### Known Issues in 6000.6.4f1

- 6000.2.0b2: [Vulkan] Crash on SIGSEGV in vk::OnscreenSwapChain::AcquireNextImage when vkAcquireNextImageKHR returns VK_TIMEOUT
    ([UUM-153744](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-153744))

- 6000.3.14f1: [Multiplayer Play Mode] Play Mode Scenario stays in the "Deploying" state when entering Play mode with an additional Editor instance and the Vulkan graphics API
    ([UUM-154645](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-154645))

- 6000.6.0a2,6000.5.0b2: Resources.UnloadUnusedAssets() takes significantly longer to execute when run in a Player build
    ([UUM-149540](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-149540))

- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running
    ([UUM-142773](https://issuetracker.unity3d.com/issues/crash-on-mono-log-write-logfile-when-more-than-one-copy-of-bee-backend-is-running))

- : Crash on mono_log_write_logfile when opening specific project
    ([UUM-150566](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150566))

- : [WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
    ([UUM-142550](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-142550))



### 6000.6.4f1 Release Notes

#### API Changes

- Scripting: Added: New public API, `Detach(node)` and `DetachChildren(node)` on `Hierarchy` and `HierarchyCommandList`. A detached node keeps its data map entry but is unreachable from Root.

- Scripting: Added: New public API, `IHierarchyNodeTypeHandlerViewModelState`, and `GetOrCreateHandlerState<T>`, `TryGetHandlerState<T>` and `DestroyHandlerState` on `HierarchyViewModel`, for node type handler state that belongs to a single view model. `HierarchyNodeTypeHandlerBase.SearchBegin`, `SearchMatch` and `SearchEnd` gained overloads taking the `HierarchyViewModel` running the search.

- Scripting: Deprecated: `HierarchyNodeTypeHandlerBase.SearchBegin(HierarchySearchQueryDescriptor)`, `SearchMatch(in HierarchyNode)` and `SearchEnd()` are obsolete. Use the overloads that take a `HierarchyViewModel`, since handlers are shared by every view model on a hierarchy.



#### Fixes

- 2D: Fixed the Open Tile Palette button and Tilemap Focus dropdown not filling the full width of their Scene view overlay.
    ([UUM-151417](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-151417))

- 2D: Fixed the Sprite Frame field edit lock override info box in Project Settings &gt; Sprite Editor staying visible after the checkbox automatically unticks itself when the Sprite Editor window closes.
    ([UUM-153407](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-153407))

- 2D: Fixed the Sync Active Palette button in the Tile Palette window being cut off or hidden when the window is resized horizontally.
    ([UUM-152530](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-152530))

- AI: The `sourceBounds` from a NavMeshData object generated far from origin were incorrectly including the origin. These bounds now wrap tightly around the meshes used for building the NavMesh.
    ([UUM-152672](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-152672))

- DX12: Fixed a crash in the Frame Debugger when inspecting constant buffers under Direct3D 12.
    ([UUM-146746](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146746))

- DX12: Fixed a random crash on Windows when using the Direct3D12 graphics API, caused by a use-after-free when releasing GPU buffers.
    ([UUM-150682](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150682))

- Editor: Fixed a bug where the Linux Editor wasn't anchoring the Help and Window menus to the end of the main menu bar.
    (UUM-113169)

- Editor: FIxed a bug where the main toolbar unity logo appeared vertically stretched on mac retina display.
    ([UUM-134520](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-134520))

- Editor: Fixed account dropdown display when entering play mode.
    ([UUM-150759](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150759))

- Editor: Fixed closing the Editor with unsaved changes in a UI Toolkit stage \(VisualElementEditingStage\) showed the "UI Stage - Unsaved Changes Detected" popup *after* the Save Scene dialog, and clicking **Cancel** did not stop the Editor from closing, so the unsaved changes were lost.
    ([UUM-147023](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147023))

- Editor: Fixed the Build Profiles window not updating displayed property values after an undo or redo until the mouse was moved.
    ([UUM-150356](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150356))

- Editor: Multiplayer: The Play Mode instances status dropdown no longer opens an empty list when the active Scenario configuration is invalid, and now explains that the Scenario needs to be set up.
    ([UUM-151775](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-151775))

- Entities: Fixed a bug where a scene's GameObjects would disappear from the Hierarchy window after exiting Play mode when a SubScene referenced the same scene.
    ([UUM-148713](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-148713))

- Entities: Fixed an InvalidOperationException when searching by component type in the Hierarchy window while a SubScene is loading.
    ([UUM-142749](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-142749))

- GI: Fixed a heap-buffer-overflow read when deduplicating overlapping Light Probes from multiple loaded scenes.
    (UUM-153133)

- Input: Removed a 17 B main-thread GC allocation that occurred on every input update tick in Mono players.
    (UUM-147633)

- Multiplayer: Unity Transport: Fixed an issue where sending packets on UDP connections that don't have a remote peer anymore could eventually result in exhausting the receive queue, causing the server to not be able to receive anything anymore.
    (UUM-151844)

- Networking: Fixed UnityWebRequest cookies occasionally reverting to an older value when a slower request completed after a faster concurrent request to the same host had already set a newer cookie.
    ([UUM-150958](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150958))

- Player: Fixed GameObjects so now it cast correct shadows after Shader.globalMaximumLOD is changed at runtime.
    ([UUM-150226](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150226))

- Profiler: Fixed an InvalidOperationException that could be thrown in the Profiler window when the Physics \(2D\) module was selected and another Editor window was maximized or restored.
    ([UUM-151943](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-151943))

- Services: Fixed long cloud project names not being truncated in the Cloud project dropdown in Services settings.
    ([UUM-150192](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150192))

- Shaders: Fixed a random crash that could occur during shader variant uploads in Player builds.
    (UUM-150584)

- Shaders: Fixed editor crash by making UniqueIDGenerator thread-safe.
    (UUM-146812)

- SRP Core: Fixed the culled pass block being unreadable in the Render Graph Viewer in dark mode.
    ([UUM-146993](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-146993))

- SRP Core: Fixed the GPU Resident Drawer help box in the Rendering Debugger displaying C\# type names, such as "GPUResidentDrawer" and "RenderPipelineAsset", instead of readable names.
    ([UUM-138009](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-138009))

- SRP Core: Fixed the Scan and Convert Assets buttons in the Render Pipeline Converter window being hidden when the window was narrower than its content.
    ([UUM-151491](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-151491))

- Terrain: Fixed a crash in shadow culling when a render pass culled the same Camera a second time while a Terrain with `Draw Instanced` disabled was visible.
    ([UUM-151731](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-151731))

- TextCore: Fixed the Font Asset Creator and Sprite Importer windows failing to reload and logging a serialization error when toggling UI Toolkit Live Reload.
    ([UUM-150353](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150353))

- UI Toolkit: Fixed errors in the Console when animating a UI Document component's Pivot Reference Size, Pivot, Position or Size Mode property. These properties are no longer offered in the Animation window.
    ([UUM-148476](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-148476))

- UI Toolkit: Fixed Foldout tooltips being displayed at the bottom of the section instead of under its header.
    ([UUM-145747](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-145747))

- UI Toolkit: Fixed learn more Help URL in Project Preview Theme settings opening for the wrong unity version.

- UI Toolkit: Fixed SVG gradients xlink:href inheritance.
    ([UUM-150193](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150193))

- UI Toolkit: Fixed the Backdrop Filter not being rendered in the UI Viewport in UI staging mode.
    ([UUM-149971](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-149971))

- UI Toolkit: Fixed the Dynamic Atlas Viewer window failing to reload and logging a serialization error when toggling UI Toolkit Live Reload.
    ([UUM-150660](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150660))

- UI Toolkit: Fixed the UXML asset preview rendering after its asset was deleted.
    ([UUM-147940](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-147940))

- UI Toolkit: Fixed the UXML file being marked as having unsaved changes after canceling a rename in the UI Builder Hierarchy.
    ([UUM-139551](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-139551))

- Web: Added warnings when scripted change to maximum memory size results in memory size clamping or switch to WebAssembly 2023 target.
    ([UUM-151511](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-151511))




#### Package changes in 6000.6.4f1

#### Packages updated

- com.unity.mobile.notifications: [2.4.3](https://docs.unity3d.com/Packages/com.unity.mobile.notifications@2.4//changelog/CHANGELOG.html) to [2.5.0](https://docs.unity3d.com/Packages/com.unity.mobile.notifications@2.5//changelog/CHANGELOG.html)

- com.unity.services.wire: [1.5.1](https://docs.unity3d.com/Packages/com.unity.services.wire@1.5//changelog/CHANGELOG.html) to [1.6.0](https://docs.unity3d.com/Packages/com.unity.services.wire@1.6//changelog/CHANGELOG.html)

- com.unity.xr.interaction.toolkit: [3.6.0](https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@3.6//changelog/CHANGELOG.html) to [3.6.1](https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@3.6//changelog/CHANGELOG.html)

- com.unity.netcode.gameobjects: [2.13.2](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@2.13//changelog/CHANGELOG.html) to [2.13.3](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@2.13//changelog/CHANGELOG.html)

- com.unity.multiplayer.tools: [2.2.11](https://docs.unity3d.com/Packages/com.unity.multiplayer.tools@2.2//changelog/CHANGELOG.html) to [2.2.12](https://docs.unity3d.com/Packages/com.unity.multiplayer.tools@2.2//changelog/CHANGELOG.html)

- com.unity.dt.app-ui: [2.1.11](https://docs.unity3d.com/Packages/com.unity.dt.app-ui@2.1//changelog/CHANGELOG.html) to [2.1.13](https://docs.unity3d.com/Packages/com.unity.dt.app-ui@2.1//changelog/CHANGELOG.html)

- com.unity.services.multiplayer: [2.3.2](https://docs.unity3d.com/Packages/com.unity.services.multiplayer@2.3//changelog/CHANGELOG.html) to [2.3.3](https://docs.unity3d.com/Packages/com.unity.services.multiplayer@2.3//changelog/CHANGELOG.html)