Overview of Artstation Hybrid Workflow Creating Textures Temple Floors

One of my favorite ways to create textures is to use a combination of substance designer and mixer. I especially use this method if I can't find something in Bridge and need something to fit the project requirements. In this case I wanted some specific tiles for the temple floors . I love the control you get from creating the initial height map in designer and then layering different textures ...

One of my favorite ways to create textures is to use a combination of substance designer and mixer. I especially use this method if I can't find something in Bridge and need something to fit the project requirements. In this case I wanted some specific tiles for the temple floors . I love the control you get from creating the initial height map in designer and then layering different textures ...
Creating Temple Walls Using Tileable Materials

In this three-part series, Tyler Smith breaks down his process for creating a stone temple architecture tileable texture . Consideration is given to shape design, materials, and functional anatomy of architecture, and some different techniques using ZBrush to create forms and elements of detail. This course will cover the creation of the trim sheet asset from rough forms in ZBrush, through ...
[ Hybrid Workflow ] My creative process focuses on human-led design control: Hand-drawn Sketch: All core designs and silhouettes are established through my original sketches. AI Simulation: AI is utilized strictly as a "material and lighting simulator" to explore variations in texture and weathering. Final Paintover: The final result is integrated and refined by hand to ensure the vision remains ...

Useful Notes on Artstation Hybrid Workflow Creating Textures Temple Floors
I really like this kind of very simple workflow for a material (Zbrush with array mesh for tileable, and substance Designer to create the material). I hope you like it !
Texture Bundle VOL01 - 70% Discount: https://www. artstation .com/a/47805448 303 Tileable ancient temple floor texture Reference Images. You can use these interesting references to create wonderful works.

My Final Environment Corrupted Chinese Temple Journey
Building this corrupted — and later snow-covered — Chinese temple environment over six months was one of the most challenging and rewarding experiences of my art career. I learned more about modular workflows , material creation, lighting, atmosphere, and scope management in these six months than in any course or tutorial. The biggest takeaway?
Stylized Floor Platform - Nodevember Entry by Dominik UhlThis is my entry for the stylized category for Nodevember. I tried quite a few things but in the end I liked the simplicity of the shapes and the overall appeal I really wanted to do something colorful. As always 100% Substance Designer and rendered in Marmorset.

Structural Approach to Texturing a 3D Temple
The top part of the left door shares its textures with the right door while the bottom part is unique to the left door. Light blue assets are tiling textures and the floor is a combination of a tiling texture and modular piece. The first half-circle step is a unique asset but is duplicated and mirrored to create the second step.








ArtStation is the leading showcase platform for games, film, media & entertainment artists.