### Known Issues in 6000.5.5f1

- 6000.0.23f1: Crash on Animator::OnPlayableUnbind when exiting Play mode after RigBuilder rebinds during Animator evaluation
    ([UUM-146750](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146750))

- 6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center
    ([UUM-145522](https://issuetracker.unity3d.com/issues/ios-audio-is-cut-out-when-accessing-ios-control-center))

- 6000.3.0a5: [Android][IL2CPP] Native SIGSEGV in libunity.so Curl_splaygetbest / curl_multi_perform under concurrent UnityWebRequest churn
    ([UUM-146860](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146860))

- 6000.4.0a2: Windows Player silently crashes when using Application.Quit() after loading Addressables asset
    ([UUM-147746](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147746))

- 6000.6.0a2,6000.5.0b2: GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled
    ([UUM-146214](https://issuetracker.unity3d.com/issues/gpu-occlusion-culling-fails-to-cull-obstructed-instances-when-gpu-resident-drawer-is-enabled))

- 6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample
    ([UUM-145743](https://issuetracker.unity3d.com/issues/universal-3d-sample-nullreferenceexception-is-thrown-when-opening-gardenscene-in-urp-17-dot-3-0-sample))

- Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
    ([UUM-112617](https://issuetracker.unity3d.com/issues/editor-crashes-on-unity-writeobjecttovector-when-entering-into-the-play-mode))

- : 2022 trees are not affected by wind in Unity 6
    ([UUM-147077](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147077))

- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running
    ([UUM-142773](https://issuetracker.unity3d.com/issues/crash-on-mono-log-write-logfile-when-more-than-one-copy-of-bee-backend-is-running))

- : Crash with multiple stack traces when generating a Font Atlas
    ([UUM-141061](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-generating-font-atlas-with-sdf16-or-sdf32))



### 6000.5.5f1 Release Notes

#### Improvements

- Accessibility: Added support for `AccessibilityState.Expanded` on Android.

- Asset Pipeline: Added clarification detail to

- Build Pipeline: Improve inspector warnings and build errors related to texture build usage.
    (UUM-146697)

- Editor: Refactored Physics Debug Inspector UI so it uses common Inspector window patterns.

- Unity Physics: Improved query performance for Collector Types \(Any, Closest, All\) for query types: Raycast, ColliderCast, Point Distance and Collider Distance, when casting against a MeshCollider. Improvement is particularly observable with Burst enabled.
    (UUM-146273)



#### Fixes

- 2D: Fixed an issue where *Open Reference* for the Sprite Atlas Importer button in thee Inspector window redirected to an outdated version of the Manual.
    ([UUM-133073](https://issuetracker.unity3d.com/issues/open-reference-for-sprite-atlas-importer-button-in-inspector-window-redirects-to-an-outdated-version-of-the-manual))

- 2D: Fixed exception when creating new Tile asset when doing a drag and drop on a Tile Palette that is open for edit.
    ([UUM-143122](https://issuetracker.unity3d.com/issues/missingreferenceexception-during-image-import-to-tile-palette-when-in-tile-palette-edit-mode))

- 2D: Fixed Tilemap not updating in the Scene view when the `Sprite` property of an assigned `Tile` asset is changed in the Inspector.
    ([UUM-144070](https://issuetracker.unity3d.com/issues/tilemap-does-not-update-when-the-sprite-property-of-an-assigned-tile-asset-is-changed))

- Accessibility: Fixed double state announcement for `AccessibilityRole.Toggle` nodes on Android.
    ([UUM-146950](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146950))

- Accessibility: Fixed the main application window also being provided for secondary windows for UI Automation clients.

- Accessibility: Fixed the screen reader being slow to navigate away from `AccessibilityRole.Dropdown` nodes on Android.
    ([UUM-146949](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146949))

- Accessibility: Fixed the Windows player crashing at shutdown once a UI Automation client \(e.g. a screen reader\) has interacted with the application.
    (UUM-146676)

- Animation: Animator.ResetControllerState\(true\) didn't reset non-float parameters.
    ([UUM-146636](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146636))

- Animation: Fixed a Model Importer visual issue where reverting import settings didn't update the root motion node selector.
    ([UUM-133710](https://issuetracker.unity3d.com/issues/root-motion-node-option-does-not-revert-when-changing-the-selection-and-clicking-revert-in-inspector))

- Animation: Fixed an error thrown when applying changed avatar settings on Linux.
    ([UUM-138170](https://issuetracker.unity3d.com/issues/linux-endlayoutgroup-beginlayoutgroup-must-be-called-first-dot-error-when-selecting-reset-sample-bind-pose-or-enforce-t-pose-in-the-humanoid-avatar-configuration))

- Animation: Fixed the Animation Window staying in preview mode after undoing a clip creation.
    (UUM-136815)

- Asset Pipeline: Fixed asset previews staying white after a referenced texture is deleted and restored with the same GUID.
    ([UUM-138622](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-138622))

- Audio: Fixed an error that occurred when deleting a snapshot in the Audio Mixer.
    ([UUM-119443](https://issuetracker.unity3d.com/issues/error-is-thrown-when-deleting-snapshot-with-another-snapshot-present-in-audio-mixer-window))

- DX12: Fixed crash in GfxDeviceD3D12Base::CreateGraphicsPipelineAsync when warming up PSOs via GraphicsStateCollection.WarmUpProgressively.
    ([UUM-145607](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-145607))

- DX12: Hardware Dynamic Resolution on D3D12 no longer produces a bright-pixel corruption artifact on AMD GPUs caused by uninitialised placed-resource compression metadata after a resolution-scale switch.
    ([UUM-108671](https://issuetracker.unity3d.com/issues/visual-artifacts-appear-when-the-hd-dynamic-resolution-component-changes-the-resolution-scale))

- DX12: HDRP Sample projects no longer spam D3D12 validation error \(category 9, id 1422\) on startup.
    (UUM-133610)

- DX12: Placed-resource aliasing on D3D12 no longer emits repeated D3D12 validation errors \(category 9, id 1422\) during Hardware DRS operation.
    (UUM-143015)

- Editor: Added a warning message that appears when setting a camera to orthographic if it supports XR rendering in URP and HDRP.
    ([UUM-63527](https://issuetracker.unity3d.com/issues/quest-reflections-change-shape-and-performance-is-impacted-when-the-camera-projection-is-set-to-orthographic))

- Editor: Asset Import Workers no longer crash and Player builds no longer fail when building after deleting and recreating an active Build Profile.
    ([UUM-141610](https://issuetracker.unity3d.com/issues/build-fails-and-asset-importers-crash-or-player-crashes-when-building-player-without-graphics-api-in-player-apis-list-after-recreating-build-profile))

- Editor: Color space sync deferred until after initial asset DB refresh to avoid crash on startup.
    ([UUM-141297](https://issuetracker.unity3d.com/issues/an-refreshinternalv2-is-called-before-initialrefresh-error-is-thrown-when-opening-a-project-where-a-build-profile-with-player-settings-added-is-selected))

- Editor: Editor: Fixed: The Assemblies/Areas selection window no longer disappears when docked as a tab and you switch to or close another tab.
    ([UUM-142406](https://issuetracker.unity3d.com/issues/assemblies-and-areas-tabs-disappears-after-switching-to-scene-tab-and-back-in-the-assemblies-filter-window))

- Editor: Fixed a crash on `SerializableManagedRef::CallMethod` when multi-selecting GameObjects with different MonoBehaviour scripts using `[SerializeReference]` fields.
    ([UUM-142019](https://issuetracker.unity3d.com/issues/crash-on-serializablemanagedref-callmethod-when-performing-various-unity-operations))

- Editor: Fixed an issue where the Sprite asset Inspector window was misaligned.
    ([UUM-145514](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-145514))

- Editor: Fixed an issue with Handles.SnapValue and Snapping.Snap methods to only snap on positive values as described in Handles.SnapValue api documentation.
    ([UUM-143716](https://issuetracker.unity3d.com/issues/handles-handles-dot-snapvalue-is-not-snapping-properly-with-negative-values))

- Editor: Fixed MSAA textures not rendering in the editor when OpenGLES is the active graphics API.
    ([UUM-143867](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-143867))

- Editor: Fixed text overflowing inconsistently.
    (UUM-145644)

- Editor: Fixed the Project window navigating back to the Assets root folder when using "Add Sorting Layer..." and the other Tags and Layers dropdown shortcuts.
    ([UUM-144578](https://issuetracker.unity3d.com/issues/project-window-navigation-resets-to-the-assets-root-folder-when-clicking-the-add-sorting-layer))

- Editor: Fixed various issues with Sprite Assets used in ATG.
    ([UUM-145506](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-145506))

- Editor: Multiplayer: Play Mode Input Behavior setting sync from main to clone.
    ([UUM-147064](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147064))

- Editor: Updated UI of ProjectSettings/Diagnostics to respect Unity margin guidelines.
    ([UUM-134643](https://issuetracker.unity3d.com/issues/top-and-bottom-margins-in-the-diagnostics-window-do-not-match-the-updated-u6-dot-5-help-box-design-specifications))

- iOS: Fixed depth camera crash when created a second time.
    ([UUM-141173](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-141173))

- iOS: Fixed false "Touch was already deallocated" error on iOS during app backgrounding.
    ([UUM-145381](https://issuetracker.unity3d.com/issues/ios-when-application-is-sent-to-background-with-active-touch-error-message-is-printed))

- Netcode for Entities: Fixed a regression in the handling of partial sends. In rare cases, the same dynamic ghost chunk hits the partial boundary at roughly the same entity index every tick. This indefinitely causes a subset of its ghosts to no longer be added to the snapshot.
    (UUM-145646)

- Netcode for Entities: Fixed a spurious "JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old" warning that appeared when baking a ghost prefab set to Owner Predicted mode without a GhostOwner component.

- Package Manager: Fixed the issue where invalid package will be generated if Unity account name include quotes.
    ([UUM-133956](https://issuetracker.unity3d.com/issues/package-manager-create-package-creates-invalid-json-when-unity-account-name-includes-quotes))

- Package Manager: Packages with entitlement issues are properly shown as not installed in the Package Manager window.
    (UUM-134515)

- Physics: Fixed an issue where ConfigurableJoint setups would jitter once they reached their distance constraint maximum, due to their contact distance not being handled correctly.
    ([UUM-146852](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146852))

- Search: Fixed Search LMDB crash during domain reload where background threads were not properly cancelled.
    ([UUM-141720](https://issuetracker.unity3d.com/issues/crash-on-mdb-cursor-sibling-when-performing-various-actions-in-the-editor))

- Search: Fixed Search LMDB crash during domain reload where some background threads were orphaned and could not be stopped.
    ([UUM-143640](https://issuetracker.unity3d.com/issues/crash-on-mdb-database-getmapsize-when-domain-reloads-while-background-search-indexing-is-active))

- Shaders: Fixed preprocessor incorrectly skipping include files with multiple independent ifndef/endif guard blocks.
    (UUM-145788)

- SRP Core: Removed a rare managed allocation during HDR output rendering that could intermittently occur when .NET reclaimed pooled array buffers between frames.
    (UUM-145447)

- UI Toolkit: Exposed the method VectorUtils.BuildVectorImage\(SceneInfo, Rect\).
    ([UUM-146278](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146278))

- UI Toolkit: Fixed "Accessing invalid property" errors when entering Play mode after modifying a UXML asset.
    ([UUM-146179](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146179))

- UI Toolkit: Fixed unqualified Style and AttributeOverrides tags being flagged as not allowed when validating a UXML file against the generated schema.
    ([UUM-145780](https://issuetracker.unity3d.com/issues/uxml-style-slash-template-slash-instance-tags-are-flagged-as-not-allowed-when-validating-against-the-generated-xml-schema))

- UI Toolkit: Fixed UXML asset corruption and import errors when selecting a built-in resource as a binding Data Source.
    ([UUM-137273](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-137273))

- UI Toolkit: Fixed VisualElements styled with -unity-material \(and other asset-backed style properties such as background-image and -unity-font\) rendering with the default shader \(solid white\) after the referenced asset's Addressables content was unloaded and reloaded.
    ([UUM-144652](https://issuetracker.unity3d.com/issues/ui-toolkit-uss-materials-in-assetbundles-break-due-to-instanceid-referencing-a-material-that-no-longer-exists-when-a-scene-is-loaded-through-addressables-for-the-second-time))

- URP: Fixed shader resolve for XR is not enabled properly in on-tile postprocessing.
    (UUM-143511)

- WebGL: Fixed an issue where the winding order was incorrect in scenes without a camera in WebGPU.
    ([UUM-133894](https://issuetracker.unity3d.com/issues/invalid-front-face-configuration-when-building-with-graphicsapi-set-to-webgpu))




#### Package changes in 6000.5.5f1

#### Packages updated

- com.unity.collab-proxy: [2.12.4](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.12//changelog/CHANGELOG.html) to [2.13.3](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.13//changelog/CHANGELOG.html)

- com.unity.formats.alembic: [2.4.5](https://docs.unity3d.com/Packages/com.unity.formats.alembic@2.4//changelog/CHANGELOG.html) to [2.4.7](https://docs.unity3d.com/Packages/com.unity.formats.alembic@2.4//changelog/CHANGELOG.html)

- com.unity.services.authentication: [3.7.1](https://docs.unity3d.com/Packages/com.unity.services.authentication@3.7//changelog/CHANGELOG.html) to [3.7.3](https://docs.unity3d.com/Packages/com.unity.services.authentication@3.7//changelog/CHANGELOG.html)

- com.unity.services.cloudcode: [2.10.3](https://docs.unity3d.com/Packages/com.unity.services.cloudcode@2.10//changelog/CHANGELOG.html) to [2.10.4](https://docs.unity3d.com/Packages/com.unity.services.cloudcode@2.10//changelog/CHANGELOG.html)

- com.unity.ai.navigation: [2.0.13](https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0//changelog/CHANGELOG.html) to [2.0.14](https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0//changelog/CHANGELOG.html)