### Known Issues in 6000.5.3f1

- 6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center
    ([UUM-145522](https://issuetracker.unity3d.com/issues/ios-audio-is-cut-out-when-accessing-ios-control-center))

- 6000.4.0a1: Crash on AnnotationManager::CanHideLODLabels when opening the Gizmos dropdown menu
    ([UUM-144488](https://issuetracker.unity3d.com/issues/crash-on-annotationmanager-canhidelodlabels-when-opening-the-gizmos-dropdown-menu))

- 6000.6.0a2,6000.5.0b2: GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled
    ([UUM-146214](https://issuetracker.unity3d.com/issues/gpu-occlusion-culling-fails-to-cull-obstructed-instances-when-gpu-resident-drawer-is-enabled))

- 6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample
    ([UUM-145743](https://issuetracker.unity3d.com/issues/universal-3d-sample-nullreferenceexception-is-thrown-when-opening-gardenscene-in-urp-17-dot-3-0-sample))

- Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
    ([UUM-112617](https://issuetracker.unity3d.com/issues/editor-crashes-on-unity-writeobjecttovector-when-entering-into-the-play-mode))

- : Crash on mdb_cursor_sibling when performing various actions in the Editor
    ([UUM-141720](https://issuetracker.unity3d.com/issues/crash-on-mdb-cursor-sibling-when-performing-various-actions-in-the-editor))

- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running
    ([UUM-142773](https://issuetracker.unity3d.com/issues/crash-on-mono-log-write-logfile-when-more-than-one-copy-of-bee-backend-is-running))

- : Crash with multiple stack traces when generating a Font Atlas
    ([UUM-141061](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-generating-font-atlas-with-sdf16-or-sdf32))



### 6000.5.3f1 Release Notes

#### Improvements

- Build System: Updated the bundled 7-Zip to version 26.02.

- Graphics: Updated the mipmap streaming manual pages to describe how Unity selects mipmap levels from mesh UV data and camera positions, clarified the behaviour for objects Unity can't calculate a level for \(including procedurally-generated geometry such as Particle Systems\), and added a `Texture2D.requestedMipmapLevel` code example.
    ([UUM-131691](https://issuetracker.unity3d.com/issues/texture-rendered-at-different-fidelity-with-particle-system-renderer-when-using-a-different-material-derived-from-the-same-texture-with-identical-settings))



#### Fixes

- 2D: Disabled icons in the Tile Palette Active Targets dropdown when the target has `HideFlags.HideInHierarchy`.
    ([UUM-142285](https://issuetracker.unity3d.com/issues/tile-palettes-paint-on-sceneroot-tilemap-has-hide-and-ping-target-buttons-but-they-do-nothing-when-clicked))

- 2D: Fixed an issue where Sprite Atlas textures from all included build scenes persisted in Editor memory when building the Player.
    ([UUM-137607](https://issuetracker.unity3d.com/issues/sprite-atlas-textures-from-all-included-build-scenes-persist-in-editor-memory-when-building-the-player))

- 2D: Fixed scene set as modified after using Select Tool from Tile Palette and switching to another tool such as Paint.
    ([UUM-141736](https://issuetracker.unity3d.com/issues/scene-becomes-dirty-when-selecting-a-tile-palette-cell-and-then-switching-to-the-paint-tool))

- 2D: Fixed SpriteRenderer not rendering Sprite properly when the SpriteRenderer is previewing changes in the Sprite Editor and the changes are applied.
    ([UUM-143041](https://issuetracker.unity3d.com/issues/sprite-renders-black-in-scene-view-after-editing-and-clicking-apply-with-scene-preview-enabled-in-the-sprite-editor))

- 2D: Fixed Tile flickering when scaled to negative values using GridSelectionTool changing Scale.
    ([UUM-141782](https://issuetracker.unity3d.com/issues/tile-sprite-flickers-when-scaled-to-negative-values))

- 2D: Unlock Tile Palette for edit when using Delete or Backspace key to delete a GridSelection.
    ([UUM-141744](https://issuetracker.unity3d.com/issues/unable-to-delete-tiles-from-tile-palette-permanently-with-the-delete-key))

- Android: Replace unused Tools 26.1.1 download with empty folder.
    (UUM-141878)

- Asset Pipeline: Point Text asset importer to correct page in Docs.
    ([UUM-132090](https://issuetracker.unity3d.com/issues/text-script-importer-reference-button-links-to-a-missing-page-when-clicking-the-reference-button-in-the-inspector))

- Core: Fixed `Transform` serialized values not being properly initialized when cloning GameObjects.
    ([UUM-131305](https://issuetracker.unity3d.com/issues/transform-corruption-and-slash-or-crash-on-physx-createcharactercontroller-when-spawning-physics-objects-into-prefab-stages))

- Documentation: Added more context and detail to the UITK popup example code and steps.

- Documentation: Updated VFX Operator Reciprocal incorrect 'out' property.
    (UUM-144446)

- DX12: Wrap colour VR texture the same way as depth texture.
    ([UUM-140997](https://issuetracker.unity3d.com/issues/dx12-xr-editor-crashes-when-entering-play-mode-with-meta-link-connected-and-dx12-is-set-as-the-graphics-api))

- Editor: Added explicit padding in DrawCommandSettings to avoid garbage data when calculating hash value.
    ([UUM-144036](https://issuetracker.unity3d.com/issues/entities-graphics-entities-with-mesh-renderer-flicker-while-the-subscene-is-closed-when-batch-creating-a-large-amount-of-entities))

- Editor: Audio: Fixed an Editor crash when opening a project that contains a corrupted Audio Mixer asset.
    ([UUM-143706](https://issuetracker.unity3d.com/issues/crash-on-audiomixercontroller-removeinvalidsendlevelguidsrecursive-when-opening-a-project-with-specific-audio-files-for-the-first-time))

- Editor: Changes to float enums in sub graphs should update subgraph nodes properly now.
    ([UUM-143534](https://issuetracker.unity3d.com/issues/sub-graphs-enum-float-entries-are-not-updated-on-the-main-shader-graph))

- Editor: Fixed a crash \(ProfilerMutexLock / assertion gPersistentManager \!= NULL\) that occurred when a managed DomainUnload handler performed a UnityEngine.Object null-check during editor shutdown.
    ([UUM-144371](https://issuetracker.unity3d.com/issues/crash-on-profilermutexlock-when-closing-a-project-with-specific-assets))

- Editor: Fixed an issue where changing the type of a connected Expression node in Shader Graph threw an `ArgumentException`.
    ([UUM-143151](https://issuetracker.unity3d.com/issues/argumentexception-an-item-with-the-same-key-has-already-been-added-is-thrown-when-changing-expression-nodes-type-and-its-connected-to-a-node))

- Editor: Fixed an LinuxEditor error that occurred while dragging files into the Editor when running on Wayland.
    ([UUM-111593](https://issuetracker.unity3d.com/issues/linux-the-error-releasebutton-expects-buttonid-is-thrown-when-trying-to-add-file-using-drag-and-hold-in-the-project-window))

- Editor: Fixed derived server platform guid can't be fetched from build target.
    (UUM-145858)

- Editor: Fixed hang when deleting Sprites.
    ([UUM-143745](https://issuetracker.unity3d.com/issues/editor-freezes-when-loadsceneasync-is-called-in-the-same-frame-as-destroying-spriterenderer-gameobjects))

- Editor: Fixed Undo/Redo clearing default parent after using CreateEmptyParent menu item.
    ([UUM-115213](https://issuetracker.unity3d.com/issues/performing-redo-create-empty-parent-object-action-resets-default-parent-object-in-the-scene))

- Editor: Prevent the Object Selector from hanging when selection opens a native modal dialog.
    ([UUM-139847](https://issuetracker.unity3d.com/issues/object-selector-becomes-unresponsive-when-selecting-root-ui-document-as-data-source-for-add-binding-in-ui-builder))

- Editor: Resolve minor LMDB memory leak.
    (UUM-138144)

- Editor: Validated inputs for `QuaternionEulerField` so NaN and Infinite are no longer accepted as valid entries.
    ([UUM-142032](https://issuetracker.unity3d.com/issues/entering-nan-or-infinity-values-in-game-object-brush-orientation-value-fields-spams-quaternion-related-errors-in-the-console-and-persists-unless-value-is-undone-in-tile-palette-window))

- EmbeddedLinux: Fixed windowing async operation ref counting.
    (UUM-143710)

- Entities: Fixed an editor crash \(SIGSEGV\) that occurred when dragging a SubScene into another SubScene that references the same scene asset.
    ([UUM-142972](https://issuetracker.unity3d.com/issues/editor-crashes-with-sigsegv-when-dragging-a-sub-scene-into-a-duplicated-sub-scene))

- GI: Fixed a crash when baking Reflection Probes after baking Adaptive Probe Volumes.
    ([UUM-143885](https://issuetracker.unity3d.com/issues/crash-on-pptr-operator-when-baking-reflection-probes-after-baking-probe-volumes-multiple-times-with-specific-lighting-data))

- GI: Fixed an issue where selecting the currently set APV baking set in the Lighting / Adaptive Probe Volume / Current Baking Set property did not function.
    ([UUM-145389](https://issuetracker.unity3d.com/issues/apv-data-becomes-incorrect-when-reselecting-the-currently-active-baking-set))

- Graphics: Fixed a crash in DirectX12 Split Graphics Jobs when using RayTracing.
    (UUM-145956)

- IL2CPP: Fixed crash on a null method pointer call when Faster \(Smaller\) Builds is enabled.
    (UUM-144008)

- IL2CPP: Fixed generation of empty .usym files on Linux.
    ([UUM-142527](https://issuetracker.unity3d.com/issues/linux-stack-trace-file-path-and-line-number-information-is-missing-when-il2cpp-stacktrace-information-is-set-to-method-name-file-name-and-line-number))

- IL2CPP: Fixed issue when a stackalloc returns null on a methed that initializes locals.
    (UUM-125482)

- macOS: Fixed mouse input becoming unreliable on the macOS Standalone Player after the Player regained focus, where the first mouse press could be missed or a phantom button state could persist until the next physical click.
    (UUM-140694)

- Networking: Fixed an issue in UnityWebRequest where an error 26 or 65 \("necessary data rewind was not possible"\) would sometimes be logged when resuming upload requests.
    ([UUM-144767](https://issuetracker.unity3d.com/issues/webrequest-missing-curlopt-seekfunction-causes-curl-error-26-on-post-retry-with-reused-connections))

- Package Manager: Fixed an issue where switching pages quickly after clearing the search bar results in an empty package list.
    ([UUM-134027](https://issuetracker.unity3d.com/issues/my-assets-in-package-manager-appear-empty-when-the-search-is-cleared-and-the-tab-is-switched))

- Physics: Fixed PhysicsShapeAuthoring baking bug that was collapsing vertex and causing massive collision detection performance issues.
    (UUM-144222)

- Profiler: Fixed Highlights module not redrawing captured frame data when re-enabled.
    ([UUM-144840](https://issuetracker.unity3d.com/issues/enabling-highlights-profiler-module-while-not-in-play-mode-does-not-redraw-already-captured-frame-data-until-the-view-is-refreshed))

- QNX: Fixed windowing async operation ref counting.
    (UUM-143710)

- Scripting: AutoStaticsCleanup should accept any declared type initializers.
    ([UUM-142742](https://issuetracker.unity3d.com/issues/autostaticscleanup-silently-does-nothing-when-applied-to-readonly-fields))

- Scripting: Fixes missing EditMode scope during startup and inconsistent timing of EditMode and PlayMode scope.
    (UUM-141834)

- Text: Fixed editor shutdown crash on FT_Done_Face.
    ([UUM-144575](https://issuetracker.unity3d.com/issues/crash-on-unity-ft-done-face-when-closing-the-editor-after-rendering-text-with-the-advanced-text-generator-using-a-runtime-created-font-asset))

- uGUI: Fixed a layout misalignment of the Layout Group properties in the Inspector.
    (UUM-144947)

- UI Toolkit: Clamp invalid stroke-miterlimit instead of failing SVG import.
    ([UUM-120825](https://issuetracker.unity3d.com/issues/svg-fails-to-import-when-stroke-miterlimit-is-less-than-1))

- UI Toolkit: Fixed a NullReferenceException thrown by the UXML asset preview's **Theme** dropdown when reopening a project whose runtime theme is provided by a package.
    ([UUM-133908](https://issuetracker.unity3d.com/issues/nullreferenceexception-and-argumentexception-for-uxml-preview-is-thrown-when-opening-project-and-then-selecting-ui-document-uxml-asset-with-project-wide-runtime-theme-changed))

- UI Toolkit: Fixed an issue causing and oval shape to show as a rectangle when outputting a constant color with a custom shader.
    ([UUM-145855](https://issuetracker.unity3d.com/issues/arc-aa-isnt-applied-when-using-a-custom-shader-that-outputs-a-constant))

- URP: Fixed a memory leak issue in URP standalone player builds that generated leak warnings in the Player log.
    ([UUM-115886](https://issuetracker.unity3d.com/issues/jobtempalloc-memory-leak-warning-is-thrown-when-the-player-is-shut-down))

- URP: Fixed wrong runtime shader variant selection for Bloom when Dirt Texture was enabled but null.
    ([UUM-141980](https://issuetracker.unity3d.com/issues/bloom-post-processing-effect-in-urp-is-missing-in-a-build-when-dirt-texture-is-enabled-in-the-bloom-override-of-a-global-volume))

- UTR: PerformanceTestReport.html displayed again correctly.

- Web: Fixed VideoPlayer.frameReady firing only once during playback when the Player Graphics API is set to WebGPU.
    ([UUM-141418](https://issuetracker.unity3d.com/issues/web-videoplayer-dot-frameready-event-fires-only-once-in-a-video-when-the-player-graphics-api-is-set-to-webgpu))

- WebGL: \[WebGPU\] Fix crash that can occur when destroying and creating shaders.
    ([UUM-145390](https://issuetracker.unity3d.com/issues/type-error-is-thrown-when-a-new-computeshader-is-instantiated-after-destroying-previous-computeshader))




#### Package changes in 6000.5.3f1

#### Packages updated

- com.unity.xr.compositionlayers: [2.4.0](https://docs.unity3d.com/Packages/com.unity.xr.compositionlayers@2.4//changelog/CHANGELOG.html) to [2.5.0](https://docs.unity3d.com/Packages/com.unity.xr.compositionlayers@2.5//changelog/CHANGELOG.html)

- com.unity.services.multiplayer: [2.2.3](https://docs.unity3d.com/Packages/com.unity.services.multiplayer@2.2//changelog/CHANGELOG.html) to [2.2.4](https://docs.unity3d.com/Packages/com.unity.services.multiplayer@2.2//changelog/CHANGELOG.html)