Fixed the Dynamic Atlas Viewer showing no atlas after the UI Toolkit Debugger window was recreated, such as when maximizing and restoring a docked window or toggling UI Toolkit Live Reload on the debugger.
    ([UUM-150663](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150663))

- UI Toolkit: Fixed the Editor and Players hanging when a USS transition-timing-function declaration uses a value that is not a keyword, such as 5px.
    ([UUM-155159](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-155159))

- UI Toolkit: Fixed the Select GameObject window silently ignoring Prefab picks in a second Inspector after swapping between Prefabs with different components.
    ([UUM-154149](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-154149))

- URP: Fixed "CommandBuffer: temporary render texture not found while executing" warnings on DX11 when Compatibility Mode is enabled and an Overlay Camera uses a different Renderer than its Base Camera.
    ([UUM-117369](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-117369))

- URP: Fixed the 2D Renderer creating a depth and stencil buffer in players when Disable Depth and Stencil Buffers is enabled in Player Settings.
    ([UUM-150232](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150232))

- Web: Fixed WASM_SIZE, wasmFileSize that is used in memory profiler
    (UUM-149075)

- WebGL: WebGPU: improve memory usage of uniform buffers and dynamic vertex buffers
    (UUM-152972)




#### Package changes in 6000.3.27f1

#### Packages updated

- com.unity.collections: [2.6.8](https://docs.unity3d.com/Packages/com.unity.collections@2.6//changelog/CHANGELOG.html) to [2.7.1](https://docs.unity3d.com/Packages/com.unity.collections@2.7//changelog/CHANGELOG.html)

- com.unity.entities: [1.4.8](https://docs.unity3d.com/Packages/com.unity.entities@1.4//changelog/CHANGELOG.html) to [1.5.0](https://docs.unity3d.com/Packages/com.unity.entities@1.5//changelog/CHANGELOG.html)

- com.unity.physics: [1.4.7](https://docs.unity3d.com/Packages/com.unity.physics@1.4//changelog/CHANGELOG.html) to [1.5.0](https://docs.unity3d.com/Packages/com.unity.physics@1.5//changelog/CHANGELOG.html)

- com.unity.entities.graphics: [1.4.21](https://docs.unity3d.com/Packages/com.unity.entities.graphics@1.4//changelog/CHANGELOG.html) to [1.5.0](https://docs.unity3d.com/Packages/com.unity.entities.graphics@1.5//changelog/CHANGELOG.html)

- com.unity.burst: [1.8.30](https://docs.unity3d.com/Packages/com.unity.burst@1.8//changelog/CHANGELOG.html) to [1.8.31](https://docs.unity3d.com/Packages/com.unity.burst@1.8//changelog/CHANGELOG.html)

- com.unity.ide.rider: [3.0.40](https://docs.unity3d.com/Packages/com.unity.ide.rider@3.0//changelog/CHANGELOG.html) to [3.1.0](https://docs.unity3d.com/Packages/com.unity.ide.rider@3.1//changelog/CHANGELOG.html)

- com.unity.inputsystem: [1.20.0](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.20//changelog/CHANGELOG.html) to [1.20.1](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.20//changelog/CHANGELOG.html)

- com.unity.performance.profile-analyzer: [1.4.0](https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@1.4//changelog/CHANGELOG.html) to [1.4.2](https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@1.4//changelog/CHANGELOG.html)

- com.unity.probuilder: [6.1.2](https://docs.unity3d.com/Packages/com.unity.probuilder@6.1//changelog/CHANGELOG.html) to [6.1.3](https://docs.unity3d.com/Packages/com.unity.probuilder@6.1//changelog/CHANGELOG.html)

- com.unity.services.cloudsave: [3.4.0](https://docs.unity3d.com/Packages/com.unity.services.cloudsave@3.4//changelog/CHANGELOG.html) to [3.4.2](https://docs.unity3d.com/Packages/com.unity.services.cloudsave@3.4//changelog/CHANGELOG.html)

- com.unity.ai.navigation: [2.0.15](https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0//changelog/CHANGELOG.html) to [2.0.16](https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0//changelog/CHANGELOG.html)

- com.unity.polyspatial: [3.2.2](https://docs.unity3d.com/Packages/com.unity.polyspatial@3.2//changelog/CHANGELOG.html) to [3.3.1](https://docs.unity3d.com/Packages/com.unity.polyspatial@3.3//changelog/CHANGELOG.html)

- com.unity.polyspatial.visionos: [3.2.2](https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@3.2//changelog/CHANGELOG.html) to [3.3.1](https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@3.3//changelog/CHANGELOG.html)

- com.unity.polyspatial.xr: [3.2.2](https://docs.unity3d.com/Packages/com.unity.polyspatial.xr@3.2//changelog/CHANGELOG.html) to [3.3.1](https://docs.unity3d.com/Packages/com.unity.polyspatial.xr@3.3//changelog/CHANGELOG.html)

- com.unity.polyspatial.extensions: [3.2.2](https://docs.unity3d.com/Packages/com.unity.polyspatial.extensions@3.2//changelog/CHANGELOG.html) to [3.3.1](https://docs.unity3d.com/Packages/com.unity.polyspatial.extensions@3.3//changelog/CHANGELOG.html)

- com.unity.xr.visionos: [3.2.2](https://docs.unity3d.com/Packages/com.unity.xr.visionos@3.2//changelog/CHANGELOG.html) to [3.3.1](https://docs.unity3d.com/Packages/com.unity.xr.visionos@3.3//changelog/CHANGELOG.html)

- com.unity.ext.flatsharp: [1.1.4](https://docs.unity3d.com/Packages/com.unity.ext.flatsharp@1.1//changelog/CHANGELOG.html) to [2.0.1](https://docs.unity3d.com/Packages/com.unity.ext.flatsharp@2.0//changelog/CHANGELOG.html)

- com.unity.services.multiplayer: [2.3.3](https://docs.unity3d.com/Packages/com.unity.services.multiplayer@2.3//changelog/CHANGELOG.html) to [2.4.0](https://docs.unity3d.com/Packages/com.unity.services.multiplayer@2.4//changelog/CHANGELOG.html)

- com.unity.web.stripping-tool: [1.3.0](https://docs.unity3d.com/Packages/com.unity.web.stripping-tool@1.3//changelog/CHANGELOG.html) to [1.4.0](https://docs.unity3d.com/Packages/com.unity.web.stripping-tool@1.4//changelog/CHANGELOG.html)

- com.unity.cloud.draco: [5.4.3](https://docs.unity3d.com/Packages/com.unity.cloud.draco@5.4//changelog/CHANGELOG.html) to [5.5.0](https://docs.unity3d.com/Packages/com.unity.cloud.draco@5.5//changelog/CHANGELOG.html)

- com.unity.cloud.ktx: [3.6.3](https://docs.unity3d.com/Packages/com.unity.cloud.ktx@3.6//changelog/CHANGELOG.html) to [3.7.1](https://docs.unity3d.com/Packages/com.unity.cloud.ktx@3.7//changelog/CHANGELOG.html)

- com.unity.platformtoolkit.steam: [1.1.0](https://docs.unity3d.com/Packages/com.unity.platformtoolkit.steam@1.1//changelog/CHANGELOG.html) to [1.2.0](https://docs.unity3d.com/Packages/com.unity.platformtoolkit.steam@1.2//changelog/CHANGELOG.html)

- com.unity.platformtoolkit.playgamesservices: [1.1.0](https://docs.unity3d.com/Packages/com.unity.platformtoolkit.playgamesservices@1.1//changelog/CHANGELOG.html) to [1.2.0](https://docs.unity3d.com/Packages/com.unity.platformtoolkit.playgamesservices@1.2//changelog/CHANGELOG.html)

- com.unity.platformtoolkit.gdk: [1.1.0](https://docs.unity3d.com/Packages/com.unity.platformtoolkit.gdk@1.1//changelog/CHANGELOG.html) to [1.2.0](https://docs.unity3d.com/Packages/com.unity.platformtoolkit.gdk@1.2//changelog/CHANGELOG.html)

- com.unity.platformtoolkit.gamekit: [1.1.0](https://docs.unity3d.com/Packages/com.unity.platformtoolkit.gamekit@1.1//changelog/CHANGELOG.html) to [1.2.0](https://docs.unity3d.com/Packages/com.unity.platformtoolkit.gamekit@1.2//changelog/CHANGELOG.html)

- com.unity.platformtoolkit: [1.1.0](https://docs.unity3d.com/Packages/com.unity.platformtoolkit@1.1//changelog/CHANGELOG.html) to [1.2.0](https://docs.unity3d.com/Packages/com.unity.platformtoolkit@1.2//changelog/CHANGELOG.html)